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Lenaria
Caldari Draconis Navitas Aeterna
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Posted - 2007.04.12 19:14:00 -
[31]
I'm 100% sure the bug was fixed 2 years ago. In your case the guy cleared his aggro when he jumped throu gate. Jumping throught stargate clears player agression for log-off purpose.
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prsr
Gallente JuBa Corp Lotka Volterra
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Posted - 2007.04.12 20:10:00 -
[32]
Originally by: Lenaria I'm 100% sure the bug was fixed 2 years ago. In your case the guy cleared his aggro when he jumped throu gate. Jumping throught stargate clears player agression for log-off purpose.
This bug didn't even exist two years ago. It's just a very appealing way of reasoning when people can't explain someone disappearing in front of 'm.
Maybe it's something else, but i know i saw a dev post years ago telling people that there is no way they know of to get your character A to disappear from space when you connect character B on the same account. I've tried it routinely and it has never worked.
These threads pop up every few weeks, it's something like an eve urban legend tbh. -- .sig apathy ftw |

CaldariCorleone
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Posted - 2007.04.13 06:10:00 -
[33]
Hey,
You may know a game called Rising Force online, they had the same problem. They fixed it by not allowing manual logout during combat, and I believe if they dont logout properly their char stays ingame for a like a minute? Why not just stop manual logout during combat?
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Miyau
Agony Unleashed
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Posted - 2007.04.13 08:18:00 -
[34]
Something should definitely be done about the rampant abuse of logging off. If someone is getting shot (even AFTER they've done the CTRL+Q maneuver), their ship shouldn't disappear.
Anyone who PvPs has seen people log off to avoid a fight and it's stupid. Don't gimp the PvP in this game just to cover people who have a bad connection. |

Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.04.13 08:20:00 -
[35]
Um, I've tested this on the test server and it doesn't work. Am I missing something? ----------------------------------------------------
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DragonRiderTao
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Posted - 2007.04.13 08:38:00 -
[36]
Originally by: eLLioTT wave
CCP please untie their hands --- stop this [is] madness.
THIS IS SPARTAAAAA !
How many dragons can you slay? You cant slay mine. |

culdor
Tyrell Corp INTERDICTION
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Posted - 2007.04.13 09:37:00 -
[37]
Quote: NO, THEY DO NOT DISAPPEAR DUE TO LOGGING IN ANOTHER CHAR ON THE SAME ACCOUNT.
They disappear in 60s due to not having a pvp timer on. It is perfectly normal gamemechanic.
Well, unfortunately I dont have any real proof, but Ill tell you what happened to me, what shows me that there's is indeed some way to make your ship disappear.
So, we were busy in this system but our scout reported dominix in next system, he kept warping between planets for ages, propably 30 minutes. There were no other hostiles to him, he didnt agress anyone at that time. When I had time, I jumped trough to that system and started trying to get the domi. After several minutes of warping between planets after him, I finally get in front of him in my rapier. I uncloak, lock, scram, web and fire 2 volleys and the guy disappears from local. And according to my logs the ship disappears about 50 seconds later. Well, looks normal unagressed logging off I guess, but Im sure I engaged the guy before he logged off. Well anyway, if the guy logged before I actually shot him, he didnt have agro timer, right? Thats why the ship disappeared? Well, I decided to stick around in the spot where the domi was and yeah, there he comes back online in 5 minutes or so. So I uncloak and activate my tackling gear. Therre comes the domi and even before its out of the warp, the guy logs again when seeing me there. Now this activates his emergency warp right away, I still try to tackle him, but I cannot get a lock. Im unable to log the ship for whatever reason. Anyway, Domi warps off and stays in scanner... for minute.. for 2 minutes, ah he has a agro timer? I call our prober from several jumps away, he finds the domi and yeah, its in domi-heaven now + the pilot found himself in a station when logged back next time.
Now, when did he get the agro timer? From the first and only time I shot him? Yes, I was only one who engaged him in hours. Well, if the guy got a agrotimer from that, why did the ship disappear in the first place? Cause when he logged back, I never got a lock even tho I and few friends kept on pounding the target button.
So whatever the reason is for the case of a disappearing ship, I think there's something f****d up here.
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eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.13 16:49:00 -
[38]
Well another goon just did this now in a hauler, with pvp timer. The annoying part is we goto the effort of probing and a minute later he disappears off scanner :\
Cmon CCP you encourage this by not making it exploit except to say it is lame. What help is that? |

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.04.13 16:51:00 -
[39]
/signed
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Lord Slater
Amarr Imperial Academy
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Posted - 2007.04.13 17:06:00 -
[40]
What do you expect CCP seems to suport such things nowadays.  ----------------------------------------------- YYAARRHH HAHAHA IM THE HAPPY PIRATE
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Castra Noor
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Posted - 2007.04.13 17:06:00 -
[41]
I think it can't be ever against any rules to log off from game, whenever one likes. Maybe someone has an urgent RL issue, does he have to stay logged in, only caus you attacked him, so that you can destroy his ship ? I say: No ! Noone should be banished only for logging in or logging out from this game, no matter the circumstances. Period.
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eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.13 17:17:00 -
[42]
Originally by: Castra Noor I think it can't be ever against any rules to log off from game, whenever one likes. Maybe someone has an urgent RL issue, does he have to stay logged in, only caus you attacked him, so that you can destroy his ship ? I say: No ! Noone should be banished only for logging in or logging out from this game, no matter the circumstances. Period.
You are absolutely missing the point. I agree with you, we should be able to logoff whenever it suits us - it is a game after all.
This thread is about logging off to avoid combat, then logging back in when the coast is clear and continuing on. It is about using out of game mechanics to your advantage. Technically this is an exploit.
We are more specifically talking about logging off and then immediately logging in another character to make your primary character disappear from space - avoiding PVP timers.
-eLLioTT |

Castra Noor
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Posted - 2007.04.13 17:46:00 -
[43]
Originally by: eLLioTT wave
Originally by: Castra Noor I think it can't be ever against any rules to log off from game, whenever one likes. Maybe someone has an urgent RL issue, does he have to stay logged in, only caus you attacked him, so that you can destroy his ship ? I say: No ! Noone should be banished only for logging in or logging out from this game, no matter the circumstances. Period.
You are absolutely missing the point. I agree with you, we should be able to logoff whenever it suits us - it is a game after all.
This thread is about logging off to avoid combat, then logging back in when the coast is clear and continuing on. It is about using out of game mechanics to your advantage. Technically this is an exploit.
We are more specifically talking about logging off and then immediately logging in another character to make your primary character disappear from space - avoiding PVP timers.
-eLLioTT
Yes but look what you are asking for. You want GMs punish people from logging off/in in a specific situation. The only diffrence between punishable and unpunishable behaviour is the intention, the will of the one who loggs off. You are asking the GM to look in his head and to say what his reason was to do so. And thats not possible, and thats what CCP says. You would punish innocents if you would always punish if it looks suspicious. If you want that, then ask for changing the mechanics, so that people cant log in if one of their characters is still in game. But not giving the GMs power to decide situations that they cant decide on proof but only on suspicion on what the potential rulebreakers intentions were.
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Y Ashanti
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Posted - 2007.04.13 20:11:00 -
[44]
Edited by: Y Ashanti on 13/04/2007 20:12:00
Originally by: eLLioTT wave We are more specifically talking about logging off and then immediately logging in another character to make your primary character disappear from space - avoiding PVP timers.
To reiterate what several people in this thread tried out already: IT DOES NOT WORK. I routinely use different characters on the same account for a cyno route and have lost several cyno ships 5+ minutes after logging on another character on the same account doing that.
The only way to remove your PvP timer is by jumping through a gate, which is a normal game mechanic. You could argue that it should not do that, but that is not anyone exploiting a bug but just the way the PvP timer has always worked.
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Kyo Makamoto
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Posted - 2007.04.13 21:11:00 -
[45]
Why o why is it possible to log out immediately in any case. In every other mmorpg I have played, your character stays online for a certain amount of time, even if you pull the plug.
Exceptions to this may be in a safe haven (i.e. stations).
If you crash in the middle of a fight, for whatever reason then tough luck buddy. This can happen to anybody, even your enemy so it all evens out over time.
This would save the GMs hours (probably days) each month trying to sort out those reimbursement petitions and let them do something useful.
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Snapp
Shiva Morsus Mihi
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Posted - 2007.04.13 21:59:00 -
[46]
Why can they not just disable the ability to log a "new" "alternate" char on to the account if the "old" "Main" char is in space for say 15 minutes. if the char is docked it would be safe to hot swap into a different char.
other games such as ultima online used that method.
cuase crash/logout whats it matter. dead = dead
(* and I do not believe that players should be able to petition for ship losses period. but, I am not the majority.*) so crashing/logging off to me only means that the person should be dead. I so came to party!
Founding member of the "Gonna Gank a CareBear Alliance"
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Ironnight
Caldari x13
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Posted - 2007.04.13 22:28:00 -
[47]
I like the idea of not being able to login on another char, it does not have to be for very long, just a few minutes and it shouldnt be to hard to do for CCP. No more freebies for Mr. Girlieboy Logoffski.
Originally by: kieron Internally, this incident was discovered over the summer
Originally by: t20 Posted on 02.07.07 The blueprints in question will be returned to CCP
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.13 22:29:00 -
[48]
Edited by: Guillame Herschel on 13/04/2007 22:32:16 As far as I can tell, you don't need to log off a character under attack. Just login to the same account on a second computer, and the other session is immediately logged off. You don't even need to select a character, just login.
-- Guile can always trump hardware -- |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.04.13 22:36:00 -
[49]
Originally by: eLLioTT wave This thread is about logging off to avoid combat, then logging back in when the coast is clear and continuing on. It is about using out of game mechanics to your advantage. Technically this is an exploit.
Using out of game mechanics is not automatically an exploit. Plenty of meta-gaming is not only allowed, but encouraged. Multiple accounts and GTC selling come to mind. I think you can make a case that sometimes logging off is exploit-y behavior, but just pointing out that it is a out of game mechanic is not sufficient.
-- Guile can always trump hardware -- |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.20 07:47:00 -
[50]
Sorry to dig but...
Ebon Hawke member of GoonFleet [LWTAX] Goonswarm
you are hereby publicly named for logging off to avoid combat, and logging in a second character so that your deimos was only visible in space for 9 seconds after you jumped through a gate before it suddenly disappeared (at half armor i might add)
Exploit or not hopefully people you know will see this and think you are lame for doing it. |
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Chrysalis D'lilth
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Posted - 2007.04.20 08:15:00 -
[51]
While there are ways that exist for people to avoid death, they will use them.
When sitting at a gate cloaked, if you log off and are agressed by someone camping the gate, you should be subject to the same 15 minute agression countdown as everyone else.
When your caught at a belt and are dying, logging out and into a 2nd char to force your first char to log off, shouldn't be an option - a player who logs out aggressed shouldn't be able to log in a 2nd char on the same account for 15 minutes - of course, logging onto the aggressed account should be perfectly possible in the off chance you can recover from the disconection.
CCP should focus on fixing what are obvious loop holes in the game mechanics concerning log offs. Once thats done and given a month or so trial, alter their reimbursement policy to disclude anyone requesting reimbursement because of connection issues, unless there is a known network fault on the CCP side.
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Mink Latur
Amarr Private Mercenary Coalition
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Posted - 2007.04.20 08:53:00 -
[52]
Edited by: Mink Latur on 20/04/2007 08:51:40 Oh boy! Of course im loging in a different character after i just loged of with a different on in peril... Now what's the suprise? I can't play with char #1 as i like and am in not in a mood to not even come close to bother with politics/pvp... of course i log on a diferent character. Why? Because im in the mood to play eve. And play the way i like, not the way you like. Suprising? Not really...
Disclaimer: I didn't read past the OPs post.
Remove all safety labels, give evolution a chance. |

eLLioTT wave
Art of War Cult of War
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Posted - 2007.04.20 08:55:00 -
[53]
Originally by: Chrysalis D'lilth While there are ways that exist for people to avoid death, they will use them.
When sitting at a gate cloaked, if you log off and are agressed by someone camping the gate, you should be subject to the same 15 minute agression countdown as everyone else.
When your caught at a belt and are dying, logging out and into a 2nd char to force your first char to log off, shouldn't be an option - a player who logs out aggressed shouldn't be able to log in a 2nd char on the same account for 15 minutes - of course, logging onto the aggressed account should be perfectly possible in the off chance you can recover from the disconection.
CCP should focus on fixing what are obvious loop holes in the game mechanics concerning log offs. Once thats done and given a month or so trial, alter their reimbursement policy to disclude anyone requesting reimbursement because of connection issues, unless there is a known network fault on the CCP side.
Yes well that would work |

Malcanis
High4Life
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Posted - 2007.04.20 09:34:00 -
[54]
Originally by: Chrysalis D'lilth While there are ways that exist for people to avoid death, they will use them.
When sitting at a gate cloaked, if you log off and are agressed by someone camping the gate, you should be subject to the same 15 minute agression countdown as everyone else.
When your caught at a belt and are dying, logging out and into a 2nd char to force your first char to log off, shouldn't be an option - a player who logs out aggressed shouldn't be able to log in a 2nd char on the same account for 15 minutes - of course, logging onto the aggressed account should be perfectly possible in the off chance you can recover from the disconection.
CCP should focus on fixing what are obvious loop holes in the game mechanics concerning log offs. Once thats done and given a month or so trial, alter their reimbursement policy to disclude anyone requesting reimbursement because of connection issues, unless there is a known network fault on the CCP side.
That's one of the most intelligent posts on this subject I have seen.
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Llewellyn III
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Posted - 2007.04.20 10:02:00 -
[55]
WIne Wine Wine wine. Get on with it.
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Grunanca
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Posted - 2007.04.20 10:09:00 -
[56]
Originally by: Maraude Fury Why not simply make a log in CCP's database that tells them how you logged out last time.
If they hit Ctrl Q, then it gets logged as the last way they logged off.
If they simply DC becuase of their ISP went down, then it would show a connection time out.
And if I decided to pull the internet plug? Then I would get the ship reimbursed if you got it instead...
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Helforian
State War Academy
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Posted - 2007.04.20 10:14:00 -
[57]
You guys need to read up on how the aggression timer works. You can NOT aggress somebody AFTER they have logged off.
In this instance, the person lost aggro when he jump through the gate. After seeing hostiles, he logs off BEFORE he decloaks. Since he has NO aggression (remember, he's logged off) he will disappear after 2 minutes (max).
When he logged back in 5 minutes later and saw you all in local, he logged off AGAIN. Since he was logged off when you tried to target him, he was not there and was able to log warp off again with impunity.
There was no second character, simply somebody that knows how to work the aggression time in his favor.
It suck, but that's the way the game works.
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B orange
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Posted - 2007.04.20 10:30:00 -
[58]
Originally by: Cabadrin GM looks at account for character list - 30 seconds. GM then looks to see if first account was online and fighting at the time of the complaint - 1-2 minutes? GM then looks to see if second account is online - 30 seconds GM then verifies that first account was in combat and logged off, then logged in second account - 1 minute GM issues warning not to do this again - 30 seconds.
Time spent investigating this issue: 3.5 - 4.5 minutes. Number of petitions about hostile fleet doing this (say, 20-30 players) - 20 (zomg we all saw them do it!) 3.5 minutes x 20 = 70 minutes.
What about a script?
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Susan Acid
Gallente
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Posted - 2007.04.20 11:13:00 -
[59]
Originally by: eLLioTT wave Sorry to dig but...
Ebon Hawke member of GoonFleet [LWTAX] Goonswarm
you are hereby publicly named for logging off to avoid combat, and logging in a second character so that your deimos was only visible in space for 9 seconds after you jumped through a gate before it suddenly disappeared (at half armor i might add)
Exploit or not hopefully people you know will see this and think you are lame for doing it.
Proof or STFU.
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B orange
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Posted - 2007.04.20 11:34:00 -
[60]
Originally by: eLLioTT wave Sorry to dig but...
Ebon Hawke member of GoonFleet [LWTAX] Goonswarm
you are hereby publicly named for logging off to avoid combat, and logging in a second character so that your deimos was only visible in space for 9 seconds after you jumped through a gate before it suddenly disappeared (at half armor i might add)
Exploit or not hopefully people you know will see this and think you are lame for doing it.
Now, did you or did you not had a dictor bubble on that gate? To quote a dead man "that's the question"..
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