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Tista
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Posted - 2007.04.20 01:42:00 -
[1]
Edited by: Tista on 20/04/2007 01:43:27 Ship name: Behemoth Appearence: This mighty Juggernaught should appear to look like the old Leviathon.
able to strip mine with 6 lasers able to refine able to produce ships & modules on the go. able to use short range jump-drive able to transport 500k minerals able to use upto 5 fighters at once able to use 6 slots of each type
Bonuses:
5% bonus to all sheild resists per level 3% to strip/ice miners cycle time per level 3% reduction in refining waste per level 3% reduction in production time per level 5% increase in cargo bay per level Immune to all forms of electronic warfare Strip miners have a 200% increase in range Mobile refining array cpu requirments bonus: -99%
Statistics:
CPU: 970 PG: 490,000 High slots: 6 Medium slots: 6 Low slots: 6 Rig upgrade slots: 3
shield capacity: 224,000 Shield Em Damage Resistance: 0 Shield Explosive Damage Resistance: 60 Shield Kinetic Damage Resistance: 40 Shield Thermal Damage Resistance: 20 Shield recharge time: 38,500.00 sec
Armor Hitpoints: 182,000 Armor Em Damage Resistance: 70 Armor Explosive Damage Resistance: 10 Armor Kinetic Damage Resistance: 25 Armor Thermal Damage Resistance: 35
Maximum Velocity: 60mps Drone bay capacity: 45,000 m3 Cargo bay capacity: 400,000 m3 Mass: 1,692,500,000 kg Inertia modifier: 0.04 Volume: 48200000 m3 packaged Capacitor recharge time: 4,387.50 sec Capacitor Capacity: 57500
Maximum targeting range: 68 km Signature radius: 1500 m Max locked targets: 6 RADAR Sensor Strength: 0 LADAR Sensor Strength: 0 Magnetometric Sensor Strength: 8 Gravimetric Sensor Strength: 0
Kinetic dmg resistance: 0 Thermal dmg resistance: 0 Explosive dmg resistance: 0 EM dmg resistanceem dmg resistance: 0
Fusion Propulsion Strength: 0 Ion Propulsion Strength: 0 Magpulse Propulsion Strength: 0 Plasma Propulsion Strength: 6
Jump Drive Consumption Amount: 1000 Jump Drive Capacitor Need: 0.95 Corporate Hangar Capacity: 50000 Calibration: 400
Skill requirments:
Primary Skill required Juggernaught I Exhumers V Capital ship command V Advanced Spaceship command V Spaceship Command V Industry V Astrogeology V Science V Mining V
Secondary Skill required Mining Barge V Astrogeology III Science IV Mining IV Industry V
Tertiary Skill required Jump Drive Operation I Navigation V Warp Drive Operation V Navigation I Science V
Mobile refining array :
Fittings:
High slot: 1 Powergrid usage: 100000 CPU usage: 10000 mass: 1 kg volume: 1000 m3 packaged Consumption type: Strontium Clathrates Consumption Quantity: 500 Max velocity bonus: -100% Activation time / duration: 600.00 sec Shield boost duration bonus: -50%
Skills:
Primary Skill required
Mobile Industrial Configuration I Industry V Astrogeology V Science V Mining V Mining upgrades V
Originally by: Kruel
Originally by: Admiral Pieg I kind of feel for you guys, i really do, but making whine threads and throwing temper tantrums arent the answer mate.
Why not, it worked for the carebears? |
Arii Smith
Caldari StarHunt Fallout Project
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Posted - 2007.04.20 01:44:00 -
[2]
Sounds sweet, I would love to blow one of these up.
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Tista
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Posted - 2007.04.20 01:44:00 -
[3]
Originally by: Arii Smith Sounds sweet, I would love to blow one of these up.
Yeah it's alot like a mothership/ titan in that it needs a fleet to be worth while
Originally by: Kruel
Originally by: Admiral Pieg I kind of feel for you guys, i really do, but making whine threads and throwing temper tantrums arent the answer mate.
Why not, it worked for the carebears? |
scabbsssjr
Gallente M'8'S
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Posted - 2007.04.20 01:54:00 -
[4]
Way to overpowered. It can supply a moving fleet literaly. 182K armor with 6slots? Talk about one heck of a tank.
Their was another thread about this, it was about the ore capital, their were allot of desgins in it that were fairly balanced. ---------------------------
Originally by: Ductoris At this rate I'm going to ask for a BOB sub-forum.
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Tista
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Posted - 2007.04.20 01:55:00 -
[5]
Originally by: scabbsssjr Way to overpowered. It can supply a moving fleet literaly. 182K armor with 6slots? Talk about one heck of a tank.
Their was another thread about this, it was about the ore capital, their were allot of desgins in it that were fairly balanced.
this thread is kinda so people can discuss and add ideas so if you wana suggest please do.
Originally by: Kruel
Originally by: Admiral Pieg I kind of feel for you guys, i really do, but making whine threads and throwing temper tantrums arent the answer mate.
Why not, it worked for the carebears? |
Vincent Gaines
Avis de Captura
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Posted - 2007.04.20 02:05:00 -
[6]
Edited by: Vincent Gaines on 20/04/2007 02:02:07 too many slots, the mobile ship production needs to go.
Strip off the EW immunity, fighters, and all defenses. Make an alliance support the refinery with a fleet.
right now you have it as a SuperNinjaMiner.
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Athena Attom
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Posted - 2007.04.20 02:06:00 -
[7]
thats the old minmatar titan image..?
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Farrellus Cameron
Sturmgrenadier Inc R i s e
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Posted - 2007.04.20 02:08:00 -
[8]
Making it immune to electronic warfare means it will turn into the uber-solo-low-sec miner mobile. Macroers might even start using them since it will be so hard to lock them down in low sec without the ability to use interdictors.
Also, only 5,000m3 cargo space? Seems a bit low. ----------------------------------------------------
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Tista
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Posted - 2007.04.20 02:09:00 -
[9]
Originally by: Vincent Gaines too many slots, the mobile ship production needs to go.
Strip off the EW immunity, fighters, and all defenses. Many an alliance support the refinery with a fleet.
it will cost in the region of 30-50 billion isk to produce.
a ship of this size needs defences, as it wont be used on front lines due to the lack of true defences. Much like a titan (the mobile station) it will have slight defences against small assaults.. though with the lack of speed and manuverability this ship will be a sitting target, designed to eat belts alive in hours.
Much like other capital ships it lacks the ability to handle multiple targets without protection and with the mass cost of one of these ships it will be nearly impossible to use without a fleet support.
The true Industrial capital ship! |
XGP Darkside
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Posted - 2007.04.20 02:20:00 -
[10]
sounds good to me! where can i buy one?
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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.20 02:22:00 -
[11]
I think juggernaut shoud = t2 dread or something. Needs a different name.
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Tista
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Posted - 2007.04.20 02:23:00 -
[12]
mmm i was thinking.. call the ship class Behemoth and the ship the Juggernaught since.. Juggernaught > hulk -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
Vincent Gaines
Avis de Captura
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Posted - 2007.04.20 02:25:00 -
[13]
Originally by: Tista
Originally by: Vincent Gaines too many slots, the mobile ship production needs to go.
Strip off the EW immunity, fighters, and all defenses. Many an alliance support the refinery with a fleet.
it will cost in the region of 30-50 billion isk to produce.
a ship of this size needs defences, as it wont be used on front lines due to the lack of true defences. Much like a titan (the mobile station) it will have slight defences against small assaults.. though with the lack of speed and manuverability this ship will be a sitting target, designed to eat belts alive in hours.
Much like other capital ships it lacks the ability to handle multiple targets without protection and with the mass cost of one of these ships it will be nearly impossible to use without a fleet support.
40-50 billion is actually affordable to many alliances now. And honestly having one in a soverign system would be extremely powerful.
When people talked about a capital industrial, I never considered something at this scale.
remember also that this isn't just limited to 0.0, this is also able to go up to 0.4... not much would be able to do anything to it at that level with EW immunity... in fact I don't even agree with motherships having it.
If the ship is essentially a deep space refinery it needs to reflect that with basic defenses, not a hanger bay of fighters.
You want a capital ship, not a supercapital that has the potential to vastly affect the economy.
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Tista
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Posted - 2007.04.20 02:29:00 -
[14]
restrict it to 0.0 flight. 6 stripper II without 2 bonuses is on par with the hulk + 1 procurer. the ability to transport mass quantities of refined minerals will have a severe effect on the economy but this ship is also extremely vunerable to mass assault, being slower than a titan and a true reason for alliances to fight. -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
Tista
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Posted - 2007.04.20 02:32:00 -
[15]
May i also ask in what way this ship is overpowered compared to any other capital sized ship. -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
Vincent Gaines
Avis de Captura
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Posted - 2007.04.20 02:39:00 -
[16]
Originally by: Tista May i also ask in what way this ship is overpowered compared to any other capital sized ship.
you're asking me what's overpowered about a mobile ship production facility?
I'm not trying to be overly negative here, but this might be overkill.
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Tista
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Posted - 2007.04.20 02:44:00 -
[17]
Originally by: Vincent Gaines
Originally by: Tista May i also ask in what way this ship is overpowered compared to any other capital sized ship.
you're asking me what's overpowered about a mobile ship production facility?
I'm not trying to be overly negative here, but this might be overkill.
It doesn't produce ships, after reading through what it could do i decided to remove that bonus, so now it is just a mobile mining beast & refinery with capital bay, and the ability to allow mining barges/ exhumers run straight to the ship rather than to a station.
Effectivly fleet jumps in 10-20 mining barges.. loads up in one belt, Behemoth jumps out to POS and drops off what ever is mined. It can also refine whilst in space allowing the fast manufacture of ships.. so whilst on the go the Behemoth may refine.. though thinking about it, i may alter it to not allow the use of strip miners whilst refining due to mass overpowered solo mineral harvesting.. then again it would be much needed in todays fast economicly growing universe. -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
Nicholas Barker
Caldari Black Bands Privateer Alliance
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Posted - 2007.04.20 02:46:00 -
[18]
WAIT WUUT? ------------------------------------- if i'm not posting about tactics or lag, don't take my posts seriously! |
ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.04.20 04:17:00 -
[19]
Originally by: Tista mmm i was thinking.. call the ship class Behemoth and the ship the Juggernaught since.. Juggernaught > hulk
Bah, thats not right. Dreadnought-Juggernaught
Maybe Hulk-Colussus or something may work though
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Tista
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Posted - 2007.04.20 13:58:00 -
[20]
Originally by: ghosttr
Originally by: Tista mmm i was thinking.. call the ship class Behemoth and the ship the Juggernaught since.. Juggernaught > hulk
Bah, thats not right. Dreadnought-Juggernaught
Maybe Hulk-Colussus or something may work though
i think thats a good idea... i think i'll change it now. -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
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Sinthra Markhan
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Posted - 2007.04.20 14:11:00 -
[21]
I think it shouldn't be able to mine. Becaus if so, it would just be the next bigger mining vessel. Capitals shouldn't be able to operate alone. Make it a ship wich is a very nice support to mining operations.
- No mining of it's own - tank just big enough to tank a tripple BS belt spawn. - Huge cargo but smaller than Freighters (it shouldnt be used for freight transports) - No cyno jump as with freighters. (It's no transporter, it's aindustrial platform) - refining plant (The real cool use) - able to fit mining support modules? - Something special might be cool, don't have any good ideas. Maybe range bonus to tractors or let miners access it's cargo in space
What about that?
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Tista
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Posted - 2007.04.20 14:26:00 -
[22]
Originally by: Sinthra Markhan I think it shouldn't be able to mine. Becaus if so, it would just be the next bigger mining vessel. Capitals shouldn't be able to operate alone. Make it a ship wich is a very nice support to mining operations.
- No mining of it's own - tank just big enough to tank a tripple BS belt spawn. - Huge cargo but smaller than Freighters (it shouldnt be used for freight transports) - No cyno jump as with freighters. (It's no transporter, it's aindustrial platform) - refining plant (The real cool use) - able to fit mining support modules? - Something special might be cool, don't have any good ideas. Maybe range bonus to tractors or let miners access it's cargo in space
What about that?
aye i forgot to mention the fact that it can use gang support modules.. i guess that would just be standard. It's designed to allow the mass quanitity of minerals to be used and refined in deep space without the use of a POS.
When Ores are refined the minerals go down in m3 quantity by about 9x.. so basicly you get 10% less cargo used from refined minerals.
So when everyone else is mining in the belt you're filling up the cargo with all the juicey minerals.
It will finaly give allainces a real reason to fight and give pirates a real target.. it's all fair and well jumping in on a mining op in 0.0 but when it's only covetors and the odd hulk it seems a bit worthless.
The Behemoth wont be deisgned to tank long.. it's designed to refine & mine but when you're traveling around sitting on 30 billion isks worth of gear you want something between you and the odd assault on your ship .
The immune to E-war means that the ship can actualy survive... if you get a ship with 1-2 billion isks worth of ore and a small fleet you will need something there to stop them from blowing you up.
It's not designed for combat.. more for the use of mining and industrial corperations/ alliances. Alot of mining operations happen in 0.5+ because there's not much threat in high sec.. and in lower theres some reward but.. i think the Behemoth will push miners into lower security status systems.
It's worth the isk to build because it's got great potential.. and if you limit to being used in a system that you have soverignty(spelling) over then people will have to actualy defend the bugger.
A short range jump drive will be used as this ship isn't ment to be used to jump 13-15 jumps in one.. it will be 2-3 jumps because that's all you really need.. and with the cost of each jump being about 20-30 million isk it will mean that people will avoid using it for hauling in deep space.
The limitation to 0.0 space will also mean that people can't jump it straight into empire. This basicly means that haulers will still have their purpose in 0.1+ systems.. as using a freighter or a transport ship in 0.0 can be very risky for long journeys.
It's going to be in between a mining ship, and a POS because otherwise you might aswell not bother atall... it's basicly a giant belt eater.. it will still take a fleet of mining ships to do it efficiently and using this ship solo will probably result in your death
-------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
Capt Rob
Minmatar Black Omega Security GoonSwarm
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Posted - 2007.04.20 14:36:00 -
[23]
interesting idea, but i dont think there should be a industrial supercapital, i think if there is gona be a industrial capital ship it should be more inline with dreads and carriers in terms of isk costand abilites etc
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Caffeine Junkie
Caldari The Ministry Of Funny Walks
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Posted - 2007.04.20 14:44:00 -
[24]
Ship name: Mini-moth
Following slow sales of its Behemoth Class capital ship, ORE synicate have produced a smaller cheaper version.
Bonuses:
5% bonus to all sheild resists per level 3% to strip/ice miners cycle time per level 5% increase in cargo bay per level Strip miners have a 200% increase in range -99% bonus to Strip and Ice Miner CPU requirements
Statistics:
CPU: 970 PG: 150,000 High slots: 6 Medium slots: 5 Low slots: 4 Rig upgrade slots: 2
shield capacity: 115,000 Shield Em Damage Resistance: 0 Shield Explosive Damage Resistance: 60 Shield Kinetic Damage Resistance: 40 Shield Thermal Damage Resistance: 20 Shield recharge time: 28,500.00 sec
Armor Hitpoints: 100,000 Armor Em Damage Resistance: 70 Armor Explosive Damage Resistance: 10 Armor Kinetic Damage Resistance: 25 Armor Thermal Damage Resistance: 35
Maximum Velocity: 75mps Drone bay capacity: 450 m3 Cargo bay capacity: 200,000 m3 Mass: 692,500,000 kg Inertia modifier: 0.06 Volume: 25600000 m3 packaged Capacitor recharge time: 4,387.50 sec Capacitor Capacity: 57500
Maximum targeting range: 68 km Signature radius: 1500 m Max locked targets: 6 RADAR Sensor Strength: 0 LADAR Sensor Strength: 0 Magnetometric Sensor Strength: 8 Gravimetric Sensor Strength: 0
Kinetic dmg resistance: 0 Thermal dmg resistance: 0 Explosive dmg resistance: 0 EM dmg resistanceem dmg resistance: 0
Fusion Propulsion Strength: 0 Ion Propulsion Strength: 0 Magpulse Propulsion Strength: 0 Plasma Propulsion Strength: 6
Jump Drive Consumption Amount: 1000 Jump Drive Capacitor Need: 0.95 Calibration: 400
Skill requirments:
Primary Skill required Colussus I Exhumers IV Capital Ships I Advanced Spaceship command V Spaceship Command V Industry V Astrogeology V Science V Mining V
Secondary Skill required Mining Barge V Astrogeology III Science IV Mining IV Industry V
Tertiary Skill required Jump Drive Operation I Navigation V Warp Drive Operation V Navigation I Science V
___________________
...and its "Armour" not "Armor" ... m'kay!
passive armour-tanking ftw! ;-) |
Tista
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Posted - 2007.04.20 14:45:00 -
[25]
That sounds brilliant.. you saved me the hastle of doing it myself.
Thanks.
It does look to me as being just right for the job. -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
Alski
Gallente Di-Tron Heavy Industries Freelancer Alliance
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Posted - 2007.04.20 14:47:00 -
[26]
Edited by: Alski on 20/04/2007 14:44:30 A few criticisms, sorry
30-50 billion isk is just wayyy overpriced imo.
If it can't outmine a hulk then its useless for mining, no-one will pay even 10b isk, nor probaley even 2b isk for a capital mining ship unless it can do the work of 10 hulks.
If it got a bonus of say +500% yield for low end ores such as veld and plag, then maybe it would be worth a few billion.
Jumpdriveing 400km3 worth of cargo around would be its only job with its current specifications.
Its also currently looking to be around 200+ days of skill training, which for a 30 billion isk ship is just fine, however its not worth 30 billion isk.
Given the choice between getting one of these or 2 motherships, any alliance worth there name would get the mums.
Being able to carrey 9 fighter drones, or 8 frighters plus a large complement of normal drones is overpowered for an industrial ship, even if it could only launch 5 at a time, thats a lot of firepower for an industrial ship, esp. when you consider my biggest objection...
"Immune to all forms of electronic warfare" - No... just No. IF it were worth 30b isk then i might agree, but its not, for its "mini-freighter with jumpdrive" capeability its worth 5b, with a super low-end minerals mining bonus it might just about be worth 7 or 8 billion and would then justify having immunity to all electronic warfare, but then it would have to lose the uber drone bay, and be striped of all offensive capability.
Also if its going to be immune to all EW, then it should be slow as hell, and shouldn’t be able to jump drive when in a dictor bubble, a few titans and mums are enough EW immune ships in Eve as it is. -
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TrippyX
Caldari The Syndicate Inc
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Posted - 2007.04.20 14:47:00 -
[27]
why use Strip Miners and not Capital Miner I's
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.04.20 14:49:00 -
[28]
Thats the old Minmatar Titan pic guys. --
Billion Isk Mission |
Tista
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Posted - 2007.04.20 14:51:00 -
[29]
Originally by: TrippyX why use Strip Miners and not Capital Miner I's
what stats would you put on a Capital Miner I?
this thread is for the discussion of ideas concerning the capital industrial ship people have been asking for.
Please feel free to add anything you want about the ship aslong as it has some basis to back it up on.
I was also thinking that one of the bonuses could be to improve the use of mining gang links by 3% per level.. meaning this ship would really be used in large operations and have a true purpose.
as to the comment about it being a giant hauler.. what do the motherships do in alliances when they arn't fighting? -------------------- My sig was stolen from some website.. leet!
The true Industrial capital ship! |
Valrandir
Gallente Shiva Morsus Mihi
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Posted - 2007.04.20 14:57:00 -
[30]
This is not real.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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