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Moroder
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Posted - 2003.12.23 23:13:00 -
[1]
i have a rupture and would like to know what sorta setup to use, bearing in mind skills rnt a problem and i want to use projectiles, allso would like to know how to mod for pvp,i alrdy checked the forums but the last post for a rupture setup was a few months ago, prbly outdated.Any input would be good thnx.
"The Things We Fear The Most, Have Already Happend To Us"
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Athre
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Posted - 2003.12.24 04:24:00 -
[2]
keep in mind Ruptures have huge drone storage.
I'm no gunman, but the rupture use to make a damn fine mine/security ship.
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Carmencita
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Posted - 2003.12.24 15:30:00 -
[3]
I've been experimenting with several different setups:
Best thing I've discovered since the patch - with enough power and cpu you can fit a 100MN AB (the ones for Battleships) and fly at 900km/s+ for an extended period of time, without the cap/shield loss you get with an MWD. The 10MN MWDs hardly give the Rupture any speed anyway while killing your cap, and the 10MN ABs are worthless. I use several Power Diagnostics and/or Reactor Controls in the low slots - the Power Diagnostics are the best because of their bonus to shield/cap and recharge.
For long-range NPC hunting, I put in 4x720's and 2 launchers for defender or heavy missiles.
If you prefer hunting with Cruise and Torps, I managed to squeeze in 2x720mms and 3xlarge launchers (each can hold 5 cruise missiles).
For the med-slots: 1 Shield booster, the 100MN AB, and your choice.
For PvP, definitely the 100MN AB and as many Warp-Core Stabilizers as you can fit. I'd go with the 3-launcher missile setup with smaller guns like the 650mms or 425mms (frees up low-slots for Stabilizers and LADAR boosters if you think you'll need them). For the extra med-slot, perhaps a webbifier or scrambler, depending on your style.
Just some ideas I've experimented with. I'd love to hear more. Bad thing about the patch is you have to worry more about power/cpu/cap than before with Minmatar ships.
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Malena
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Posted - 2003.12.24 17:06:00 -
[4]
So a 600m/3 Drone bay is Huge?!?!? Ok then, guess I can get rid of my Thorax. :) (it only has 2000m/3 dronwe bay) 
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T Master
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Posted - 2003.12.25 13:05:00 -
[5]
If you are going for a lot of jumps for a mission or else then just fit your Rupture with two Lif AB's and needed powerboosters and turn off all your guns. When you hit (yeah really HIT) the stargate you have reached about 3500 m/s... You can actually get the beautiful ship into a bit over 7000 m/s, you can go at that speed for about 250-300 km before your cap runs out. But when you have reached the destination you have to go into a station and do some refitting to get the ship useful if you are out for a kill missioin. But I say the Lif afterburner do rock on a Rupture. |
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