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Rathyn Mercer
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Posted - 2007.04.09 17:28:00 -
[1]
Im training a char. specifically for this ship and its ability's and would like to get some community feedback on setups. Im thinking of making it an energy Nuets ship instead of nos... but I would like to hear from yall who already fly it... Oh and it will double as a solo PVP and Gang PVP ship so if folks can shoot me both kinds of setups.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.09 17:41:00 -
[2]
Originally by: Rathyn Mercer Im thinking of making it an energy Nuets ship instead of nos...
You have much to learn.
Try the sticky.
---
Originally by: CCP Sharkbait will explain when i have the time i promise
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Eternal Light
Caldari Global Solutions
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Posted - 2007.04.09 19:56:00 -
[3]
My NanoCurse (3000 m/sec): 3x Medium dimenishing nosferatu, 1x Unstable Neutralizer, 1x Recon probe launcher 1x Serpentis MWD, 1x LSE II, 3x Muon's Damps, 1x Serpentis scramble (26km) 2x Overdrive II, 1x Local istab, 1x Co-processor II
2x rigs mass reduction Drones = 5 Medium, 5 Light
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Rathyn Mercer
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Posted - 2007.04.09 22:26:00 -
[4]
Originally by: Marquis Dean
Originally by: Rathyn Mercer Im thinking of making it an energy Nuets ship instead of nos...
You have much to learn.
Try the sticky.
Why do you think that.. explain for me pleaase.. and what is this "sticky" you speak of?
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.04.09 22:30:00 -
[5]
Originally by: Rathyn Mercer
Originally by: Marquis Dean
Originally by: Rathyn Mercer Im thinking of making it an energy Nuets ship instead of nos...
You have much to learn.
Try the sticky.
Why do you think that.. explain for me pleaase.. and what is this "sticky" you speak of?
if ur not useing nos and only neuts then you will be out of cap faster than your enemy. 1 or 2 neuts max and rest nos and then you have enough cap to use the neuts. --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.09 22:33:00 -
[6]
Originally by: Eternal Light My NanoCurse (3000 m/sec): 3x Medium dimenishing nosferatu, 1x Unstable Neutralizer, 1x Recon probe launcher 1x Serpentis MWD, 1x LSE II, 3x Muon's Damps, 1x Serpentis scramble (26km) 2x Overdrive II, 1x Local istab, 1x Co-processor II
2x rigs mass reduction Drones = 5 Medium, 5 Light
= win
N.F.F. Recruitment |

king jks
Infinitus Odium
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Posted - 2007.04.09 23:04:00 -
[7]
For gang work:
4x Medium diminishing/E50 nos 1x Medium unstable neutralizer
10mn MWD II Warp disruptor II 2x T2 sensor dampeners 2x balmers tracking disruptors
1x MAR II 1x Thermal active II 2x EANM II
1x PG rig 1x whatever rig you want
5x valkyrie II 5x warrior II
Or
5x Med diminishing/E50 nos
10mn AB II same meds
same lows
2x whatever rigs you want
same drones
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.09 23:06:00 -
[8]
Originally by: Rathyn Mercer
Originally by: Marquis Dean
Originally by: Rathyn Mercer Im thinking of making it an energy Nuets ship instead of nos...
You have much to learn.
Try the sticky.
Why do you think that.. explain for me pleaase.. and what is this "sticky" you speak of?
Linked it for you.
--- Indigo Fade is now selling jumpclones for superb prices, please see Marquis Dean's bio and/or evemail/convo him ingame.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.09 23:42:00 -
[9]
Originally by: king jks For gang work:
4x Medium diminishing/E50 nos 1x Medium unstable neutralizer
10mn MWD II Warp disruptor II 2x T2 sensor dampeners 2x balmers tracking disruptors
1x MAR II 1x Thermal active II 2x EANM II
1x PG rig 1x whatever rig you want
5x valkyrie II 5x warrior II
Or
5x Med diminishing/E50 nos
10mn AB II same meds
same lows
2x whatever rigs you want
same drones
nononononono =/
For gang work you must fit a shieldtank, armortank is sooooo bad on the curse.
The shieldtank will actually allow you to tank quite a bit of dps.
N.F.F. Recruitment |

Fluffernator
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Posted - 2007.04.09 23:44:00 -
[10]
Edited by: Fluffernator on 09/04/2007 23:43:19 why would u fit a shield tank on an EW ship, fit tracking disruptors and sensor dampners and mwd and jammer. Pretty much ultimate tackler, sucks any cap you have to mwd away, and curse stays out of lock range with its mwd.
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Marquis Dean
The Last Thing You'll Ever See
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Posted - 2007.04.09 23:46:00 -
[11]
I thought about using:
5 x Corpum A-type Med Nos
3 x LSE II 2 x Invulnerability Field I 1 x Warp Scrambler I
4 x Capacitor Flux Coil II
3 x Berserker TP-900
But someone told me it would have issues with grid.
--- Indigo Fade is now selling jumpclones for superb prices, please see Marquis Dean's bio and/or evemail/convo him ingame.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.10 00:13:00 -
[12]
Originally by: Fluffernator why would u fit a shield tank on an EW ship, fit tracking disruptors and sensor dampners and mwd and jammer. Pretty much ultimate tackler, sucks any cap you have to mwd away, and curse stays out of lock range with its mwd.
1) So that you survive more than 1 seconds when someone decides to shoot you. 2) Because curse is meant to be shieldtanked, check it's amount of shield and armor. Without a plate it has very low amount of armor. 3) Either speedfit the curse or shieldtank it with pdu II's etc. Your EW is your NOS, if you want EW in mids, use speedtank in lows so you can gtfo when **** hits the fan and not instapop.
N.F.F. Recruitment |

king jks
Infinitus Odium
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Posted - 2007.04.10 02:02:00 -
[13]
Originally by: Ryysa
nononononono =/
For gang work you must fit a shieldtank, armortank is sooooo bad on the curse.
The shieldtank will actually allow you to tank quite a bit of dps.
You should be out of disruptor range anyway, not using the mids for ewar on an ewar ship is contradictory.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.10 02:44:00 -
[14]
Then no point to fit an armortank which will just make controlling range harder - fit for speed.
N.F.F. Recruitment |

king jks
Infinitus Odium
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Posted - 2007.04.10 03:46:00 -
[15]
Mmmk. 1. I loathe nanoships with a passion, they got nerfed, RIP and good riddance in my opinion. 2. Nanoships have no tank, and require a large amount of isk + SP invested to make them viable, and I have neither. 3. I feel safer with a tank. 4. I've tried to come up with a good shield tanking curse setup, maybe shields aren't my thing (after all I've only got about 700k sp in engineering) but I always seem to run out of CPU, it is an amarr ship after all. 5. Speed tanks + gate camps don't work so well. 6. I hate nano ships :|
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R3ign
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Posted - 2007.04.10 13:38:00 -
[16]
Armor tanked curse still goes 2k, with its optimal of about 30k its fast enough and you can use the free mid slots for even more ew.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.10 15:01:00 -
[17]
Originally by: king jks Mmmk. 1. I loathe nanoships with a passion, they got nerfed, RIP and good riddance in my opinion.
There are no nanoships anymore - only speed setups. If you dislike speed setups, train for huginn and ruin their day.
Quote: 2. Nanoships have no tank, and require a large amount of isk + SP invested to make them viable, and I have neither.
Not really.
Quote: 3. I feel safer with a tank.
You are being delusional, a speedfitted curse has much higher survival capability. Also 1 MAR II tank is nothing, really. If you like I can run the numbers for you, but it's completely pointless.
Quote: 4. I've tried to come up with a good shield tanking curse setup, maybe shields aren't my thing (after all I've only got about 700k sp in engineering) but I always seem to run out of CPU, it is an amarr ship after all.
I need to test some things with that later...
Quote: 5. Speed tanks + gate camps don't work so well.
Well, armortank on curse doesn't work at all. So something is better than nothing :P
Quote: 6. I hate nano ships :|
There are no nanoships! No speedfitted ships have nanos in lows :)
N.F.F. Recruitment |

Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.10 15:01:00 -
[18]
Originally by: king jks Mmmk. 1. I loathe nanoships with a passion, they got nerfed, RIP and good riddance in my opinion.
There are no nanoships anymore - only speed setups. If you dislike speed setups, train for huginn and ruin their day.
Quote: 2. Nanoships have no tank, and require a large amount of isk + SP invested to make them viable, and I have neither.
Not really.
Quote: 3. I feel safer with a tank.
You are being delusional, a speedfitted curse has much higher survival capability. Also 1 MAR II tank is nothing, really. If you like I can run the numbers for you, but it's completely pointless.
Quote: 4. I've tried to come up with a good shield tanking curse setup, maybe shields aren't my thing (after all I've only got about 700k sp in engineering) but I always seem to run out of CPU, it is an amarr ship after all.
I need to test some things with that later...
Quote: 5. Speed tanks + gate camps don't work so well.
Well, armortank on curse doesn't work at all. So something is better than nothing :P
Quote: 6. I hate nano ships :|
There are no nanoships! No speedfitted ships have nanos in lows :)
N.F.F. Recruitment |

Almarez
Setenta Corp Xelas Alliance
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Posted - 2007.04.10 16:09:00 -
[19]
Suggest you don't waste your time until you know how they are going to nerf NOS. The ship might suck after that.
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Ariel Dawn
SniggWaffe Pandemic Legion
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Posted - 2007.04.10 16:14:00 -
[20]
Curse: 2x Medium Nosferatu II 2x Medium Diminishing Power System Drain I 1x Medium Unstable Power Fluctuator
1x 10mn MicroWarpdrive II 1x Warp Disruptor II or better 3x Phased Muon Sensor Disruptor I 1x Sensor Booster II
2x Local Hull Conversion Inertia Stabilizer I 2x Overdrive Injector System II
2x Mass Reduction Rig
Sensor booster so you can start dampening your victim earlier. Went for only using easily affordable mods, extra ISK would be best used on a TS or Domi disruptor.
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Fluffernator
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Posted - 2007.04.10 17:08:00 -
[21]
I would fit a curse with a standerd resist tank and a armor rep. In the low slots I would use mwd, maybe web, 1 tracking disruptor and the rest sensor dampeners. Sure you may not be the fastest bugger, but keep in mind the enemies cap will effectively be dead allowing only you to mwd. This setup will pretty much kill any active tanking ship, the only thing it really needs to worry about are precision cruise ravens, and drakes, but thats where the sensor dampeners are your friend. You most likely will be able to stay out of targeting range once their cap is dead since they wont be able to activate a sensor booster. Pretty much a missle boat is scary business in this ship, but any other turret boat will get wtf pwned by it.
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king jks
Infinitus Odium
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Posted - 2007.04.11 01:20:00 -
[22]
Originally by: Ryysa stuff
All this is moot point, because the setup I posted has a MWD fitted, and with good nav skills can get up to 1.5km/s, which is more than enough to keep range in gangs, especially since there's almost always a huginn/rapier in the gangs I'm in. And have you ever tried to tank sentries with speed mods and no tank? Its not a pretty sight, my setup has ~80% resists across the board and can tank sentries sustained. I think the whole speed setup thing is rather silly, if you're in a nanocurse (lets not quibble with semantics, this means a curse fitted for speed) you can't engage rapiers/huginns, with my setup you can. My setup is better for conventional fleets.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.11 01:23:00 -
[23]
Originally by: king jks
Originally by: Ryysa stuff
All this is moot point, because the setup I posted has a MWD fitted, and with good nav skills can get up to 1.5km/s, which is more than enough to keep range in gangs, especially since there's almost always a huginn/rapier in the gangs I'm in. And have you ever tried to tank sentries with speed mods and no tank? Its not a pretty sight, my setup has ~80% resists across the board and can tank sentries sustained. I think the whole speed setup thing is rather silly, if you're in a nanocurse (lets not quibble with semantics, this means a curse fitted for speed) you can't engage rapiers/huginns, with my setup you can. My setup is better for conventional fleets.
There's no way your setup is tanking sentries sustained, sorry :)
And well... I didn't look at your corp. Ofc if you pirate in empire you need some sort of tank. Shieldtank is superior on curse though.
For 0.0 however... it's a completely different story.
N.F.F. Recruitment |

king jks
Infinitus Odium
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Posted - 2007.04.11 01:44:00 -
[24]
Um... yes it can tank sentries, as long as there are other people there to spread the aggro it can tank them for the 30 seconds it takes to switch targets. And I see no difference if you were in 0.0, in 0.0 fleets you had better be packing ewar that would benefit the fleet, we run fleets into 0.0 every once in a while and I feel much better contributing to the fleet than orbiting at 26km going "LOLOL YOU CAN'T CATCH ME EVEN THOUGH YOU'RE SHOOTING OTHER PEOPLE IN THE FLEET". :| If you're willing for a settlement I concede that a speed fitted curse is pretty much the only viable option for solo pvp in a curse, but the armor tanked ewar curse would be infinitely better for mid to large gang sized operations.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.11 01:50:00 -
[25]
Edited by: Ryysa on 11/04/2007 01:51:27 You do realize, that a speedfitted curse fills it's midslots with EW?
So there is no difference - speedtank is more effective than armortank on curse, however shieldtank is more effective for tanking than speedtank and armortank.
Tanking something fully means tanking it forever btw.
Also, the only thing that changes with a speedsetup instead of an armortank setup are your lows, not your mids.
If you decide to properly shieldtank yourself so you can take some punishment before going down - only then you don't fit ew in mid.
Basically - don't armortank a khanid ship specialized for shieldtanking. You have very low HP. LSE II's+invulns+large shield booster ftw if you actually want to tank something.
Generally in EvE you decide to do something well - either tank well or move fast to avoid damage. Armortank does neither on a curse.
And you already pointed out that you are biased against speedsetups. So basically you are going "I hate the setup, and I am going to use an inferior setup so I feel better about myself".
Sorry, but since dying in EvE is rather undesirable compared to other MMORPG's I prefer not to. Thus I try to use the most efficient setup possible. I guess this is not the case with you, and you enjoy gimping yourself to redeem some sort of messed up ideological values.
P.S. Speedcurse example setup: 3x nos, 1x neut, recon launcher mwd, scram, 4x slots for EW (possibly 3x damps 1x LSE II, but can fit 4 ew mods also should you desire to). 2x overdrives, istab, co-pro.
Alternatively it's always possible to drop the recon launcher.
In light of this, your previous post no longer applies.
N.F.F. Recruitment |

king jks
Infinitus Odium
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Posted - 2007.04.11 02:04:00 -
[26]
Question: have you even tried armor tanking a curse? Its really not as bad as you say it is, it was the standard setup before nanoships became popular. I don't see how you say it was meant to be shield tanked, it has more armor HP than shield HP, and its base resists are perfectly suited for armor tanking, given you only have one resist hole on armor and 2 really crappy resist holes on shield. In order to shield tank effectively you need booster + em hardener + thermal hardener + invuln + cap booster, shield tanking may be able to absorb more damage in the short term, but using all your mids for tanking gear instead of ewar gear gimps you even more than armor tanking apparently does. I've flown nano curses before, I just don't see the allure, it does nothing better in gangs than my armor tanked one does.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.11 02:28:00 -
[27]
Edited by: Ryysa on 11/04/2007 02:33:06
Originally by: king jks Question: have you even tried armor tanking a curse? Its really not as bad as you say it is, it was the standard setup before nanoships became popular.
I can kill a 1 rep unplated curse with my vagabond before my cap is out.
Quote: I don't see how you say it was meant to be shield tanked, it has more armor HP than shield HP, and its base resists are perfectly suited for armor tanking, given you only have one resist hole on armor and 2 really crappy resist holes on shield. In order to shield tank effectively you need booster + em hardener + thermal hardener + invuln + cap booster, shield tanking may be able to absorb more damage in the short term, but using all your mids for tanking gear instead of ewar gear gimps you even more than armor tanking apparently does.
Bah, misread something. Curse has more armor than shield yes, but shieldtanks are more powerful when you have loads of cap to throw at them. All that matters is if you either a) absorb a lot of damage in short term b) don't absorb damage at all.
Quote: I've flown nano curses before, I just don't see the allure, it does nothing better in gangs than my armor tanked one does.
Wrong. It survives better and is able to tackle stuff far away faster than your armortanked curse, while not doing anything else worse.
Also, from description:
Quote: The Khanid Kingdom’s ships possess the most advanced shield generators available outside Caldari space, as well as fairly robust electronics systems. Their armor and hull, however, are rather weak and hard to modify.
And some invulns on shields aren't that big of a deal. Also consider the fact that you have no plate on your curse. And your t2 mar only reps 33.3 armor/sec with repair systems 4, while a large t2 shield booster boosts 60 shield/sec. Nearly double of your armor rep amount - and don't tell me to fit armor rep rigs on the curse and make it even slower.
As for setups... 4x nos, 1x neut, t2 mwd, t2 disruptor, 2x t2 invulns, t2 shield booster, t2 em hardener. 2x pdu II, istab, overdrive.
But that's just an idea, there's more you can do...
N.F.F. Recruitment |

king jks
Infinitus Odium
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Posted - 2007.04.11 02:36:00 -
[28]
So you're saying that based on the ship description, the Sacriledge and Damnation would be better shield tankers than armor tankers? Also, curse with hull upgrades 5 has 1828 armor, with shield management 5 has 1547 shields. And given the choice between a really good tank and no ewar and a moderate tank and lots of ewar, I'd choose the latter.
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Ryysa
North Face Force Anarchy Empire
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Posted - 2007.04.11 02:39:00 -
[29]
Edited by: Ryysa on 11/04/2007 02:42:26
Originally by: king jks So you're saying that based on the ship description, the Sacriledge and Damnation would be better shield tankers than armor tankers? Also, curse with hull upgrades 5 has 1828 armor, with shield management 5 has 1547 shields. And given the choice between a really good tank and no ewar and a moderate tank and lots of ewar, I'd choose the latter.
But that's the thing, armortanking sucks compared to speedtanking on curse.
So you have a choice - speedtank with ewar or powerful damage absorbing tank without. Your ewar won't help you in a larger engagement where lots of stuff might be shooting you at the same time.
Imagine a 4v4 situation where 4 things are shooting at your curse. The speedtank curse can probably avoid majority of the damage, seeing as turrets have trouble tracking it and missiles do low damage, otherwise it can just drop it's point + nos, burn out and keep it's drones on a target. Also, it's fast enough to burn away fast from the fight, and can damp/nos anything following it. The shieldtank curse can tank those 4 things for quite a bit provided they don't have completely imba firepower. The armortank curse can damp 1 of the targets down and after that it just dies. Because it's too slow to get away.
N.F.F. Recruitment |

king jks
Infinitus Odium
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Posted - 2007.04.11 02:57:00 -
[30]
k, well the armor tanking curse can still get away, just that the speedcurse can do it twice as fast. I also fail to see why they would primary me vs the battleships in the gang that will be doing all the dps. Bottom line is if I'm going to die I'm going to do it with honor, not running away like a pansy.
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