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47 6f 64
Chilastra Syndicate
19
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Posted - 2017.02.04 09:35:19 -
[1] - Quote
It's true.
If I win please Evemail me.
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Shae Tadaruwa
Science and Trade Institute Caldari State
1470
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Posted - 2017.02.04 09:40:30 -
[2] - Quote
Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Caterpil
Alternative Dynamics
97
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Posted - 2017.02.04 10:37:42 -
[3] - Quote
I'm sure those nullsec folks will disagree. After all we hear all the time how they can't even undock if there is an AFK cloaked frigate in local. Thats got to mean there's some sort of massive threat right?...
Right?.... |
Dark Lord Trump
Pandemic Horde Inc. Pandemic Horde
301
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Posted - 2017.02.04 12:07:43 -
[4] - Quote
PSA: Space is as safe as you make it. Nullsec people are just a hell of a lot better at it.
I'm going to build a big wall that will keep the Gallente out, and they're going to pay for it!
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Jaxon Grylls
Institute of Archaeology
175
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Posted - 2017.02.04 12:37:35 -
[5] - Quote
Dark Lord Trump wrote:PSA: Space is as safe as you make it. Nullsec people are just a hell of a lot better at it. Well if by being a "hell of a lot better" you mean by being better at arranging to be surrounded by blue doughnuts, then yes, you are right.
Note to self. I really must stop feeding the trolls. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1471
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Posted - 2017.02.04 12:40:59 -
[6] - Quote
Jaxon Grylls wrote:Note to self. I really must stop feeding the trolls. Or just stop being a troll. Either is ok.
If you think there is still a blue donut, you're a bit out of touch.
However, even if there were, then yes, nullsec players seem to be better at all aspects of the game.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Wolfgang Jannesen
The Evesploratory Society
16
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Posted - 2017.02.04 15:01:04 -
[7] - Quote
47 6f 64 wrote:It's true.
You sound like everybody who's ever hot dropped on top of me. Don't feed me your lies |
Torin Corax
Game of Roams
205
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Posted - 2017.02.04 15:15:31 -
[8] - Quote
For the most part, the more dangerous an area is perceived to be, the more careful people are likely to be in that area. Subsequently (with some exceptions) those that live in Null are safer because they are less complacent about their safety.
Far too many High sec dwellers simply refuse to take the most basic of precautions, subsequently they make pathetically easy targets for those that know how to play the game.
If you take a reasonable degree of personal responsibility for your own safety in high sec, you are damn near untouchable.
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Arthur Aihaken
CODE.d
5265
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Posted - 2017.02.04 15:31:39 -
[9] - Quote
Anyone want some candy...?
I am currently away, traveling through time and will be returning last week.
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47 6f 64
Chilastra Syndicate
20
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Posted - 2017.02.04 18:09:41 -
[10] - Quote
Torin Corax wrote:For the most part, the more dangerous an area is perceived to be, the more careful people are likely to be in that area. Subsequently (with some exceptions) those that live in Null are safer because they are less complacent about their safety.
Far too many High sec dwellers simply refuse to take the most basic of precautions, subsequently they make pathetically easy targets for those that know how to play the game.
If you take a reasonable degree of personal responsibility for your own safety in high sec, you are damn near untouchable.
Complacency is the key. And it will always happen. People in High-Sec, especially noobs that don't understand the game will think they are in care bear land and free to AFK/do what they want. And then they get butt hurt when they can't.
If I win please Evemail me.
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Lugh Crow-Slave
3716
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Posted - 2017.02.04 18:11:19 -
[11] - Quote
Shae Tadaruwa wrote:Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null.
Wait are you trying to say hs is safer? Lol what game are you playing intel channels and bubbles let me afk rat in vni all damn day with 0 real threat
When you know who is hostile and have 0 penalty for shooting first life is a lot safer
BLOPS Hauler
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Torin Corax
Game of Roams
210
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Posted - 2017.02.04 18:45:54 -
[12] - Quote
Lugh Crow-Slave wrote:Shae Tadaruwa wrote:Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null. Wait are you trying to say hs is safer? Lol what game are you playing intel channels and bubbles let me afk rat in vni all damn day with 0 real threat When you know who is hostile and have 0 penalty for shooting first life is a lot safer
Some parts of high sec are safer than others. Some parts of Null are safer than others. Some parts of low sec are safer than others.
Some parts of Null are safer than some parts of High...and so on.
Intel channels require (some) effort to maintain with up to date info, and they need to be monitored by the players who actually want to use them to remain "safe". Bubbles require some effort to put up, and are largely useless on their own if there is no-one around to utilize them for defensive purposes.
So...is null sec inherently safer than High? Or is it that those who live and thrive in null are taking steps, both as individuals and groups to maintain as safe an operational area as possible?
If an individual in high sec spent the same amount of effort maintaining standings, anti-gank channels, fitting responsibly etc. would they not be just as safe?
I've lost ships in Null ( because I was PvP'ing mostly), and I've lost ships in High ( Because I was PvP'ing)...I've only ever lost one ship that I can remember when I wasn't looking for a fight, and that was in Null sec. (Not counting my first loss during the tutorial back before the new player experience actively discouraged ganking noobs in "learner" systems).
I may of lost a couple in Low sec when traveling, I honestly don't remember.
High sec is stupidly safe if you want it to be. Then again so is Null. Put in the required effort and pretty much everywhere in Eve is "safe". Whether or not the effort required is actually worth it though...that's a different argument. |
LouHodo
Lynchpin Limitations LLC
26
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Posted - 2017.02.04 18:49:46 -
[13] - Quote
Nullsec is safe, High Sec is safe....
It is all safe....
IF you know how to pay attention to your surroundings, and dont be a easy target.
I sometimes drift out to Null Sec, and outside of a few hot spots in null sec, it is relatively quite.... but remember if you dont know them, they ARE going to kill you, so either kill them first or avoid them.
In High Sec, it is the same thing. Dont be an easy victim and they wont bother you when someone else is easier to kill. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1471
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Posted - 2017.02.04 19:17:21 -
[14] - Quote
Lugh Crow-Slave wrote:Shae Tadaruwa wrote:Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null. Wait are you trying to say hs is safer? Lol what game are you playing intel channels and bubbles let me afk rat in vni all damn day with 0 real threat When you know who is hostile and have 0 penalty for shooting first life is a lot safer Well then you should have no problem with the challenge.
Autopilot into catch, or into Syndicate from Orvolle (both provide direct access from highsec to nullsec which is the claim of this thread). If HS is more dangerous, then you should be perfectly safe once you're in null.
You either believe what you are saying and will do it, or you're full of ****.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15099
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Posted - 2017.02.04 19:43:14 -
[15] - Quote
Torin Corax wrote:For the most part, the more dangerous an area is perceived to be, the more careful people are likely to be in that area. Subsequently (with some exceptions) those that live in Null are safer because they are less complacent about their safety.
Far too many High sec dwellers simply refuse to take the most basic of precautions, subsequently they make pathetically easy targets for those that know how to play the game.
If you take a reasonable degree of personal responsibility for your own safety in high sec, you are damn near untouchable.
Well said, even if the op is pure troll bait.
Must of us know it is a stupid idea, the place with no law enforcement (where the only safety comes from the actions of actual flesh and blood people working together) somehow being 'safer' than the place where magical space police fall out of the sky if someone spits at you. High Sec partisans cling to the idea, because that lie is the only thing that justifies their beliefs in their own heads.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15099
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Posted - 2017.02.04 19:45:49 -
[16] - Quote
Lugh Crow-Slave wrote:Shae Tadaruwa wrote:Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null. Wait are you trying to say hs is safer? Lol what game are you playing intel channels and bubbles let me afk rat in vni all damn day with 0 real threat When you know who is hostile and have 0 penalty for shooting first life is a lot safer
Case in point./ Above I highlighted the words that indicate activities undertaken by PEOPLE... as opposed to high sec where people need do nothing beyond fitting correctly to be safe.
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Sweet Adamas
Federal Navy Academy Gallente Federation
35
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Posted - 2017.02.06 03:20:42 -
[17] - Quote
deep nullsec is really only safe because its empty. Highsec to nullsec is Deadly |
Tisiphone Dira
New Order Logistics CODE.
1037
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Posted - 2017.02.06 04:09:36 -
[18] - Quote
Real men play highsec at -10, nothing less safe than that.
There once was a ganker named tisi
A stunningly beautiful missy
To gank a gross miner
There is nothing finer
Cept when they get all pissy
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Elmund Egivand
Federal Defense Union Gallente Federation
1981
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Posted - 2017.02.06 04:13:42 -
[19] - Quote
Shae Tadaruwa wrote:Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null.
Is it ever safe to autopilot anywhere at all? If you rely on autopilot, and I do not mean just for charting routes, you are begging for a ship loss.
A Minmatar warship is like a rusting Beetle with 500 horsepower Cardillac engines in the rear, armour plating bolted to chassis and a M2 Browning stuck on top.
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Hir Miriel
Elves In Space
290
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Posted - 2017.02.06 07:49:59 -
[20] - Quote
Everywhere is safe, if you don't log in
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
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Salvos Rhoska
2023
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Posted - 2017.02.06 10:22:40 -
[21] - Quote
Remove Local from Player Sov NS.
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radkid10
Pandemic Horde Inc. Pandemic Horde
46
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Posted - 2017.02.06 14:34:31 -
[22] - Quote
Shae Tadaruwa wrote:Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null. you might think he's trolling but he's absolutely right
Caterpil wrote:I'm sure those nullsec folks will disagree. After all we hear all the time how they can't even undock if there is an AFK cloaked frigate in local. Thats got to mean there's some sort of massive threat right?...
Right?.... that's ******* CVA they're a bunch of cowards
people getting riled up about 1 cloaky pilot they need to grow some balls they have the numbers to kill any threat to comes to them |
Salvos Rhoska
2024
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Posted - 2017.02.06 15:29:03 -
[23] - Quote
Remove Local from Player Sov, and watch the dynamics correct themselves overnight. This is the single, simple, obvious solution, and long overdue.
That Player Sov has Local is irrational considering the EVE sector safety cascade and associated mechanics.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15100
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Posted - 2017.02.06 15:40:16 -
[24] - Quote
radkid10 wrote: Concorde doesn't protect you from losing your ship friends do that's why 0.0 is a better place to live for safety
I'm sorry but that just a dumb way to think about it. My Friends aren't on 23.5/7 and then magically appear without me haivng to say a single word on comms or in Chat.
And Yes CONCORD can prevent the loss of your ship in the same way people can, if you do the math right and fit to tank however many seconds it takes for them to appear. This is what I do with all my high sec hauling and playing ships, and my losses to high sec ganks in the almost 10 years I've played are 2 shuttles and one implantless pod.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15100
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Posted - 2017.02.06 15:44:53 -
[25] - Quote
Salvos Rhoska wrote:Remove Local from Player Sov, and watch the dynamics correct themselves overnight. This is the single, simple, obvious solution, and long overdue.
That Player Sov has Local is irrational considering the EVE sector safety cascade and associated mechanics.
There is NO reason why player controlled space should have Local.
Imo this is the most glaring oversight in EVE, as well as the most easily corrected, to return to the precepts of EVE. It speaks to the greatest hypocrisy regarding Player Sov entitites, with the most access to the greatest wealth, arguing about risk.
I will vote for any CSM that advocates for removal of Local from Player Sov.
Make it happen.
That would be a disaster in multiple ways. It would chase the smaller groups completely out of null while letting bigger groups (Alliances like mine) run roughshod over everyone in a way that would make the old Blue donut look like a Blue Tic-tac.
No local doesn't work in a place that has gates and cynos. That's why it does work in Womrhole space. Even with those concessions made by CCP (ie not gates and no cynos), wormhole space is still the least lived in space (by population share) of all EVE space.
No local in null sounds great till you realize all it would do is recreate "the Dominion Effect" (ie the opposite of what is intended, The Dominion Sov system was supposed to help small groups, it did the opposite and created the blue donut and expanded the practice of "renting").
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Salvos Rhoska
2024
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Posted - 2017.02.06 16:03:33 -
[26] - Quote
Jenn aSide wrote:That would be a disaster in multiple ways. It would chase the smaller groups completely out of null while letting bigger groups (Alliances like mine) run roughshod over everyone in a way that would make the old Blue donut look like a Blue Tic-tac.
No local doesn't work in a place that has gates and cynos. That's why it does work in Womrhole space. Even with those concessions made by CCP (ie not gates and no cynos), wormhole space is still the least lived in space (by population share) of all EVE space.
No local in null sounds great till you realize all it would do is recreate "the Dominion Effect" (ie the opposite of what is intended, The Dominion Sov system was supposed to help small groups, it did the opposite and created the blue donut and expanded the practice of "renting").
No.
1) It would incentivize/facilitate inter and intra-alliance rifts, as they can now operate without Local identification inorder to aggress the remainder. 2) It enables smaller groups to run operations in both their larger and smaller neighbors space without immediate detection. 3) It removes the current automatic intel down pipelines, requiring active monitoring at each section. 4) You are misrepresenting the "Dominion Effect". It is exactly free Local intel, which enables that effect, not vice versa. 5) Without free Local intel, borders become permeable. 6) Cynos are not relevant to the issue of Local, as a lit Cyno is broadcast universally regardless of Local. 7) It incentivizes smaller groups to join together and run operations on their larger/smaller opponents.
There is no rational justification, considering sector safety and mechanics in cascade, that Player Sov has free Local. It is player owned, and player developed, for the greatest wealth and control of any system in EVE. There is no reason why it should magically benefit from Local as well, as free essentially NPC sourced data.
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Jenn aSide
Shinigami Miners Test Alliance Please Ignore
15100
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Posted - 2017.02.06 16:13:04 -
[27] - Quote
Salvos Rhoska wrote:Jenn aSide wrote:That would be a disaster in multiple ways. It would chase the smaller groups completely out of null while letting bigger groups (Alliances like mine) run roughshod over everyone in a way that would make the old Blue donut look like a Blue Tic-tac.
No local doesn't work in a place that has gates and cynos. That's why it does work in Womrhole space. Even with those concessions made by CCP (ie not gates and no cynos), wormhole space is still the least lived in space (by population share) of all EVE space.
No local in null sounds great till you realize all it would do is recreate "the Dominion Effect" (ie the opposite of what is intended, The Dominion Sov system was supposed to help small groups, it did the opposite and created the blue donut and expanded the practice of "renting").
No. 1) It would incentivize/facilitate inter and intra-alliance rifts, as they can now operate without Local identification inorder to aggress the remainder. 2) It enables smaller groups to run operations in both their larger and smaller neighbors space without immediate detection. 3) It removes the current automatic intel down pipelines, requiring active monitoring at each section. 4) You are misrepresenting the "Dominion Effect". It is exactly free Local intel, which enables that effect, not vice versa. 5) Without free Local intel, borders become permeable. 6) Cynos are not relevant to the issue of Local, as a lit Cyno is broadcast universally regardless of Local. 7) It incentivizes smaller groups to join together and run operations on their larger/smaller opponents. There is no rational justification, considering sector safety and mechanics in cascade, that Player Sov has free Local. It is player owned, and player developed, for the greatest wealth and control of any system in EVE. There is no reason why it should magically benefit from Local as well, as free essentially NPC sourced data.
lol, those bullet points seem familiar.
https://community.eveonline.com/news/dev-blogs/those-anomaly-changes-in-full/
Quote:Expected consequences
Some alliances will immediately start wanting to look for better space In the longer run, there'll be more conflicts going on, with more localized goals Newer alliances will have an easier time getting a foothold in nullsec Coalitions will be marginally less stable Alliances will have to choose more carefully what space they develop, where their staging systems are, and so on (low truesec systems generally tend to be in strategically inconvenient places)
It wouldn't work the way you think it would, the exact same way that Dominion, the Anomaly nerf and the Incursion Income nerfs didn't.
what would happen is that Big groups (who already make APPs for wathicng Intel channels would just develop somehting that would create wormhole like "listening post" alts. Ie alts with sound turned on at border gates where you would get a sound notificaiton that someone is jumping in.
And that part about detection doesn't work either. Detection isn't the problem in null, it's getting in and out, and even with wormholes and jump capable ships/bridges, most movement is via chokepoints called gates. Control the Gates , control the space for the msot part, which is why Wormholes don't have them by design.
I know it's fun to play amateur game developers, but we aren't, what we have to rely on is past game experiences and what the Devs tell us at places like fanfest. CCP has actually considered local mechanics many times and have thus far decided to leave them alone because they know how established groups would take supreme advantage of the situations.
It's like how Goons TOLD everyone that Dominion was a bad idea and that if CCP went through with it they would use tose mechanics to screw over everyone. No one believed them....until they did it. Well im part of a group that would easily turn local-less Null Sec into a nightmare for you and anyone else smaller than Goons/PL/NC the exact same way that a few large groups DOMINATE C5/C6 wormhole space.
Trust me, it's not a good idea. |
Lugh Crow-Slave
3731
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Posted - 2017.02.06 16:17:40 -
[28] - Quote
Shae Tadaruwa wrote:Lugh Crow-Slave wrote:Shae Tadaruwa wrote:Someone with that name should know better than to be a pathetic troll.
However, as usual - if you think this is true, jump in a ship and autopilot from highsec to nullsec. I'm sure you'll be fine once you hit null. Wait are you trying to say hs is safer? Lol what game are you playing intel channels and bubbles let me afk rat in vni all damn day with 0 real threat When you know who is hostile and have 0 penalty for shooting first life is a lot safer Well then you should have no problem with the challenge. Autopilot into catch, or into Syndicate from Orvolle (both provide direct access from highsec to nullsec which is the claim of this thread). If HS is more dangerous, then you should be perfectly safe once you're in null. You either believe what you are saying and will do it, or you're full of ****.
go autopilot through niarjia in an industrial
BLOPS Hauler
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Salvos Rhoska
2024
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Posted - 2017.02.06 16:23:18 -
[29] - Quote
Jenn aSide wrote:Trust me, it's not a good idea.
Trust me, it is.
The primary beneficiary of free Local intel, in addition to complete system control and development, are large entities.
Furthermore, Goons are no longer relevant, as a result of their cascade of bad decisions. Furthermore, anything a Goon says, is always circumspect and self-interested.
There is no reason, considering the sector mechanics of EVE, that PLAYER OWNED sov should benefit from NPC based free Local intel.
J-Space dwellers are surviving, even without Local in addition to their inability to develop or own their space, as further compounded by severe logistic restraints.
Meanwhile Player Sov entitities are developing systems for even greater profits, own it, control it and still also benefit from Local.
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Nakovi Kitsune
New Eden People's Front Rapid Unexpected Disassembly Event
32
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Posted - 2017.02.06 17:29:13 -
[30] - Quote
Local is for cowards |
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