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tardblog
Caldari Step It Up
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Posted - 2007.04.26 20:49:00 -
[31]
Well i think the think one thing is the be change the number of warpscrambel frigs, ther are to many. Its ok if ther only are in the first wave so you can kill them of and then the rest of the NPC coming and you take heavy dmg so you can warp out and recharge the tank and then go bak and kill soem more. but now when you get new frigs on every wave the warpscrabel you it can be bit to mutch... Your signature exceeds the maximum allowed dimensions of 400x120 pixels -Sahwoolo Etoophie ([email protected]) |

Ynos Fukse
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Posted - 2007.04.26 21:32:00 -
[32]
Edited by: Ynos Fukse on 27/04/2007 06:13:36 Edited by: Ynos Fukse on 26/04/2007 21:31:25 Edited by: Ynos Fukse on 26/04/2007 21:30:05 Well ive done some missions these days... no problem until "The Right Hand Of Zazzmatazz"
I died in few seconds.. My Eos was blowed up with 2 T2 repaires on and 75 / 75 / 86 / 83 resistences..
I didnt had time to warp out!!
This is normal? i mean... i have some skills.. wtf? lvl5 24mil SP, etc etc. My cap wasnt depleated...
I go aggro in every mission! I tank 12 BS + many others with one repaire in "The Assault" for exemple.
How can be posible to die so fast? even if i had 75 Em and explosion... the damage of these few npc's is most on kinetic and thermal..
The fitting was: Eos -High- 6x 250mm Railgun II drone link augmentor I -Med- 10MN AB WEB 3x Cap Recharger II -Low- 2x Medium Armor Repairer II Armor EM Hardener II Armor Explosive Hardener II Energized Adaptive Nano Membrane II -Rigs- Capacitor Control Circuit I Anti-Explosive Pump I
I ballanced the resistences for all the damages knowing they stike with all types.
Im expecting an answer, I didnt made petition, I dont know if this is a good reason.. I dont know...
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Brael Wenn
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Posted - 2007.04.27 14:58:00 -
[33]
Originally by: shuckstar Lv4 missions are to easy imo but atleast the new changes make them a bit more interesting. It would be great to have a lvl4 thats not soloable.
Why would it be interesting to be forced to group/gang to accomplish anything profitable? Would be great to require anyone mining more than veldspar to stop soloing, and to require anyone who wants to pvp to have a gang, with a healer and a tank and a couple dps, maybe a backup healer in case the cleric goes down too soon . . . and have to make sure the tank is a warrior, not a ranger who thinks he's a warrior
*Brael has EQ and WOW flashbacks every time someone talks about how wonderful it would be to require players to group to do anything that might be profitable.
The whole point of lvl 4 missions, for some of us, is a way to earn some isk on our own time, solo, without having to spend hours looking for a gang or without dying of boredom mining or belt ratting.
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Ghan Tylous
The Graduates Ivy League
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Posted - 2007.04.28 08:01:00 -
[34]
Kinda interested to hear if the Bloodraiders still NOS as much as they did before 1.4.2? --- It have always fallen to a few to sacrifice for the good of many
Originally by: CCP Sharkbait we are screwed.
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dark celestial
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Posted - 2007.04.28 10:55:00 -
[35]
after 1 yr i decided i was skilled to solo lvl 4"s...i read all the rants about triggers and it scared me, i plunged in head first and honestly i dont mind 8-20 bs and bc's at once. loyalty pts lower but bounties compensate for time spent. i fly a drake at lvl 5 an its a breeze. target big ships 1st then launch drones when you have a lil seperation of groups...its cake 85% of the time
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Darian Sisk
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Posted - 2007.04.28 11:29:00 -
[36]
What happened to the quick kill missions?
All I seem to be getting of late is the 6hour jobbies, ok it's cool if I can get some support for the harder ones but if I want to do a quickie 1-2 hours they just dont seem to be turning up now .
Also, im not sure I like this aggro your support either....even my drones are complaining about this (thats if they can survive), you think you have all the aggro so release the buggers and pop pop pop they start getting shredded, you have to constantly watch them now. Also if one drone is taking the flack you recall him to bay so the rat switches target but when you re-release the little chap they go back to him immediately it seems..."it just aint cricket"
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Hephaesteus
Gallente
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Posted - 2007.04.28 12:05:00 -
[37]
Originally by: Paigan The only reasonable thing to do would be to nerf the ridiculous cap need of the gist boosters, that allows such crazy tanks. As long as they don't do this, i'm happily farming missions with my faction tank and feel sorry for all the others.
Imbalance 4tw!
It's not only Gist boosters that give good tanks but most faction stuff is good for a reason. I know of some setups (non Gist) that have enough boost to make your eyes water. 
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anachros
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Posted - 2007.04.28 12:56:00 -
[38]
Well I've run 1 lvl4 since the patch, it was pirate slaughter against sanshas. warped in to find 1 BS so I knew there would be some triggers, instead after sitting still for about a minute contemplating 4 waves of rats appear and aggro about 10seconds apart so don't get too caught up with the frigs being the triggers, in this case it was either nothing or location. Managed to kill them off fast enough though with only a single moment of considering a warp-out in a 50/50 t1/t2 raven. This one is definately not too hard solo but you sure have to pay close attention due to the large number of ships that have aggro on you. I only have caldari BS to lvl3 but very high backup skills (40mil+ SP char), so this might be making a bit of a difference.
Anachros
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Abyssal Angel
Caldari Solar Wind Interstellar Alcohol Conglomerate
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Posted - 2007.04.28 17:15:00 -
[39]
I don't have a problem with tweaking missions and having triggers on ships to have more Spawn.
But I do mind having the triggers on scrambling or webbing frigates!
It is impossible to complete a mission where you have 4-5 webber frigs on you (last step of Guristas Extra) and your speed is down to 20m/s.
Sittting there in a blaster Astarte (yes rails hit farther, but they cannot take down a BS, since it would require using longer range and less dps ammo), I felt like a fool, why was I even trying my hand a missions?
I had to rely on my drones to kill stuff and being in a ship without bonus's to them and only having room for medium T2's it is not a viable solution.
In the end I tried to kill all the frigs so that I could approach the BS and shoot something, alot of triggers later my tank of 94.1% kinetic and 83% thermal + dual MAR T2 was being overwhelmed and I had to warp out.
My setup: high 7 T2 neutrons with antimatter
mid: 1 named 10mn AB, 3 T2 Cap recharger
low 2 MAR T2, 1 EANM T2, 2 N-type Kin, 1 N-type Thermal active hardeners.
Do not use the abov setup! Only use Ravens will be my advice when anyone asks and I think it is sad.
Your signature exceeds the maximum allowed dimensions of 400x120 pixels - Deckard ([email protected]) Again
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Zeerover
Caldari DeadSpace Exploration and Investigations
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Posted - 2007.04.28 18:55:00 -
[40]
I think it's nice that these missions require a bit more thinking. Quite honestly they where already starting to feel a bit repeative. I hope they will add more and harder lvl4 missions in high-sec.
Since the patch on the 24th I have done these missions at lvl4:
3x Worlds Collide 4x Right Hand of Zazzmatazz 3x The Score 2x Massive Attack 1x Vengance 1x Cargo Delievery 1x Stop the Thief 1x Unauthorized Millitary Presence 1x Pirate Slaugher 1x Covering Your Tracks
None of these missions has been anything near impossible. They have not all been a breeze and some have been done with 2 ships. The ships have been a T2 fittet Raven and a T2 fittet Rokh (neither with T2 weapons) and the pilots only have 7 and 6 million skill points respectivly.
Thing is that if it's easily doable to race through the biggest and badest missions Eve has to offer with 6-7 million SP then it's simply to easy.
I want missions to be hard and challenging and not just mining movable targets for ISK.
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