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Gryphe Griffin
Grab Bag Industries
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Posted - 2007.04.08 13:27:00 -
[1]
I have yet to find a good answer to this - When does one switch to a full Tech 2 layout?
I know about the golden "Use Tech 2 if you can afford to lose it" rule, yet if one were to use Tech 2 equipment, the chance of losing it would decrease, correct? I can't live with contradictions... Perhaps someone more experienced can give me a better answer?
(I tried using Eve-Search but the website doesn't work for me 50% of the time.)
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.04.08 13:51:00 -
[2]
Edited by: Sokratesz on 08/04/2007 13:47:14
Example...T2 damage mods are significantly better then t1, and alot cheaper then named items (especially in the case of BCU's). T2 guns can fire T1 and T2 ammo to your needs, and also get the +2% ROF bonus per specialisation level..
It really depends when you want to use it..but in many cases, it's simply better then T1 (that came as a surprise, nay?)
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.04.08 15:22:00 -
[3]
i switch to t2 items when i can use em....
i hardly fly eny ship where i cant use t2 guns or fit.... cept raven... arby torps ftw :P the chance doesnt decrease much when useing t2 stuff.... you can decrease the chance of that happening by your actions. but yea.. every lil bit helps you survive a bit more :)
--------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |
TheHumanity
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Posted - 2007.04.08 16:08:00 -
[4]
Any ship you fly in PvP will die eventually. If it's going to put you in financial problems to lose it, don't. If it won't, might as well use it till the next ship you lose will.
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Redbad
Minmatar Be Inspired Inc.
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Posted - 2007.04.08 17:06:00 -
[5]
This question has taken up some of my time lately too. I agree with the ppl that say, sont fly (with) what you cannot replace. I also think there is another thing to consider. If you put over 50 million isk worth of tech II equipment in a frigate, it will only enhace its survivability by a marginal standard.
So, I tend to use tech II equipment from Battlecruisers and up. Not on frigates and cruisers, unless I'm happy to loose some ISK or want to surprise someone.
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DarkElf
Veto. Veto Corp
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Posted - 2007.04.08 17:16:00 -
[6]
i know what you mean. it's where to draw the line isk wise. generally the more isk you put into a ship, the more chance you have of keeping it. however, no matter what you spend it won't save you from getting blobbed. if u get tackled by 1 alone then ur gonna die anyway.
personally i fit t2 as standard and faction stuff when i want something a bit special. and that's because i could replace the t2 one's many many times over and the faction one's still several times over. if i couldn't then i wouldn't use it like u say.
DE
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.08 19:03:00 -
[7]
Originally by: DarkElf i know what you mean. it's where to draw the line isk wise. generally the more isk you put into a ship, the more chance you have of keeping it. however, no matter what you spend it won't save you from getting blobbed. if u get tackled by 1 alone then ur gonna die anyway.
Exactly, that's why one should never pimp ships that go less than 4km/s. =)
N.F.F. Recruitment |
Mogrin
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Posted - 2007.04.08 19:18:00 -
[8]
when you have the isk and skills for it imo, most of the time they are much cheaper than the better named ones
I don't use tech2 ships or tech2 rigs, as those are just priced stupidly high. _______________ Rokh vs. Hyperion |
Red Harvest
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Posted - 2007.04.08 19:19:00 -
[9]
Originally by: Ryysa
Exactly, that's why one should never pimp ships that go less than 4km/s. =)
Nah, i wouldnt put it down to speed but to ships that are really worth pimping. Faction ships (especialy BS) should always be pimped to what the wallet makes possible. Machariel/Vindicator/CNR for example are really worth it. Or just take the recons which get even more nastier with faction/officer mods.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.08 19:34:00 -
[10]
Edited by: Ryysa on 08/04/2007 19:30:48 Well, if you can't disengage with your fat pimped ship, then you will either: a) Go only into fights you know you can't lose. (Using scouts etc). b) Die to a blob.
And in case of b) all your fitting will just be looted. I like to think T2 is becoming affordable for the mainstream, and I always fit T2 on my tanking ships. However the only pvp ships I fit faction modules on are the speedy ones, since they can bail out if getting into ridiculous odds.
I'd like to add that "balls" have nothing to do with it - it's as simple as isk efficiency. I am not very rich, and when I fly a tanked BS for example, I know that I have a quite high chance of losing it if I take risks. Whereas if I fly an interceptor or vagabond I am aware of the fact that while I can't kill nearly as much as I could kill with my BS, I also don't risk dying nearly as much.
N.F.F. Recruitment |
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.08 19:40:00 -
[11]
I have 3 views on it:
T1 ships, T1 (sometimes not even named) mods, insured. Throw it at an enemy blob and be comforted in the fact you've only lost the insurance cost + about 500K.
T1 ships BC and higher, smaller T2 ships. Insured (if T1), T2 on certain items (rep/shield booster, weapon mods, drones) and good/best named on others because either the T2 version is prohibitively costly (weapon systems, hardeners), or it isn't that much better than named T1 versions (EWar, scram/webs).
T2 ships of cruiser or higher: full pimp. My Pilgrim has a DB scram, and everything else that can be T2 is (except the Balmer TDs).
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Originally by: CCP Sharkbait will explain when i have the time i promise
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.08 19:42:00 -
[12]
Yep, but your pilgrim can get out of the majority of unfavorable situations if you know what you are doing :)
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.08 19:58:00 -
[13]
Precisely.
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Originally by: CCP Sharkbait will explain when i have the time i promise
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Gryphe Griffin
Grab Bag Industries
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Posted - 2007.04.08 20:13:00 -
[14]
In this case, I'm talking about a battleship. The Hyperion, to be precise. Not exactly one of the cheapest ships out there, but long live Tech 1 insurance.
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Zirth
Caldari The Descent
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Posted - 2007.04.08 20:15:00 -
[15]
Keyword is survivability,
It's a bit hard to measure, as you never know what you face. But for example, a hauler with 3 WCS fitted is safe to t2 the med slots and highslots in.
Or, you fly in a gang of 8 experienced pilots looking for easy kills. Or you're in a gatecamp, those are ususally quite safe too. Or you're soloing a gatecamp, but at 160km from the gate with other bookmarks around the gate to switch to. Or you fly a nano ship that can sustain under nos and sit outside webby range.
It really *really* depends on the situation though, really silly to ask on the forums, not ment offensively but there's no right awnser you can find here.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.08 20:18:00 -
[16]
Originally by: Zirth But for example, a hauler with 3 WCS fitted is safe to t2 the med slots and highslots in.
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Originally by: CCP Sharkbait will explain when i have the time i promise
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Gryphe Griffin
Grab Bag Industries
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Posted - 2007.04.08 20:30:00 -
[17]
Originally by: Zirth Keyword is survivability,
It's a bit hard to measure, as you never know what you face. But for example, a hauler with 3 WCS fitted is safe to t2 the med slots and highslots in.
Or, you fly in a gang of 8 experienced pilots looking for easy kills. Or you're in a gatecamp, those are ususally quite safe too. Or you're soloing a gatecamp, but at 160km from the gate with other bookmarks around the gate to switch to. Or you fly a nano ship that can sustain under nos and sit outside webby range.
It really *really* depends on the situation though, really silly to ask on the forums, not ment offensively but there's no right awnser you can find here.
You're right, it's silly to ask. But it does give me some more insight, something which is always handy.
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Lin Dei
Gallente University of Caille
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Posted - 2007.04.08 20:38:00 -
[18]
Sometimes you'll find that T2 items cost less than their T1 counterparts. In these cases I don't bother with T1 unless the T1 mod is better than the T2 mod (ie where CCP screwed up ). In other cases you'll find that the T2 mod improves your ship drastically. Take the LAR II over the best-named LAR I, the T2 version repairs 80HP more and that makes a big difference (especially on a ship with rep bonus and/or repair rigs).
On the other hand you'll also see that sometimes you can't fit everything you want because T2 uses more PG and CPU than a best-named item. In that case you have to judge for yourself if it is better to sacrafice a slot to help fit your item or to do without T2 and use a named item.
In short, T2 increases the performance of your ship and is in itself a better insurance than using T1. Spending 150mil on a ship and only 5 mil on fitting is rediculous.
Pirates will also love you if you fit T2 ------------------ If you see me post it's because either: 1) Silly forums made me do it 2) Because I was too lazy to change characters 3) Because I wanted to 4) <insert mod comment here> |
samuel222
Amarr NCN Corp Chaos Incarnate.
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Posted - 2007.04.08 20:49:00 -
[19]
i personally T2 everything but considering what it costs for a named item of the same price you get so much more, its all marginal no matter how anyone puts it and if you can get the amount you need from using skills rather then items then youre gona be better off in the long run.
i mean c'mon for every tempest i loose its costs 60 mil just to fit it again and thats without rigs and i just wonder if its worth the isk just to be blobed by peeps who like the theres no chance i can loose approach rather than a nail-biting one on one match that we all secretly long for ___________________________ Now thats a face for radio!
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Ozzie Asrail
Exploited
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Posted - 2007.04.09 12:32:00 -
[20]
Always use t2 gear if you can.
Stuff like reppers, hardners, guns, etc all perform much better then even best named gear and especially now with invention costs the same or less than best named anyway.
I had a fight this weekend and managed to escape with 10% structure. Litrally because i was using a t2 lar and a t2 ean my ship survived (about 6mil over t1). Otherwise I would have lost at least the 30mil insurance plus all the fittings. -----
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Arx Impera
Amarr Gr0und Zer0
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Posted - 2007.04.09 12:59:00 -
[21]
The perfect answer is always "use T2 always".
In reality, if you arent crapping isk, and cant afford to T" fit everything you fly, or if you can, you cant afford to lose it, there are only a few modules that really warrant the T2, because they THAT much better...
T2 dmg mods for example...They give more bonuses for a general lesser CPU usage, and arent tha expensive (xcept the BCUs) Or T2 repairers, simply because they are vastly superior even to the best named ones.
Things like T2 hardeners or EANM can be quite nice, but if they are only giving you about 2-3% more resistances in the end, its not worth it unless you can afford it.
T2 guns offer a much better damage then their T1 named counterparts, so its much desired.
I find T2 propulsion mods a waste, unless you really need that small speed boost.
Etc.
...who of course promptly went bat****, flipped out and killed some people. |
Ishtar1
Puppets on Steroids
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Posted - 2007.04.09 13:50:00 -
[22]
personaly my view is use T2 when you know you can fly the T1 stuff properly then you have the RL skills to use them to full effect.
for example people always tell me to fit T2 stuff on my BS's and dnt get me wrong im working towards it but i would rather have fun and practice and loose 10 mill a few times, then get into a T2 BS without knwoing what to do basicly T1 is still good fun
Also if your out roaming with a proper gang use T2 if you and and a few m8's are out to go leroy a few people use T1 common sence basicly
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Kha0s
Privateers
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Posted - 2007.04.09 15:11:00 -
[23]
I tend to put T2 mods on cruisers and above, but generally I limit it to certain objects. Unless it's something I know I have a good chance of keeping long term, I normally just go with T2 guns, rep and drones. Unless I can get a significant performance increase, I just go for good named items.
As for the named items, I normally end up using second best, as a lot of times, best named is more expensive than T2 and therefor would defeat the purpose of fitting named items in the first place. Generally there isn't that much difference. I would definately recommend full t2 set ups for t2 ships. Unless I can get a t2 fit on it, I generally wouldn't fork out the cash for a t2 ship.
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