Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tamoko
Amarr Artificial Horizons YouWhat
|
Posted - 2007.04.24 10:31:00 -
[1]
HI SLOTS ~~~~ (2) Focused Medium Pulse Laser I [Standard M] (1) Heavy Missile Launcher I [Scourge Heavy Missile] (1) Medium Nosferatu I
MED SLOTS ~~~~ (1) 10mn MWD (1) Tracking Disruptor I (2) Kapteyn Sensor Array Inhibitor I
LOW SLOTS ~~~~ (2) Inertia Stabs (2) Overdrive Injectors
DRONES ~~~~ (5) Hammerhead II (5) Hobgoblin II
The Strat: * gallente/amarr/minmatar victims: Orbit at 18km, damps on, unleash a great big can of nasty. * missile boats: run like hell.
If if you get trapped within 10km, switch on the Nos. Light drones for making interceptors cry.
What can I do better? Please, no tech2 fittings.
---
|
Gladiator Jonny
|
Posted - 2007.04.24 10:43:00 -
[2]
Edited by: Gladiator Jonny on 24/04/2007 10:39:50 most t2 is pritty similar to t1 price wise tbh. id rather loose a t2 fitted ship instead of 5 t1 ones.
1st. im not sure if you could.. but i doubt you will outrun med drones with that so, unless you engage some random miner or some idiot you going to struggle.
2nd. you never find a solo ceptor or its very rare. if you find one may as well kiss your ass good bye tbh.
3rd. wheres the warp scramble?
anyhow if your in a gang. i would still rather plate it up as its obvious your not a tackler. i also doubt your guns will hit if your mwding around your target at 18k (not sure what speed/transversal your gonna get).
im probabily wrong... but that just seems a silly setup to me.
edit: check the ship index for a decent setup.
|
ReePeR McAllem
The Carebear Stare Privateer Alliance
|
Posted - 2007.04.24 11:12:00 -
[3]
You will run out of cap faster than a fat kid loves cake.
|
Templer Relleg
Exit 13 Anarchy Empire
|
Posted - 2007.04.24 11:23:00 -
[4]
Horrible setup tbh. You want alot of nos, and somewhat of a tank. Thats the point of the arbi imo. You wont have any cap with that setup.
|
Bashiri
Caldari Point-Zero
|
Posted - 2007.04.24 18:20:00 -
[5]
Hi slot (2) nos (1) cloak Med slot (1) after burner or mwd (1) tracking disruptor (1) ecm (1)warp scrambler low slot (1) medium repair the rest is resistance Drones 5 light drones 5 medium drones
|
Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.24 18:26:00 -
[6]
Cheap T1 throwaway Arbi.
4x small nos mwd, scram, web, tracking disrupt 1600mm plate, 3x hardeners
All tech1 crap except the drones. It's a nice 10m throwaway cruiser for gangs. It absolutely sucks for long warps though.
|
Janus Duo
|
Posted - 2007.04.24 18:40:00 -
[7]
Edited by: Janus Duo on 24/04/2007 18:36:47 Misspost
|
Corwain
Gallente Zero Team
|
Posted - 2007.04.24 18:41:00 -
[8]
4x Small Nos Med Cap booster, Scram, Web, Tracking Disruptor Med Armor rep, 2x EANM II, 800mm plate
5x Hammerhead II 5x Warrior II
If you really want to pimp her fit Armor resist rigs (Ex, Ki, Th)
I've killed HACs with this bad boy. This setup however depends on starting in web range. Most ships nowadays are close range so they'll close the range for you, however watch out of those ships that orbit outside of web range at high speeds. Warrior IIs will chase off some of them, but some are just too fast.
|
Azerrad InExile
|
Posted - 2007.04.24 18:44:00 -
[9]
2x medium nos, 2x small AC MWD, web, scram, TD small rep, DC, EANM, 800mm plate drones
or something like that
|
Corwain
Gallente Zero Team
|
Posted - 2007.04.24 18:49:00 -
[10]
Originally by: Azerrad InExile 2x medium nos, 2x small AC MWD, web, scram, TD small rep, DC, EANM, 800mm plate drones
or something like that
Don't bother to fit those two ACs, the DPS increase is marginal.
4x Small nos suck as much as 2x Med nos, however they do it in much faster intervals which if you stagger then means your opponenent gets to use less of his cap before you snatch it. Only downside is the range, but with an Arby you should be orbitting at 500m anyhow to maximise your transveral. Drop to 4x light nos and upsize your rep to Med. You're gonna need to be able to tank drones you know!
|
|
Agent2 Holtze
Amarr Caldari Scouting and Intel Group
|
Posted - 2007.04.24 19:05:00 -
[11]
High: - 2xMedium Nos - 2xMedium beams
Mid: - 1x AB - 1x scram or web - 2x Tracking disruptors
Low: - 2x Small armor reps - 1x Hardner - 1x 800mm plate
used this a long time ago =)
Posting and you!
|
ReePeR McAllem
The Carebear Stare Privateer Alliance
|
Posted - 2007.04.24 19:10:00 -
[12]
I had an idea for an arby set-up. Never tested it tho.
High 2x Med smart bomb. 2 launchers (or two nos instead of smartie for fast frigs)
Mid Medium Electrochem (1x 800charge) 20km scram MWD Medium SB II
Low 2 x Istab 1 x Nano Fibre 1 x Overdrive
10 x 800 charges in bay
It would be viable in pvp for as long as the cap boosts hold out.
Kind of a hit and run ship. Very versatile as its can out run most it would encounter, always has an exit plan. And ofc its got its drones for damage.
|
Dalanoria
Team Americas Anarchy Empire
|
Posted - 2007.04.24 20:52:00 -
[13]
its a g-damn good throw away ship............As long as u have Amarr cruiser v Drone interface v combat drones v DPS= about 270 not counting excellent and perfect strikes from drones..
High: 3 small knave nos, 1 small knave neut. Mid: named MWD, 1x named webber, 1x named td, 1x 7.5km scram low 1600mm rolled tungstun, 3 hardners
drones Valk II's, 5 warrior II's
U can mix up your mediums, but explosive seems to be a good all around armor killer....
Any other setup is just dumb, this is a 10 mill toss out ship, no need to rep it as your repper will get maybe 1 cycle anyway.
this setup will take a mrym to 75% armor b4 u pop...And u will pop...but u can also own smaller ships as long as u use tactics...
Example of fighting a Thorax. He will MWD right into you causing u to bump atleast 4km, hit your webber right after the bump, this puts you out of his blaster range OPTIMAL and now your TD cause him to lose 100% of his gunz dps, now he just has drone dps and your tank can outlast his...Stay in nos range and you win....
Vexor prolly will use same setup as u minus the TD and a bit more tank..So then it comes down to who hits whom first with drones.....
|
mikaelim
|
Posted - 2007.04.24 22:51:00 -
[14]
Originally by: Corwain 4x Small Nos Med Cap booster, Scram, Web, Tracking Disruptor Med Armor rep, 2x EANM II, 800mm plate
5x Hammerhead II 5x Warrior II
If you really want to pimp her fit Armor resist rigs (Ex, Ki, Th)
I've killed HACs with this bad boy. This setup however depends on starting in web range. Most ships nowadays are close range so they'll close the range for you, however watch out of those ships that orbit outside of web range at high speeds. Warrior IIs will chase off some of them, but some are just too fast.
Thats an excellent setup. Very similar to what i use. You really want a plate on an arbi and a mwd, at least if you go solo. (1600 is doable but only with small rep and small injector - not worth the tradeoff imo) I would change the setup to:
4 x small drain mwd, web, scram, med injector 1 x med repper, 1 x ean, 1 x 800mm, 1 x dmg control
The dmg control adds less to resis than the 2nd ean, but you basically get your hull hps doubled which makes up for it imo. The small neuts drain more cap that 4 x med nos and you will mostly only need 2-3 cycles to shut down your enemy(change one drain to small nos if you prefer - it's still devastating). Cap is not an issue because of the med injector. This ships is just pure sex not even speaking of its t2 variants... Regarding drones i like: 2 x valkyrie, 3 x vespa and 3 x warrior, 2 x hornet. But that's because my targets are usually em/therm tanked.
|
Tamoko
Amarr Artificial Horizons YouWhat
|
Posted - 2007.04.24 23:11:00 -
[15]
holy smokes, lots of replies.
my concern with nos is if i'm in nos range, i'm in web range, and then i get smashed to pieces. and btw, it's intended to be used in a 2-man gang.
---
|
mama guru
Gallente Corp 1 Allstars
|
Posted - 2007.04.25 00:25:00 -
[16]
Edited by: mama guru on 25/04/2007 00:26:46 Edited by: mama guru on 25/04/2007 00:22:44 I use:
2x 150mm Railgun II
1x assult missile launcher with Explosive ammo 1x Medium NOS
1x 10mnMWD 1x 20km disruptor 1x Tracking disruptor 1x med cap booster with 400's (yes 400's they work better with mwd/armor rep cycles)
1x med armor rep I 1x Damage Control I 2x Energized Adaptive Nano Membrane I
Drones: 7x Hammerhead I or II if you feel like spending the isk alternatively 5x hammerheads and 5x Warrior II I find this a very potent solo setup, Excellent vs AF's and Cruisers and in a gang you can easily remove the med repper for 2x med nos and 2x rails if you got remote repair support.
Ninja Edit: i have been looking for a good speed setup, gonna try yours, might swap a damp for a disruptor/cap booster for solo/gang work
-YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
DiuxDium
Loot
|
Posted - 2007.04.25 00:38:00 -
[17]
Edited by: DiuxDium on 25/04/2007 00:36:51
Originally by: Tamoko HI SLOTS ~~~~ (2) Focused Medium Pulse Laser I [Standard M] (1) Heavy Missile Launcher I [Scourge Heavy Missile] (1) Medium Nosferatu I
MED SLOTS ~~~~ (1) 10mn MWD (1) Tracking Disruptor I (2) Kapteyn Sensor Array Inhibitor I
LOW SLOTS ~~~~ (2) Inertia Stabs (2) Overdrive Injectors
DRONES ~~~~ (5) Hammerhead II (5) Hobgoblin II
The Strat: * gallente/amarr/minmatar victims: Orbit at 18km, damps on, unleash a great big can of nasty. * missile boats: run like hell.
If if you get trapped within 10km, switch on the Nos. Light drones for making interceptors cry.
What can I do better? Please, no tech2 fittings.
"Please stay still while I kill you"
Arb is useless. It takes 5-6 days to train Gallante Cruiser 4. At which point you use the Vexor.
It has better slot layout, more PG, and looks cooler. There is really no reason to use the Arbi.
e; also, 1 damp\TD won't do jack. It'll take a thorax down to something around what? 23km lock range or less depending on skills, and a single TD won't really make anyone with more than 1m sp in gunnery miss.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
mama guru
Gallente Corp 1 Allstars
|
Posted - 2007.04.25 00:40:00 -
[18]
Originally by: DiuxDium
Originally by: Tamoko HI SLOTS ~~~~ (2) Focused Medium Pulse Laser I [Standard M] (1) Heavy Missile Launcher I [Scourge Heavy Missile] (1) Medium Nosferatu I
MED SLOTS ~~~~ (1) 10mn MWD (1) Tracking Disruptor I (2) Kapteyn Sensor Array Inhibitor I
LOW SLOTS ~~~~ (2) Inertia Stabs (2) Overdrive Injectors
DRONES ~~~~ (5) Hammerhead II (5) Hobgoblin II
The Strat: * gallente/amarr/minmatar victims: Orbit at 18km, damps on, unleash a great big can of nasty. * missile boats: run like hell.
If if you get trapped within 10km, switch on the Nos. Light drones for making interceptors cry.
What can I do better? Please, no tech2 fittings.
"Please stay still while I kill you"
Arb is useless. It takes 5-6 days to train Gallante Cruiser 4. At which point you use the Vexor.
It has better slot layout, more PG, and looks cooler. There is really no reason to use the Arbi.
I personally feel the arbi is much better in gangs due to the tracking disruptors, if you have a dictor all you'll need is an MWD/ab and you can fit 3 of them, thats enough to seriously gimp several turret boats with good skills -YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |
DiuxDium
Loot
|
Posted - 2007.04.25 00:43:00 -
[19]
Edited by: DiuxDium on 25/04/2007 00:40:45
Originally by: mama guru
I personally feel the arbi is much better in gangs due to the tracking disruptors, if you have a dictor all you'll need is an MWD/ab and you can fit 3 of them, thats enough to seriously gimp several turret boats with good skills
Enough to Gimp (1) turret boat with good skills. Only if that Turret boat is a battleship firing on a fast ship (and the turret ship hates webs). Or a cruiser using Void M (for what ever god awful reason). But whatever, to each his own.
e; Arbitrator is a good stepping stone to learn how to use your Curse well though. The curse is gods own ship for solo work.
double edit; fit a plate. 400mm tung or better. 1600mm tung + Arbi = Pretty darn *****in. Same with Vex
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
Kruel
Beyond Divinity Inc Privateer Alliance
|
Posted - 2007.04.25 06:14:00 -
[20]
I prefer the Arbitrator over the Vexor for the simple fact that it has an extra mid slot which I use for a tracking disruptor. Vexor's second bonus goes to waste. (Seriously, who fits medium hybrids on a Vexor?)
Then again I only fly it in gang, and the more EW the merrier.
|
|
DiuxDium
Loot
|
Posted - 2007.04.25 07:16:00 -
[21]
Edited by: DiuxDium on 25/04/2007 07:13:23
Originally by: Kruel I prefer the Arbitrator over the Vexor for the simple fact that it has an extra mid slot which I use for a tracking disruptor. Vexor's second bonus goes to waste. (Seriously, who fits medium hybrids on a Vexor?)
Then again I only fly it in gang, and the more EW the merrier.
If you count nos as EW the vexor comes out ontop. More PG to fit a 1600mm plate + Medium Nos's.
But whatever, both ships have their merits.
e; I consider nos to be amaar's secondary EW. Even though it isn't "EW" in the classical sense of the word.
Quote: Also, he didnt even have a Scrambler, so the POS would have gotten away anyway. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |