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tangibleghost
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Posted - 2007.04.12 21:35:00 -
[1]
Something that I'd love to see added to EVE would be a new TB. The main thing I'm looking for is more range, seeing as trying to get every thing within a 20km bubble around me before I kill it is sometimes rather hard to do. Another point would be that we have a small tractor beam, where is the med and heavy? What's the point of putting "Small" on the name if there isn't a larger variant out there somewhere? Or even a T2? Something you could do w/ the larger version would be bump the range to 40km or so and maybe double the speed as well to 1km/s. Anyone have any thoughts on this?
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emepror
Gallente gallant heavy shipyards
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Posted - 2007.04.12 21:37:00 -
[2]
i think its already in the DB
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tangibleghost
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Posted - 2007.04.12 21:52:00 -
[3]
Not that I can find... then again I might be an idiot
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emepror
Gallente gallant heavy shipyards
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Posted - 2007.04.13 01:25:00 -
[4]
where are you looking ? the item database on the site ? or that crazy site with everything on it ?
(i think its buried somewhere where you cant find it really)
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.04.13 06:32:00 -
[5]
Originally by: emepror where are you looking ? the item database on the site ? or that crazy site with everything on it ?
(i think its buried somewhere where you cant find it really)
Think it shows up in Quickfit, or did, last time I looked at Quickfit a year ago. Some other itresting items show up too, like "Stop" :) -AS |
RaTTuS
BIG Interstellar Alcohol Conglomerate
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Posted - 2007.04.13 08:02:00 -
[6]
it's not viewable in the client yet - but it is in the data dump ...
-- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Ishma Nelass
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Posted - 2007.04.14 18:48:00 -
[7]
I hope to god that these will never be implemented... it would kill the salvaging profession.
Just imagine, a dedicated salvager has no use for long range tractors, as such a ship flies faster than 500ms anyway, and doesn't have the powergrid to fit them in all likelyhood. However, the bigger, slower, combat ships will then easily be able to salvage at least the choicest wrecks on the battlefield, meaning that salvage prices will fall and job opportunities for salvagers will dry up...
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John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.04.14 20:07:00 -
[8]
Originally by: Ishma Nelass I hope to god that these will never be implemented... it would kill the salvaging profession.
Just imagine, a dedicated salvager has no use for long range tractors, as such a ship flies faster than 500ms anyway, and doesn't have the powergrid to fit them in all likelyhood. However, the bigger, slower, combat ships will then easily be able to salvage at least the choicest wrecks on the battlefield, meaning that salvage prices will fall and job opportunities for salvagers will dry up...
I bet you are one of those people that show up before people have a chance to salvage their own loot. Don't get me wrong i'm not for a flagging system for wrecks, agressive salvaging is one of those things that makes EVE the great community games it is - with all types of ppl. But i would not agree on denying a ratter the means to loot and salvage with greater ease just for the benefit of your variation of 'the salvaging profession'. My vote is on introducing the med and large tractor as is probably intended.
No flame intended, just some insistant fundamental disagreement. ---
HQ
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Ishma Nelass
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Posted - 2007.04.14 20:21:00 -
[9]
Friend, if I was one of those I wouldn't give heads or tails about any tractor beams would I?
No, salvaging can be pretty lucrative, but ninja salvaging sounds like a lot of work for little reward.
If there should be any other tractors than small tractor beams, let it be one which pulls at 2kms, ah could use me one of those.
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John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.04.14 20:43:00 -
[10]
You're missing the point i'm trying to make. Tractor beams are not only for salvage and salvaging is not only for 500 m/s destroyers. If i pop and officer spawn in a <100 m/s BS ranged at 120 km i would be very happy to have an 80km beam. In fact i'd already be delighted if it pulled at 250m/s!
No you didn't earn that ninja looting comment, but i just get a bit tired of people saying things are not welcome just because they don't need it. ---
HQ
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Ishma Nelass
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Posted - 2007.04.14 22:00:00 -
[11]
I think you are missing my point... it is not that those tractors are unnecessary for a dedicated salvager, it is that they would render dedicated salvagers obsolete. Salvaging would become too easy, the market becomes saturated and salvaging as a proffession curles up and dies. Very tragic.
If large tractor beams are instituted, have them pull ships instead of wrecks and make them useful for combat or something. But if you want to get at that rat you killed 120km away invest in an AB (Or an alt in an inty for heavans sake) and lose a little tank rather than spoiling one of the more interesting mini-professions.
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Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.04.15 00:35:00 -
[12]
Originally by: Ishma Nelass I think you are missing my point... it is not that those tractors are unnecessary for a dedicated salvager, it is that they would render dedicated salvagers obsolete. Salvaging would become too easy, the market becomes saturated and salvaging as a proffession curles up and dies. Very tragic.
If large tractor beams are instituted, have them pull ships instead of wrecks and make them useful for combat or something. But if you want to get at that rat you killed 120km away invest in an AB (Or an alt in an inty for heavans sake) and lose a little tank rather than spoiling one of the more interesting mini-professions.
Lol your funny. You have no idea what you are talking about. Larger tractor beams wont affect a thing. As it stands people fit 3-4 tractors and 3-4 salvagers to ships at a time and are salvaging machines. Range is going to change that, just means they would have to move alittle less. People arent going to salvage more/less if they have better beams, the same people that salvage now will be the same doing it in the future. The people that dont now, wont with larger beams because they already see it as a needless time seek.
Further, EVEN if you were right, price crashing woulnt be a bad thing. The way CCP said they wanted rigs to work was that there were supposed to be as cheap and plentiful as t1 mods are now. 20 mil for a rig or move is no where close to that. If anything, your lucky you get what you do now. Living in empire is far to easy as it is without an extra source of income.
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Strill
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Posted - 2007.04.15 01:13:00 -
[13]
Originally by: Ishma Nelass I hope to god that these will never be implemented... it would kill the salvaging profession.
Just imagine, a dedicated salvager has no use for long range tractors, as such a ship flies faster than 500ms anyway, and doesn't have the powergrid to fit them in all likelyhood. However, the bigger, slower, combat ships will then easily be able to salvage at least the choicest wrecks on the battlefield, meaning that salvage prices will fall and job opportunities for salvagers will dry up...
You realize salvage drone skill books are already in the game, and once implemented, would pretty much have the same effect as a heavy tractor beam right?
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dragonofearth
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Posted - 2007.04.15 03:45:00 -
[14]
I like the idea , but instead of wrecks make the large tractor beam pull asteroids to you that are 5000 in radius and blow and a capital that did pos and large roids
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Vladtsun Raide
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Posted - 2007.04.15 07:57:00 -
[15]
I'd like to see larger tractors in game too. Bigger range to pull would be sweet. Specially when you get into deep space and everything is spread out as far as your cruises can go - and you're chugging around in a BS that does 130 m/s. 60 K range on a tractor would be very handy.
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Ishma Nelass
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Posted - 2007.04.15 08:06:00 -
[16]
Look, sweety, I don't know how your friends fit their ships but most people I know prefer to keep their high slots for damage dealing, then they employ a salvager with 4-5 salvaging beams and 3-4 tractor to do their looting and salvaging for them. However with heavy tractor beams or salvaging drones it becomes too easy for the combat fitted ships to do the salvaging themselves and all the salvagers are out a job...
I don't see the salvaging drones skill book on the market, so I really really hope you are wrong about them...
anyway, I've said my piece now.
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John McDuff
Caldari Jovian Labs The Foundation.
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Posted - 2007.04.15 12:52:00 -
[17]
You are afraid that large tractors will hurt dedicated salvaging as BS pilots will start salvaging for themselves. I don't see how a BS sparing a single slot for a loot beam could ever compete with a professional salvager in a destroyer with all its highs filled with beams and salvagers. The large beam would be a convenience for PVE pilots, that's all the effect it will have. Also, a PVE pilot who is interested in his salvage will fly home and switch to a salvage ship himself. You wouldn't be losing much business from people using that beam. ---
HQ
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Grey Area
Caldari
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Posted - 2007.04.15 13:43:00 -
[18]
I'd settle for a tractor with the same 20km range but that worked on an AOE - pulled all wrecks and cans within 20km towards you SIMULTANEOUSLY.
Of course if someone wants to make a 50km and 100km version too, I won't turn it down ---
I don't mind you disagreeing with me. Just don't say I don't have the SKILLS to comment. |
Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.04.15 18:40:00 -
[19]
Originally by: Ishma Nelass Look, sweety, I don't know how your friends fit their ships but most people I know prefer to keep their high slots for damage dealing, then they employ a salvager with 4-5 salvaging beams and 3-4 tractor to do their looting and salvaging for them. However with heavy tractor beams or salvaging drones it becomes too easy for the combat fitted ships to do the salvaging themselves and all the salvagers are out a job...
I don't see the salvaging drones skill book on the market, so I really really hope you are wrong about them...
anyway, I've said my piece now.
Salvaging will always take time, which is why most people dont even bother with. Having a large tractor beam to get wrecks from further out doesnt negate the time it takes to salvage something in the first place, and neither will having drones to do the job. And of course as you so wisely pointed out mission runners arent going to sacfrice damage to salvage, so if there were drones that did it, it would only make your job easier, since mission runners are going to pack combat drones instead.
Tho if you read my post carefully you would have realized I wasnt talking about having one ship to salvage and do damage, I was actually talking about two ships, one damage and one salvager.
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tangibleghost
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Posted - 2007.04.16 00:02:00 -
[20]
Wow, this Thread got popular since the last time I checked it. Anyway, My reasons for the heavier/bigger/longer ranged TB are these: I only salvage what I pop in missions. I fly a drone boat domi so that I have the extra high slots to use for 2ea TB's and salvagers , but trying to get everything within 20 before I pop them is, to say the least, a pain in the arse. Because of the problem I've set up a exequror to do the clean up job. But after I put the 3 cargo expanders on it, it doesn't move any faster than the flying turd(domi). So that is the reason I want something w/ more range. Not because of any ninja salvaging or any bs like that. And what's this about salvaging drones? I probably couldn't use them too well since I'm out of room on both of my ships but still if anyone has a link to some info on that I'd very much like to read up on it. Thanks for all the feed back.
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Vladtsun Raide
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Posted - 2007.08.09 04:08:00 -
[21]
When you wack your own mobs and you need to loot them, speed is often key (like ratting in -0.0). In that case a bigger tractor would be very helpful.
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Washell Olivaw
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Posted - 2007.08.09 11:31:00 -
[22]
Originally by: Ishma Nelass I hope to god that these will never be implemented... it would kill the salvaging profession.
Just imagine, a dedicated salvager has no use for long range tractors, as such a ship flies faster than 500ms anyway, and doesn't have the powergrid to fit them in all likelyhood. However, the bigger, slower, combat ships will then easily be able to salvage at least the choicest wrecks on the battlefield, meaning that salvage prices will fall and job opportunities for salvagers will dry up...
Imagine one step further: 8 high slot BS, 3/4 long range tractors, 4/5 salvagers. People don't use BS right now because it's slow moving around. If you have a 60 to 80km heavy tractor beam, you can completely salvage most missions once you're parked in the center. It would make it easier for the dedicated salvager, not harder. And those who salvage and loot have a bigger cargohold to play with.
Quote: Everybody has a photographic memory, some people just don't have film.
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Kerfira
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Posted - 2007.08.09 12:33:00 -
[23]
Edited by: Kerfira on 09/08/2007 12:39:32 No need for this module at all!
Salvaging/looting as it is today is perfectly balanced. If you choose to do it, you'll have to select your method among a number of choices...
Small fast ship, faster getting to wrecks, limited cargo. Big slow ship, slow getting to wrecks, good cargo. Medium ship inbetween.
If a heavy tractor beam was introduced, ALL salvaging would be done in BS!
EVE has always had a system of most things having benefits and disadvantages.... A heavy tractor beam (80km range) would have NO disadvantages.
If implementing something like medium and heavy tractor beams, they should have ranges of 25 and 30km MAX (and use like 10x the CPU/PG of the next size)! MAYBE a slightly higher speed.... This would still make them worthwhile, but would not make the small tractor useless....
Keeping the choices open so all people are not forced into the one 'I-Win' fit is essential for the game to keep being interesting. If there is one 'Uber' way of fitting a ship for certain roles, all the fun in finding and optimising fits goes away....
Originally by: CCP Wrangler EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world.
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tikinish
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Posted - 2007.08.09 18:32:00 -
[24]
need:
small: range 20km speed 0,5km/s
medium: range 40km speed 1km/s
large: range 80km speed 2km/s
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need small, medium large of all one siezed modules and rigs to get some sort of balance, so could ccp please get their lazy butts up and get them in ;)
::::::::::::::::::::::::::::::::::::::::::::::: topic worth reading http://oldforums.eveonline.com/?a=topic&threadID=569893&page=1sp idea[/ |
Suitonia
Gallente Black Lagoon Inc.
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Posted - 2007.08.09 18:48:00 -
[25]
I wouldn't mind, just make the longer ranged tractor beams pull slower. I.e. Small 500, medium 400, large 300. That way smaller ranged tractor beams still have somewhat of an advantage. (Other than lower fitting costs). It would make sense in a way too because they are sacrificing range for beam integrity. It also means that smaller salvaging ships such as a dedicated destroyer don't become obsolete by a dedicated battleship that would otherwise be able to outrange and outspeed the destroyer in bringing wrecks in. BS's can outspeed Destroyers anyway because of the increased amounts of low's and mid's (And can run a MWD/AB more effectivly because of the huge cap differences). And mid's for cap injectors/batteries/rechargers.
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Alexei Stryker
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Posted - 2007.08.09 19:06:00 -
[26]
No... Not that way.
I agree that we need "larger" tractor beams and it would be cool if we can choose from different combinations such as higher pulling speed but higher Powergrid use or slightly higher range but very high cap use and so. But the range of these should not pass 25km. The other thing is: Why need medium or large Tractor beams if we have no differences between small, medium and large. Then make them different in way that they can "pull" something else; Bigger tractors pulls bigger stuffs. The scientific explanation for this will be: Due to the high pulling strenght, it is not possible to control the pulling speed of the beam on an object lighter than XXXX. The beam pulls those objects too fast that it cant be stoped until it collides against the ship, damaging it. Thats why the firmware forbids the use of this beam at an object lighter than XXXX. This would mean:
small tractor pulls - wrecks - containers - other light stuffs
medium tractor pulls - frigates - rookie ship - destroyers - Stuffs between the mass of a rookie ship and a destroyer
large tractor pulls - cruisers - battle cruisers - stuffs between the mass of a cruiser and battle cruiser
x-tra large tractor pulls (or XXL king size, capital size) - battleship - stuffs between the mass of a battle ship and 300mil
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Yamichi Wiggin
Caldari Rising Knights SMASH Alliance
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Posted - 2007.08.09 19:25:00 -
[27]
Read the Dev Blog. The new ORE cap ship has capital tractors. 200km and "substantially faster." ------ Pain is weakness leaving the body.
There is no love in fear |
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