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Faol'gus
T Miners
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Posted - 2007.04.09 10:02:00 -
[1]
Edited by: Faol''gus on 09/04/2007 10:04:40 At the moment cloaking devices work just as well on capitol ships as they do on tiny specialised frigates. From a balance point of view surely ships that large should not be able to hide that well. Unless cloaking devices construct a cloaking field that is a few kilometres long.
I am proposing that cloaking devices do not work on capitol ships.
Also that cloaking field has given me another idea. How about a specialised ship (like a logistic ship) that constructs a cloaking field that will also cloak any ship within 2500 metres, limit it to 3 other ships.
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Del Narveux
Obsidian Angels Enterprises
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Posted - 2007.04.09 11:44:00 -
[2]
Originally by: Gladia Horusthu Capital ships are under the same constraints any other ship is when cloaked and the ship is not a covert ops ship.
Non-capitals cant decloak, shoot off a 60k damage remote uber-smartbomb, then recloak again all without leaving their safespot. Anyway agreed that capitals shouldnt be able to cloak, seriously theyre supposed to be for projecting fleet power for all to see, not hiding in a corner. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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zeeZ Exus
Citizens of E.A.R.T.H. E.A.R.T.H. Federation
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Posted - 2007.04.09 11:56:00 -
[3]
What? The Capitol Ship will get its own cloaking device? IMBA!
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Faol'gus
T Miners
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Posted - 2007.04.09 18:15:00 -
[4]
Originally by: Gladia Horusthu Edited by: Gladia Horusthu on 09/04/2007 10:50:21 Do you include Freighters in this as cap ships, considering their size?
...
The suggestion for a module that cloaks others as well-- I do like that! Perhaps as a gang assist module, on a covert ops battlecruiser? Suggestion for that:
Well seeing as freighters don't have slots that is a moot point.
Also as to the cloaking field it would probably make stealth bombers obsolete. (Boost the bombers!)Unless they came with some serious drawbacks.
The first few that come to mind are: The ship with the field de-cloaks first when the module is deactivated, then five seconds (this is open to discussion) later the other ships de-cloak and only then can they start targeting.
Also I am against having a blanket area-of-effect for the cloaking field. it really does need to have a hard numerical limit.
But this is really about cloaks on capitals.
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Draekas Darkwater
Sanctum Infinitas
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Posted - 2007.04.09 19:54:00 -
[5]
Regardless of the fairness of it, perhaps one way to make it more fair, is simply to limit the ship size for cloaks.
Restrict current ones to frigate sized vessels, and then bring out larger versions for cruisers/BC, BS, ect.
The current CPU fitting costs for frigate cloaks range from 30 to 100 or thereabouts. So simply scale up those restrictions for the larger ships appropriatly. At least then, you'll have to trade off something for the use of a cloaker.
I do agree though, that super caps, and possibly caps should not be able to cloak. But at least with scaling cloaking unit CPU costs, it would cost larger ships in terms of fittings, what it currently costs a frigate sized vessel to fit one.
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Angelus Xenotov
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Posted - 2007.04.09 23:44:00 -
[6]
Just a point here, but what if, lets say, the technology of the cloak in the game is such that it works regardless of how big the vessel is (Read that new cloaking material on Yahoo, its power-free but only works on one spectrum), but in EvE requires power to fully optimise the cloak.
But then again, WHY remove cloaks from Capitals? Its not like they can jump into a system and 'disappear' infront of a gatecamp when they are, as the op said, 'afew kilometers long'
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Thread Winner
Federal Navy Academy
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Posted - 2007.04.10 02:00:00 -
[7]
Originally by: Angelus Xenotov Just a point here, but what if, lets say, the technology of the cloak in the game is such that it works regardless of how big the vessel is (Read that new cloaking material on Yahoo, its power-free but only works on one spectrum), but in EvE requires power to fully optimise the cloak.
But then again, WHY remove cloaks from Capitals? Its not like they can jump into a system and 'disappear' infront of a gatecamp when they are, as the op said, 'afew kilometers long'
Well the cloaking device is must have on Motherships when logging out due to the tinfoil hat generation of eve players
Fight against log off tactics to protect your space from isk farmers! |

Grey Area
Caldari
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Posted - 2007.04.10 17:46:00 -
[8]
if your complaint is that a module that works on a frigate should NOT also work on a larger ship...then there's a whole list of other items that you should consider as well.
A power diag gives 10% bonus to grid, regardless of whether that grid is 100 units or 20,000 units.
A ballistic control gives 10% damage to missiles, regardless of whether their base damage is 50 points or 400 points.
Warp scramblers and webbers effectively immobilise ships regardless of size...even if it is fitted on a battleship holding down a frigate, or the other way around. ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |

Draekas Darkwater
Sanctum Infinitas
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Posted - 2007.04.10 18:23:00 -
[9]
Originally by: Grey Area if your complaint is that a module that works on a frigate should NOT also work on a larger ship...then there's a whole list of other items that you should consider as well.
A power diag gives 10% bonus to grid, regardless of whether that grid is 100 units or 20,000 units.
A ballistic control gives 10% damage to missiles, regardless of whether their base damage is 50 points or 400 points.
Warp scramblers and webbers effectively immobilise ships regardless of size...even if it is fitted on a battleship holding down a frigate, or the other way around.
True. Maybe instead of larger versions, just change the current ones from costing XX CPU to fit, to reducing ship CPU by XX%.
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