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wettestwillie
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Posted - 2007.04.18 19:42:00 -
[1]
So I was in Dodixie doing a mission when a discussion broke out about how people don't like privateers because they are ruining safe space. Someone mentioned that insted of empire being in the middle and 0.0 on the edges, it should be reversed. The 4 empires should each have a corner of the map and all the area in between would be 0.0. This idea would push the storyline further making borderlines warzones. Traders would have more of a role in the game because of the new difficulty of getting from one trade hub to another. Pirates and Alliances would fight in the center to control important trade routes. The storyline and factional commitment would have more of an impact on people because you can actually see the different factions and the differences between them, insted of warping threw a gallente gate and on the other side of the system theres a minmatar gate. Insted of people seeing the center has a huge blob of safe space, people would have to work harder to achieve safe careers like mission runnning and mining, thus bring pvp back as the main point of interest of the game.
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Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.18 19:44:00 -
[2]
Its an interesting idea, but a few years too late, methinks. --------
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Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.04.18 19:46:00 -
[3]
I dare say that EVE is a wee bit too developed to make this idea feasible. Its certainly interesting though ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |
Salvis Tallan
Gallente The Shadow Order Hydra Alliance
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Posted - 2007.04.18 19:47:00 -
[4]
It would be interesting if while during faction warfare, the constested systems lost sec status. Then there would be spans of 0.0 within empire defining battle lines or whatnot. ------
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Hazkr Rwzk
coracao ardente Triumvirate.
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Posted - 2007.04.18 19:47:00 -
[5]
it dosnt follow the story line there in the middle because thats where the new eden gate is u know what they came in.
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Defiant NL
Amarr Brotherhood of Wolves Astral Wolves
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Posted - 2007.04.18 19:47:00 -
[6]
Edited by: Defiant NL on 18/04/2007 19:43:45 so what you're saying is that all the nations went exploring one way and all met each other in the centre (sort of speaking), and no-one took the effort to go the other way.
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testoss
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Posted - 2007.04.18 19:50:00 -
[7]
Great idea, and it's rather strange the original universe wasn't designed that way...
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Dahn Hott
VIRTUAL LIFE VANGUARD Freelancer Alliance
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Posted - 2007.04.18 19:50:00 -
[8]
i thought they all started at the gate in the middle and spread out a bit?
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Radix Salvilines
Federation Of Free Worlds Ion Core
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Posted - 2007.04.18 19:51:00 -
[9]
well i did not meant exactly that wette :)
Say 0.0 stays as it is, empire and current low sec too. Just where there are borders between empires change system ss to 0.5>x. Signature got eaten by my hungry drones :/ |
Thesas
Gallente Center for Advanced Studies
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Posted - 2007.04.18 20:19:00 -
[10]
Would it be so difficult to add a new chapter to the story?
The old Eve gate explodes in some cosmic cataclysm which hurls the Empire into the far reaches, scattering them into fragmented Empires, with vast reaches of Bad Lands between. It would introduce the element of necessity for those who need resources in other parts of Empire to traverse the great expanse separating Empire..with the alternative being a quite lengthy epic journey around dangerous space.
It would offer incentives for Empire dwellers to advance to the point that they may make the journey and provide new opportunity for this much vaunted pvp conflict.
It does seem that Empire is rather localized. If I had cause to make a trip, I probably would make the trip. That would be rather entertaining actually. A caravan of industrial corp merchants, Mercenaries hired to escort, small player corps wishing experience in the frontier.. It would give incentive for those who view pvp as sometimes necessary but not preferred in their Empire lives.
Give a person incentive to kill and they will.
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Del Narveux
Obsidian Angels Enterprises
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Posted - 2007.04.18 20:32:00 -
[11]
Originally by: Salvis Tallan It would be interesting if while during faction warfare, the constested systems lost sec status. Then there would be spans of 0.0 within empire defining battle lines or whatnot.
I get the impression that there will be contested systems between the warring factions (in particular I am looking at those 4-packs of 0.4 systems that tend to be camped), and if youre 'faction aggro flagged' in said systems you can be shot at. I highly doubt itll be a free for all or otherwise forced on people as that would screw over a lot of people who made their character in empire A but live in empire B because of friends, better mining/npcs, agent standings, etc. _________________ [SAK] Alumnus--And Proud Of It! -- aka Cpt Bogus Is that my torped sig cloaking your base?
Originally by: Wrangler Well, at least we have forum PvP..
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Svenstaro
Amarr Templars of Space CORE.
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Posted - 2007.04.18 20:47:00 -
[12]
I found your lack of faith disturbing! Er no, yeah, I find the idea quiet interesting.
____________________________________________ Toyship Wallpapers |
Patch86
Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.18 21:07:00 -
[13]
Originally by: Radix Salvilines well i did not meant exactly that wette :)
Say 0.0 stays as it is, empire and current low sec too. Just where there are borders between empires change system ss to 0.5>x.
Not a bad idea, really. Might be something to consider with Factional Warfare.
Would help bust Jita too- who would travel to Jita if it meant crossing a (guaranteed camped) low-sec expanse to get there? It would definitely feed the 3 lesser hubs in their respective Empires........ --------
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Clair Bear
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Posted - 2007.04.18 21:11:00 -
[14]
Here's a possible storyline justification:
Ebil Terrorist Hax0rs (backstory to be written) release a virus to reprogram many existing jumpgates leading in and out of empire space. Done!
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.04.18 21:48:00 -
[15]
Originally by: Dahn Hott i thought they all started at the gate in the middle and spread out a bit?
Actually its more that the ammarr empire is centered around eve gate they used to have a fairly large empire though it has shrunk in recent times. I think you could quite easily in faction warfare turn the center of the map into zero and make the factions push for more space towards the outer corners and still have some 0.0 around the edges.
Join the save Stargate SG1 Campaign Today! http://savestargatesg1.com/ |
Suboran
Gallente Sphinx Inc Intrepid Crossing
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Posted - 2007.04.19 00:07:00 -
[16]
i liek to think of it as 0.0 are new uninhabited systems plus its easier to expand 0.0 if its on the outside
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Marquis Dean
Indigo Fade
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Posted - 2007.04.19 00:10:00 -
[17]
More suited to RTS games with a max game time of 30 mins - 5 hours, like the C&C series and such. Eve is a bit more thoughtful that that. Although it would be interesting, I think it's probably better the way it is.
--- Indigo Fade is now selling jumpclones for superb prices, please see Marquis Dean's bio and/or evemail/convo him ingame.
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VaderDSL
Caldari Incoherent Inc
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Posted - 2007.04.19 00:33:00 -
[18]
Originally by: Thesas Would it be so difficult to add a new chapter to the story?
The old Eve gate explodes in some cosmic cataclysm which hurls the Empire into the far reaches, scattering them into fragmented Empires, with vast reaches of Bad Lands between. It would introduce the element of necessity for those who need resources in other parts of Empire to traverse the great expanse separating Empire..with the alternative being a quite lengthy epic journey around dangerous space.
It would offer incentives for Empire dwellers to advance to the point that they may make the journey and provide new opportunity for this much vaunted pvp conflict.
It does seem that Empire is rather localized. If I had cause to make a trip, I probably would make the trip. That would be rather entertaining actually. A caravan of industrial corp merchants, Mercenaries hired to escort, small player corps wishing experience in the frontier.. It would give incentive for those who view pvp as sometimes necessary but not preferred in their Empire lives.
Give a person incentive to kill and they will.
Apologies but sounds waaay too much like the god awful attempt by SOE to breath new life in Planetside (loved the game btw) just they were retarded beyond what I thought was possible.
That was a game where you can see the destructive nature of whiners getting everthing nerfed BIG Lottery |
JourneymanDave
devastation mining inc
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Posted - 2007.04.19 18:48:00 -
[19]
Originally by: wettestwillie So I was in Dodixie doing a mission when a discussion broke out about how people don't like privateers because they are ruining safe space. Someone mentioned that insted of empire being in the middle and 0.0 on the edges, it should be reversed. The 4 empires should each have a corner of the map and all the area in between would be 0.0. This idea would push the storyline further making borderlines warzones. Traders would have more of a role in the game because of the new difficulty of getting from one trade hub to another. Pirates and Alliances would fight in the center to control important trade routes. The storyline and factional commitment would have more of an impact on people because you can actually see the different factions and the differences between them, insted of warping threw a gallente gate and on the other side of the system theres a minmatar gate. Insted of people seeing the center has a huge blob of safe space, people would have to work harder to achieve safe careers like mission runnning and mining, thus bring pvp back as the main point of interest of the game.
DOH! Seems kind of obvious now, after the fact. Wish I'd thought of that one too. Sadly, the other posters are right in that it's way too late for the existing space. Maybe this could be taken into consideration for future regions that are discovered.
Nice observation Wettestwilie.
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Soporo
Caldari
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Posted - 2007.04.19 18:55:00 -
[20]
Not if, but when they are forced to Shard it due to player base size , maybe they will do something different like that.
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Wiktorja
Caldari W.A.R.S.
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Posted - 2007.04.19 19:05:00 -
[21]
Sounds fun
The only way I see this happening now is if CCP would have some storyline to give the factions reason to invest and develop high sec space beyond the low sec areas on the fringe of the galaxy. Dunno what that reason could be but I also like the idea that security ratings for some regions could be more variable, depending on the activity of Concord, NPC pirates, player pirates, faction fleets, etc ... A dynamic galaxy like that would give more interesting play options for the less combative roles in the game.
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Doppleganger
Minmatar Band of Builders Inc. Firmus Ixion
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Posted - 2007.04.19 19:16:00 -
[22]
Originally by: wettestwillie Someone mentioned that insted of empire being in the middle and 0.0 on the edges, it should be reversed. The 4 empires should each have a corner of the map and all the area in between would be 0.0.
This is the way the map in JumpgateĢ was setup and even though it was alot alot alot alot smaller map it made the empires seem much more seperate then the one big blob we got. (omg even the empires are blobbing) The center of the map just turned into a giant ffa area.
This is all a bit too late cause ccp isn't going to change their map.
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