Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Shae Tadaruwa
Science and Trade Institute Caldari State
1535
|
Posted - 2017.02.26 09:01:46 -
[91] - Quote
Salvos Rhoska wrote:Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID. True once the cyno is lit. At that point, you're probably screwed.
Local provides an opportunity to check who enters and make a decision on whether they are likely to lead to being hotdopped.
Not something that is an issue in jspace.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Salvos Rhoska
2266
|
Posted - 2017.02.26 11:12:09 -
[92] - Quote
Shae Tadaruwa wrote:Salvos Rhoska wrote:Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID. True once the cyno is lit. At that point, you're probably screwed. Local provides an opportunity to check who enters and make a decision on whether they are likely to lead to being hotdopped, giving a chance to get the intel on who/what they hotdrop with and plan a response. Not something that is an issue in jspace.
Its not an issue in HS either, yet Local ID exists there as well. This logically demonstrates that the existence of Local ID is not integrally hinged on avoiding hotdropping.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Hir Miriel
Elves In Space
330
|
Posted - 2017.02.26 11:39:47 -
[93] - Quote
Hinrika wrote:So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.
I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers.
If you desire a system that forces conflict, then you don't want people to be invisible to others that want to harm them; or as the euphemism goes, create content for them.
~
~~
Thinking inside Schrodinger's sandbox.
~~
~
|
Salvos Rhoska
2278
|
Posted - 2017.02.26 11:53:22 -
[94] - Quote
Hir Miriel wrote:Hinrika wrote:So can anyone here explain to me why there is a local channel in nullsec and lowsec? You can just see anyone who enters the solarsystem, even if he is cloaked or doesn't say a word? It's not realistic and removes alot of the fun from the game, having a safe haven for carebears.
I like wormholes, why can't K-space be like wormholes? It makes more sense and adds excitement and dangers. If you desire a system that forces conflict, then you don't want people to be invisible to others that want to harm them; or as the euphemism goes, create content for them.
Local ID is more a means of avoiding conflict, than engaging in it.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1535
|
Posted - 2017.02.26 15:38:58 -
[95] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Salvos Rhoska wrote:Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID. True once the cyno is lit. At that point, you're probably screwed. Local provides an opportunity to check who enters and make a decision on whether they are likely to lead to being hotdopped, giving a chance to get the intel on who/what they hotdrop with and plan a response. Not something that is an issue in jspace. Its not an issue in HS either, yet Local ID exists there as well. This logically demonstrates that the existence of Local ID is not integrally hinged on avoiding hotdropping. But you only want to make sov null pay extra for it. Highsec is irrelevant, since you aren't seeking a change there.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Gretek Moergyn
Non-Sedentary T U A R E G
6
|
Posted - 2017.02.26 21:32:21 -
[96] - Quote
Shae Tadaruwa wrote:Gretek Moergyn wrote:Shae Tadaruwa wrote:Gretek Moergyn wrote:I guess I'm the only one who is sick of the stupid and insulting name "carebear." If you want respect, how about showing some respect? If the shoe fits. All riiiight! Surely if you just keep insulting us hi-sec types you will convince us to come down to lo-sec and join you in the never-ending soap opera of PVP combat. I don't care if you come or not. That's up to you. It's certainly not my responsibility to convince you of anything, anymore than it's your responsibility to convince me of anything. All that attitude does prove is that Carebears endlessly think that other players owe them something. We don't.
So, why the name-calling? Why do you need to label someone just because they play the game differently than you? Why the contempt?
I assume all of us play EVE because we enjoy it.
No, you don't owe me or anyone else anything. But here's a revolutionary idea: respect your fellow gamer, treat him or her the way you want to be treated, respect different styles of play, and all of us will get more enjoyment out of this wonderful science fiction universe. |
Shae Tadaruwa
Science and Trade Institute Caldari State
1535
|
Posted - 2017.02.26 21:47:59 -
[97] - Quote
Gretek Moergyn wrote:No, you don't owe me or anyone else anything. But here's a revolutionary idea: respect your fellow gamer, treat him or her the way you want to be treated, respect different styles of play, and all of us will get more enjoyment out of this wonderful science fiction universe. Here's also the thing, implied in your statement, is that the respect should only go one way, that somehow you have more of a right to your playstyle than someone else does.
It's not an equality you are seeking. If it were, the only position to take would be, each person should have responsibility for themselves and what happens to them in game. There would be no need to suggest that if people in low and null want to encourage more people into those areas, they should be more accommodating - ie. they should show more respect for the playstyle of others, but the reverse isn't required.
So, as if often the case with these things, if you want to be shown respect and not labelled a Carebear, then take responsibility for your own safety and welcome the possibility that people might shoot at you, then take steps so it doesn't happen. Don't come here and complain about labels, respect and how people should encourage you.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Gretek Moergyn
Non-Sedentary T U A R E G
6
|
Posted - 2017.02.27 02:10:05 -
[98] - Quote
Oh, I do indeed take responsibility for my own safety by not coming into lo-sec space. Simple. Since I returned to EVE after being gone for many years I have never been attacked and I know I never will be, because players like you only attack when they know they will win. There is no easy prey for you in 1.0.
And if you REALLY think my position is that respect should only go my way, you have not read anything I have written on the topic. But that's the internet for you: endlessly circling arguments perpetuated by people who put words into the mouths of others and don't take the trouble to read thoroughly before they comment.
It must be an age thing. Oh well. I'm done with this thread. Have fun! |
Salvos Rhoska
2316
|
Posted - 2017.02.27 07:24:04 -
[99] - Quote
Shae Tadaruwa wrote:Salvos Rhoska wrote:Shae Tadaruwa wrote:Salvos Rhoska wrote:Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID. True once the cyno is lit. At that point, you're probably screwed. Local provides an opportunity to check who enters and make a decision on whether they are likely to lead to being hotdopped, giving a chance to get the intel on who/what they hotdrop with and plan a response. Not something that is an issue in jspace. Its not an issue in HS either, yet Local ID exists there as well. This logically demonstrates that the existence of Local ID is not integrally hinged on avoiding hotdropping. But you only want to make sov null pay extra for it. Highsec is irrelevant, since you aren't seeking a change there.
Because Player Sov can be owned. HS cannot.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1539
|
Posted - 2017.03.01 03:48:41 -
[100] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Salvos Rhoska wrote:Shae Tadaruwa wrote:Salvos Rhoska wrote:Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID. True once the cyno is lit. At that point, you're probably screwed. Local provides an opportunity to check who enters and make a decision on whether they are likely to lead to being hotdopped, giving a chance to get the intel on who/what they hotdrop with and plan a response. Not something that is an issue in jspace. Its not an issue in HS either, yet Local ID exists there as well. This logically demonstrates that the existence of Local ID is not integrally hinged on avoiding hotdropping. But you only want to make sov null pay extra for it. Highsec is irrelevant, since you aren't seeking a change there. Because Player Sov can be owned. HS cannot. Well then, this should be flipped on its head.
Intel should only be available to the owners of space, no one else.
Give Intel to sov owners in null and CODE in highsec. Probably to Waffles in Kinnaka, Escalating Entropy in Vey, Shadow Cartel in Aeschee. PL wherever PL have their current NPC null home, because you go tell any of them that they don't own those system. There's more to ownership than a TCU.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
|
March rabbit
Mosquito Squadron The-Culture
2085
|
Posted - 2017.03.01 06:37:05 -
[101] - Quote
OK. Let's 'remove' or 'delay' Local.
Attackers: - have map statistics (NPC killed, SOV indexes, number of players, in general interesting systems are not many and well known to anyone) - have instant anomalies list - have almost instant d-scan Result: gang moves not to 'nowhere' but to well known systems where they can find someone. Upon entering they glance on list of anomalies, d-scan and then tacklers warp to some signatures with pretty good chances to catch unsuspecting victim there.
Defenders: - have manually managed intel channel (note: won't work if aggressors can pass undetected) - have d-scan (note: does not help against recon(?) ships) - need to be in anomaly for long periods of time Result: like in WH people will get tunnel syndrome pressing d-scan every second or they will put alts on gates.
Well... Unless we get some replacement for local i see very big disbalance here. And no 'home bonus' at all.
Edit: If i'm not mistaken, WHes have local semi-automatic alarm system. It called "WH collapsing + Automatic signature appearing". In general when you close all WHs to your system you have means to detect any try to visit you. Correct me if i'm wrong.
The Mittani: "the inappropriate drunked joke"
|
Infinity Ziona
Sebiestor Tribe Minmatar Republic
2555
|
Posted - 2017.03.01 08:24:36 -
[102] - Quote
Salvos Rhoska wrote:Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID. No this is wrong. Cynos are the equivalent of no local for one side. A cyno is basically a way of carrying an entire fleet in your ship and ejecting them when you need them.
If the cyno showed in local before it was activated thatd be different but it doesnt so theres no way to see the potential fleet moving around with your cyno ship which makes them effectively hidden in local despite the fact they are actually 1 second from the system
CCP Fozzie GǣWe can see how much money people are making in nullsec and it is, a gigantic amount, a shit-tonGǪ in null sec anomalies. Gǣ*
Kaalrus pwned..... :)
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 08:43:29 -
[103] - Quote
March rabbit wrote:OK. Let's 'remove' or 'delay' Local.
Attackers: - have map statistics (NPC killed, SOV indexes, number of players, in general interesting systems are not many and well known to anyone) - have instant anomalies list - have almost instant d-scan Result: gang moves not to 'nowhere' but to well known systems where they can find someone. Upon entering they glance on list of anomalies, d-scan and then tacklers warp to some signatures with pretty good chances to catch unsuspecting victim there.
Defenders: - have manually managed intel channel (note: won't work if aggressors can pass undetected) - have d-scan (note: does not help against recon(?) ships) - need to be in anomaly for long periods of time Result: like in WH people will get tunnel syndrome pressing d-scan every second or they will put alts on gates.
Yep, that about sums it up.
The "home-field" advantage is from profits from developing the system, and proximity to your own structure and blues.
Ive made no pretenses about this probably benefiting the attacker more than the defender as compared to the current situation.
Whether that is good or bad, depends on whether one thinks PvP conflict, or safer PvE is a priority. I think the former.
D-scan is apparently in the pipeline for an overhaul, but it may be just a UI change. I think its safe to say many people dont like d-scan spamming, and spam-clicking sucks as a game mechanic and isnt great for our carpal tunnels either.
Cloaked ships/d-scan immune ships present a problem. A delayed Local ID might remedy that, to identify persistent cloaked/d-scan immune ships in a system.
The+òe is the question then of Malcanis' Generalised Law, as to will this benefit larger entities excessively compared to smaller ones. Im not a fan of this "law", or its generalisation past its original text. In either case, its a more onto a litmus test, than an axiom.
Im not convinced removing Local ID from Player Sov will result in steamrolling of smaller entities, atleast not without commensurate opportunity for smaller entities to benefit from the same change, especially against other smaller entities.
As Ive said earlier, I am of the position, that Local ID has a suppression/dampening effect on PVP in Player Sov, as an artificial, automatic and free source of intel that currently favors running and hiding, rather than aggression. It enforces a fake "peace".
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 09:01:48 -
[104] - Quote
Infinity Ziona wrote:Salvos Rhoska wrote:Cynos are irrelevant in the Local ID issue since a lit cyno is visible to all, regardless of Local ID. No this is wrong. Cynos are the equivalent of no local for one side. A cyno is basically a way of carrying an entire fleet in your ship and ejecting them when you need them. If the cyno showed in local before it was activated thatd be different but it doesnt so theres no way to see the potential fleet moving around with your cyno ship which makes them effectively hidden in local despite the fact they are actually 1 second from the system
Cynos and Local ID are two separate mechanics.
Local ID wont tell you if its a cyno ship, nor what fleet may be waiting for the lit cyno. (Albeit, you can make a guess if you investigate the suspicious interlopers killboard, or the account is known to field cynos).
Once the cyno is lit, you will see it, regardless of this change. As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing. (Exempting cloaked/d-scan immune ships)
Remember, that if Local ID is removed from Player Sov, as much as it makes you more vulnerable, it makes your enemies equally vulnerable to your same action against them too. Equity is served.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1540
|
Posted - 2017.03.01 09:16:23 -
[105] - Quote
Salvos Rhoska wrote: As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing. (Exempting cloaked/d-scan immune ships)
WTF? Do you even play this game?
Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview.
The lack of knowledge on display in that post is not surprising, nor the first time.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Soel Reit
Dambusters 617 Sq
424
|
Posted - 2017.03.01 09:22:05 -
[106] - Quote
Shae Tadaruwa wrote:Salvos Rhoska wrote: As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing. (Exempting cloaked/d-scan immune ships)
WTF? Do you even play this game? Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview. The lack of knowledge on display in that post is not surprising, nor the first time.
????????
l33t people obviously cyno in off-grid and then warp in! you need a certain style in doing things!
can't cyno in on-grid like a common pleb WTF |
Salvos Rhoska
2338
|
Posted - 2017.03.01 09:25:23 -
[107] - Quote
Shae Tadaruwa wrote:Intel should only be available to the owners of space, no one else.
So you want to make ratting in Player Sov the safest of all sectors, with the greatest rewards, than anywhere else?
How the fk does that make sense?
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1540
|
Posted - 2017.03.01 09:27:12 -
[108] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Intel should only be available to the owners of space, no one else. So you want to make ratting in Player Sov the safest of all sectors, with the greatest rewards, than anywhere else? How the fk does that make sense? No, I don't think any change is needed. It's fine as is.
I was just using your 'logic', which even you were able to see the stupidity of.
Such a dumb thread because of your usual hijack of any discussion.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 09:35:45 -
[109] - Quote
Shae Tadaruwa wrote:Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview.. If you get hotdropped, too bad, too sad.
Local ID doesnt change cyno mechanics.
If you have a problem with cyno mechanics, take that up with CCP.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1540
|
Posted - 2017.03.01 09:38:02 -
[110] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Why the hell would you need to use dscan or combat probes? The ships will land on grid with you. Just look at your overview.. If you get hotdropped, too bad, too sad. Local ID doesnt change cyno mechanics. If you have a problem with cyno mechanics, take that up with CCP. I don't have an issue with cyno mechanics, nor the presence of local.
Just gob smacked by the lack of understanding of the game that you displayed. You demonstrated clearly that you have no clue of nullsec. None. Zero, zip, nada.
You have no business discussing mechanics you have no clue about. Go learn the game first.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 09:40:07 -
[111] - Quote
Shae Tadaruwa wrote:Snip.
You didnt use "my logic".
You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID.
Your suggestion would turn Player Sov into a safer space than HS.
Wtf are you smoking? Slap yourself, repeatedly, till you come to your senses.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1540
|
Posted - 2017.03.01 09:43:10 -
[112] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Snip. You didnt use "my logic". You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID. Seriously Salvos, go learn the game and then come back when you can discuss things from experience and knowledge.
Hot drop in a safe. Genius.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 09:46:38 -
[113] - Quote
Shae Tadaruwa wrote:Salvos Rhoska wrote:Shae Tadaruwa wrote:Snip. You didnt use "my logic". You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID. Seriously Salvos, go learn the game and then come back when you can discuss things from experience and knowledge. Hot drop in a safe. Genius.
Your suggestion would turn Player Sov into a safer space than HS.
Wtf are you smoking? Slap yourself, repeatedly, till you come to your senses.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1540
|
Posted - 2017.03.01 09:48:51 -
[114] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Salvos Rhoska wrote:Shae Tadaruwa wrote:Snip. You didnt use "my logic". You used your own to contrive a patently stupid suggestion that the most lucrative and autonomous sector in EVE, should also be the safest with exclusive access to free automatic Local ID. Seriously Salvos, go learn the game and then come back when you can discuss things from experience and knowledge. Hot drop in a safe. Genius. Your suggestion would turn Player Sov into a safer space than HS. Wtf are you smoking? Slap yourself, repeatedly, till you come to your senses. One last time for the dummy.
It's not my suggestion at all. It was a play on your idea to show how ridiculous the whole thing is. Things are fine as is. No change needed.
Now run off and practice your nullsec mechanics. Maybe on SiSi where you can learn things slowly.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1540
|
Posted - 2017.03.01 09:52:24 -
[115] - Quote
Salvos Rhoska wrote:Once the cyno is lit, you will see it, regardless of this change. As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing. (Exempting cloaked/d-scan immune ships) Just quoting this again so it doesn't get lost in misdirection.
It needs to be seen by others to see the calibre of game knowledge being argued here.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 09:55:15 -
[116] - Quote
Shae Tadaruwa wrote:Intel should only be available to the owners of space, no one else.
So Player Sov, as the most lucrative space, should have exclusive free automatic Local ID?
How would that not turn Player Sov into a safer, and richer place than HS?
Spoken like a true nullbear.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1540
|
Posted - 2017.03.01 10:01:12 -
[117] - Quote
Salvos Rhoska wrote:Once the cyno is lit, you will see it, regardless of this change. As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing. (Exempting cloaked/d-scan immune ships) Cyno off grid, as a serious statement, when hot dropping. Lol.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 10:02:44 -
[118] - Quote
Shae Tadaruwa wrote:Salvos Rhoska wrote:Once the cyno is lit, you will see it, regardless of this change. As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing. (Exempting cloaked/d-scan immune ships) Just quoting this again so it doesn't get lost in misdirection. It needs to be seen by others to see the calibre of game knowledge being argued here.
So you are trying to argue that you should know the composition of a jumping fleet beforehand?
Wat? Wtf has that to do with Local ID? You cant ascertain that till they are on grid.
So you want Local ID for the privilege of not having to ascertain that fleet by effort, and instead having it shown free, automatically, by Local ID?
How convenient.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
Shae Tadaruwa
Science and Trade Institute Caldari State
1543
|
Posted - 2017.03.01 10:14:13 -
[119] - Quote
Salvos Rhoska wrote:Shae Tadaruwa wrote:Salvos Rhoska wrote:Once the cyno is lit, you will see it, regardless of this change. As to ascertaining the strength of the jumping fleet, d-scan can provide that data, as can combat probing. (Exempting cloaked/d-scan immune ships) Just quoting this again so it doesn't get lost in misdirection. It needs to be seen by others to see the calibre of game knowledge being argued here. So you are trying to argue that you should know the composition of a jumping fleet beforehand? What. Lol. No.
You won't know the composition beforehand. That was pointed out to you earlier.
That completely stupid post about knowing the composition of the hot dropping fleet by using dscan or combat probes is totally yours. No one else's. We all seem to understand the game fine.
Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."
|
Salvos Rhoska
2338
|
Posted - 2017.03.01 10:16:28 -
[120] - Quote
Shae Tadaruwa wrote: You won't know the composition beforehand. That was pointed out to you earlier.
That completely stupid post about knowing the composition of the hot dropping fleet by using dscan or combat probes is totally yours. No one else's. We all seem to understand the game fine.
Exactly.
Instead you rely on free, automatic Local ID, at no effort to yourself. In the most lucrative sector of all, and the most autonomous.
How convenient.
PvE v PvP
<>
Old School Exploration
<>
CODE Licenses
<>
CODE Special Agent
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |