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Mogrin
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Posted - 2007.04.15 03:29:00 -
[1]
Quite simply, they cost way too much. Yeah yeah I know its supply and demand. But you control the supply, so you can fix it. 400million for a rigging = something is wrong. _______________ Rokh vs. Hyperion |
scabbsssjr
Gallente M'8'S
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Posted - 2007.04.15 03:50:00 -
[2]
Ye ccp push the magic button that fixes everything at once.
FFS do you even read stuff? CCP has said countless time invention and rigs are going to take time to balance them out price wise. They have got invention working well atm, now they will probably fix the rigs. ---------------------------
Originally by: Ductoris At this rate I'm going to ask for a BOB sub-forum.
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Tellenta
White-Noise
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Posted - 2007.04.15 03:57:00 -
[3]
its not ccp that sets the prices. supply and demand is an excuse for price gouging, if there really was a demand problem i would go through periods where i cant find what i want to buy in T2 they are always there and always in quantity. But if you want to fix the prices you need to fix the people who sell the items <invention> as soon as that is workable and efficient, prices shall drop.
Also we need a patch to fix personal greed, because i know if i made t2 stuff i would price gouge as well.
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Xthril Ranger
hirr Morsus Mihi
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Posted - 2007.04.15 06:04:00 -
[4]
There is a problem with the archeology/salvage explore complexes. They give around 1 component for tech 2 rigs for each complex. If they increase the droprate for those like they did with tech 2 wrecks the prices would come down to a reasonable level.
It is a bit silly that you have to do around 60 complexes to build 1 rig. you'll never jump alone
Your signature is inappropriate. Please read the forum rules before reposting- Tirg |
Hyuuga Veralis
Pator Tech School
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Posted - 2007.04.15 16:23:00 -
[5]
Originally by: Tellenta its not ccp that sets the prices. supply and demand is an excuse for price gouging, if there really was a demand problem i would go through periods where i cant find what i want to buy in T2 they are always there and always in quantity. But if you want to fix the prices you need to fix the people who sell the items <invention> as soon as that is workable and efficient, prices shall drop.
Also we need a patch to fix personal greed, because i know if i made t2 stuff i would price gouge as well.
Others pay the price, even if you won't.
EVE isn't going to focus on any one player. If you can't pay, then you don't get the rig, end of discussion.
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Torquemanda Corteaz
Gallente Infinite Improbability Inc Dusk and Dawn
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Posted - 2007.04.15 16:26:00 -
[6]
tech 2 rigs sell at their current price, so dont expect them to come down anytime soon
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hUssmann
Caldari Veto. Veto Corp
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Posted - 2007.04.15 17:13:00 -
[7]
/me applies for ISD.
______________________________________
Phoenix Lonestar > Server lag was non-existant pre Dragon.
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Mogrin
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Posted - 2007.04.15 21:48:00 -
[8]
lol @ matter of fact attitude towards supply and demand CCP controls the price whether you like to accept it or not, they control the supply, players control the demand. _______________ Rokh vs. Hyperion |
St Dragon
Deep Core Mining Inc.
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Posted - 2007.04.15 21:58:00 -
[9]
Originally by: Mogrin lol @ matter of fact attitude towards supply and demand CCP controls the price whether you like to accept it or not, they control the supply, players control the demand.
What you need to understand is because of the complexaty of the market nowadays CCP have to be very carefull when it comes to making adjustments to the market. Or else what you get is a finantial disaster. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |
Callthetruth
Caldari Logical Logtistics
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Posted - 2007.04.15 22:12:00 -
[10]
adding more plexes into more systems ( higher overall seeding would work best)
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.04.15 23:55:00 -
[11]
Edited by: Dark Shikari on 15/04/2007 23:52:23
Originally by: Tellenta its not ccp that sets the prices. supply and demand is an excuse for price gouging
Uh, wtf?
Do you realize how expensive T2 rig components are?
And they're expensive because people want T2 rigs, and T2 rig components are not very common.
CCP does set the prices by setting the droprate.
--23 Member--
Listen to EVE-Trance Radio |
Callthetruth
Caldari Logical Logtistics
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Posted - 2007.04.16 00:20:00 -
[12]
just load up or explore low sec exploration sites
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Nim9i5
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Posted - 2007.04.16 06:54:00 -
[13]
yeah ccp is really paying attention. Mining is no longer a profession. Low end ores macro miners got covered. High end ores come from drone region. So basically if you want to make good isk/skill time.. rat. Or find a 10/10 complex and farm it, and NEVER, NEVER, NEVER come out. Even if its downtime stay in there! You will make alot of isk. SO Never Never leave a 10/10 complex okay? thx :)
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Kylar Renpurs
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Posted - 2007.04.16 07:15:00 -
[14]
Quote: Do you realize how expensive T2 rig components are?
Do you realize the standard tech 1 -> Tech 2 ratio?
caracal: 4 mil Cerberus: 140 mil,, approx 1:30
T1 heavy launcher: 20k (generous!) T2 heavy launcher: 4 mil (1:200!)
Cargo expansion rig T1: 40 mil Cargo expansion rig T2: 400 mil (1:10)
Sounds pretty reasonable to me,,,
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RaTTuS
BIG Interstellar Alcohol Conglomerate
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Posted - 2007.04.16 07:21:00 -
[15]
T2 rigs need salvage from T2 ships .. so shoot more t2 ships -- BIG Lottery, BIG Deal | RaTTuS @ Skills Showroom
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Heikki
Gallente Wreckless Abandon Triumvirate.
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Posted - 2007.04.16 09:53:00 -
[16]
Originally by: Mogrin they cost way too much
Tell me, why do you feel they cost too much?
CCP does control supply as they control everything in game. It would probably be easier to implement 'spawn everything you want' button than fix the supply&demand issues for rigs, but would it make the game better?
From my point of view Motherships cost too much; I can't feasibly afford one. Yet I also think that is a good thing; we need things to strive for instead of getting them too easily.
So, if the rig costs too much for your intended usage, don't try to get one. If it useful but too expensive for your wallet...well, you've got a nice goal to strive for.
So...why are those rigs too expensive again?
-Lasse preferring good game over instant satisfaction
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Louis DelaBlanche
Cosmic Odyssey YouWhat
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Posted - 2007.04.16 12:09:00 -
[17]
last I checked; T2 was always meant to cost so much that u have to think about buying it; or at least think twice before losing it. Since rigs are meant to be a 1time purchase for the ship u put them on, ur meant to think even harder about it.
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Roemy Schneider
BINFORD
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Posted - 2007.04.16 12:18:00 -
[18]
there's no named/faction/deadpace/officer rigs to wash down the gap between T1 and T2
indeed, other stuff doesn't look much different - these particular T1 prices are just high to begin with
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.04.16 12:38:00 -
[19]
Use tech I rigs or none at all, I frankly don't see your problem here, move along!
Also Known As |
Lux Simian
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Posted - 2007.04.16 12:50:00 -
[20]
Originally by: Mogrin Quite simply, they cost way too much. Yeah yeah I know its supply and demand. But you control the supply, so you can fix it. 400million for a rigging = something is wrong.
In a nutshell, in order to produce cheap rigs you will need to learn relevent production/industry skills, obtain and research blueprints, obtain componants and manufacture said rigs.
Of course if the componants become 'silly cheap' then I (and many other players) will stop selling them and instead store them for their own corps. Currently I only sell on the Salvage that makes good money, and the rest goes to the corp stock
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.04.16 13:59:00 -
[21]
Miner II's cost 40mil each when they came out. Now that supply has caught up, they go for 70k.
Just be patient and give it time for droprates to improve and supply to catch up. --
Billion Isk Mission |
Tellenta
White-Noise
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Posted - 2007.04.23 22:27:00 -
[22]
Originally by: Dark Shikari Edited by: Dark Shikari on 15/04/2007 23:52:23
Originally by: Tellenta its not ccp that sets the prices. supply and demand is an excuse for price gouging
Uh, wtf?
Do you realize how expensive T2 rig components are?
And they're expensive because people want T2 rigs, and T2 rig components are not very common.
CCP does set the prices by setting the droprate.
i failed at reading comprehesion. I composed my statement as a generic t2 argument, didnt take into account that rigging was the main topic. I'm a little off on the T2 rigging discussion due to the fact that i dont even look at them, T1 rigs are overprices for what they do IMO, i dont even want to know what T2 riggs are priced at.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.23 22:52:00 -
[23]
Originally by: Lord WarATron Just be patient and give it time for droprates to improve and supply to catch up.
I think the whole point of this post was to say the droprate is too low. Basically giving feedback about it right now.
I think one related issue here is that some rigs are rather useless/unpopular while others are highly in demand. This creates some disparities, a highly popular rig can increase tae price for all rigs which use the same racial component - a good example here are cargo rigs. On the other side, racial components which have no usefull rigs are extremly cheap. There is still a lot of balancing potential for rigs, both in their effect and their construction materials.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.24 00:38:00 -
[24]
I think it may need a little tweaking, atm the only way you can get t2 salvage is to salvage t2 wrecks. And you would probably need to salvage 20 t2 wrecks to make more 1 t2 rig.
I think t2 wrecks should drop a little more t2 salvage, and t1 player wrecks should have a slight chance of dropping t2 salvage (if they fit their ship with t2, its logical that something t2 would survive to be salvaged).
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oDDiTy V2
Epic.
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Posted - 2007.04.24 00:41:00 -
[25]
Originally by: Kylar Renpurs
Quote: Do you realize how expensive T2 rig components are?
Do you realize the standard tech 1 -> Tech 2 ratio?
caracal: 4 mil Cerberus: 140 mil,, approx 1:30
T1 heavy launcher: 20k (generous!) T2 heavy launcher: 4 mil (1:200!)
Cargo expansion rig T1: 40 mil Cargo expansion rig T2: 400 mil (1:10)
Sounds pretty reasonable to me,,,
Do a comparison of their profit margins instead, that's what I'm interested in tbh.
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.04.24 00:53:00 -
[26]
Originally by: oDDiTy V2 Do a comparison of their profit margins instead, that's what I'm interested in tbh.
Negligible. T2 rig BPCs barely sell for a bit over invention cost, and "assembled" rigs cost barely a bit over BPC+components.
The only "profit" is in the hands of those selling the components, and guess where the components come from. Right, rare spawn and player T2 shipwreck salvage.
Personally, I'd rather see a small faction of T2 rig components popping up as a random amount of NORMAL salvage (even a 1% chance would do fine), and in much greater numbers (2 to 3 times more, at least) from the current spawn types. _ MySkills | Module/Rig stacknerfing explained |
Xiaodown
Lyran Procurement
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Posted - 2007.04.24 01:52:00 -
[27]
Originally by: ghosttr I think it may need a little tweaking, atm the only way you can get t2 salvage is to salvage t2 wrecks. And you would probably need to salvage 20 t2 wrecks to make more 1 t2 rig.
I think t2 wrecks should drop a little more t2 salvage, and t1 player wrecks should have a slight chance of dropping t2 salvage (if they fit their ship with t2, its logical that something t2 would survive to be salvaged).
You also can get T2 rig components from salvaging faction rat spawns. I.e. dark blood, domination, True sansha, etc.
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.24 02:01:00 -
[28]
Originally by: Xiaodown
Originally by: ghosttr I think it may need a little tweaking, atm the only way you can get t2 salvage is to salvage t2 wrecks. And you would probably need to salvage 20 t2 wrecks to make more 1 t2 rig.
I think t2 wrecks should drop a little more t2 salvage, and t1 player wrecks should have a slight chance of dropping t2 salvage (if they fit their ship with t2, its logical that something t2 would survive to be salvaged).
You also can get T2 rig components from salvaging faction rat spawns. I.e. dark blood, domination, True sansha, etc.
Well the drone regions dont get faction spawn, yet another thing to add to the extensive list of problems
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oDDiTy V2
Epic.
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Posted - 2007.04.24 02:11:00 -
[29]
Originally by: Akita T Edited by: Akita T on 24/04/2007 00:54:29
Originally by: oDDiTy V2 Do a comparison of their profit margins instead, that's what I'm interested in tbh.
Negligible.
I was referring do the specific post concerning the ratio's he put up.
If you do the comparisons as I suggest I think you'll find the difference in ratios is not negligible at all.
Although perhaps not entirely relevant to the discussion, it shows the vast difference in profit margins between t1 and t2.
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Kylar Renpurs
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Posted - 2007.04.24 02:14:00 -
[30]
Originally by: Akita T Edited by: Akita T on 24/04/2007 00:54:29
Personally, I'd rather see a small faction of T2 rig components popping up as a random amount of NORMAL salvage (even a 1% chance would do fine), and in much greater numbers (2 to 3 times more, at least) from the current spawn types.
Agreed,, maybe at the rate salvage dropped when it was first seeded? Improve Market Competition! |
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