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Shotgun Wedding
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Posted - 2007.04.17 02:48:00 -
[1]
First of all, this requires every single related skill MAXED to be as effective as follows. I like to screw around in QuickFit to create the most broken legitimate ships possible through officer mods... and here I have stumbled onto the most broken ship possibility I have ever considered that wasn't some obvious bug with QuickFit. Clearly, I don't have this setup - but in theory, if QuickFit's calculations are correct, it should work.
High: 6x Drone Control Unit I
Mid: 5x Chelm's Modified Cap Recharger (Hey, I already said this was impractical as all hell :P)
Low: 3x Chelm's Modified Energized Adaptive Nano Membrane (I reiterate - impractical for all but the richest and luckiest) 4x Capital Armor Repairer I
Rigs: 2x Auxiliary Nano Pump I 1x Nanobot Accelerator I
Drones: 26 Fighters of your choice
With absolute max skills, as I said above, this will regenerate a whopping 50784 armor per 19.13 seconds. This results in a ridiculous 2654.679 armor repaired per second, on average. This is not all, however!
With the three adaptive membranes, specifically Chelm's, the armor explosive resistance reaches 70.53%, kinetic/thermal reach 78.72%, and EM reaches 86.9%! What does this mean? It means that this beast can tank 9008.073 explosive damage per second, 12474.995 kinetic/thermal per second, and 20264.725 EM damage per second.
Now you want to know... "just how long can this be sustained?" Well friends... it can be sustained FOREVAH! That's right. See those five Cap Rechargers in the mid slots? Those aren't feeble attempts at trying to compensate for the enormous capacitor sucker that is the set of armor repairers. The capacitor total is 84375 units. Its regen time is 353.33 seconds. What does this mean? This means that its peak regeneration is an inredible 585 per second. The armor repairers consume a "mere" 501 per second. Not only does this allow for indefinite sustenance of your tank, but it also allows for a few nos-happy battleships to steal your abundant capacitor energy and still maintain it indefinitely.
But ZOMG it must have bad DPS right? HELL no. Those twenty-six (26) fighters you picked? Well, with maxed skills those do 150 DPS each. Hmm... let's calculate this. 26 x 150 = 3900. Holy christ. No shortage of DPS there! It probably does close to a siege-mode Dreadnought, without all that pesky 100% movement speed penalty or stationary-targets-only stuff.
I cannot think of a more impossibly broken setup than this Mothership. As you can see, it has a tank that would outlast 10-20 people unloading on it. Said tank can last forever if left unmolested. And it also delivers INCREDIBLE DPS for one ship. Truly, THIS is the real Doomsday Weapon. Titans don't have **** on this.
Well, aside from wiping out a fleet of battleships in one shot but still... >_> That's only once every hour. :P
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Admiral Eos
Federation Fleet Hyperium
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Posted - 2007.04.17 04:12:00 -
[2]
Edited by: Admiral Eos on 17/04/2007 04:11:42 I'm sorry to inform you that you can fit neither of the armor rigs on it.
CCP made sure of that.
Edit: But on second thought I have to give you props for working so hard on your calculations.
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Ghostshadow
Templars of Space CORE.
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Posted - 2007.04.17 04:22:00 -
[3]
How did you get Advanced Drone Interfacing to level 6??
____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
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Tunajuice
Convergent Firmus Ixion
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Posted - 2007.04.17 04:23:00 -
[4]
Also you aren't getting 26 fighters out. Try 16.
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Ghostshadow
Templars of Space CORE.
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Posted - 2007.04.17 04:25:00 -
[5]
Originally by: Tunajuice Also you aren't getting 26 fighters out. Try 16.
No, 5 + 5 + 15 = 25 max drones possible.
(drones skill) + (5 drone control units) + (carrier level 5 (+3 a level))
____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
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Nyphur
Pillowsoft
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Posted - 2007.04.17 05:02:00 -
[6]
Those rigs don't affect capital mods, use cap rigs instead and use Exile combat boosters to increase the repair amount. Also, as has been said, drone interfacing level 6 doesn't exist so you can't fit 6 drone control unit with maxed skills.
Eve-Tanking.com - For tanking spreadsheet and resources. |

Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.04.17 06:05:00 -
[7]
Quote: High: 6x Drone Control Unit I
Mid: 5x Chelm's Modified Cap Recharger (Hey, I already said this was impractical as all hell :P)
Low: 3x Chelm's Modified Energized Adaptive Nano Membrane (I reiterate - impractical for all but the richest and luckiest) 4x Capital Armor Repairer I
Rigs: 2x Auxiliary Nano Pump I 1x Nanobot Accelerator I
Drones: 26 Fighters of your choice
Highs: 3x Drone control Units 1x Smartbomb 1x Armored Warfare Link - Passive defence 1x Capital remote armor rep
mids: 3x Cap rechargers 1x Sensor booster/Cap Recharger 1x Sensor booster/Cap recharger
lows: 3x Capital Armor Rep 1x Corpum A-type EANM 1x Core X-type Kin 1x Core X-type Therm 1x Core X-type Explosive
Drone bay 48 Fighters;
Don't know what you were thinking with 26, that's just over half the drone bay I mean, come on, what are you going to fit there? 125,000m3 of heavy/light/med drones?
Rigs: 3 cap recharge.
God I hope this is under 24kb It is :) Kreul Intentions |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.17 06:48:00 -
[8]
Originally by: Admiral Eos I'm sorry to inform you that you can fit neither of the armor rigs on it.
You can now fit rigs on supercaps by using the ship maintance array at a POS.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2007.04.17 06:58:00 -
[9]
Originally by: Aramendel
Originally by: Admiral Eos I'm sorry to inform you that you can fit neither of the armor rigs on it.
You can now fit rigs on supercaps by using the ship maintance array at a POS.
Yeah sure you can.. what Eos meant was they don't affect capital reppers.. so unless you plan on using faction large repper (as if) you're better off rigging cap rigs or armour amount rigs.
And as stated, you can 'only' use 25 fighters on a mothership and flying it without at least 1 officer smartbomb is just plain stupid, honestly.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Nyphur
Pillowsoft
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Posted - 2007.04.17 07:32:00 -
[10]
Originally by: Proxay Rigs: 3 cap recharge.
For capitals, I always go for cap amount rigs rather than cap recharge. The cap/sec generated is slightly lower but you have a ton more cap and so will be somewhat resistant to nos/neuts (in that they will destroy a lower percentage of your cap per second).
Eve-Tanking.com - For tanking spreadsheet and resources. |
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.04.17 07:38:00 -
[11]
Originally by: Aramendel
Originally by: Admiral Eos I'm sorry to inform you that you can fit neither of the armor rigs on it.
You can now fit rigs on supercaps by using the ship maintance array at a POS.
but whats the point of fitting rigs that DON'T work :P --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Proxay
Gallente Fallen Angel's Xelas Alliance
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Posted - 2007.04.17 15:31:00 -
[12]
Originally by: Nyphur
Originally by: Proxay Rigs: 3 cap recharge.
For capitals, I always go for cap amount rigs rather than cap recharge. The cap/sec generated is slightly lower but you have a ton more cap and so will be somewhat resistant to nos/neuts (in that they will destroy a lower percentage of your cap per second).
I maintain cap @ 68% on thanatos running everything (except remote cap rep), nos is no problem...motherships have more cap so it should be nearer to 73%-76%
(^ Dual cap rep)
God I hope this is under 24kb It is :) Kreul Intentions |

Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.04.17 17:19:00 -
[13]
Originally by: Nyphur
Originally by: Proxay Rigs: 3 cap recharge.
For capitals, I always go for cap amount rigs rather than cap recharge. The cap/sec generated is slightly lower but you have a ton more cap and so will be somewhat resistant to nos/neuts (in that they will destroy a lower percentage of your cap per second).
I'd say recovering the needed capacitor for a jump a lot faster (especially when doing multiple jumps) is slightly more important as 50% extra cap to use in a specific combat... but meh, everybody with its own preferences. _ MySkills | Module/Rig stacknerfing explained |

Tista
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Posted - 2007.04.17 21:09:00 -
[14]
lol u dudes dont really get it do you.. this guy has a ms setup that can run 4 capital reps... for ever.. without using rigs on cap.. and you moan bout "26 fighters" and "cant use rigs on cap reps" who cares lol? 4 reps perm for that size ship with 80+ resists is madness!
Originally by: inSpirAcy Don't worry, it's the bullying culture EVE attracts.
You don't actually have to make a point if you get enough people to laugh with you. 
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.17 21:35:00 -
[15]
Edited by: madaluap on 17/04/2007 21:31:57
Originally by: Tista lol u dudes dont really get it do you.. this guy has a ms setup that can run 4 capital reps... for ever.. without using rigs on cap.. and you moan bout "26 fighters" and "cant use rigs on cap reps" who cares lol? 4 reps perm for that size ship with 80+ resists is madness!
His resists arent 80%+, his setup is what i call "pointless" just because you never get it together anyway. Besides a dread can run 1 capital rep (which is 4 capreps on his vessel) nonstop, just using T2. With real +83% resists... _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Tista
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Posted - 2007.04.17 21:38:00 -
[16]
Originally by: madaluap Edited by: madaluap on 17/04/2007 21:31:57
Originally by: Tista lol u dudes dont really get it do you.. this guy has a ms setup that can run 4 capital reps... for ever.. without using rigs on cap.. and you moan bout "26 fighters" and "cant use rigs on cap reps" who cares lol? 4 reps perm for that size ship with 80+ resists is madness!
His resists arent 80%+, his setup is what i call "pointless" just because you never get it together anyway. Besides a dread can run 1 capital rep (which is 4 capreps on his vessel) nonstop, just using T2. With real +83% resists...
dreads r boring
Originally by: Kruel
Originally by: Admiral Pieg I kind of feel for you guys, i really do, but making whine threads and throwing temper tantrums arent the answer mate.
Why not, it worked for the carebears?
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lofty29
Athanasius Inc. SMASH Alliance
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Posted - 2007.04.17 21:40:00 -
[17]
Originally by: Tista
Originally by: madaluap Edited by: madaluap on 17/04/2007 21:31:57
Originally by: Tista lol u dudes dont really get it do you.. this guy has a ms setup that can run 4 capital reps... for ever.. without using rigs on cap.. and you moan bout "26 fighters" and "cant use rigs on cap reps" who cares lol? 4 reps perm for that size ship with 80+ resists is madness!
His resists arent 80%+, his setup is what i call "pointless" just because you never get it together anyway. Besides a dread can run 1 capital rep (which is 4 capreps on his vessel) nonstop, just using T2. With real +83% resists...
dreads r boring
So is this unless you can afford the fit... ---
Sig under maintainance  |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.04.17 21:42:00 -
[18]
Originally by: Tista
Originally by: madaluap Edited by: madaluap on 17/04/2007 21:31:57
Originally by: Tista lol u dudes dont really get it do you.. this guy has a ms setup that can run 4 capital reps... for ever.. without using rigs on cap.. and you moan bout "26 fighters" and "cant use rigs on cap reps" who cares lol? 4 reps perm for that size ship with 80+ resists is madness!
His resists arent 80%+, his setup is what i call "pointless" just because you never get it together anyway. Besides a dread can run 1 capital rep (which is 4 capreps on his vessel) nonstop, just using T2. With real +83% resists...
dreads r boring
Dreads are more usefull...imo carriers, that arent ganged with plenty of other carriers, are so overrated, including MS. MS just has that anti-EW pwnage bonus.
Besides take just some of those caprechargers and fit it on the dread and you can use dual, or even tripple. Allthough tripple is a bit pointless. tripple = 12 capital armor reps, mkay. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

king jks
Infinitus Odium
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Posted - 2007.04.17 21:44:00 -
[19]
Originally by: Tista 4 reps perm for that size ship with 80+ resists is madness!
Madness? THIS IS SPARTAAAAAAAAAAAAAAAA.
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Paia
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Posted - 2007.04.17 22:30:00 -
[20]
Edited by: Paia on 17/04/2007 22:26:23
Originally by: king jks
Originally by: Tista 4 reps perm for that size ship with 80+ resists is madness!
Madness? THIS IS SPARTAAAAAAAAAAAAAAAA.
LMFAO
QFT
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.17 22:51:00 -
[21]
Originally by: Riho
Originally by: Aramendel
Originally by: Admiral Eos I'm sorry to inform you that you can fit neither of the armor rigs on it.
You can now fit rigs on supercaps by using the ship maintance array at a POS.
but whats the point of fitting rigs that DON'T work :P
Good point  
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ry ry
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Posted - 2007.04.18 00:19:00 -
[22]
Highs: 6x NOS
mids: 4x Cap Rechargers 1x Hull Repair
lows: 6x CPR 1x Damage Control
Drone bay 83.333333r Light ECM Drone
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Shadow Mancer
Interstellar eXodus R0ADKILL
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Posted - 2007.04.18 01:01:00 -
[23]
Originally by: madaluap Dreads are more usefull...imo carriers, that arent ganged with plenty of other carriers, are so overrated, including MS. MS just has that anti-EW pwnage bonus.
.
I have to disagree with u there. We tried to take on Moms once. We had around 18 BS and dozens of support in gang and there was nothing we could do to bring the MS even below 75% shield. And yes we had nos/neut phoons, full damage ravens, tempest...u name it. moms can tank it all and launch around 15 - 16 fighters on BS or 15 orges II on faster ships. Officer smarties took out our dictor bubbles instantly so there was no way to keep the MS in the system. So if u say dreads are more useful than MS, hum i dun't know, we took on lotsa dreads and killed them but not MS.
and TO the OP. Your cap and that crazy cap recharge rate doensn't mean much, because 6-8 nos/neut spec Apocs or Phoons can drain it in a few mins, support and other damage BS can take out your fighters, tho it's not gonna be easy for sure, but your setup is far GOOD tho.
When your ship's cap is drained good luck trying to run 1 repper. MS without officer smartboms or 2 means, 2-3 interdictors can keep u in a system FOREVAH and i'm quite sure the attackers will jump the dreads in to kill u and in reinforced mode dreads can tank 15 fighters quite ok.
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