Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Eralus
|
Posted - 2007.03.30 03:26:00 -
[1]
Create Capital Propulsion Jammers/Capital Jump Drive Jammers.
Can only equip them on capital ships (or maybe SPECIALIZED smaller ships, like a new 'capital interdictor' class), and they only work when targeting capital ships. (Other ships are too small to target or whatever.)
Dreads have one point of jump/warp strength, carriers have 5, and titans have 25. And of course, you can mount capital stabalizers, which would greatly help dreads, moderately help carriers, and not make much difference for Capitals.
So there, capitals are killable, as long as you have enough caps (or those specialized capital interdictors) yourself to take them down. _____ Lifewire is a big, ugly, mean... carebear. |

Kichaus Crue
Minmatar The Crew - Securities and Solutions
|
Posted - 2007.03.30 03:28:00 -
[2]
ALL, ships should be killable, with the right hardware of course. Brilliant ideas.
|

Aaron Static
Igneus Auctorita
|
Posted - 2007.03.30 03:29:00 -
[3]
Originally by: Kichaus Crue ALL, ships should be killable, with the right hardware of course. Brilliant ideas.
/signing dis ----- I had a sig but it kept getting nerfed for being 200 bytes over the size limit. ps I hate you all |

Esurnir
Amarr Bears Inc FREGE Alliance
|
Posted - 2007.03.30 03:29:00 -
[4]
You want a capital jump prohibitor ? I would call it a Capital Energy Destabilizer. Work as (if not better) for that purpouse. ----
Quote: Thou shall pew pew.
Book of Revelation 12, 51 |

Sir Emi
Gallente
|
Posted - 2007.03.30 03:32:00 -
[5]
NO, only ANOTHER TITAN can jam a titan. That's how it should be 
Space Odyssey Maker...
|

SonOTassadar
The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2007.03.30 04:09:00 -
[6]
Originally by: Sir Emi NO, only ANOTHER TITAN can jam a titan. That's how it should be 
Or a dreadnought, since, ya know, they're designed to take out big, lumbering, very slow/stationary targets. ----- Griffin -- 100,000 ISK ECM - Multispectral Jammer Is -- 20,000 ISK Standard Missile Launcher Is -- 10,000 ISK War target sobbing over losing a fight in his T2 fitted Battleship -- priceless |

Jane Spondogolo
NoobWaffe
|
Posted - 2007.03.30 04:10:00 -
[7]
Capital NOS would do the job.
The biggest problem with titans is the damn cap on the things. That and the stupid remote DD ______ Unrepentant Southern Federation Cheerleader.
|

Fuujin
hirr Morsus Mihi
|
Posted - 2007.03.30 04:26:00 -
[8]
Introduce a specialized capital jamming class ship, make all previous warp inhibitors not affect capitals. Doesn't make much sense that a frig should be able to hold down a dread or carrier.
|

Mr Mozzie
Caldari
|
Posted - 2007.03.30 04:31:00 -
[9]
Some nice ideas there...
The problem with having weaknesses for titans is that those weaknesses then attract massive suicide attacks a la todays battle.
|

Linerra Tedora
Amarr The Older Gamers R0ADKILL
|
Posted - 2007.03.30 04:48:00 -
[10]
how about making it so that the dread or carrier, using said jump / warp destabilizer, uses it's own mass to counteract the warping.
so that the one using it, is locked also for the full cycle...
but yes.... everything in this game should have a counter...
still think the nos should have hardened power grids as a counter...
|
|

Aphotic Raven
Gallente E X O D U S Imperial Republic Of the North
|
Posted - 2007.03.30 04:51:00 -
[11]
Not a new idea, but a damn good one.
Capital warp scram is exactly what I want... if you can scram a titan its really not that hard to kill tbh. It doesnt take a blob... dds kill blobs... it takes a group of cap ships with cap neuts and some decent damage... holding the titan in place in the system allows you to get dreads into siege mode to take it down... and this is sweet.
Specialized smaller ships would help me greatly because im not a cap ship pilot... but for the good of eve i think only dreads/carriers should be able to scram titans.. this means that both sides have to commit cap ships to a fight to make it happen and battles with cap ships are always pretty memorable (carriers dont cost that much.. but you sure as hell remember fighting them)
Good ideas here, keep spamming them until you see it on the test server 
Originally by: Dr Cupid Let me tell you all that I'm really enjoying eve-beta, and can't wait for the real game to come out!
|

AgentEM
Gallente The Jorg UnGround
|
Posted - 2007.03.30 08:18:00 -
[12]
Love the idea of a capital propulsion jamming module.
If titans and MS's become even more rife in the game, maybe this could be a T2 Battleship variant... Essentially a 'Heavy Interdictor' With Bonuses to fitting these Capital Propulsion Jamming Mods. Not sure if this is a stupid idea or not (Its early... =[ )
Agent.
|

Pan Crastus
|
Posted - 2007.03.30 08:49:00 -
[13]
Bah...
- Make the DD use up 95% of the Titan's cap OR - Make using the DD put the Titan in a state something similar to siege mode, for anywhere between 10 and 60 minutes
Fixed.
|

Motorcycle Emptiness
Gallente Federal Navy Academy
|
Posted - 2007.03.30 09:44:00 -
[14]
Originally by: Pan Crastus Bah...
- Make the DD use up 95% of the Titan's cap OR - Make using the DD put the Titan in a state something similar to siege mode, for anywhere between 10 and 60 minutes
Fixed.
Titans are killable when they are still being built 
Flashing White Box (rank 1) |

Ravenal
The Fated
|
Posted - 2007.03.30 10:09:00 -
[15]
capital warp core stabs then too? :D . |

Raneru
Darwin With Attitude
|
Posted - 2007.03.30 12:23:00 -
[16]
Originally by: Motorcycle Emptiness
Titans are killable when they are still being built 
or, of course, when they log out 
Are you famous? Check Here! |

icechip
Caldari Crazy 88's O X I D E
|
Posted - 2007.03.30 13:40:00 -
[17]
So your saying 1 dread should take out a titan, i dont know but 2 titans got destroyed last few months,
Yesterday, Bob and the Collition went at it and i know alot of captial shps were destoryed . www.crazy88scorp.info(work in progress) PM me if you would like your Corp to have there own Forums <b>10 million SP and still cant fly nothing</b>
|

monkeyduck
Mithril Inc Interstellar Alcohol Conglomerate
|
Posted - 2007.03.30 14:05:00 -
[18]
Edited by: monkeyduck on 30/03/2007 14:02:16
Originally by: icechip So your saying 1 dread should take out a titan,
That's not all what was suggested.... ... .. .
Going to take 25 points to keep it from warping with this idea. If 1 dread has 25 med slots and is willing to waste them all on jammers, forgive me then. Don't forget, that one dread needs to save one of the 25 med. slots for it's "Invulnerability to the Rest of the Fleet" mod, so gonna need atleast 2 
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.03.30 16:10:00 -
[19]
> Make jump drives take 30 mins to re-calibrate after a jump
> Make the DDD take 75% of the total cap
> Allow ships to follow other vessels in to warp
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.03.30 18:17:00 -
[20]
no no no for capital NOS. that would be far too powerfull. imagien a NOS that can hit you at 45 KM and drain 4 times faster than a heavy NOS? Would make all smaller ships easy prays for dreads...
If brute force doesn't solve your problem... you are not using enough |
|

Rastigan
Caldari Ars ex Discordia Curse Alliance
|
Posted - 2007.03.30 19:23:00 -
[21]
Originally by: icechip So your saying 1 dread should take out a titan, i dont know but 2 titans got destroyed last few months,
A 'piloted' Titan has yet to go down..
|

Ariel Dawn
SniggWaffe Pandemic Legion
|
Posted - 2007.03.30 21:53:00 -
[22]
Originally by: Jane Spondogolo Capital NOS would do the job.
The biggest problem with titans is the damn cap on the things. That and the stupid remote DD
A Titan can reach 10s-12.5s recharge time to 100% if setup for maximum cap recharge with officer modules. Enough for one to jump in, remote DD and instantly jump out. A capital warp disruptor is pretty much the only solution combined with removing remote DD.
|

Charles D'Gaulle
|
Posted - 2007.03.30 21:56:00 -
[23]
Originally by: Kagura Nikon no no no for capital NOS. that would be far too powerfull. imagien a NOS that can hit you at 45 KM and drain 4 times faster than a heavy NOS? Would make all smaller ships easy prays for dreads...
Hey, maybe thats why they are saying only specialised ships can use them and only capital ships can be targeted by them.....
|

Xy Kintar
|
Posted - 2007.03.31 01:44:00 -
[24]
Originally by: Ariel Dawn
Originally by: Jane Spondogolo Capital NOS would do the job.
The biggest problem with titans is the damn cap on the things. That and the stupid remote DD
A Titan can reach 10s-12.5s recharge time to 100% if setup for maximum cap recharge with officer modules. Enough for one to jump in, remote DD and instantly jump out. A capital warp disruptor is pretty much the only solution combined with removing remote DD.
They should just remove modules from titans altogether, like freighters. Just give them the innate ability to doomsday, use the clone bay, and so on. Titans right now are an insulting joke.
|

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.03.31 01:51:00 -
[25]
The supercapitals in general right now are just poorly conceived of ships. Carriers and Dreads, IMO, are the most balanced ships in the game.
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.03.31 11:19:00 -
[26]
Edited by: Daelin Blackleaf on 31/03/2007 11:24:12
Originally by: James Duar The supercapitals in general right now are just poorly conceived of ships. Carriers and Dreads, IMO, are the most balanced ships in the game.
Hardly, capitals make those little differences really stand out. The dreads aren't too badly balanced, just different enough to be interesting although the Naglfars slot layout leaves it often lacking the tank of the other dreads.
However for carriers +5% Resistances per level > ALL
A lot of people believe +5% damage is "the win" but capitals are large targets, would you rather +25% to one ships damage output or -25% to every single ship shooting at you? That could be -25% to fifteen battleships meaning you can tank and survive or to 10 dreads, you'll still die but you've forced the fleet to focus fire on you for a lot longer, tipping the balance. I'm not mentioning the Nidhoggurs bonus here because although at first glance it seems awful, the more your Nidhoggurs you have the bonus increases exponentially.
All of that carries over to motherships. If they ever become killable those +5% resists are gonna really shine.
[EDIT: Used the Minmatar mothership name instead of carrier ]
|

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.03.31 12:11:00 -
[27]
Originally by: Daelin Blackleaf Edited by: Daelin Blackleaf on 31/03/2007 11:24:12
Originally by: James Duar The supercapitals in general right now are just poorly conceived of ships. Carriers and Dreads, IMO, are the most balanced ships in the game.
Hardly, capitals make those little differences really stand out. The dreads aren't too badly balanced, just different enough to be interesting although the Naglfars slot layout leaves it often lacking the tank of the other dreads.
However for carriers +5% Resistances per level > ALL
A lot of people believe +5% damage is "the win" but capitals are large targets, would you rather +25% to one ships damage output or -25% to every single ship shooting at you? That could be -25% to fifteen battleships meaning you can tank and survive or to 10 dreads, you'll still die but you've forced the fleet to focus fire on you for a lot longer, tipping the balance. I'm not mentioning the Nidhoggurs bonus here because although at first glance it seems awful, the more your Nidhoggurs you have the bonus increases exponentially.
All of that carries over to motherships. If they ever become killable those +5% resists are gonna really shine.
[EDIT: Used the Minmatar mothership name instead of carrier ]
I wasn't talking about the individual differences between the capitals, I was talking about balance in relation to the rest of the ships in EVE (not including supercapitals). They are very powerful, very useful, but only achieve both of these traits when they are supported by a conventional fleet, otherwise they can go down very quickly.
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.03.31 16:27:00 -
[28]
Point noted, though there is little balance there either. A fleet with capital ships is indisputedly better than one without especially when one considers that the constraining factor in most fleets isn't isk, it's personnel.
Capitals deserve to be in a class of their own, "super-capitals" do too. That's why I don't want them to become prone to propulsion jamming or other forms of EW. If they are, even from other capitals you may as well drop the price and just consider them upgraded versions of the carrier and dread.
Killing a super-capital should take superior forces and tactics. There should be drawbacks to firing the DDD and committing the vessel to the field of battle should mean having to plan a tactical retreat (using my examples keeping the vessel alive until the jump drive is calibrated or deploying a trap and having the ship warp there).
In short it should be difficult, but not impossible, to kill them.
It should not be a tactic available to any muppet FC who can get a couple tacklers, some NOS ships, and a few of dreads together.
|

Carryon
|
Posted - 2007.03.31 16:43:00 -
[29]
"Only titans can kill a titan"???
Have you not watched Star Wars?  
|

IlIllIlIllIlIlIlIllIlIll
|
Posted - 2007.03.31 16:51:00 -
[30]
I watched StarWars, I belive the Xwing blew up that deathstar... mmkay
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |