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Thread Winner
Federal Navy Academy
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Posted - 2007.04.09 03:59:00 -
[1]
I've been having a little problem with anti farmer combat.
Now we all know about them logging off once you enter the system and logging on an npc corp alt to watch to see if your still in the system.
I have tried many a thing to catch these guys.
I have put them in a false sense of security by remaining afk cloaked all day in the system they farm. Before I want to trigger them into logging off I drop a 5au probe and jump in on my main. once he logs my alt probes him out and finds his location, but once I warp to the location he's gone.
Does the 15 minute aggression timer still apply in 0.0?
If so why is his raven gone in less than two?
In the event that there is no longer an aggression timer this is what I propose. (This can combat logoff tactics when cornering some one as well)
A 2 minute timer applied each time you warp. A 15 minute timer applied each time you activate a stargate. A 15 minute timer applied for aggression of any sort (if non existant in 0.0) And the removal of the using an alt to make your ship disappear trick.
What does this change?
It allows for the destruction of isk farmers and those who speed into your space and log off to avoid being destroyed.
What do you think?
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Thread Winner
Federal Navy Academy
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Posted - 2007.04.10 20:08:00 -
[2]
Originally by: Grey Area
Originally by: Thread Winner It allows for the destruction of isk farmers and those who speed into your space and log off to avoid being destroyed.
I'd really like you to define "ISK farmer"...
Supposed Isk Sellers. The Jin Mei Characters that always just so happen to log once you enter the system and log on with an alt every 15-30 min to scout.
Fight against log off tactics to protect your space from isk farmers! |

Thread Winner
Federal Navy Academy
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Posted - 2007.04.11 15:50:00 -
[3]
Originally by: Dirk Fallows Edited by: Dirk Fallows on 11/04/2007 10:45:55 If I understand it correctly you know his position just before he logs? If so, how about you 1) Go to that location with your main in something that's much more agile than a raven (ie af, cruiser sized or inertia stabbed bs). 2) Add the name of the macro and the macro scout to the addressbook of an alt stationed far away 3) Log off with your main 4) Log on with your main BUT stay in the character selection screen. Keep it alive by clicking on different chars every minute or so. 5) Once you see the macro log on, log on as well (you get an early alert by seeing the scout log on first). 6) You should arrive on top of him. Ofc, he logs, but as he does that he probably needs to make a slooow turn. You've got him.
Once you fire a shot off at him, he's yours for 15 minutes. I doubt you can scramble him (probably stabbed to death to avoid getting popped because npc scrambled him), but once he's flagged, he will stay still at the logoff point.
Basically a solo version of the logonski.
I didn't quite get it from your description, but did you activate any module on him (guns/ew/etc, and you don't need to hit)?. If you didn't, there's no logoff timer. If you did, there's a 15 minute logoff timer.
--edit: agile, not speedy
I have a covops alt that stays in the system A8A-JN that the macroer roams. He stays there cloaked 24/7 and the macroer comes out and rats away. I enter the system on my main to make him ctrl+q and the instant he does that I probe him out but when I get to his log off point he's gone and his damn alt is watching me in the system now. 
Not as easy as you make it seem trust me 
Fight against log off tactics to protect your space from isk farmers! |

Thread Winner
Federal Navy Academy
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Posted - 2007.04.11 16:46:00 -
[4]
This isn't just about farmers. This is about log off tactics in general guys.
Fight against log off tactics to protect your space from isk farmers! |

Thread Winner
Federal Navy Academy
|
Posted - 2007.04.12 02:20:00 -
[5]
Originally by: Danari I've been on both sides of the pvp timer and I just don't know how this can be fixed. I do know that logging while cloaked after jumping in needs to be fixed. It's a pathetic save-my-ship mechanic with no excuse to exist.
However, in a case of probing vs. safe spot jumping, at some point if a stalemate can be assumed then the pilot should be able to log. So even if a reasonable-sounding 5 minutes before disappearing from space timer anytime a module is activated, the farmer is just going to hop safespots until that timer expires and then log.
2 minute timer applied to your last warp. If you warp you have a 2 minute timer applied. If you warp again the timer is negated and a new one is applied.
Fight against log off tactics to protect your space from isk farmers! |

Thread Winner
Federal Navy Academy
|
Posted - 2007.04.12 09:57:00 -
[6]
Originally by: Dirk Fallows
Originally by: Thread Winner
Originally by: Danari I've been on both sides of the pvp timer and I just don't know how this can be fixed. I do know that logging while cloaked after jumping in needs to be fixed. It's a pathetic save-my-ship mechanic with no excuse to exist.
However, in a case of probing vs. safe spot jumping, at some point if a stalemate can be assumed then the pilot should be able to log. So even if a reasonable-sounding 5 minutes before disappearing from space timer anytime a module is activated, the farmer is just going to hop safespots until that timer expires and then log.
2 minute timer applied to your last warp. If you warp you have a 2 minute timer applied. If you warp again the timer is negated and a new one is applied.
That would make it very unbalanced in the favour of the attacker. Basically, you could never logg off in low-sec or 0.0 unless in a station because you don't know if someone jumps through the gate after you've logged even if you're alone in the system.
But with it Log Off tactics disapeer. Have you ever chased some one into a corner system to only have them log off?
its things like that that need to go
Fight against log off tactics to protect your space from isk farmers! |
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