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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.16 11:40:00 -
[1]
Edited by: madaluap on 16/04/2007 11:39:54 How to make one?
I do know how to setup a moros, and quickfit might be off but i can only run:
(only setup that is a bit stabile, yes the med and low are crap, but it was the only thing, yes it will be factionised more, doesnt matter for capacitor test anyway)
3* ion siege blaster (AM charge) 1* siege module
5* caprecharger 2
2* capital rep 2* eam 2 1* damagecontrol 2 2* beta cap relay
3* CCC rig
It runs for 667 seconds, thats 11,167 minutes. At that point it hits 14.29% cap. Worthless tanking/resistances, no sensorbooster.
What i wanted to run was:
3* ion siege blaster (AM charge) 1* siege module
1* sensorbooster 2 (or even 2* sensorbooster 2) 3-4* caprecharger 2
2* capital rep 1* explosive hardener 2 1* therm hardener 2 1* kinetic hardener 2 1* damagecontrol 2 1* eam 2 or beta cap relay
3* CCC rig
Doesnt run 23/7 though, far, far from it. Just 2-3 minutes max, but than you are 100% capdead and thats without being nossed...
Can moros only run 1 rep? and 2e rep when things get nasty (for less than 1 minute nasty that is).
Ill say it again: the setup will be factionised so no flames plz, just testing with T2 atm.
/edit: using 3* CCC aswell _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Caldari Online
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Posted - 2007.04.16 11:54:00 -
[2]
what is this for? pos?
blasters dont hit POS since they have low falloff/optimal
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Caldari Online
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Posted - 2007.04.16 12:09:00 -
[3]
Edited by: Caldari Online on 16/04/2007 12:08:23 how about the following, works great if u have a low-grade or high-grade slave set with the +8% armor amount implant too
5x cap recharger T2
1x capital rep .1x thermal t2, 1x kin t2, 1x exp t2. energized t2. DCU t2. [last slot either dmg mod or cap mod, i tend to use dmg mod. if you require fast lock use cap mod and loose one cap recharger t2 for a sensor booster]
3xTirmark Armor Pump T1 [+15% armor amount] [use t2 if you can get it at a decent price]
no cap problems, good resistances. good HP amount
from memory my moros has >650k HP. probably double the standard dual rep CCC rig moros out there
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Pociomundo
Gallente World Order The Imperial Order
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Posted - 2007.04.16 12:22:00 -
[4]
Unless you have some giga faction named rechargers then you can only run 1 rep on a Dread, remember it's cycling every 12 seconds for double the amount, i.e. functioning like 4 cap reps.
Max your resists, you can still pull off almost a 9000 dps average tank with just T2.
You should consider a sensor booster too, siege mode nerfs your scan res and in a Moros you will be doing other things with your drones too I hope.
Like people have said Blasters are pretty meh on the Moros, Antimatter rails will reduce you to a 50km optimal with higher dmg than Iron on Blasters, Iron on Blasters barely breaks 30km too. Blasters are fine if you know you're gonna be dropped infront of enemy Dreads with some good old Antimatter ;)
Cap rep, DCU, 3 hardeners, EANM, Cap power relay, cap regen rigs, will run everything fine.
When t2 rigs are out you could use 2 cap regen rigs and get an explosive rig on there to get your resists higher, that would give 75 80 81 81.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.16 12:30:00 -
[5]
Edited by: madaluap on 16/04/2007 12:27:18 Well i am/was pretty sure moros could keep up with dual rep. I would like to rep +10000 dps average. I allready have a slaveset and i am willing to spend money on the moros. Just no officer cap**** and modules that are 30%+ the cost of a moros. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Caldari Online
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Posted - 2007.04.16 12:35:00 -
[6]
Originally by: madaluap Edited by: madaluap on 16/04/2007 12:27:18 Well i am/was pretty sure moros could keep up with dual rep. I would like to rep +10000 dps average. I allready have a slaveset and i am willing to spend money on the moros. Just no officer cap**** and modules that are 30%+ the cost of a moros.
if you have a slave set. especially if it is a high grade set. i strongly suggest you look into the setup i provided. 3x armor amount rig t1 gives you 52% more armor which on top of the slave set works out to a lot of armor.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.16 13:25:00 -
[7]
Edited by: madaluap on 16/04/2007 13:22:58 I know the power of plating ships up, when using cruisers and smaller vessels. Blasterthron is also nice with plates.
I just thought that its all about tanking and keep tanking. Even if you have huge armor, you are stuck there, you just are. So in the end you will go down, with active tanking (and no nos*****es) it should be able to tank 12000 dps with core-x hardeners. Aslong as you are supplied with strontium/ammo, you can take pretty heavy gangs and pos. While a heavy armor extended ship must leave after a certain ammount of time.
So its basically a choice: Or 12000 dps tanked with 33.34% extended armor, or 7000 dps tanked with 33.34% and 3* 15%.
Need to test this though. Does anyone else have a decent moros setup, preferable with ever running tank? _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Segmentor
Hunters Agency Firmus Ixion
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Posted - 2007.04.16 14:10:00 -
[8]
LAG. It can do nasty things to active tanks.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.04.16 14:46:00 -
[9]
moros.
3x ion siege, 1x siege mod
5x cap recharger II
2x TS EANM 1x THE II 1x EXP II 1x KIN II 1x DCU II 1x cap repper
rigs: 3x CCC
thats pos siege setup (use rails for range if needed, blasters with tungsten will reach up to med pos)
gang setup (BS kill):
3x ion siege 1x siege mod
3x sensorbooster II 1x domi web 1x faction disruptor
lows: same
Dont fly this without support.
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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bldyannoyed
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.16 14:49:00 -
[10]
There is virtually no point fitting faction gear on a dread. A lot of people don't even bother with Tech II.
It simply comes down to the fact that if you are sat in front of a POS in siege mode and you get primaried you will be fighter bombed, nossed and lagged to death and there isn't a fitting in the universe that will keep you alive.
Your cap will be nossed so bad you'll never get a chance to cyno out, and if you're running a dual rep tank your cap will break frighteningly quickly once a couple of Neutralizer fitted BS get on top of you.
And if you're going in a small scale engagement, say hitting a small or medium POS with not too stiff resistance, instead of the insane 400 man lag battles that are the norm these days, you dont need faction stuff to stay alive.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |
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Chronus26
Gallente Infinitus Odium
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Posted - 2007.04.16 16:15:00 -
[11]
Yeah, perma-dual reps in siege is near impossible, but with mids full of cap recharger II and CCC rigs, you should be able to run the first rep 100% of the time, and burst the 2nd rep every so often.
The exact timings woudl depend on your skills/mods. -----
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2007.04.16 16:51:00 -
[12]
Originally by: Chronus26 Yeah, perma-dual reps in siege is near impossible, but with mids full of cap recharger II and CCC rigs, you should be able to run the first rep 100% of the time, and burst the 2nd rep every so often.
The exact timings woudl depend on your skills/mods.
Indeed it's impossible. Rails, siegemodule. 1 sensorbooster, 4x caprechargers on the mids. 3xt2 active hardners, 1xt2 dcu, 1x25%caprelay, 2 armor repairers (one constant, second staggered...bad in lag ofc) And 3x CCC rigs. Not that expensive, and does the job remarkably well.
1 repairer is just not enough (imo).
And trimark armor pumps don't seem right.... if you thing that extra 30% or so will save you, you're as good as dead anyway.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.04.16 17:03:00 -
[13]
Can it sustain it if you have a max skilled avatar pilot in gang in system? ___ P.S. Post with your main. Mind control and tin hats |
Taipan Gedscho
Muzzletov Gewaltski Inc.
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Posted - 2007.04.16 17:04:00 -
[14]
i have no friggin idea of cap ships, but that doesnt stop me from posting. behold:
there were some carrier setups with a lot of cap boosters in the mids. got a lot of flames, but i think its worth it, when you can inject, what you need, just before you need it.
lets, for one minute, forget about lag. lets assume it isnt there.
hows the cargohold and the cap consumption of a dual caprep dread? would this work/make sense ?
Only you can save mmorpgs - Stop crying for nerfs today! |
Chronus26
Gallente Infinitus Odium
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Posted - 2007.04.16 17:07:00 -
[15]
Originally by: ElCoCo
Originally by: Chronus26 Yeah, perma-dual reps in siege is near impossible, but with mids full of cap recharger II and CCC rigs, you should be able to run the first rep 100% of the time, and burst the 2nd rep every so often.
The exact timings woudl depend on your skills/mods.
Indeed it's impossible. Rails, siegemodule. 1 sensorbooster, 4x caprechargers on the mids. 3xt2 active hardners, 1xt2 dcu, 1x25%caprelay, 2 armor repairers (one constant, second staggered...bad in lag ofc) And 3x CCC rigs. Not that expensive, and does the job remarkably well.
1 repairer is just not enough (imo).
And trimark armor pumps don't seem right.... if you thing that extra 30% or so will save you, you're as good as dead anyway.
I'd agree there, Pure HP won't help if you cant sustain any repping. -----
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Deathbarrage
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Posted - 2007.04.16 17:07:00 -
[16]
i don't think it's viable to make a sustainable moros setup that runs 2 capital reppers + guns in siege mode without fitting 5x chelm's rechargers/relays
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.04.16 17:09:00 -
[17]
Just fit 1 cap rep, and a full tech2 tank. Carriers need a 2nd cap rep because they don't have siege mode... dreads seem happy with 1.
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Caldari Online
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Posted - 2007.04.16 18:08:00 -
[18]
Originally by: ElCoCo
Originally by: Chronus26 Yeah, perma-dual reps in siege is near impossible, but with mids full of cap recharger II and CCC rigs, you should be able to run the first rep 100% of the time, and burst the 2nd rep every so often.
The exact timings woudl depend on your skills/mods.
Indeed it's impossible. Rails, siegemodule. 1 sensorbooster, 4x caprechargers on the mids. 3xt2 active hardners, 1xt2 dcu, 1x25%caprelay, 2 armor repairers (one constant, second staggered...bad in lag ofc) And 3x CCC rigs. Not that expensive, and does the job remarkably well.
1 repairer is just not enough (imo).
And trimark armor pumps don't seem right.... if you thing that extra 30% or so will save you, you're as good as dead anyway.
1.15*1.15*1.15 = 1.52 or 52% more armor
if you have slave set and +8% armor rep, it is a LOT more armor.
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.04.16 18:52:00 -
[19]
Originally by: Tunajuice Just fit 1 cap rep, and a full tech2 tank. Carriers need a 2nd cap rep because they don't have siege mode... dreads seem happy with 1.
Arr..1 rep is plenty. You should have support anyway in case brown things hit the fan.
Originally by: Mastin Dragonfly Radio is essential for Amarr, to call the much needed backup...
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.04.16 20:53:00 -
[20]
Dual rep + blasters is quite pointless in my opinion :D
Just fit 1 rep, some dmg mods and go gank stuff, if sh1t hits the fan, you will die.
About perma running dual rep: 4x t2 rechargers, 3x db relays, 2x ccc rigs work with rails + am. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.16 21:47:00 -
[21]
Edited by: madaluap on 16/04/2007 21:43:51
Originally by: LUKEC Dual rep + blasters is quite pointless in my opinion :D
Just fit 1 rep, some dmg mods and go gank stuff, if sh1t hits the fan, you will die.
About perma running dual rep: 4x t2 rechargers, 3x db relays, 2x ccc rigs work with rails + am.
Not that expensive, suprised with that. Expected wallet hurting officer capmods all over the place.
Why did i post my setup with blasters if those are useless against POS? Well thats because if the setup can run AM blasters, it can run every other highslot setup (only 2 lol, but still) + ammo type aswell.
I will never setup a dread for ganking [period ], but what i am aiming for now is:
3* railgun (AM charge) 1* siege module
1* sensorbooster 2 4* caprecharger 2
2* capital rep 1* explosive hardener 2 1* therm hardener 2 1* kinetic hardener 2 1* damagecontrol 2 1* beta cap relay
3* CCC rig
Gonna test with that. Last check: 3* eam 2 = 4* T2 active hardener right? Im 99.9% sure it is, just asking the forum*****s.
_________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.16 21:47:00 -
[22]
Edited by: madaluap on 16/04/2007 21:43:51
Originally by: LUKEC Dual rep + blasters is quite pointless in my opinion :D
Just fit 1 rep, some dmg mods and go gank stuff, if sh1t hits the fan, you will die.
About perma running dual rep: 4x t2 rechargers, 3x db relays, 2x ccc rigs work with rails + am.
Not that expensive, suprised with that. Expected wallet hurting officer capmods all over the place.
Why did i post my setup with blasters if those are useless against POS? Well thats because if the setup can run AM blasters, it can run every other highslot setup (only 2 lol, but still) + ammo type aswell.
I will never setup a dread for ganking [period ], but what i am aiming for now is:
3* railgun (AM charge) 1* siege module
1* sensorbooster 2 4* caprecharger 2
2* capital rep 1* explosive hardener 2 1* therm hardener 2 1* kinetic hardener 2 1* damagecontrol 2 1* beta cap relay
3* CCC rig
Gonna test with that. Last check: 3* eam 2 = 4* T2 active hardener right? Im 99.9% sure it is, just asking the forum*****s.
_________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.04.16 21:54:00 -
[23]
Originally by: Caldari Online what is this for? pos?
blasters dont hit POS since they have low falloff/optimal
Even a large tower can be hit by siege blasters if you use something other than antimatter.
And not all POS assaults are against large towers.
Granted, you could question the wisdom of sitting right next to the bubble while all your buddies are 50-100k away, as it makes you something of a convenient target for defending fleets, but to say towers cant be hit by blasters is not correct.
http://www.eve-ronacorp.com RONA Corp is Recruiting |
xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.04.16 21:54:00 -
[24]
Originally by: Caldari Online what is this for? pos?
blasters dont hit POS since they have low falloff/optimal
Even a large tower can be hit by siege blasters if you use something other than antimatter.
And not all POS assaults are against large towers.
Granted, you could question the wisdom of sitting right next to the bubble while all your buddies are 50-100k away, as it makes you something of a convenient target for defending fleets, but to say towers cant be hit by blasters is not correct.
http://www.eve-ronacorp.com RONA Corp is Recruiting |
xenodia
Gallente RONA Corporation RONA Alliance
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Posted - 2007.04.16 22:11:00 -
[25]
Originally by: madaluap
I will never setup a dread for ganking [period ], but what i am aiming for now is:
3* railgun (AM charge) 1* siege module
1* sensorbooster 2 4* caprecharger 2
2* capital rep 1* explosive hardener 2 1* therm hardener 2 1* kinetic hardener 2 1* damagecontrol 2 1* beta cap relay
3* CCC rig
Gonna test with that. Last check: 3* eam 2 = 4* T2 active hardener right? Im 99.9% sure it is, just asking the forum*****s.
Whats the point ? POS damage is pathetic unless your fleet is low on capitals, so the only time youd NEED that much of a tank is if a large defending fleet came in and primaried you. And as has been stated already, if you get primaried by a defending fleet, youre going to get nossed if they have even half a clue what they are doing, and that is going to quickly break that tank.
Youd be much better off to have a single rep tank with more armor, as that buys the rest of your fleet time to kill whatever has got you primaried. If your fleet doesnt have the firepower to take out whatever was hitting you, you were toast anyway.
http://www.eve-ronacorp.com RONA Corp is Recruiting |
madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.16 22:43:00 -
[26]
Ok new setup:
3* 1000mm railgun [AM charge] 1* siege module
1* sensor booster 2 4* caprecharger 2
1* capital rep 1* explosive hardener 2 1* kinetic hardener 2 1* thermal hardener 2 1* energized adaptive membrane 2 1* damagecontrol 2 1* beta cap relay
3* CCC rig
Runs @ 39-42% cap stabile. Using LG slaveset aswell. Works methinks. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |
Deathbarrage
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Posted - 2007.04.17 06:30:00 -
[27]
3x railgun, siegemod
4x cap recharger II, SB II
capital rep, 3x corpum EANM (I got lvl 5 compensation skills), DCU II, 2x DB relay
3x CCC
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queen1121
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Posted - 2007.04.17 07:49:00 -
[28]
Edited by: queen1121 on 17/04/2007 07:45:53 nm
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.04.17 07:54:00 -
[29]
Originally by: Deathbarrage i don't think it's viable to make a sustainable moros setup that runs 2 capital reppers + guns in siege mode without fitting 5x chelm's rechargers/relays
n00b.
Just fyi, with avatar in gang and setup above (4x rechargers, 3x db relays, 2x ccc I rigs) it would be possible to run 3 rails + lead + 3 reps in siege. Only problem is that 3 reps don't fit and you have only 1 slot + 1 rig slot left for resists, which isn't really good.
About slots & tanking,best 3 slot tank is probably 2x eanm + dc (obviously, better eanms = better tank, t2 + compensations 4 isn't really good tank, db is ok)
Don't expect to run reps too long with anything more than 3 slot tank(+2 reps), even with 3 cap rigs. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.04.17 07:57:00 -
[30]
Originally by: Deathbarrage i don't think it's viable to make a sustainable moros setup that runs 2 capital reppers + guns in siege mode without fitting 5x chelm's rechargers/relays
n00b.
Just fyi, with avatar in gang and setup above (4x rechargers, 3x db relays, 2x ccc I rigs) it would be possible to run 3 rails + lead + 3 reps in siege. Only problem is that 3 reps don't fit and you have only 1 slot + 1 rig slot left for resists, which isn't really good.
About slots & tanking,best 3 slot tank is probably 2x eanm + dc (obviously, better eanms = better tank, t2 + compensations 4 isn't really good tank, db is ok)
Don't expect to run reps too long with anything more than 3 slot tank(+2 reps), even with 3 cap rigs.
Quote: 3x railgun, siegemod
4x cap recharger II, SB II
capital rep, 3x corpum EANM (I got lvl 5 compensation skills), DCU II, 2x DB relay
3x CCC
Remove dc, add rep and you have much better tank. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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