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Pyrostasis
Caldari Ctrl Alt Elite
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Posted - 2007.04.12 20:46:00 -
[1]
So, started doing missions again, and Im trying to find the best ship for looting behind my main.
ATM Im using a Iteron IV but the two high slots is rather rough...
As I have been away from eve for about 6 months, and havent done missions/pve in forever... anyone able to recomend a ship that can salvage/loot efficiently?
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.12 21:12:00 -
[2]
Depending on what your main flies, I've seen some people make SICK salvaging looters out of MWD equipped destroyers. Multiple tractor beams and salvagers with the ability to MOVE.
I fly a battleship, and even on Blockades and Extravaganzas, I've never left loot behind on missions. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Timmeh ([email protected]) |

JamnOne
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Posted - 2007.04.12 21:15:00 -
[3]
Destroyer - x6 Salvagers & x2 Tractor Beams
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Pyrostasis
Caldari Ctrl Alt Elite
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Posted - 2007.04.12 21:21:00 -
[4]
awesome idea didnt even think about a destroyer... will beat the hell out of my 20 - 30 min salvage runs atm
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Slayton Ford
Caldari Kudzu Collective
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Posted - 2007.04.12 21:42:00 -
[5]
Catalyst w/ 4 tractors, 4 Salavgers, Cargo expanders, MWD/AB, Cap Recharger, Salavge rigs. Works very well.
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syphurous
Gallente
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Posted - 2007.04.12 22:03:00 -
[6]
Edited by: syphurous on 12/04/2007 21:59:37 Catalyst - 4 Tractors - 4 Salvagers - MWD ( used only when travel distance is greater than 25km and no salvage is still being salvaged / tractored ) - Cap Recharger ( or you will have to spend some time sitting round waiting for the recharge ), 2 Cargo hold expanders ( ECII's are nice ;) ), 1 Overdrive to get some speed, 2 or 3 salvage tackle rigs depending on your wallet.
Remember to bookmark every room, complete the mission ( grab mission loot ) and then turn in mission before returning. ______________________________
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Janu Hull
Caldari Order of Z Industries
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Posted - 2007.04.12 22:07:00 -
[7]
Originally by: syphurous Edited by: syphurous on 12/04/2007 21:59:37 Catalyst - 4 Tractors - 4 Salvagers - MWD ( used only when travel distance is greater than 25km and no salvage is still being salvaged / tractored ) - Cap Recharger ( or you will have to spend some time sitting round waiting for the recharge ), 2 Cargo hold expanders ( ECII's are nice ;) ), 1 Overdrive to get some speed, 2 or 3 salvage tackle rigs depending on your wallet.
Remember to bookmark every room, complete the mission ( grab mission loot ) and then turn in mission before returning.
I dunno, most of the big ones are three to six hours to complete for the bonus. That's PLENTY of time to wipe the deck then bring up the rear support. Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Timmeh ([email protected]) |

Arialla
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Posted - 2007.04.12 22:53:00 -
[8]
Originally by: Janu Hull
Originally by: syphurous Edited by: syphurous on 12/04/2007 21:59:37 Catalyst - 4 Tractors - 4 Salvagers - MWD ( used only when travel distance is greater than 25km and no salvage is still being salvaged / tractored ) - Cap Recharger ( or you will have to spend some time sitting round waiting for the recharge ), 2 Cargo hold expanders ( ECII's are nice ;) ), 1 Overdrive to get some speed, 2 or 3 salvage tackle rigs depending on your wallet.
Remember to bookmark every room, complete the mission ( grab mission loot ) and then turn in mission before returning.
I dunno, most of the big ones are three to six hours to complete for the bonus. That's PLENTY of time to wipe the deck then bring up the rear support.
I think he means complete the mission so you can *MWD* between cans, not for the bonus.
-- Arialla
Originally by: Robocop Scammer: You probably don't think I'm a very nice guy, do ya? Murphy: Buddy, I think you're slime.
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Mik Nostrebor
Minmatar ORKS
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Posted - 2007.04.12 23:23:00 -
[9]
Edited by: Mik Nostrebor on 12/04/2007 23:22:41 While destroyers make good salvagers I use an exequeror due to the increased cargo space.
high: 2 tractor, 2 salvagers mid: MWD and AB (use it to loot finished and unfinished missions), Cap mod of some sort Low: expander I, inertial stab
Why use the exequeror?
1. While the only having 4 highs do slow looting down a little, I find that with only 5 targetting slots I seem to keep up fairly well. Destroyers turn into a click fest and take more brain effort to run.
2. MWD on a cruiser is much gentler. I can MWD while still salvaging a couple of wrecks in tow so long as I only do a single MWD burst (ie activate/deactivate). This means that The net effect is increased looting speed.
3. 1000m3 of hold. Quite a few missions exceed 500m3 of loot. Having the extra hold space means that I can loot 90% of all missions in one go.
4. No cap issues. Even if you leave the MWD or AB on the cap recovers quickly enough to run tractors and salvagers with out annoying deactivations.
On that note I have a thrasher setup (3 tractor/5 salv) which works great but as I said above. It can get confusing and I find that I rarely have all the mods working at once. Having 5 targetting slots does severely limit the number of tractors you can use at a time. Having 2 tractors and 6 salv means that a number of salvagers are either not going or not of any real benefit. They just add to the clickfest that is salvaging (yes, even with using the F keys).
Also the thrasher runs out of cap from time to time which breaks the flow and is irritating. This is especially evil if you leaving the AB/MWD runing by mistake.
On a final note, in the longer missions there is a real risk of losing wrecks from the first roo to time. I will loot a room when it reaches 1 hour old to avoid poppage. In the Exequeror I can loot a room in about 5 minutes mostly. Even if there are wrecks 60k apart.
Mik
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syphurous
Gallente
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Posted - 2007.04.13 02:25:00 -
[10]
Originally by: Janu Hull I dunno, most of the big ones are three to six hours to complete for the bonus. That's PLENTY of time to wipe the deck then bring up the rear support.
If you have more people/alts following you through then sure, dont worry about the BM's. ______________________________
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Naran Darkmood
Gallente
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Posted - 2007.04.13 06:16:00 -
[11]
I use a Megathron with expanders and Speed mods, with 3 Salvagers + 5 tractor beams. Wth pretty good and has a decent cargo space (1500 m3 or so)
Originally by: Marcus TheMartin I thought there would be american isk farmers over on eve china to be honest 
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Temppist
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Posted - 2007.04.13 06:23:00 -
[12]
Brutix High: 3x tractor 4x salvage
Mid: 1x 10mn ab2 3x what ever you want (sheild tank?)
low: 5x cargo expanders
With cargo exp 1's you get 950m3 enough for 99.9% of missions
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Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.04.13 07:56:00 -
[13]
Coercer with 4 TBs, 4 Salvagers, MWD, Cap Power Relays, Cargo Expanders, 3 Salvage Tackles I.
Salvaging w/o Salvage Tackles is a waste of time.
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Mangus Thermopyle
Chosen Path Lotka Volterra
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Posted - 2007.04.13 09:32:00 -
[14]
I use an eris with 4 tractor, 4 salvagers, mwd, cap recharger, 4 * named cargo expanders and 2 salvaging rigs. I doubt there is any ship thats better for looting and salvaging than this (fast, agile, good locking time, decent cargo, etc).
But unless you already can fly interdictor, the training time is a little to steep just to get a looter & salvager.
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Tek'a Rain
Gallente Isis Technologies
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Posted - 2007.04.13 11:28:00 -
[15]
*trained an eris just for salvaging*
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Ruuph Marx
Caldari Free Corp
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Posted - 2007.04.13 11:43:00 -
[16]
Best one, at last for me, is megathron. Setup I use is:
5 tractor beams 3 salvagers
2 sensor boosters 1 cap rec 1 100MN MWD
3 nanos 4 expanders
3 salvage tackle rigs
Have fun.
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mortitia sith
Deep Core Mining Inc.
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Posted - 2007.04.13 17:40:00 -
[17]
atm i have the gallente destroyer , but since cargo is not big enough in some cases i was wondering for other options
megathron sounds nice , but as i was poking around in the item database i saw the cerberus . 6 highs , 650 base cargo , 4 lows and base 185 speed
ok also a very high learning curve , next to the interdictor(which with that high base speed really looks nice aswell)
looks like there are choises for every pricerange (and skillrange)
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Mortimerxvi
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Posted - 2007.04.13 18:01:00 -
[18]
I don't actually bother with a second ship. I use my domi as my salvager, though I know that is not popular. It is a drone boat, so I only carry one hybrid on it with lead just to **** off the baddies, then I let my drones do the work. Drones pop the baddy, my two tractors and three salvagers kick in while the drones move on to the next target.
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Sprocketts Eurotrash
State War Academy
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Posted - 2007.04.13 19:00:00 -
[19]
Originally by: Mik Nostrebor Edited by: Mik Nostrebor on 12/04/2007 23:28:50 While destroyers make good salvagers I use an exequeror due to a number of reasons.
high: 2 tractor, 2 salvagers mid: MWD and AB (use it to loot finished and unfinished missions), Cap mod of some sort Low: expander I, inertial stab
Why use the exequeror?
1. Having only 4 highs does slow looting down a little, I find that with only 5 targetting slots I seem to keep up fairly well. Destroyers turn into a click fest and take more brain effort to run. I find that I can get into a good efficient rythym with looting in this ship. I can swing the view out wide and plan the most efficient route to loot the most effectively.
2. MWD on a cruiser is much gentler than MWD on a desty. I can MWD while still salvaging a couple of wrecks in tow. I only do a single MWD burst (ie activate/deactivate). This means that the net effect is increased looting speed. Also, I can use the AB continuously if I am salvaging BS wrecks which seem to take longer.
3. 1000m3 of hold. Quite a few missions exceed 500m3 of loot. Having the extra hold space means that I can loot 90% of all missions in one go.
4. No cap issues. Even if you leave the MWD or AB on the cap recovers quickly enough to run tractors and salvagers with out annoying deactivations.
On that note I have a thrasher setup (3 tractor/5 salv) which works great but as I said above: It can get confusing and I find that I rarely have all the mods working at once. Having 5 targetting slots does severely limit the number of tractors you can use at a time. Having 2 tractors and 6 salv means that a number of salvagers are either not going or not of any real benefit. They just add to the clickfest that is salvaging (yes, even with using the F keys).
Also the thrasher runs out of cap from time to time which breaks the flow and is irritating. This is especially evil if you leave the AB/MWD runing by mistake.
On a final note, in the longer missions there is a real risk of losing wrecks from the first room to time limits. I will loot a room when it reaches 1 hour old to avoid the poppage. In the Exequeror I can loot a room in about 5 minutes mostly, even if there are wrecks 60k apart.
Mik
This is both what I use and why...
Yes detroyers have more high slots and that is fine if you are JUST doing salvaging. But, if you have signficant non-salvage loot you need the cargo space, and yeah I don't really manage 4x tractors and 4x salvagers all that efficiently anyway...
Air Kisses,
Sprocketts
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Salohcin Pravus
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Posted - 2007.04.13 22:37:00 -
[20]
I also use an exequeror for the reasons above but for one more. Due to the already high cargo capacity you can use one or two of those low slots for a warp stabalizer! I had my Catalyst probed out and taken down while salvaging a mission... so now I have 2 stabs in the lows and I add sensor boosters in the mids to counter the side-affects.
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Deadrun Persecus
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Posted - 2007.04.13 22:56:00 -
[21]
I personally prefer the brutix much like Temppist but with a slight difference.
I go with a BS afterburner for increased speed. I've also added two salvage rigs and a cargo rig witch pumps my cargo to 1549 when using 5 local cargo expanders
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Aeryl Firebrand
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Posted - 2007.04.14 00:05:00 -
[22]
Originally by: mortitia sith atm i have the gallente destroyer , but since cargo is not big enough in some cases i was wondering for other options
megathron sounds nice , but as i was poking around in the item database i saw the cerberus . 6 highs , 650 base cargo , 4 lows and base 185 speed
ok also a very high learning curve , next to the interdictor(which with that high base speed really looks nice aswell)
looks like there are choises for every pricerange (and skillrange)
I wish I was in the price range to use a HAC for salvaging. 
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Kery Nysell
Caldari Nysell Incorporated
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Posted - 2007.04.14 01:10:00 -
[23]
I use an Exeqror too ...
I tried the 4 Destroyers, but even with my maxed cap skills I'm running into cap problems (except on the Coercer), and the really small cargo hold is a pain ...
On my Exeqror, with 3 Expanded Cargohold IIs and Gal Cruiser 4, I have a hold of 1741m¦, usually more than enough to completely loot and salvage a level 4 mission (if there's not too much Booster Charges ...).
Having to dock 2 to 4 times to empty my hold while looting/salvaging with a destroyer took way too much time, all in all with 2 tractors and 2 salvagers, I'm taking less time to clean a mission's wrecks ...
Oh, and 3 Salvage Tackle rigs are a must, I usually empty a wreck on the first attempt, and on the third attempt at the worst.
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SolidDread
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Posted - 2007.04.14 11:24:00 -
[24]
I used to use a catalyst, but for some lvl 3s (not many), and for most lvl 4s (pretty much all), its cargohold is just too small. So for lvl 4s I use a Hurricane. The 8 high-slots, 4 mid, and 6 low-slots with a nice base cargohold and speed makes it a very nice lootship.
With 5x expander II's it has over 1.5k m3, which is usually enough for most lvl 4s.
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Ikkajo
Minmatar Illudium Space Products
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Posted - 2007.04.14 20:57:00 -
[25]
I use a cyclone with a 4/4 tractor/salvager setup and 3x salvage tackle rigs. With some expanders and inertial stab it works really nicely. I use an AB not a MWD because the MWD is too fast for salvaging. With the AB going I can work my way through the wrecks without ever stopping and almost constantly having all the high slots active.
The other tactic you want to employ is managing how you kill the NPCs. I try to get them strung out in a line so that I can just point the ship at the far end of the field and pick items up as I go along.
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Jessamine
Freedom United
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Posted - 2007.04.15 02:42:00 -
[26]
I moved from a catalyst to a harbinger to a armageddon
8 highs is required imho. I used to have a 100mn AB on the harb and it would go over 500 which was pointless to me. I don't use MWD because the alt follows me during the mission. Current setup for the geddon is:
4x Tractor/4x Salvager Gist-C Type 100mn AB, 2x Sensor Booster (main locks ceptors faster) 4x Expanded Cargohold IIs, 2x Local Hull Nano 2x Local Hul iStabs
Goes just under 400 m/s and turns on a dime, also holds 1500m3 (enough for all the BSes in Attack of the Drones l4) Thinking about 2 salvage rigs and a velocity boost rig. (I also put in a zor hyperlink and a cy-1 (3% velocity) implant I had lying around.)
Quote:
Don't call me a griefer just becase you fly a space pinata and I choose to be the one to swing the stick
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Jessamine
Freedom United
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Posted - 2007.04.15 02:45:00 -
[27]
Edited by: Jessamine on 15/04/2007 02:41:53 double post 
Quote:
Don't call me a griefer just becase you fly a space pinata and I choose to be the one to swing the stick
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Blighted Hopes
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Posted - 2007.04.15 08:32:00 -
[28]
Catalyst
4 traktor / 4 salvager 1 cap resh / 1 AB 3 Local Hull Conversion Expanded Cargo I
3 Salvager rigs
Cargo: Large Secure Container 650m3/780m3
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