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Ravenowl
Caldari Kingfisher Industries
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Posted - 2007.04.18 23:34:00 -
[1]
PVPers want to be able to pop people in low sec Mission runners dont think its fair that they can easly probe them out without taking any risk
so what about a compromise. Make it harder for the PvPers to do pop mission runners.. but not to hard that no one does it anymore..
something as simple as when someone is in deadspace the probe simply shows an unknown signature.
or say use the exploration system to do it. put ALL missions in deadspace.. and have the gates require keys? everyone loots anyhow.. well when they hit level 4 missions. Missions are already being redone anyhow. So what about changing the unlock gate event from destroying all the rats to a key. Have the rats respawn as well for low sec missions. So the pvper can get the key after all. It would be pointless if they couldnt get in. People would just run missions to escape a war for example.
that solution wouldnt hurt anything and it would solve the real issue.
the issue would be of course the PVPer takes no risk in doing it. Thats the real issue. if the PVPer takes the risk to probe someone out and the risk of the rats to aggro them.. everyone would be happy.. pvp wouldnt die.. pvp is a way bigger part of the game then this small area of it. mission ganking wouldnt stop. It just would be a bit harder to do.
I DARE anyone to disagree with me =)
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Marquis Dean
Indigo Fade
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Posted - 2007.04.18 23:59:00 -
[2]
I disagree with your title. There is no mission ganking problem.
The rest of your post is just white noise.
--- Indigo Fade is now selling jumpclones for superb prices, please see Marquis Dean's bio and/or evemail/convo him ingame.
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Ravenowl
Caldari Kingfisher Industries
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Posted - 2007.04.19 00:31:00 -
[3]
Originally by: Marquis Dean I disagree with your title. There is no mission ganking problem.
The rest of your post is just white noise.
typical.. of course pirates dont want a change that would put more realistic risks into the situation.
what about making the npcs cycle? The whole point mission runners are making is to have the pirate take the risks that they take.
In real life if someone new showed up while police where trying to get a situation under control, the police wouldnt simply ignore the new aggressor. They would at least split their fire between the two targets. They dont allie with the new aggressor now do they.
Pirates this wouldnt even be a challenge to you. As youd know really quick what they are facing and be able to fit accordingly. You wouldnt auto engage them yes, but youd be better prepared.
Think outside the box already. This isnt a nerf by any means.
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El'essar Viocragh
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Posted - 2007.04.19 01:15:00 -
[4]
Split aggro or better retreat NPCs when a second gang of players enter. "PvE" is done at that point. Let it be pvp from then on, until that is decided.
The better rewards in lowsec don't offset the risk of Pv(PvE) the slightest. Probing out missions and entering them is fine in my opinion. Getting help from the mission npcs is not.
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WhitePhantom
Gallente Edenists
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Posted - 2007.04.19 03:24:00 -
[5]
Originally by: Ravenowl
Originally by: Marquis Dean I disagree with your title. There is no mission ganking problem.
The rest of your post is just white noise.
typical.. of course pirates dont want a change that would put more realistic risks into the situation.
what about making the npcs cycle? The whole point mission runners are making is to have the pirate take the risks that they take.
In real life if someone new showed up while police where trying to get a situation under control, the police wouldnt simply ignore the new aggressor. They would at least split their fire between the two targets. They dont allie with the new aggressor now do they.
Pirates this wouldnt even be a challenge to you. As youd know really quick what they are facing and be able to fit accordingly. You wouldnt auto engage them yes, but youd be better prepared.
Think outside the box already. This isnt a nerf by any means.
I am a mission runner, I am not aware of any problem.
Explain this so called problem to us fools.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.04.19 05:12:00 -
[6]
heres a solution when u probe out mission runners u most of the time get an acceleration gate so how about after stage one on some missions requiring a key if u dont have the key u cant get in. If the person is on stage 2 the prober cant get in ( temp solution) i for one make a big habit of scanning ppl down low sec and high sec and although my motives are for profit mostly ( salvage and loot) from lazy ppl.
I can see also that my suggestion would favour ppl going solo
How about bringing in corp missions perhaps. Single PVPers might be less willing to do it.
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Riven Starkill
Caldari Regalis Industria Scientia Entreprendre Axiom Empire
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Posted - 2007.04.19 06:30:00 -
[7]
Edited by: Riven Starkill on 19/04/2007 06:31:30
I don't know if it directly answers your post, but I recently made a suggestion to completely revamp the way that piracy is dealt with in EVE.
In short, my suggestion was to:
- Eliminate the security status. It was supposed to be the deterrent to piracy in EVE - but it is useless. Pirates can simply hunt belt-rats in 0.0 to repair their sec status - and they get rewarded with bounties in the process.
- Create a new system - Declarations of Piracy. These should be issued by individual Empire factions, (EVE-wide Declarations will be issues by CONCORD if your a really bad pod-pilot
).
- If you get declared pirate, the only way to remove your status is to run special missions (with no reward) for the faction in question - or - as has been suggested by some posters - that you would have to hunt OTHER pirates to repair your standing.
- Pirates cannot dock at any stations within the bounds of the Empire that declares them outlaw. This is finally a method of punishment/consequences for your actions.
- Special pirate stations (pirate factions) will have to be added to Empire low-sec to allow pirates to dock and repair. This would be similar to some of the pirate freeholds that developed in regions plagued with piracy - like The Tortugas in the Caribbean.
- Some method needs to be developed to make it feasible for player police forces to profit from their actions. CCP wants mission runner and anti-pirate corps to band together to take over the responsibility for policing lowsec. Some kind of method needs to be introduced to give them the tools to do this.
- Finally, players with high faction standing will be able to purchase/be rewarded with Letters of Marque. These were official documents that commissioned freelance captains to become pirate hunters. These were known as Privateers (NOT like the infamous alliance of the same name). They were allowed to roam the seas and attack any ships declared outlaw by their nation. In EVE, this would essentially allow pirate hunters to kill pirates in different faction space without risk of being declared pirate themselves.
I figured the only way to fix the upcoming issues in lowsec was to completely revamp piracy. This solution would play nicely into the future plans of CCP to have open factional warfare. The notion of Letters of Marque, and an increasing distrust of CONCORD, could be one of the issues that leads to open warfare.
I wanted to create consequences for acts of piracy. I also wanted to prohibit the movement of pirates. It doesn't make sense to me that they have the same docking rights as law-abiding citizens. By creating Pirate Freeholds, it makes it harder for pirates to sit in a mission hub in station and come out when conditions are favorable. These Pirate Freeholds would allow pirates to have full docking/station rights - but in limited locations. This gives some consequence to their acts of piracy. It also presents EVE with some interesting storyline conditions - imagine a station full of "interesting" piratey types. This would give the folks at Aurora something to chew on!
I DIDN'T want to completely nerf or eliminate piracy. I just wanted to make it more challenging for them to do what they do. Sitting in a station owned by an Empire corporation and waiting for the next gank opportunity is NOT a challenge.
My original post is in the Features and Ideas forum at Original Post
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Hectaire Glade
Forum Jockey
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Posted - 2007.04.19 08:44:00 -
[8]
Originally by: El'essar Viocragh Getting help from the mission npcs is not.
Thats the nipple of the problem right there, most mission runners have tanks which will be near unbreakable anyway to your average opportunist ganker, the only time I've had an issue is when significantly outnumbered or being hammered on by a ton of NPCs when the ganker arrives. If there was some way to fix this without giving people a get-out-of-jail card for mission running (e.g. friend warps in, shoots you once and the rats disengage) it would be much safer to run missions in low sec.
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Callthetruth
Caldari Logical Logtistics
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Posted - 2007.04.19 08:48:00 -
[9]
mmmm rats do change targetting now so its not all risk free. Still some small tweaks would be ok
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Ravenowl
Caldari Kingfisher Industries
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Posted - 2007.04.19 08:53:00 -
[10]
Edited by: Ravenowl on 19/04/2007 08:54:54 to WhitePhantom
easy.. probing someone out is retardedly fast. Which of course I understand as to actually make it effective. The fact is very few people actualy do missions in low sec because it is absolutely to easy to get probed out. Which is of course by design.
the essensce of the problem boils down to one simple issue. 9 times out of 10, there is absolutely no way for the pirate to actualy beat the mission runner in a 1 on 1 situation. In general PvP ships absolutely blow when it comes down to npcing. Along with being easily expendable. Most couldnt care less if they are popped.. Rather unlike mission runners having several hundred million isk invested in their mission ship..Or the PvE players would use them. That could be a solution as well.
I couldnt honestly care less if someone probes me down. What I do care about is fair play. Otherwise my solution is to warp, assemble a small gang and roast the pod after the idiot re probes me down. Or worst case scenario I get in my PvP ship and go back to the mission.. when I get reprobed warp to a obvious planet and pop the idiot when he comes.
My solution would solve several issues. One is lag. One the pvpers would get way more targets to attempt. I have heard the pirates I know complain that no one comes down to play anymore.. Well duh low sec is a zoo. Mission runners make more money, get better loot and more lp.
this is a win for everyone
Mission runners get better everything Pirates get more targets
seriously who loses if something like this hit TQ
EDIT: Sweet on the npc targeting thing =) Ill have to mission down in low sec and try it out.
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Marquis Dean
Indigo Fade
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Posted - 2007.04.19 10:01:00 -
[11]
Originally by: Ravenowl
Originally by: Marquis Dean I disagree with your title. There is no mission ganking problem.
The rest of your post is just white noise.
typical.. of course pirates dont want a change that would put more realistic risks into the situation.
Rofl...
Look me up in game. Check my sec rating. A pirate I am not. 
--- Indigo Fade is now selling jumpclones for superb prices, please see Marquis Dean's bio and/or evemail/convo him ingame.
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