| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kaldi Intal
|
Posted - 2007.04.04 13:32:00 -
[1]
I believe I understand why mining missions were disabled (too easy to gain faction standing if players just buy all the ore and do mission after mission in a very short period of time). However, miners are a very important part of this game. In the PvP element of the game, miners get the resources that manufacturer's need to produce products to sell on the open market. Since non-combat oriented missions are limited to courier and the occasional trade mission, mining missions should be brought back. If CCP has to nerf them in some way, or come up with a creative way to get the ore (perhaps having deadspace specific ore that only is valuable to agents, making it less easy to get it on the open market or more expensive as it wouldn't be able to be used on any manufacturing besides the agent). Mining missions allow me to play the game quickly when I don't have time to set up a mining mission within my corp. Any thoughts would be helpful concerning this. Any new ideas on how mining missions could be implemented in such a way that would prevent misuse. Any any information as to why the missions were canked in the first place and what CCP has said about it would be helpful.
-Kaldi Intal
|

Shayla Etherodyne
|
Posted - 2007.04.04 15:58:00 -
[2]
/signed.
As someone suggested some time ago, we can mine strange minerals (a use for those red/green/barren asteroid) in a specific location.
To address the different level of difficulty the ore can require increasing mining/astrogeology skills or a specific model of mining laser.
An alternative for the high level missions could be we receive a special mining crystal for the stripminers, with a short lifespan.
A player with low skill could not complete as the the crystal will shatter before all the needed mineral is harvested, someone with superior skill will have a small quantity of extra mineral.
This will even make possible selling by contract the extra mineral to people needing it to complete the mission, or keep it in reserve in the event of some interruption during the mining expeditions next time we get the mission.
The extra mineral should be very little (10% at most), but it will allow a "collateral" mining market without giving someone the option to complete multiple missions buying easy to get minerals.
|

Akita T
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2007.04.05 00:46:00 -
[3]
Hello there <pilot name>. I had this <ore type> asteroid in <system name> that's been bothering me, sitting right in front of my livingroom window, blocking my view. Would you be a pal, and, you know, get rid of it for me ? Come back when it's popped, you hear ? I'm calling the kids to check up on it, so don't try anything funny. _ MySkills | Module/Rig stacknerfing explained |

syphurous
Gallente
|
Posted - 2007.04.05 02:45:00 -
[4]
I could think of a few ideas that would make this interesting.
It would be cool to have dead spaces where there are heaps of roids ( just make sure they dont contain much of any ore, like 10 units each ( or lots and lots of veld or current lowest preforming ore ), you have to mine and scan through them till you find one ( or perhaps a few ) marked "unknown" randomly placed each time, you then have to use a storyline miner to mine it and bring back something.
You could also be send on testing missions to calculate the composition of local belts/deadspace belts.
Test new mining equipment.
Track down whats happening to a belt ( NPC's haulers / miners sneak mining ), a bit of a time sink where you have to wait, and then move to the next point. All the while careful not to tip them off. ______________________________
|

KennyRogers
|
Posted - 2007.04.05 03:29:00 -
[5]
or you could put macro miner wanted list and for that mission you got 2 hours to find and then kill them.
reward: 800 Cap Booster
|

Temppist
|
Posted - 2007.04.05 07:33:00 -
[6]
/signed
They could easily make a deadspace belt that mission is not complete until the Roids are completely removed. Then you deliever the ORE to the agent, if you refine he pays you a bonus based on your refine skills.
|

timov
|
Posted - 2007.04.05 11:48:00 -
[7]
/signed
additional note: the belts in fight missions were reduced since 1.4 or 1.4.1 - how FUNNY for those players who dont have 3 covertors + a hauler per system running in open belts ^^ so PLEASE CCP, remove that change!
--- ... have fun ;) |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |