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HeadTycoon
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Posted - 2007.04.01 12:29:00 -
[1]
Edited by: HeadTycoon on 01/04/2007 12:26:40 Ok,so titans are:
1. great logistic ship - nothing wrong with that, i would even suggest giving them longer range jump portal. 2. support ship (fleet boni) - currently whole fleet system is lag fest extravaganza, so fix it first CCP. 3. Iwin button DD pwnage - every fleet battle I was in with Titan(s) in system was a very boring underwater chess experience for everyone involved. This is killing fun from the game. So solution:
If you want to use DD, and use Titan as offensive weapon, you have to enter siege mode, similiar (or the same) as Dreads siege mode. Want to attack? That's fine, but bear in mind, that you could miss, or enemy could bring more forces close and personal to you. No cloaking, be outside POS shields and for 10 minutes they could find you and engage you. Still you have most powerful ship in Eve, you have your support, but you are not God anymore. That would be so much more fun, and rewrote tactical doctrines for fleet engagements. On the other hand, receiving fleet would take much more risk (and probably losses) to gain opportunity to engage you.
Any contras?
Cheers
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Aeon Jonas
Caldari The Caldari Confederation
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Posted - 2007.04.01 12:32:00 -
[2]
Post with you main. Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
Bishop 5
Gallente Macabre Votum INVICTUS.
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Posted - 2007.04.01 12:43:00 -
[3]
Originally by: Aeon Jonas Post with you main.
^^ This ain't COAD, crawl back under your rock.
OP: DDs seem like a lot of fun, firing them through a cyno to smite a BS fleet, but then risk vs reward of that is a bit fubar, eh? Removing remote detonation seems like a decent enough idea but then again, I can't fly Titans, nor would I want to so you'd have to ask some of the chars that can fly them what they think is a good way to do it. -------------
meh |
Deathbarrage
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Posted - 2007.04.01 12:49:00 -
[4]
dude... an avatar in siege mode?
double revelation dps
sustainable tripple rep siege mode tank
wtf, less god?
oh and the DD ofcourse
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Lucifer Fellblade
Ore Mongers R0ADKILL
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Posted - 2007.04.01 13:03:00 -
[5]
Originally by: Deathbarrage dude... an avatar in siege mode?
double revelation dps
sustainable tripple rep siege mode tank
wtf, less god?
oh and the DD ofcourse
He says similar to a dreads siege mode, not the same, so it would have the same movement penalties but without the damage bonuses or whatever. ------
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2007.04.01 13:15:00 -
[6]
I agree, but then im probably biased of having to fight against them
Imho, remove remote detonation, give titans (and motherships also for that matter, not sure how that would work exactly though) a siege mode, remove the uber EW invulnerability when they arent in siege and make it that the titan has to be in siege mode to fire the DD.
This would beef up the titans own tank while also forcing the attackers to defend their titan if they decide to use the DD.
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Deathbarrage
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Posted - 2007.04.01 13:17:00 -
[7]
Originally by: Cividari I agree, but then im probably biased of having to fight against them
Imho, remove remote detonation, give titans (and motherships also for that matter, not sure how that would work exactly though) a siege mode, remove the uber EW invulnerability when they arent in siege and make it that the titan has to be in siege mode to fire the DD.
This would beef up the titans own tank while also forcing the attackers to defend their titan if they decide to use the DD.
why then, would a mothership ever get into siege mode?
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2007.04.01 15:46:00 -
[8]
Originally by: Deathbarrage
Originally by: Cividari I agree, but then im probably biased of having to fight against them
Imho, remove remote detonation, give titans (and motherships also for that matter, not sure how that would work exactly though) a siege mode, remove the uber EW invulnerability when they arent in siege and make it that the titan has to be in siege mode to fire the DD.
This would beef up the titans own tank while also forcing the attackers to defend their titan if they decide to use the DD.
why then, would a mothership ever get into siege mode?
For the increased tank and EW immunity.
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Morreia
The Celestial Element
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Posted - 2007.04.01 15:50:00 -
[9]
Edited by: Morreia on 01/04/2007 15:46:30
Originally by: Cividari
Originally by: Deathbarrage
Originally by: Cividari I agree, but then im probably biased of having to fight against them
Imho, remove remote detonation, give titans (and motherships also for that matter, not sure how that would work exactly though) a siege mode, remove the uber EW invulnerability when they arent in siege and make it that the titan has to be in siege mode to fire the DD.
This would beef up the titans own tank while also forcing the attackers to defend their titan if they decide to use the DD.
why then, would a mothership ever get into siege mode?
For the increased tank and EW immunity.
So basically the only reason it would ever go into seige mode would be if someone tackles it in the hope that it may give the nearest blob enough time to arrive.
Unless you made its fighters do more damage when its in seige mode or something (even when assigned).
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Cividari
Caldari Shiva Morsus Mihi
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Posted - 2007.04.01 15:59:00 -
[10]
Originally by: Morreia Edited by: Morreia on 01/04/2007 15:46:30
Originally by: Cividari
Originally by: Deathbarrage
Originally by: Cividari I agree, but then im probably biased of having to fight against them
Imho, remove remote detonation, give titans (and motherships also for that matter, not sure how that would work exactly though) a siege mode, remove the uber EW invulnerability when they arent in siege and make it that the titan has to be in siege mode to fire the DD.
This would beef up the titans own tank while also forcing the attackers to defend their titan if they decide to use the DD.
why then, would a mothership ever get into siege mode?
For the increased tank and EW immunity.
So basically the only reason it would ever go into seige mode would be if someone tackles it in the hope that it may give the nearest blob enough time to arrive.
Unless you made its fighters do more damage when its in seige mode or something (even when assigned).
Not really since you cant warp while in siege Would be more usefull while actualy fighting "teh blob" and you are damped and/or jammed.
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Shadarle
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Posted - 2007.04.01 16:09:00 -
[11]
This post seems to have a lot of quickly thought up ideas that obviously have not been well thought out.
How about CCP just fix the lag problem with their need for speed initiative... then we see where we're at in terms of tweaking ships for fleet battles.
Tanking Setups Compared
Stacking Penalty / Resists Explained |
HeadTycoon
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Posted - 2007.04.01 16:45:00 -
[12]
To clarify some points:
1. I don't propose removing remote DD detonation. Leave whole mechanics intact, just immobilize Titan in the open for some time to do it. Even more, I could suggest possibility of DD from neighbouring systems, given longer immobility time (let's say 20-30 minutes) then. This fits nicely in CCP recent idea of spreading blob warfare between few systems. 2. As for siege bonis, they of course should be balanced for Titan, but it's secondary really. 3. I'm not suggesting anything regarding MS, as they are not topic of my post. 4. Shadarle - I agree than lag fixing is priority, but it has nothing or very little to do with Titans. As for rest of your comment - I don't have monopoly on ideas, but let your criticism be constructive, so if you don't agree, write please few words why you think it's bad idea
Cheers
PS. This post is for the sake of gameplay only. In fact my main is in Alliance which own Titan(s), but I try hard not to be biased.
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Morreia
The Celestial Element
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Posted - 2007.04.01 16:52:00 -
[13]
Originally by: Cividari
Originally by: Morreia Edited by: Morreia on 01/04/2007 15:46:30
Originally by: Cividari
Originally by: Deathbarrage
Originally by: Cividari I agree, but then im probably biased of having to fight against them
Imho, remove remote detonation, give titans (and motherships also for that matter, not sure how that would work exactly though) a siege mode, remove the uber EW invulnerability when they arent in siege and make it that the titan has to be in siege mode to fire the DD.
This would beef up the titans own tank while also forcing the attackers to defend their titan if they decide to use the DD.
why then, would a mothership ever get into siege mode?
For the increased tank and EW immunity.
So basically the only reason it would ever go into seige mode would be if someone tackles it in the hope that it may give the nearest blob enough time to arrive.
Unless you made its fighters do more damage when its in seige mode or something (even when assigned).
Not really since you cant warp while in siege Would be more usefull while actualy fighting "teh blob" and you are damped and/or jammed.
I know.
I meant as in your sitting at ss in mothership. Fleet tackles you and seeing as you can't warp out, you go into seige mode so that your fleet has a better chance of getting to you to help out before the enemy fleet kills you.
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Deathbarrage
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Posted - 2007.04.01 17:19:00 -
[14]
removing titan/ms EW immunity makes them waay too vulnerable for their priceclass tbh
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HeadTrader
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Posted - 2007.04.01 17:26:00 -
[15]
Edited by: HeadTrader on 01/04/2007 17:23:25
Originally by: Deathbarrage removing titan/ms EW immunity makes them waay too vulnerable for their priceclass tbh
yup, that must stay, or no one will ever build titan again
Cheers
Edit: damn alt's alt It's HeadTycoon
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Lenaria
Caldari Draconis Navitas Aeterna
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Posted - 2007.04.01 20:32:00 -
[16]
Edited by: Lenaria on 01/04/2007 20:28:13
Remote cyno DD should do only half normal damage. That 1st. Titans should enter siege mode to fire DD - that 2nd. The siege mode should be of course shorter than dread ones - something like 3-4 min. These measures will greatly reduce the madness of 3-4 titans per system as we seen in recent battles.
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Vicious Phoenix
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Posted - 2007.04.01 20:45:00 -
[17]
In the worlds of Arnold: "STOP YOUR WHINING"
You're talking about a ship that costs tens of billions of ISK, months of time, and a ton of dedication to defend while it's being built. It's supposed to be hard to kill. (Though something needs to be done about the DD --> immediately move issue that makes them impossible to kill) That still exists, doesn't it? I say L2neut noobs. Or better yet don't sit in a huge blob that makes you vulnerable to the DD in the first place.
CFW (Certified Forum Warrior) I kill people ingame too. |
Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.04.01 21:35:00 -
[18]
Originally by: Vicious Phoenix In the worlds of Arnold: "STOP YOUR WHINING"
You're talking about a ship that costs tens of billions of ISK, months of time, and a ton of dedication to defend while it's being built. It's supposed to be hard to kill. (Though something needs to be done about the DD --> immediately move issue that makes them impossible to kill) That still exists, doesn't it? I say L2neut noobs. Or better yet don't sit in a huge blob that makes you vulnerable to the DD in the first place.
One DD can be easyly resisted with well fitted BS (I mean cheap 10 mil fitting) or above, but that's all. Imagine 2 titans simoultaneously remotely DD, nothing resists. But that's not the problem either. When the cyno goes on, if you're aligned and the lag is bareable (2-3 secs response time at most) you warp away very easyly.
The problem comes when the titan cynos away 15 secs after or fires from within a POS and there's no way of fighting back. And that pretty much cripples the game.
I know that they cost a lot, but invincibility shouldn't be bought. No titan was killed in real combat and that's because it's nearly impossible and truthfully impossible when there are 2 online and in the same team.
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Badhands
Gallente DarkStar 1 Ka-Tet
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Posted - 2007.04.02 00:01:00 -
[19]
Originally by: HeadTycoon Edited by: HeadTycoon on 01/04/2007 12:26:40 Ok,so titans are:
1. great logistic ship - nothing wrong with that, i would even suggest giving them longer range jump portal. 2. support ship (fleet boni) - currently whole fleet system is lag fest extravaganza, so fix it first CCP. 3. Iwin button DD pwnage - every fleet battle I was in with Titan(s) in system was a very boring underwater chess experience for everyone involved. This is killing fun from the game. So solution:
If you want to use DD, and use Titan as offensive weapon, you have to enter siege mode, similiar (or the same) as Dreads siege mode. Want to attack? That's fine, but bear in mind, that you could miss, or enemy could bring more forces close and personal to you. No cloaking, be outside POS shields and for 10 minutes they could find you and engage you. Still you have most powerful ship in Eve, you have your support, but you are not God anymore. That would be so much more fun, and rewrote tactical doctrines for fleet engagements. On the other hand, receiving fleet would take much more risk (and probably losses) to gain opportunity to engage you.
Any contras?
Cheers
1) The word is bonuses. 2) I agree that titans should have to be outside POS shields to DD.
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Vicious Phoenix
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Posted - 2007.04.02 00:11:00 -
[20]
Originally by: Badhands 2) I agree that titans should have to be outside POS shields to DD.
+ 1,000,000
Should be something to the effect of "Cannot target cynosural field due to force field interference." But they should be able to DD locally in a POS bubble since nothing needs to be targeted.
CFW (Certified Forum Warrior) I kill people ingame too. |
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.04.02 03:55:00 -
[21]
Titans do have to be outside of a forcefield to remote cyno, actually, though it only requires that the titan be part of the way outside of a pos. (picture here )
But yeah, there are many, many things wrong with titans. I don't want to repeat myself, so here's another thread about it: http://oldforums.eveonline.com/?a=topic&threadID=498536 |
Celvice Klein
The Hand Trade Alliance
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Posted - 2007.04.03 05:21:00 -
[22]
I, who has never even seen a titan, would suggest that the power of the DDD is boosted (enough to seriously damage capital ships, maybe a sig-radius based damage reduction for smaller ships?) but then leave the titan immobile long enough for a sizable fleet to have at least some chance to find and destroy it.
Idea being, if the DDD hits, the battles finished. If you miss, or only gets a part of the enemy fleet, you better be able to fight head-on (thus eliminating the "underwater chess").
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