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Max Kel'Dari
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Posted - 2007.03.30 08:52:00 -
[1]
Anyone fly a Huginn and enjoy it? I'm trying to decide which direction to take my EW ship training and I don't hear a lot about it- This is usually a bad sign, but I'm curious none the less. Opinions?
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.03.30 09:01:00 -
[2]
Huginn is a very nice gang ship. Fit dual-webbers, and anything that needs to come into range to shoot at you, will die  _______________________________________________
My views are my own and I don't represent my corp. |

Pan Crastus
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Posted - 2007.03.30 09:01:00 -
[3]
I enjoy it. You can fit it to lock and kill AFs (2 x Sensor Booster II) and really shines with a 26km+ warp disruptor, but it has a weak tank, so fit it cheaply if you are going to gate camp and expect hostile gangs. My faction-fitted Huginn rarely leaves the station these days.
Best Huginn moments: - seeing victims trying to MWD back to the gate and not aggressing with 2 x 90% webs on them (from frigs to cruisers) - tackling vagabonds or watching them run away as soon as the Huginn is visible on the scanner... - warping on top of inty gank squads
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HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.03.30 09:04:00 -
[4]
dont sneeze at the target painter bonus. when your in a support gang/small roam its invaluable for the gang, especially vs ceptors and AFs, everybody gets bio worthy hits 
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Chavu
The Shadow Order Hydra Alliance
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Posted - 2007.03.30 09:16:00 -
[5]
Huginns/Rapiers and Caldari recons make awesome gang ships.
It's a great ship, but doesn't get any respect due to the Lachesis with it's insane Sensor Dampening (omg no way is that long will it take to get a lock) or the Curse with its crazy NOS abilities (where the f did my cap go it was full 10 seconds ago)
You web the target, shoot artillery cannons, use missiles and your own drones vs enemy drones and try to stay as far away from the main action as possible.
Remember you are still flying a glorified Bellicose.
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Max Kel'Dari
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Posted - 2007.03.30 09:26:00 -
[6]
Originally by: Chavu Remember you are still flying a glorified Bellicose.
Thats kinda what I was afraid of, with the other races slanting so heavily in One on Ones, I'm just trying to get a handle of how it would perform if someone was actually looking at it- Not worrying about the gang you have with you.
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Harlequinn
Caldari Confederation of Red Moon Red Moon Federation
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Posted - 2007.03.30 17:14:00 -
[7]
I have to say that the Huginn is probably the most useful utility EW ship available to a 0.0 gang. More often than not gangs in 0.0 have an interdictor or bubbles, under those circumstances nothing beats a web for utility and a huginn will add plenty of killmails to your killboards that wouldn't be there otherwise.
A properly equipped Huginn will allow you to catch the smaller and faster ships that normally make it past a gate camp and allow hostiles to scout you out. I can't tout the usefulness of this ship enough, I haven't been flying it that long and I have about 170 kills with it. Most of them kills that wouldn't have been without this ship. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

zwerg
Caldari OctoberSnow Corp
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Posted - 2007.03.30 18:27:00 -
[8]
ohhhh yeahhhhh 
its a great gang ship, and when u have friends in dreads ( <3 tiller ) u can stick with 2x TP, 2x Web, 2x LSE II and start the bs one volley pwnage

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Gort
Rampage Eternal Ka-Tet
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Posted - 2007.03.30 19:49:00 -
[9]
Great ship. So great your new name will be "Primary."
Low-tech sig: "When in doubt, empty the magazine." |

Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.30 22:09:00 -
[10]
Unless you want to die all the time... you need a speed mod. What use is a webbing ship that can't rapidly control it's engagement range? Defies the purpose.
Fitting target painters makes me lol really much. Target painters are really not that useful in this game.
Use a huginn like a vagabond. It's actually better than a vagabond, albeit a wee bit slower.
People probably have figured out the setup now, but I guess i'll re-iterate.
3x dual 180mm II, 3x heavy missile launcher II 10mn mwd II (shadow serp+ recommend), 24km disruptor (26+ recommend), 2x 90% webs (TS if you are rich/don't die much), 2x LSE II 1x Istab, 1x Overdrive, 1x PDU II
2x Mass reduction rigs (Polycarbon Engine Housing I).
LG Snake set is recommended.
Speed without snakeset with decent nav skills will be around 3000-3500m/s. In gang you can add 10% to it most likely.
With snakeset, things looks shiny at 4500m/s+.
Not really a problem to burn out from stuff when you can just web things that can catch up to you.
Basically, good vagabond pilots should realize the potential of the ship.
Hugin can be a very effective solo pwnmobile with this setup, more effective than the vagabond in fact, since you can stop stuff from going back to the gate all the damn time.
Modification to this setup includes fitting Injector to protect against NOS (dropping 1 lse II), but I recommend against it - It's not /that/ hard to watch your cap and burn out when it's running low.
N.F.F. Recruitment |

HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.03.30 22:59:00 -
[11]
Originally by: Ryysa Unless you want to die all the time... you need a speed mod. What use is a webbing ship that can't rapidly control it's engagement range? Defies the purpose.
Fitting target painters makes me lol really much. Target painters are really not that useful in this game.
Use a huginn like a vagabond. It's actually better than a vagabond, albeit a wee bit slower.
People probably have figured out the setup now, but I guess i'll re-iterate.
3x dual 180mm II, 3x heavy missile launcher II 10mn mwd II (shadow serp+ recommend), 24km disruptor (26+ recommend), 2x 90% webs (TS if you are rich/don't die much), 2x LSE II 1x Istab, 1x Overdrive, 1x PDU II
2x Mass reduction rigs (Polycarbon Engine Housing I).
LG Snake set is recommended.
the ship bonus gives you a long arm with webbifiers. why on earth would you want to bring yourself into AC range? being able to lock them down at 20+ is a huge advantage (you can web them and they cant web you) and ya kinda waste that away when you need to close to 4km to shoot them effectively.
while your entitled to your opinion, and i agree your setup isn't total crap ( i know other ppl that use similar), i'll tell you what i tell them... I think you should be looking for a different ship to use that setup on.
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ViperVenom
Minmatar Fast Food Corp Novus Ordos Seclorum
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Posted - 2007.03.30 23:32:00 -
[12]
In gangs i like to run Dual 90% webbers/ 2x t2 sens damps/ TG painter/ ABII
can't move, can't target
fun in small gangs.
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Wylker
Caldari Pyrrhus Sicarii
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Posted - 2007.03.31 00:19:00 -
[13]
Originally by: Ryysa Unless you want to die all the time... you need a speed mod. What use is a webbing ship that can't rapidly control it's engagement range? Defies the purpose.
Fitting target painters makes me lol really much. Target painters are really not that useful in this game.
Use a huginn like a vagabond. It's actually better than a vagabond, albeit a wee bit slower.
People probably have figured out the setup now, but I guess i'll re-iterate.
3x dual 180mm II, 3x heavy missile launcher II 10mn mwd II (shadow serp+ recommend), 24km disruptor (26+ recommend), 2x 90% webs (TS if you are rich/don't die much), 2x LSE II 1x Istab, 1x Overdrive, 1x PDU II
2x Mass reduction rigs (Polycarbon Engine Housing I).
LG Snake set is recommended.
Speed without snakeset with decent nav skills will be around 3000-3500m/s. In gang you can add 10% to it most likely.
With snakeset, things looks shiny at 4500m/s+.
Not really a problem to burn out from stuff when you can just web things that can catch up to you.
Basically, good vagabond pilots should realize the potential of the ship.
Hugin can be a very effective solo pwnmobile with this setup, more effective than the vagabond in fact, since you can stop stuff from going back to the gate all the damn time.
Modification to this setup includes fitting Injector to protect against NOS (dropping 1 lse II), but I recommend against it - It's not /that/ hard to watch your cap and burn out when it's running low.
1) ACs on a Huginn = stupid 2) TS webs are 80%, not 90% 3) TPs are awesome gang setups, and also let your heavies wreck small targets 4) if you REALLY must fit ACs, fit heavy assault launchers and use 220s for gods sake 5) dont solo in this ship
Heres a proper gang setup for gatecamps etc.
Hi:
3x 650 IIs 3x Heavey Assault IIs (fury)
Med:
2x Sensor Booster IIs 2x Webber (whatever you want really but go for % over range for gate camps) 1x Invuln II 1x utility - scram, an LSE, medium shield booster II or a TP depending on the gang
Low:
1x PDU II (fitting) 1x Gyrostab II 1x BCS II
Rigs:
I personally havn't plugged any in, but I'd go for projectile tracking and maybe a kinetic shield resist.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.31 00:34:00 -
[14]
lol at fitting invuln II...
Seriously people, face it, you are going to be primary, if you don't have 9k shields you might as well self-destruct before battle.
Fyi, i don't know what your skills are at, but i get 13km falloff with barrage, that means i can easily shoot at 15km.
You have no speed mod, no tank, and you fit a gyro and bcu. Excuse me while I laugh at your setup.
How many ships have you killed with that setup? How many solo?
N.F.F. Recruitment |

HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.03.31 00:50:00 -
[15]
Edited by: HankMurphy on 31/03/2007 00:53:23
Originally by: Ryysa stuff
you have your opinion, others have theirs, but cut the BS holier-than-thou attitude though, i was probably flying matar ships when you were learning what a mmo was. killboard links? i mean, your in privateeers? easy ganks is nothing to be overly proud of
there are much better solo ships that would shut the huginn down 1v1. (like all the other recons for starters) the ship is designed (and shines) as gang support.
edited for niceness
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.31 00:57:00 -
[16]
Originally by: HankMurphy
Originally by: Ryysa stuff
do you just come here to hold endless point/counterpoint arguments?
you have your opinion, others have theirs, but cut the BS holier-than-thou attitude though, i was probably flying matar ships when you were learning what a mmo was.
Highly doubt it, EvE did not exist 10 years ago.
Quote: i was trying to be polite earlier but damn your rude. while it is a viable solo setup it contradicts itself. this is not to mention there are much better solo ships that would shut the huginn down 1v1. (like all the other recons for starters)
The only part of my post which adressed you in particular, was the one about AC range being more on the side of 15km than 4km, which was 100% correct. So I guess this rules out the fact that you know more about minmatar than I do.
Besides, recons and t2 ammo got introduced fairly recently.
Quote: just because you pilot one solo, doesn't mean you have to force that concept on others. the ship is designed (and shines) as gang support.
I don't neccesseraly pilot one solo, but if you make a ship completely gimped and useless with no defence, and you know it will be called primary all the time, well meh.
Quote: and as for killboard links... go wag your epeen somewhere else for christ's sake. you do know YOUR IN PRIVATEERS, right? Your entire alliance idiom is finding easy ganks, not toe to toe challenging fights.
Here comes the alliance again, do check my killboard and confirm that the majority of my kills are in 0.0.
Why do you bring privateers into this? I don't give a **** what the alliance stands for, the only connection for me between this alliance is me transferring 50mil isk weekly to the alliance leader for being allowed to shoot **** in empire.
N.F.F. Recruitment |

HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.03.31 00:59:00 -
[17]
Originally by: HankMurphy
do you just come here to hold endless point/counterpoint arguments?
uhh, yeah..... 
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.31 01:00:00 -
[18]
Edited by: Ryysa on 31/03/2007 00:58:00
Originally by: HankMurphy
Originally by: HankMurphy
do you just come here to hold endless point/counterpoint arguments?
uhh, yeah..... 
That's how [intelligent] grown ups debate things, sorry kiddo :)
Btw, I have no problem with a different opinion, but I do have a problem with a load of bullcrap being told on a forum which once used to be a very good guide for new players to learn eve.
N.F.F. Recruitment |

HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.03.31 01:06:00 -
[19]
actually there is a difference between discussion and nit picking ppls statements apart for the point of? (well, whatever your reason for being here is?)
you notice the difference when you see ppl post their comments as a stand alone post, but others just quote the last thing that was said and shove comments inbetween the persons paragraphs.
one is fruitful discussion (what the grown ups do), the other is endless point/counterpoint without purpose
some ppl can have civil discussion. others have to get all up in ppls face and try to prove something. haven't you noticed a pattern between threads you post in and threads that end up hopelessly derailed?
stop being a d|ck. you'll live a happier life 
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.31 01:08:00 -
[20]
Edited by: Ryysa on 31/03/2007 01:09:57 The achura hint was slightly over the top, but I got annoyed by him going "here is proper setup".
And np, i hope you get better :)
N.F.F. Recruitment |

Tista
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Posted - 2007.03.31 01:13:00 -
[21]
mwd huginn is *****sticks, dont know the fitting.. just know its *****sticks
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welsh wizard
0utbreak
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Posted - 2007.03.31 01:26:00 -
[22]
Originally by: Max Kel'Dari Anyone fly a Huginn?
Don't be silly. :P
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Chavu
The Shadow Order Hydra Alliance
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Posted - 2007.03.31 05:28:00 -
[23]
Interesting setup Ryssa.
Although slamming on a long range web and long range disruptor doesn't seem like a good isk investment as Fleeting webs and T2 Disruptors do the job nicely. Sure a 26+ km scram is nice but I wouldn't spend too much on it. Especially when your setup will mainly be fighting within 12-14km.
This ship is a great solo ship but I put it low on the great recon solo ship list. Without a cap booster you get cremated by the Curse and without a sensor booster a Lachesis can give you lots of problems. And Curses with sensor dampeners make me a sad panda.
Undocking a Huginn without at least one LSE II is asking to die very quickly. Not using 2 speed mods in your lows will also make you go boom a lot.
I'd use 650mm II arty's for medium to large sized gangs and a 180mm II setup for a small gang. I like my 650mm IIs they make inty/afs die very easily. Although if I had heavy missiles V I'd really consider adding on 3 of those bad boys.
I dunno Ryssa, I don't have the cash for a Vagabond at the moment, but I would think that the superior range of the Vagabond coupled with it's speed, turret slots, more low slots, more grid, etc makes it better. Using a Huginn as a cheap Vagabond, now that's a brilliant idea. Dear lord I just hope that Huginn prices don't go up.
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Ryysa
North Face Force Privateer Alliance
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Posted - 2007.03.31 12:39:00 -
[24]
The problem is, you can't kill so much with vagabond. I've flown both ships extensively solo and in gang...
If something decent sized jumps into you, it can always just slowboat back to the gate - you have no web. And most of the times, unless it's completely stupid, it does. With a huginn you can keep it dualwebbed.
And t2 is perfectly fine, you really don't need the faction stuff. It gives you an edge in certain times though (scramble out of nos range + web etc).
Vagabond deals slightly more damage, and it's faster, but if you have snake implants, you are going to kill a lot more stuff with a huginn. Don't forget, huginn has 3x t2 launchers with fury + bonus and it can have 3 med + 2 light drones whereas vagabond has 5 lights.
With a vagabond you will kill people ratting in battlecruisers and very bad battleship setups and people who want to fight you. With a huginn you can catch a lot of people at the gate and kill them, because they can't just slowboat back to the gate and jump out. This ship however really shines in gang, where you have another person dealing damage.
As for fitting sensor boosters. If a lachesis wants to dampen you, he is going to dampen you, sensor booster or not. That's why you fit for speed - you get in close to him before he dampens you, and kill him.
Nanocurse is better solopwnmobile, no doubt.
Fighting from 14km is not a problem, remember, your enemy is webbed and you can do 1 mwd burst and you are suddenly 50km away.
N.F.F. Recruitment |

Max Kel'Dari
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Posted - 2007.04.10 02:08:00 -
[25]
Is it going to be possible to get a handle on the concept behind flying the Huginn by practicing with a Bellicose as I train for one, or is that just going to be a lost cause?
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.10 02:42:00 -
[26]
Lost cause.
The bellicose doesn't get the webbing bonus which is what puts a huginn into perspective in front of other ships.
However, you can get a pretty good idea of what a vagabond is like by flying a stabber.
N.F.F. Recruitment |

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.04.10 05:03:00 -
[27]
wtf is with all these huginn threads? There's like 3 on the front page.
I asked 2 months ago on recco's on fittin the things, and I get like 0x120000 replies. ---------------------------------------- Friends Forever
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.04.10 06:13:00 -
[28]
If i were to fly this ship it would be in 3 ways. 1 is a solo way, and thats being discussed i na different thread. But here is the other few ways i would do it gang wise.
3x 720 II 3x sml II 1x domi WD 1x webby 4x RSD II 2x od II 1x istab 2x plycarbon
Use this to rsd any ecm recons or the primarys while killing off tacklers dureing a fleet/gang fight.
Same highs 2x webs 2x TP 1x domi/ss mwd 1x domi/ts/db WD same lows same rigs
Use this in conjunction with gankfleets/cap ships.
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Horza Otho
Minmatar Infortunatus Eventus
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Posted - 2007.04.10 06:15:00 -
[29]
Originally by: Wylker
Originally by: Ryysa Unless you want to die all the time... you need a speed mod. What use is a webbing ship that can't rapidly control it's engagement range? Defies the purpose.
Fitting target painters makes me lol really much. Target painters are really not that useful in this game.
Use a huginn like a vagabond. It's actually better than a vagabond, albeit a wee bit slower.
People probably have figured out the setup now, but I guess i'll re-iterate.
3x dual 180mm II, 3x heavy missile launcher II 10mn mwd II (shadow serp+ recommend), 24km disruptor (26+ recommend), 2x 90% webs (TS if you are rich/don't die much), 2x LSE II 1x Istab, 1x Overdrive, 1x PDU II
2x Mass reduction rigs (Polycarbon Engine Housing I).
LG Snake set is recommended.
Speed without snakeset with decent nav skills will be around 3000-3500m/s. In gang you can add 10% to it most likely.
With snakeset, things looks shiny at 4500m/s+.
Not really a problem to burn out from stuff when you can just web things that can catch up to you.
Basically, good vagabond pilots should realize the potential of the ship.
Hugin can be a very effective solo pwnmobile with this setup, more effective than the vagabond in fact, since you can stop stuff from going back to the gate all the damn time.
Modification to this setup includes fitting Injector to protect against NOS (dropping 1 lse II), but I recommend against it - It's not /that/ hard to watch your cap and burn out when it's running low.
1) ACs on a Huginn = stupid 2) TS webs are 80%, not 90% 3) TPs are awesome gang setups, and also let your heavies wreck small targets 4) if you REALLY must fit ACs, fit heavy assault launchers and use 220s for gods sake 5) dont solo in this ship
Heres a proper gang setup for gatecamps etc.
Hi:
3x 650 IIs 3x Heavey Assault IIs (fury)
Med:
2x Sensor Booster IIs 2x Webber (whatever you want really but go for % over range for gate camps) 1x Invuln II 1x utility - scram, an LSE, medium shield booster II or a TP depending on the gang
Low:
1x PDU II (fitting) 1x Gyrostab II 1x BCS II
Rigs:
I personally havn't plugged any in, but I'd go for projectile tracking and maybe a kinetic shield resist.
Before you critisize others about their setups, first check your own.
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Harlequinn
Caldari Confederation of Red Moon Red Moon Federation
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Posted - 2007.04.10 19:54:00 -
[30]
[soapbox]The argument of how a ship should be fitted fundamentally flies in the face of how diversity in eve can often determine victory. Any setup that isn't completely flawed will have circumstances that will allow it to rise over the FOTM or cookie-cutter setup in terms of performance.[/soapbox]
On the other hand, telling someone they are wrong and that you are right is the fuel the forums are driven on. So to join in the fun...
You're all wrong! The only proper setup for the Huginn has a probe launcher fitted to a high slot with a scan time reduction rig. Trust me, it's pure evil. 
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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