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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.04.16 13:18:00 -
[1]
Heya.
I currently run lvl 3's for the Imperial Navy with a Harbinger but I was wondering if it is feasible to do lvl 4's with a Geddon, Apoc or Abbadon?
Or should I just forget about that and train up for the fotm Raven or Domi? I hear lvl 4's are a big jump so i don't want to waste my time training up for the wrong ships...thanks.
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Darqion Zenix
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Posted - 2007.04.16 13:27:00 -
[2]
it would be FAR behond broken if you couldnt do lvl 4s with a certain race.. however people would agree that for time efficiency those 2 you mentioned will be your only "real" option if you desire time efficiency.
tho i dont have ANY solo experience in lvl 4s... its everywhere on the forums :P and im still trying to decide for myself if i should change something else aswell (minmatar atm)
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Pantshandshake
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Posted - 2007.04.16 13:44:00 -
[3]
I solo the majority of level 4's in my Apoc. I understand that with the right fitting and skills an Abbadon is equal to or better than the Apoc, but I'm lazy.
Geddons on the other hand, not so good for the solo mission running.
If you want to see what level 4's are like before you jump into one by yourself, look me up. I fly in Penirgman mostly, occasionally Shuria.
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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.04.16 13:46:00 -
[4]
Originally by: Darqion Zenix it would be FAR behond broken if you couldnt do lvl 4s with a certain race.. however people would agree that for time efficiency those 2 you mentioned will be your only "real" option if you desire time efficiency.
tho i dont have ANY solo experience in lvl 4s... its everywhere on the forums :P and im still trying to decide for myself if i should change something else aswell (minmatar atm)
Yeah I am really a Minmater pilot too but started training up Amarr for missions because I liked the idea of having a big tank and not having to buy ammo. So far, it has worked out pretty good on lvl 3's but I am getting to where I want to decide what to do for lvl 4's. I am a little worried that Amarr might not be able to cut it for me since I can barely fly a Battleship right now. In other words, i was thinking maybe it would be better to train up for the Raven {which is more mission friendly} and continue to do lvl 3's in the meantime.
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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.04.16 13:49:00 -
[5]
Originally by: Pantshandshake I solo the majority of level 4's in my Apoc. I understand that with the right fitting and skills an Abbadon is equal to or better than the Apoc, but I'm lazy.
Geddons on the other hand, not so good for the solo mission running.
If you want to see what level 4's are like before you jump into one by yourself, look me up. I fly in Penirgman mostly, occasionally Shuria.
Thanks, I might do that if I see that you are on when I am. I am only a few jumps from where you are.
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Red Rumurder
5punkorp Betrayal Under Mayhem
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Posted - 2007.04.16 13:49:00 -
[6]
i run amarr lvl 4 missions. I do them in abaddon and apoc. Stick with blood, sanasha, merc, and drones and you'll be fine. anything else you run into the problem of not being able to do enough DPS to get any where.
setup i run for tanking any of them missions for either ship
highs: Mega Modulated Beam med: 4 Cap Recharger II low: 2 LAR II, 3 Hard II, 1 Sink II, 1 CPR
can perma run 1 LAR II and a 2nd for a bit when in trouble. I can run guns and 1 LAR non stop.
domi - drone aggression - if you can't tank your screwed
i fly raven as well ( i run caladari agents as well tho ) its easier for most missions, but em dmg enemies are still easier in my apoc.
really either way you choose is fine. training apoc and raven good though is time consuming. i am slightly over 1 year now and finally like both of my race ship skills.
raven: shield tanks, missiles apoc: armor tanks, lasers
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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.04.16 14:02:00 -
[7]
Originally by: Red Rumurder i run amarr lvl 4 missions. I do them in abaddon and apoc. Stick with blood, sanasha, merc, and drones and you'll be fine. anything else you run into the problem of not being able to do enough DPS to get any where.
setup i run for tanking any of them missions for either ship
highs: Mega Modulated Beam med: 4 Cap Recharger II low: 2 LAR II, 3 Hard II, 1 Sink II, 1 CPR
can perma run 1 LAR II and a 2nd for a bit when in trouble. I can run guns and 1 LAR non stop.
domi - drone aggression - if you can't tank your screwed
i fly raven as well ( i run caladari agents as well tho ) its easier for most missions, but em dmg enemies are still easier in my apoc.
really either way you choose is fine. training apoc and raven good though is time consuming. i am slightly over 1 year now and finally like both of my race ship skills.
raven: shield tanks, missiles apoc: armor tanks, lasers
Thanks for the advice and setup. I think what i will do is hang with Amarr and get a Apoc or Abbadon since I actually have Ammar BS 3 trained already and a good head start of lasers and armor tanks.
I am a decent BC pilot but a total noob in a BS so I think I am going to just keep doing 3's and work on my skills for Amarr BS for now.
The last thing I need is to run a lvl 4 in a ship I am not good in and lose 100-200 million isk...lol But at least I now know it is possible to do them with Amarr...thanks.
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Fenris Wolfe
Blazing Saddles
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Posted - 2007.04.18 19:00:00 -
[8]
Amarr is definitely doable for level 4 mission soloĘing. Admittedly I use a bit of a bastardized setup for easy jump between PVP and PVE, (just dump a Targeting Comp II out for a 20k scram, and double check your hardenersą ) but since this ships main focus is TANK, everything works wellą Against Angels, the DPS is not stellar (I do explosive damage how/where/nope!) but you can sit and laugh most of the time. Typically I'm running Gallente missions, so it's Serps and Angels... with the occasional Merc that I'm up against.
Apoc Setup
Highslots: 6x Mega Pulse Laser IIĘs (or best named) 2x (As fittings allow ū typically some form of missile launcher or Hvy Nos)
Midslots (here come the flames!) 1x Best named Heavy Cap Booster w/ 800 cap charges 2x Targeting Computer IIĘs (or best named) 1x Webber (I prefer the X5) ūorū Target Painter (best named or T2)
Lowslots: 2x Large Armor Rep IIĘs (a must have) 1x Heat Sink II (it pushes the DPS up just enough for those pesky angels, or swap to an EANM II if you really must) 2x N-Type Armor Hardener 2x N-Type Armor Hardener
Rigs: Capacitor Control Circuit I Algid Energy Administration Unit I Auxiliary Nano Pump I
Drones: 5x Warrior IIĘs 5x Hammerhead IIĘs
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.04.18 23:19:00 -
[9]
Anyone know a good setup for running lvl 4's for amarr very fast in a geddon or abaddon? Its going to be supported by gallente logistics so it will be remote repped and have 4 shadow serp tracking links on it (much more effective than tracking comp II's). I dont want it to be 100% reliant on the logistics so it does need a rep of its own.
I have 14 mill sp and rising in gunnery so I have all skills at lvl 5 including specs. I also have a few DB heatsinks lying arround and faction hardeners. I am new to lvl 4 so would like to know what kind of isk can be generated an hour like this (logistics can salvage while running mission).
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.21 07:08:00 -
[10]
The ship I use is listed in the PVE Abaddon thread that's on the front page right now, so I'm not going to repost it, but it's a dandy of a ship.
the LO slots vary a lot for me, ranging from 2 LARs & 4 resist slots (max tank) to 1x LAR, 3x Resist, & 3x Heat Sink (max gank).
Using the latter gank setup, I did L4 Pirate Invasion popping the BS's in 60-90 seconds! Man that was fun. :)
So yes, you can run L4's in Amarr ships. :)
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Hanse Davion
Gallente Renegades of a New Horizon Brotherhood Of Steel
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Posted - 2007.04.21 19:34:00 -
[11]
I do a lot of lvl4's myself in a Apoc, the tank setup for them has already been stated. I do sometimes for missions where you don't get arggo after warp in equip a named Sensor Augmentation for one of the Cap Reg II and do 6 Named Dual Hvy or 4 Tachs w/2 Dual Hvy. 2 Named Cruise M or for those insta-gank missions 2 Named Siege.
The main thing you have to understand about doing lvl4 missions solo is knowing the better part of valor is to run. On most of them you have anywhere from 3 hours to 1 day for the bonus and upwards of 1 week to complete the mission. Take your time, warp out, warp back in, whatever it takes, and just don't be a hero. Find a good info website that tells you about the missions so you can modify you setup as needed. I use http://eveinfo.com/missions/ they are pretty good.
You will know immediately after you warp in if you can handle the mission. An no matter what you read, don't ever, ever warp into a lvl4 mission thinking you won't get arggo from everything. I made that mistake on When Worlds Collide and lost my Apoc before I could even get a target lock!! Just my 2 cents, remember it's just a game and have fun. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Dorah Hawkwing
Chosen Path Lotka Volterra
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Posted - 2007.04.21 23:21:00 -
[12]
The trick with amarr is that they have the cap to hold a tank for a long time, whitttling down their foes.
I usually amke use of the lowslots and carry 3-4 hardeners, a LAR, and cap relays... and don't worry about the dmg. Geddon with 8 lows can use a HS very nicely.
On some missions one still can make use of a pure dmg fit. Like right hand of zazzmatz, drone missions.
There comes the 3 HS beam geddon with minimal tank and sentry drones.
But most of the newer missions are a test of endurance for your tank.
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Shagrath Neptune
Minmatar Citizens of E.A.R.T.H.
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Posted - 2007.04.22 01:26:00 -
[13]
Originally by: Fenris Wolfe Amarr is definitely doable for level 4 mission soloĘing. Admittedly I use a bit of a bastardized setup for easy jump between PVP and PVE, (just dump a Targeting Comp II out for a 20k scram, and double check your hardenersą ) but since this ships main focus is TANK, everything works wellą Against Angels, the DPS is not stellar (I do explosive damage how/where/nope!) but you can sit and laugh most of the time. Typically I'm running Gallente missions, so it's Serps and Angels... with the occasional Merc that I'm up against.
Apoc Setup
Highslots: 6x Mega Pulse Laser IIĘs (or best named) 2x (As fittings allow ū typically some form of missile launcher or Hvy Nos)
Midslots (here come the flames!) 1x Best named Heavy Cap Booster w/ 800 cap charges 2x Targeting Computer IIĘs (or best named) 1x Webber (I prefer the X5) ūorū Target Painter (best named or T2)
Lowslots: 2x Large Armor Rep IIĘs (a must have) 1x Heat Sink II (it pushes the DPS up just enough for those pesky angels, or swap to an EANM II if you really must) 2x N-Type Armor Hardener 2x N-Type Armor Hardener
Rigs: Capacitor Control Circuit I Algid Energy Administration Unit I Auxiliary Nano Pump I
Drones: 5x Warrior IIĘs 5x Hammerhead IIĘs
I wouldn't laugh or flame your mids because I use a Target Painter too on my Harbinger and is one of my favorite mods for mission running.
I am also amazed at how many people are recommending the Apoc for lvl 4's because if you read the Ship forum, they will have you convinced that the Apoc is garbage except for mining. However, I like the idea of having a huge capacitor which equals a nice tank. I know it kills things slower though.
Probably will be either the Apoc or Abbadon for me when I get enough isk saved up.
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Draoidh
Amarr
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Posted - 2007.04.22 16:41:00 -
[14]
I too have been doing level 3 missions with a Harbinger. It has been doing do well I have been wondering if it possible to do level 4's with it. When using QuickFit to compare fittings with an Absolution setup, it seems to be on par for mission. Absolution was just a bit better tank but that was about it. In fact the Harbinger seemed to do better damage do to the Med Drones.
So any thoughts on doing Level 4 Sansha/Blood missions in a Harbinger?
--D
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Korpiklaani
Blackguard Brigade
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Posted - 2007.04.22 17:40:00 -
[15]
Originally by: Red Rumurder i run amarr lvl 4 missions. I do them in abaddon and apoc. Stick with blood, sanasha, merc, and drones and you'll be fine. anything else you run into the problem of not being able to do enough DPS to get any where.
setup i run for tanking any of them missions for either ship
highs: Mega Modulated Beam med: 4 Cap Recharger II low: 2 LAR II, 3 Hard II, 1 Sink II, 1 CPR
can perma run 1 LAR II and a 2nd for a bit when in trouble. I can run guns and 1 LAR non stop.
domi - drone aggression - if you can't tank your screwed
i fly raven as well ( i run caladari agents as well tho ) its easier for most missions, but em dmg enemies are still easier in my apoc.
really either way you choose is fine. training apoc and raven good though is time consuming. i am slightly over 1 year now and finally like both of my race ship skills.
raven: shield tanks, missiles apoc: armor tanks, lasers
this and 3 CCC rigs on an abaddon is the definition of pwnsauce amarr mission running. with a setup of 5x medium 5x light drones its really amazing. its what I use now permanently for running missions.
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Mastin Dragonfly
Absolutely No Return
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Posted - 2007.04.22 17:51:00 -
[16]
Originally by: Draoidh I too have been doing level 3 missions with a Harbinger. It has been doing do well I have been wondering if it possible to do level 4's with it. When using QuickFit to compare fittings with an Absolution setup, it seems to be on par for mission. Absolution was just a bit better tank but that was about it. In fact the Harbinger seemed to do better damage do to the Med Drones.
So any thoughts on doing Level 4 Sansha/Blood missions in a Harbinger?
--D
You'll die.
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.22 18:34:00 -
[17]
Originally by: Red Rumurder i run amarr lvl 4 missions. I do them in abaddon and apoc. Stick with blood, sanasha, merc, and drones and you'll be fine. anything else you run into the problem of not being able to do enough DPS to get any where.
setup i run for tanking any of them missions for either ship
highs: Mega Modulated Beam med: 4 Cap Recharger II low: 2 LAR II, 3 Hard II, 1 Sink II, 1 CPR
can perma run 1 LAR II and a 2nd for a bit when in trouble. I can run guns and 1 LAR non stop.
domi - drone aggression - if you can't tank your screwed
i fly raven as well ( i run caladari agents as well tho ) its easier for most missions, but em dmg enemies are still easier in my apoc.
really either way you choose is fine. training apoc and raven good though is time consuming. i am slightly over 1 year now and finally like both of my race ship skills.
raven: shield tanks, missiles apoc: armor tanks, lasers
How do you get 8x Megabeam & 2x LAR onto an Abaddon without a +PG module? Even with AWU V I can't fit it (1750 PG short).
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Korpiklaani
Blackguard Brigade
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Posted - 2007.04.22 18:40:00 -
[18]
Originally by: Thaddeus Brutor
Originally by: Red Rumurder i run amarr lvl 4 missions. I do them in abaddon and apoc. Stick with blood, sanasha, merc, and drones and you'll be fine. anything else you run into the problem of not being able to do enough DPS to get any where.
setup i run for tanking any of them missions for either ship
highs: Mega Modulated Beam med: 4 Cap Recharger II low: 2 LAR II, 3 Hard II, 1 Sink II, 1 CPR
can perma run 1 LAR II and a 2nd for a bit when in trouble. I can run guns and 1 LAR non stop.
domi - drone aggression - if you can't tank your screwed
i fly raven as well ( i run caladari agents as well tho ) its easier for most missions, but em dmg enemies are still easier in my apoc.
really either way you choose is fine. training apoc and raven good though is time consuming. i am slightly over 1 year now and finally like both of my race ship skills.
raven: shield tanks, missiles apoc: armor tanks, lasers
How do you get 8x Megabeam & 2x LAR onto an Abaddon without a +PG module? Even with AWU V I can't fit it (1750 PG short).
Mega Modulated Pulse Energy Beams
same stats damage mod / rof as T2 guns , but much easier to fit CPU/PG wise.
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.22 22:17:00 -
[19]
Mega Modulated PULSE
When the fitting reads: "mega modulated beam"
That's a different weapon. :D
Okay, I follow now. I thought we were talking megabeams. Pulses are a whole different beast. :) Must agree, once you get close, those pulses are SCARY. I don't get close enough to benefit from them much, of course, but they are nice damage for sure.
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Korpiklaani
Blackguard Brigade
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Posted - 2007.04.23 01:48:00 -
[20]
Originally by: Thaddeus Brutor Mega Modulated PULSE
When the fitting reads: "mega modulated beam"
That's a different weapon. :D
Okay, I follow now. I thought we were talking megabeams. Pulses are a whole different beast. :) Must agree, once you get close, those pulses are SCARY. I don't get close enough to benefit from them much, of course, but they are nice damage for sure.
with Standard L and a tracking comp in mid , optimal is around 35k , with radio you get good hits at around 50-55 , multifrequency out to around 20k. its pretty smooth
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.23 02:52:00 -
[21]
Edited by: Thaddeus Brutor on 23/04/2007 02:48:25 I've found that dealing the T1, unless I get inside 20 km or closer, the beams just out-damage the pulses.
Pulse w/ Multi > Beam w/ Multi, but at 20 km the pulse multi has pittered out and the beam is doing fine.
Pulse w/ Standard is surpassed by a Beam w/ Multi, the Pulse w/ Radio is beaten by a Beam w/ Standard, and the Beam w/ Radio gives you much more range, which is more useful most of the time in a L4.
http://www.sacred-cow.net/images/pulsevsbeam.jpg
This is a comparison graph of what I'm talking about. This is with dual heavies w/o heat sinks, but the proportions stay the same regardless. (As a matter of fact, megapulse vs dual heavy beam still sees the beams winning out, @ 20km as I mentioned.) Obviously T2 pulses are another monster entirely (as shown in that picture). I'd really like to get T2 Megapulses on this beast eventually, but that's 2 months of training that sits at a lower priority for me than other skills, still.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.04.23 07:54:00 -
[22]
Thing is, noone in his right mind would fit Dual Heavy Pulse. You fit Megapulse, and at least on the Abaddon that causes no PG issues. And Megapulse beats Dual Heavy Beams by a large margin in all categories out to 36km range. I posted this in the Abaddon thread in Ships & Modules. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.23 12:45:00 -
[23]
Originally by: Leandro Salazar Thing is, noone in his right mind would fit Dual Heavy Pulse. You fit Megapulse, and at least on the Abaddon that causes no PG issues. And Megapulse beats Dual Heavy Beams by a large margin in all categories out to 36km range. I posted this in the Abaddon thread in Ships & Modules.
I specifically mentioned that the chart showed DHPL, but that the same effect was true for Megapulse vs Dual Heavy Beam. Megapulse does much more damage inside 20 km. After that, the Megapulse w/ Standard does almost identical damage to DHBL w/ Multi (the damage curves are almost the same line), and Multi w/ Radio falls well short of DHBL w/ Standard. And at 50 km, you're done. The DHBL w/ Radio still hits a ship in the bean bag at 80 km optimal.
If I had a nice picture of the Megapulse vs DHBL (both of which can run an AB & 1 LAR without PG mods) I'd have used that, but I was looking at options for guns with an AB & 2 LAR at the time I made that picture. If you find yourself 20 km or closer more than you find yourself 50 km or farther, that's probably a great option (T1 Megapulse). I don't find myself that close often (not to anything that my drones won't slaughter, anyway). I find myself shooting at targets farther away than 20 km most of the time. So I can use the pulses from 20-50km, or I can use the beams from 20-92km (max target range). I'll opt for the latter. It's a personal choice, I'm just tailoring to what I encounter in L4 missions.
The only ships that get that close to me are typically cruisers and smaller. My drones will be my primary damage output on all those targets.
I've tried Megapulses by the way. The damage was fantastic up close--I was just never up close, unless I threw on the burners and drove full speed at a target to close range. But I finished the mission quicker if I just used Beams. /shrug
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.04.23 17:46:00 -
[24]
Originally by: Thaddeus Brutor but that the same effect was true for Megapulse vs Dual Heavy Beam. Megapulse does much more damage inside 20 km. After that, the Megapulse w/ Standard does almost identical damage to DHBL w/ Multi (the damage curves are almost the same line)
Megapulse with UV still outdamages, outtracks and outcaps DHBs at 36km, and anything below that is pulse territory even more. And at least in vengeance and against drones I fight at those ranges a lot. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.23 20:03:00 -
[25]
Outdamages is a strong word. Megapulse + UV slightly outdamages DHBL + Multi. And unless you're talking tracking computer (which the beams don't need, meaning more room for cap/ab), then it Pulse + UV = Beam + MF at 30 km.
Xray @ 25 km, Gama @ 23 km, MF @ 21 km.
Feel free to change crystals every 4 km, I'll be using MF crystals from 36km, all the way up to 20, and still be doing comparable damage. Doesn't change the fact that most of my targets are 25-50 km away. Beyond 20 km, pulses do not outdamage beams enough to be worth losing the ability to nail a ship in the beanbag from 50-90 km. I'm not faulting Pulses, I'm saying that's why I don't use them. I just don't find myself that close to enough ships that my drones won't devour without my help.
Megapulses do fantastic damage, once you get close. Beams hit from the cheap seats, and still do a lot even up close if you manipulate their transversals. It's the same reason I switched from Autocannons to Artillery in my Minmatar days. Just found the range more useful in missions than the close ranged increased DPS.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.04.23 20:32:00 -
[26]
Beams don't need TCs? lol
EVERY gun needs TCs. Better tracking = better hit quality = More damage. That is actually THE main reason why I go with cap boosters on both beam AND pulse setups. So I can fit tracking comps rather than cap rechargers in my mids.
And in fact a mix of 4 Megabeams and 4 Megapulses beats 8 DHBs at any range up to 60km when you have 2 SS TCs. And any mission that requires me to mainly shoot beyond that range I got all out snipe with 4 tachs 4 beams and no tank. --------- There is no 'n' in turret There is no 'r' in faction There is no 'a' in Kestrel There is no 'e' in Caldari
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.24 01:53:00 -
[27]
Sounds like a great setup, I'm not knocking it. I just don't find myself close enough in most missions to fit for increasing my < 20 km damage. I didn't mean that a beam fitting doesn't benefit from a tracking computer; what I meant was in comparing the weapons I'm not putting tracking computers on either; beams gain just as much of a boost as pulses do with the tracking computer.
To reiterate at no point am I trying to talk anyone out of choosing pulse or lasers. I've only stated that I prefer to use beams, because they are more effective at the ranges I typically find myself shooting, and even with an afterburner every time I've tried running pulses I find that my time needed to move into optimal firing range negates the damage increase I see.
To each their own, I know what kind of damage pulses are capable of, I just know that most of the time I won't be close enough to capitalize on it. My beams perform admirably up as close at 15 km, and continue to devastate out to 90 km.
I also think this thread has more than shown there's a very successful crew of people running Amarr ships in L4 missions, which is good to see. The fact that several people can make points and counterpoints about pulse vs beam discussions shows that both have viable reasons to be used. That's great news, in my opinion.
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Thaddeus Brutor
Minmatar The Sobani
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Posted - 2007.04.25 03:17:00 -
[28]
Wanted to update my thoughts on the Megapulse vs Dual Heavy Beams:
I'm starting to re-examine them. Mind that I'm looking at them sans-tracking booster, because they are impacted pretty much equally by them. The scenario that is presented before me is that in a L4, most of my targets are going to be between 20-50 km away.
After thinking about it and comparing them over and over, pulses & beams are really going to do roughly the same damage at this range. I mean pulse will be slightly ahead closer to 20 km, and the beams will be pulling ahead closer to 50 km, but they are very comparable.
The increased damage output of pulses inside 20 km is outrageous, it's 50% more damage than the beams peak out at. The beams keep the hurt going out to my max targeting range. Since I'm looking at generally speaking, the same damage from 20-50 km, the main factor to decide is when I'm shooting something *not* 20-50 km away, is it closer than 20 km, or farther than 50 km?
I had felt like I don't shoot targets inside 20 km nearly as often as I shoot those past 50 km, but the last few missions I've run I found myself plugging away at cruisers and battlecruisers at 15 km. Was something to think about.
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kill0rbunny
Alpha-Hirogen The Pentagram
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Posted - 2007.04.25 06:49:00 -
[29]
Train up for large projectiles and you can switch weapons if you get missions lazers can't handle.
You can then switch cprs to gyrostabs and still have enough cap to run a decent tank.
Pew Pew!
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