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Thread Statistics | Show CCP posts - 9 post(s) |
FireusI Jr
F-I-N-K Industry Sarcos Federation
1
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Posted - 2016.12.07 19:55:54 -
[31] - Quote
CCP Fozzie wrote:Rivr Luzade wrote:Would you please fix the game before you do anything else with the new structures? The industry window is currently utterly unusable because loading the tab Facilities in particular takes ages (longer than a freighter warp through a 50 AU system) and gets stuck often, loading contracts takes ages as well and the market is still sluggish.
You still cannot remotely contract or remotely sell things in a citadel. You still have not fixed the issue with citadel access courier traps.
Get to work on these issues before you progress with your structures plan! The issues you're describing are all near the top of our priority list and we're working on getting them fixed asap. The ending of new outpost deployments doesn't slow down work on those features and actually frees up more resources for fixing structure bugs and adding missing functionality.
1) Also what about fixing the ticket system i had tickets go missing once i placed them ( Still do to this day) as i put one in not long ago about clone jumping oh wait its gone again for the 2nd time ( so Gave up).
2) local window to match station with standings how is red and who is not. This has been the case in the 7 years i been playing.
3) its nice u give us things but why fix things that are not broken and you vamp them and we hate them like the character info up date.
4) sick of mining changes ( We miners are the back bone of this game but yet not a fan of this new add on but thats just me talking ).
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ckif Ormand
Gore Corp MATOU Alliance
0
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Posted - 2016.12.07 20:13:36 -
[32] - Quote
-ƒ-Ç-+-¦-¦-é -¦-â-¦-¦ -¦-¦-¦-¦-é-î -+-+-ü-ï -¦-â-¦-â-é -+-+ -¦-+-+-+-¦-+-ü-+-Ç-+-¦-¦-é-î -+-à ? |
bringrainfire
Industrial Spy Network The. Foundation.
12
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Posted - 2016.12.07 20:15:57 -
[33] - Quote
what will happen to all the slaves needed to build amarr outposts?
and also all the other materials that are needed. there will be no reason to shoot up convoys in highsec anymore. |
TigerXtrm
KarmaFleet Goonswarm Federation
1824
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Posted - 2016.12.07 21:14:14 -
[34] - Quote
Bubba Freedom wrote:are we getting replacements for these soon? The question no one has asked while complaining is if/when the replacements will be here
You mean the Citadels we've had for a few months now?
My YouTube Channel - EVE Tutorials & other game related things!
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Allus Nova
45
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Posted - 2016.12.07 22:08:25 -
[35] - Quote
CCP Fozzie wrote:Hey everyone. As we announced in the Engineering Complex dev blog in October, the upcoming release on December 13th will remove the ability to deploy new Outposts and Outpost Upgrades in New Eden. This is a small first step in the long-term plan to gradually replace these legacy structures with newer Upwell technology. Any Outposts and Outpost upgrades deployed/installed before the December 13th downtime will continue to operate as normal and will not have any bonuses or functionality removed at this time. As part of this release we are also ending the NPC market seeding of Outpost Construction Platform blueprints, Outpost Improvement Platforms and Outpost Upgrade Platforms, and it will no longer be possible to build new Outpost Construction Platforms. Any remaining blueprints and items in these groups that are not consumed before the December 13th downtime will be eligible for a form of reimbursement in the future. More information about this reimbursement plan will be provided at a later date. If you or your alliance plans to deploy a new outpost or outpost upgrade, we urge you to do so before December 13th. This thread will serve as the place to ask questions. Thanks!
Fozzie...PLEASE don't **** with stations until Citadels are actually fully working. We have no insurance, repairs don't work inside, there are bugs with repairs to things like drones while tethered, and remote contracts don't work. |
Cade Windstalker
624
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Posted - 2016.12.07 22:30:04 -
[36] - Quote
I'm really not sure why people are getting so bent out of shape over this, Outposts are currently indestructible as are the upgrades, and new outposts are deployed fairly rarely as-is. All the existing stuff will remain in place as well, so nothing is being removed, they're just stopping new stuff from being put up. |
Padre Aldan
Gemini Talon Curatores Veritatis Alliance
1
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Posted - 2016.12.07 23:04:23 -
[37] - Quote
CCP Fozzie wrote:This thread will serve as the place to ask questions. Thanks! Thank you, Fozzie, for the interesting and invaluable information on this, the hard work of your team and yourself is appreciated, as always.
A quick question (and I apologise if it has been answered elsewhere) but any idea how the defunct outpost skill will be dealt with, will it be refunded like other now surplus skills?
I am one of the lucky "elite" () few who has the 'Outpost Construction' skill and wonder if it will have any use in the times to come. |
Nevyn Auscent
Broke Sauce
3760
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Posted - 2016.12.07 23:25:52 -
[38] - Quote
Padre Aldan wrote:I am one of the lucky "elite" ( ) few who has the 'Outpost Construction' skill and wonder if it will have any use in the times to come. It's needed for Citadel construction and deployment already. |
Lady Ayeipsia
Perkone Caldari State
1250
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Posted - 2016.12.08 00:19:01 -
[39] - Quote
So what happens to the outpost construction skill?
Let me edit this for clarification. Currently, the skill is required at level one to build citadels. However, you originally needed level V for certain outpost upgrades. Will there ever be a need for level V? I could not find a way in the UI that it benefited construction time or anything, so my apologies if I missed something. |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
433
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Posted - 2016.12.08 01:44:22 -
[40] - Quote
Dreamer Targaryen wrote:With the removal of the ability to deploy new outposts now, you also remove the ability "get" those things, if you don't already own an outpost. Wouldn't it be more practical to take that away from us once there is already some sort of replacement for it instead of now?
None of the current Outposts are having the insurance, repair, or index effects removed. They are still in game and will continue to still be in game until the actual deployed structures themselves are removed. So until CCP announces they are removing Outposts from EVE, you still have these services.
That said: CCP, we would really like it if we could insure, internal repair, and otherwise have all the benefits of an Outpost with Citadels.
Elenahina wrote:Bubba Freedom wrote:are we getting replacements for these soon? The question no one has asked while complaining is if/when the replacements will be here The replacements are here - they're called Citadels. Opinions about whether they're an adequate replacement seem to vary wildly depending on who you ask, what day of the week it is, and how many hamsters are currently taking a poop on TQ.
Almost made the same comment, then noted they were not talking about the structure but certain services.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
Support better localization for the Japanese Community.
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Uta Benigna
Grim Gambler
0
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Posted - 2016.12.08 06:55:51 -
[41] - Quote
So what about the "outpost construction" skill? will i get the SP back? I've had skilled it to V, so it's quite an investment of time for me that's now completely useless. |
phoenix0269
Well Armed Rednecks The Babylon Consortium
5
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Posted - 2016.12.08 10:26:46 -
[42] - Quote
pos's are still needed there are still to many things that you can do at the citadels and they cant defend themselves like a pos with guns during the Vulnerability times you cant bump in a pos ect. |
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CCP Lebowski
C C P C C P Alliance
764
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Posted - 2016.12.08 10:51:14 -
[43] - Quote
Thanks for all the responses everyone!
WIthout going into timescales or the nitty gritty details, I can say that we still plan to ensure that new structures (Citadels, Engineering Complexes and beyond) reach full feature parity with POS's and Outposts before we remove either of them.
As the original post mentioned, plans for reimbursement will be announced when we're closer to the time.
Thanks again!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Acedia
Caldari Provisions Caldari State
1
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Posted - 2016.12.08 12:15:47 -
[44] - Quote
So this means ship insurance is been moved to High Sec and Low Sec only now? |
Tom Stonehoof
Infinite Point Systems Silver Dragonz
0
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Posted - 2016.12.08 12:33:30 -
[45] - Quote
We had the summer of rage (2012), guess it's time for the winter of passive aggressiveness/Mild Rage (2016).
This is basically Incarna all over again in regards to resource allocation and implementing features that the player base has had rather vocal opposition to. |
Elenahina
Agony Unleashed Agony Empire
1486
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Posted - 2016.12.08 12:45:06 -
[46] - Quote
Tom Stonehoof wrote:We had the summer of rage (2012), guess it's time for the winter of passive aggressiveness/Mild Rage (2016).
This is basically Incarna all over again in regards to resource allocation and implementing features that the player base has had rather vocal opposition to.
The major difference here is that Incarna wasn't necessary to the long term growth of the game - this is because of the amount of crap that's mired in the legacy code behind outposts and POSes and how they're managed. Legacy code that CCP apparently no longer has the people skills to effectively deal with - most likely due to employee attrition combined with poor documentation. In cases like that, the best thing to do is to replace the code with something that's easier to maintain and less spaghettified.
This has been coming for years - the systems behind outposts and POSes are antiquated and in the eight years I've been playing, CCP has not managed to make a change to those systems without seriously horking something up and causing more issues than they fixed. I'm ok with the game moving forward without them.
Eve is like an addiction; you can't quit it until it quits you.
Also, iderno
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Tom Stonehoof
Infinite Point Systems Silver Dragonz
0
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Posted - 2016.12.08 12:58:37 -
[47] - Quote
Elenahina wrote:Tom Stonehoof wrote:We had the summer of rage (2012), guess it's time for the winter of passive aggressiveness/Mild Rage (2016).
This is basically Incarna all over again in regards to resource allocation and implementing features that the player base has had rather vocal opposition to. The major difference here is that Incarna wasn't necessary to the long term growth of the game - this is because of the amount of crap that's mired in the legacy code behind outposts and POSes and how they're managed. Legacy code that CCP apparently no longer has the people skills to effectively deal with - most likely due to employee attrition combined with poor documentation. In cases like that, the best thing to do is to replace the code with something that's easier to maintain and less spaghettified. This has been coming for years - the systems behind outposts and POSes are antiquated and in the eight years I've been playing, CCP has not managed to make a change to those systems without seriously horking something up and causing more issues than they fixed. I'm ok with the game moving forward without them.
There in lies another issue though. The game is not moving forward. We're being promised new things on a bi-weekly basis. At one point we had weekly "expansion patches" until they realized the players didn't want this and it was alienating them by having massive downloads each week. Currently, further investments into citadels are not advisable until the high latency, lock ups and black screening on undock/docking including singular pilots and multiple accounts addressed as this is a severe issue plaguing the game and making a citadel more or less pointless to those whom work on an isk/hour basis for their drive to play this game.
Many of us from the years around/after incarna remember the massive "downscaling" of CCP Atlanta, CCP Shanghai and CCP Iceland offices. Along with the loss of CCP Dolan and many other staff. The loss of key staff has been obvious at since about 2013 where all native knowledge of certain systems/code vanished overnight. Disgruntled staff either left of their own accord to move to new studios, or others were outright let go. Whether directly or indirectly being publicly crucified as the reason behind things not working.
And there is actualy not much of a difference between now and incarna. There are changes that much of the playerbase did not think relevant to the gameplay or longevity of this game. Citadels were a half hearted attempt to draw players back in when they could not do the promised PoS revamp or modular structure with shielding that was promised in 2014. This is an attempt to hybridize the existing PoS features and Outpost features that is more equatable to the "Captain's Quarters" and that damned button that does nothing. And speaking of the Captain's Quarters, where is that with the Citadels? We're clearly trying to sweep that one under the rug right now since this is their big chance to pretend that it never hahppened.
But hey, if you're okay with being yanked by the chain and told "This is the new stuff, this is going to be better, this is the change we promised" and being disappointed like the United States after the 2008 election of Pres. Obama (i.e the summer of rage) to what is shaping up to be the earth shattering attrition of players like the deportation of many from the United States after the election of Pres. Elect Donald Trump (soon to be called the winter of passive aggressiveness/mild rage), then far be it from me to **** on your parade by giving you a viewpoint outside of your own that you may well soon understand, or realize that many others also share. |
Tom Stonehoof
Infinite Point Systems Silver Dragonz
0
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Posted - 2016.12.08 13:05:45 -
[48] - Quote
On a related side note, can we please fix the EvE Gate usage while docked in a citadel? It would be nice if I could log in there directly, change characters, read my mail and answer it without having to constantly bounce back and forth to the forums which is a whole separate entity it seems these days, and going back to gate to check my mail? This was promised to be fixed around the same time in citadel contracts was promised to be fixed and the "workaround" that this supposedly is, is nothing more than a poor excuse of a "temporary fix". |
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CCP Lebowski
C C P C C P Alliance
764
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Posted - 2016.12.08 13:49:45 -
[49] - Quote
Acedia wrote:So this means ship insurance is been moved to High Sec and Low Sec only now? Except that:
- Outposts aren't going anywhere in the near future. - Our plan is to reach feature parity before they are removed. - NPC Null allows for insurance outside of Empire space.
Tom Stonehoof wrote:At one point we had weekly "expansion patches" until they realized the players didn't want this and it was alienating them by having massive downloads each week. This was never promised or attempted, please don't spread untruths. Monthly patches were promised and continue to be delivered (Though we have tended back towards grouping things together for larger releases and having smaller releases in between)
Tom Stonehoof wrote:There are changes that much of the playerbase did not think relevant to the gameplay or longevity of this game. If you could point me towards all this negative sentiment towards removing POS's and Outposts I'd be very interested to read it. For what I've seen the response have been mostly understanding.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Tom Stonehoof
Infinite Point Systems Silver Dragonz
0
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Posted - 2016.12.08 14:27:01 -
[50] - Quote
CCP Lebowski wrote:Tom Stonehoof wrote:At one point we had weekly "expansion patches" until they realized the players didn't want this and it was alienating them by having massive downloads each week. CCP Lebowski wrote: This was never promised or attempted, please don't spread untruths. Monthly patches were promised and continue to be delivered (Though we have tended back towards grouping things together for larger releases and having smaller releases in between) 1) Never insult one of your players. 2) Never insult the intelligence of one of your players 3) If you're going to insult one of your players, be prepared for them to fire back with your company's own disclosures from fanfest, fanfest keynotes, all sponsored eve gatherings. Quote:On May 6, 2014 at their yearly Fanfest convention, CCP announced the move from the current development cycle of two expansions per year, to ten expansions per year on a rapid release cycle of six weeks per expansion.[159] In September 2015, CCP announced that while the five week release cycle would be maintained for content such as quality of life changes, ship balance changes, visual upgrades, new ship skins and storyline developments, they would also be bringing back expansions: Source = https://en.wikipedia.org/wiki/Expansions_of_Eve_Online So yes, it wasn't weekly, but it was more frequent, and had been an excuse for a brief period to attempt to push content faster and created much dislike in the general population. Hence the fallback to now include the old patch/expansion scheduling as well. Tom Stonehoof wrote:There are changes that much of the playerbase did not think relevant to the gameplay or longevity of this game. If you could point me towards all this negative sentiment towards removing POS's and Outposts I'd be very interested to read it. For what I've seen the response have been mostly understanding.
Have you not read this thread? And are you still continuing to insult your playerbase by playing the fool? Welcome to the winter of rage.
Edit: I can't unscrew this quoting mess since I can only quote 5 times per post. So people will have to be smart about figuring this out... *throws hands in air at the forum design* |
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CCP Lebowski
C C P C C P Alliance
765
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Posted - 2016.12.08 15:25:40 -
[51] - Quote
Tom Stonehoof wrote:Have you not read this thread? And are you still continuing to insult your playerbase by playing the fool? Welcome to the winter of rage. Good sir, with the utmost respect, have you read this thread?
So far it's had under 40 characters posting, and out of those I count less than 10 responses that could be called negative. Most of those are along the lines of "Please don't remove outposts before you provide new structures with the features they are missing", which as I said above, we've already promised!
Tom Stonehoof wrote:1) Never insult one of your players. 2) Never insult the intelligence of one of your players 3) If you're going to insult one of your players, be prepared for them to fire back with your company's own disclosures from fanfest, fanfest keynotes, all sponsored eve gatherings. I had absolutely no intention of insulting you, I simply pointed out that what you said wasn't factual. On top of that, the quotes you posted corroborated my point precisely!
I feel like I'm taking crazy pills here!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Zappity
Horde Vanguard. Pandemic Horde
3079
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Posted - 2016.12.08 15:27:56 -
[52] - Quote
Tom Stonehoof wrote:I don't even know... New structures are so much better than POS or outposts. What are you talking about? We just need the bugs ironed out and basic stuff like insurance added. (Seriously, add insurance please.)
I don't think player sentiment is on your side here.
Zappity's Adventures for a taste of lowsec and nullsec.
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Manssell
OmiHyperMultiNationalDrunksConglomerate Together We Solo
317
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Posted - 2016.12.08 15:35:34 -
[53] - Quote
CCP Lebowski wrote:Tom Stonehoof wrote:There are changes that much of the playerbase did not think relevant to the gameplay or longevity of this game. If you could point me towards all this negative sentiment towards removing POS's and Outposts I'd be very interested to read it. For what I've seen the response have been mostly understanding.
Not related to outpost, but every single feedback thread for Citadels and the manufacturing arrays so far has been filled with complaints that they are not a replacement for small POSGÇÖs in price point, utility, stealth, and mobility for small corps and solo people especially. Groups you keep specifically saying will love these. I would point you to these, but it really is every single thread about them has this discussion. Not only have yaGÇÖll ignored all these concerns you continue to just say GÇÿwill be great for small corps and solo peopleGÇÖ in every public statement about them while the actual community of small entities loudly begs to differ. It's been a bit dismissive and insulting both by CCP and the CSM.
I have suggested before that whatGÇÖs need is something like a roundtable with small corps and solo people to actually hear and address these concerns. But you wonGÇÖt even acknowledge these concerns in the feedback threads. This entire thread practically past page 3 is all about wether these new structures can actually be used by small corps and solo people as you keep promising, but none of CCPs replies have anything to do with that. https://forums.eveonline.com/default.aspx?g=posts&t=495425&p=4
As I have said, if CCP is going to raise the bar for structure ownership in game fine. But you need to come out and just SAY that. Stop playing this coy game where you just ignore the small entities elephant in the room while saying everything will be the same. Or if you donGÇÖt actually think you are raising the bar significantly for structure ownership by small entities as compared to POSGÇÖs then you really do need to engage with that community on some level because that is wildly out of touch. |
Scotsman Howard
S0utherN Comfort Test Alliance Please Ignore
166
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Posted - 2016.12.08 15:43:50 -
[54] - Quote
CCP Lebowski wrote:Tom Stonehoof wrote:Have you not read this thread? And are you still continuing to insult your playerbase by playing the fool? Welcome to the winter of rage. Good sir, with the utmost respect, have you read this thread? So far it's had under 40 characters posting, and out of those I count less than 10 responses that could be called negative. Most of those are along the lines of "Please don't remove outposts before you provide new structures with the features they are missing", which as I said above, we've already promised! Tom Stonehoof wrote:1) Never insult one of your players. 2) Never insult the intelligence of one of your players 3) If you're going to insult one of your players, be prepared for them to fire back with your company's own disclosures from fanfest, fanfest keynotes, all sponsored eve gatherings. I had absolutely no intention of insulting you, I simply pointed out that what you said wasn't factual. On top of that, the quotes you posted corroborated my point precisely! I feel like I'm taking crazy pills here!
You're not taking crazy pills. You are just attempting to reason with an annonomous person on a forum who clearly has his own views about things and thinks they apply to the player base as a whole.
As for the rest of this thread's original purpose, we have known for a while where everything was heading. Yes there are a few things still missing, but those a limited mostly to POS functions that are missing.
To be honest, the only complaint I could possibly give on this announcement was the relatively short time/notice given lol, but that is not a serious issue at all really considering the time it would take to prep anyways. |
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CCP Lebowski
C C P C C P Alliance
765
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Posted - 2016.12.08 15:47:01 -
[55] - Quote
Manssell wrote:Not related to outpost, but every single feedback thread for Citadels and the manufacturing arrays so far has been filled with complaints that they are not a replacement for small POSGÇÖs in price point, utility, stealth, and mobility for small corps and solo people especially. Groups you keep specifically saying will love these. I would point you to these, but it really is every single thread about them has this discussion. Not only have yaGÇÖll ignored all these concerns you continue to just say GÇÿwill be great for small corps and solo peopleGÇÖ in every public statement about them while the actual community of small entities loudly begs to differ. It's been a bit dismissive and insulting both by CCP and the CSM. I have suggested before that whatGÇÖs need is something like a roundtable with small corps and solo people to actually hear and address these concerns. But you wonGÇÖt even acknowledge these concerns in the feedback threads. This entire thread practically past page 3 is all about wether these new structures can actually be used by small corps and solo people as you keep promising, but none of CCPs replies have anything to do with that. (the most 'liked' post are all about that) https://forums.eveonline.com/default.aspx?g=posts&t=495425&p=4 As I have said, if CCP is going to raise the bar for structure ownership in game fine. But you need to come out and just SAY that. Stop playing this coy game where you just ignore the small entities elephant in the room while saying everything will be the same. Or if you donGÇÖt actually think you are raising the bar significantly for structure ownership by small entities as compared to POSGÇÖs then you really do need to engage with that community on some level because that is wildly out of touch. Thanks for that response, appreciate you taking the time to highlight that again. I'll bring this up with the team and see if we can get some traction on it, at the very least in the form of an official statement on this subject.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1070
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Posted - 2016.12.08 15:53:33 -
[56] - Quote
Tom Stonehoof wrote:We had the summer of rage (2012), guess it's time for the winter of passive aggressiveness/Mild Rage (2016).
This is basically Incarna all over again in regards to resource allocation and implementing features that the player base has had rather vocal opposition to. the player base, with tiny exceptions, has been strongly pro-cits and pro-ecs |
Retar Aveymone
DJ's Retirement Fund Goonswarm Federation
1070
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Posted - 2016.12.08 15:58:05 -
[57] - Quote
CCP Lebowski wrote:Thanks for that response, appreciate you taking the time to highlight that again. I'll bring this up with the team and see if we can get some traction on it, at the very least in the form of an official statement on this subject.
im going to be real blunt here: the reason that the team hasn't been responding to these guys is because they are not going to be happy with anything short of the best highsec production facilities for 100m isk that are completely wardec-immune
small pos as production is broken as all hell and everyone who looked at it knows it, and there's no lack of clarity. there's just a small group of people complaining they're not getting what they want |
Cade Windstalker
625
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Posted - 2016.12.08 16:31:23 -
[58] - Quote
Manssell wrote:CCP Lebowski wrote:Tom Stonehoof wrote:There are changes that much of the playerbase did not think relevant to the gameplay or longevity of this game. If you could point me towards all this negative sentiment towards removing POS's and Outposts I'd be very interested to read it. For what I've seen the response have been mostly understanding. Not related to outpost, but every single feedback thread for Citadels and the manufacturing arrays so far has been filled with complaints that they are not a replacement for small POSGÇÖs in price point, utility, stealth, and mobility for small corps and solo people especially. Groups you keep specifically saying will love these. I would point you to these, but it really is every single thread about them has this discussion. Not only have yaGÇÖll ignored all these concerns you continue to just say GÇÿwill be great for small corps and solo peopleGÇÖ in every public statement about them while the actual community of small entities loudly begs to differ. It's been a bit dismissive and insulting both by CCP and the CSM. I have suggested before that whatGÇÖs need is something like a roundtable with small corps and solo people to actually hear and address these concerns. But you wonGÇÖt even acknowledge these concerns in the feedback threads. This entire thread practically past page 3 is all about wether these new structures can actually be used by small corps and solo people as you keep promising, but none of CCPs replies have anything to do with that. (the most 'liked' post are all about that) https://forums.eveonline.com/default.aspx?g=posts&t=495425&p=4 As I have said, if CCP is going to raise the bar for structure ownership in game fine. But you need to come out and just SAY that. Stop playing this coy game where you just ignore the small entities elephant in the room while saying everything will be the same. Or if you donGÇÖt actually think you are raising the bar significantly for structure ownership by small entities as compared to POSGÇÖs then you really do need to engage with that community on some level because that is wildly out of touch.
It's less that threads have been filled with negative feedback and more that a few people who like the changes stop in to say a short bit and walk away, and the people who really don't like it stick around arguing for 20-30 pages either with each-other or a few people who feel like arguing a point. This pattern has held fairly constant for every feedback thread for... basically ever.
On top of that people who don't like an idea will tend to mentally discount or dismiss arguments to the contrary, so the mental weighting looks like "Oh man, look at all of these people who agree with me about how horrible this idea is!" vs "why do these few idiots defend this crap!?!?"
What you actually have is the people who like the idea mostly staying silent, while the people who don't like it are very vocal.
Best example ever of this was the Marauder changes, which went through three different major iterations. A first iteration, a second iteration after that first one got a lot of negative feedback, and then a third iteration that was very similar to the first after that second iteration got *way more* negative feedback from all the people who liked the second one more and were more than happy to say so... as soon as the idea looked like it wasn't going to happen.
Yay false consensus and mental biases! |
Circumstantial Evidence
367
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Posted - 2016.12.08 17:29:58 -
[59] - Quote
Feature parity: a few items.
A control tower does not broadcast its presence in a solar system with an in-space icon visible to all players. When jumping into a new system, without needing to click d-scan, we can look in space for blue icons, and quickly determine that a new Citadel has started anchoring.
Separately, Overview (not in-space) Citadel icons are not supposed to be visible to players who are not in the access list. But (I think) due to the order of operations that occur in a session change, we frequently get to see all the citadel icons on the overview for just a second, until they are quickly removed from view because we don't have access.
A control tower can be online, with guns anchored able to defend itself in much less than 24 hours. The fact Citadels require 24 hours to anchor has been very good for conflict generation, but made them much harder to sneak into a solar system un-noticed, when compared to a small control tower. Especially when combined with icons visible in space.
A control tower increases its defense ability with each new player able to control its anchored weapons. That is traditional MMO game design: more players is better. I understand the decision the team made to simplify the control scheme and make it just like a ship, and its a very cool experience for the ONE player who can get to do it, in a battle at a Citadel. |
KoS Check
School of Applied Knowledge Caldari State
0
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Posted - 2016.12.08 17:32:17 -
[60] - Quote
Retar Aveymone wrote:CCP Lebowski wrote:Thanks for that response, appreciate you taking the time to highlight that again. I'll bring this up with the team and see if we can get some traction on it, at the very least in the form of an official statement on this subject.
im going to be real blunt here: the reason that the team hasn't been responding to these guys is because they are not going to be happy with anything short of the best highsec production facilities for 100m isk that are completely wardec-immune small pos as production is broken as all hell and everyone who looked at it knows it, and there's no lack of clarity. there's just a small group of people complaining they're not getting what they want
There's just a small group of homeless bees crying in a threadnaught that other people are upset because they aren't getting what they want, all the while crying foul about getting booted from their home sov and having a fortizar full of hostiles anchored right outside their last remaining bastion of ship spinning safety.
Don't worry, once that station becomes destructible, you won't have to hide anymore.... I mean you won't have anywhere to hide anymore. |
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