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Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Frostys Virpio
KarmaFleet Goonswarm Federation
3127
|
Posted - 2017.03.01 20:49:49 -
[1] - Quote
Can someone explain to me why you could possibly need a bubbles for days if not weeks to be up? I really don't see the point.
Hell my vision of bubbles would be "be on grid or it's gone" but I'm open to hearing why a few hours is not enough for any bubbles. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3128
|
Posted - 2017.03.02 15:35:11 -
[2] - Quote
Davionia Vanshel wrote:Steve Ronuken wrote: How else am I going to bubble all the gates in a constellation, to make sure no-one can use their thrasher to pop my ratting tengu?
That's a good argument, right?
Alternatively someone in their thrasher can just pop your bubble. I see it now - Thrasher bubble popping roams. It will be awesome. Bubble timers are almost irrelevant- The more significant changes that will change gameplay are killmails and shield rep.
If I have to pop bubbles on every damn gate in a constellation, I will run out of ammo to actually shoot ships at some point. |
Frostys Virpio
KarmaFleet Goonswarm Federation
3135
|
Posted - 2017.03.03 21:58:34 -
[3] - Quote
Prometheus Centuri wrote:The killmail generation seems to be an issue for me... When we usually set up a camp on a gate we use small ships with multiple bubles. If this means that we need to bail out when a few large ships come in and leave our bubbles unattended with reduced tank that's an issue... If I got 5 kills that night with my gang and gave away 3-4 killmails because of mobile bubbles than that's a gamechanger for me meaning I will not do it again... This means less content, less ships being destroyed etc...
You will stop doing PvP because you KB will look bad of people shoot your bubbles?
Is this what you are saying? |
Frostys Virpio
KarmaFleet Goonswarm Federation
3157
|
Posted - 2017.03.06 17:23:58 -
[4] - Quote
Raven Ship wrote:Only reasonable way to change mobile bubble's is to make them act like Control Towers, that even when shield sphere is turned off, still need to be shoot down, at same time, make them run on liquid ozone, in volume like 140k m3 per month for largest T2, and at same time let them hold month of fuel. Reinforce them to level of Control Tower, or do not give killmail's for shooting them down.
That way it is win-win situation, as someone who had to spend shitload of time and effort to place them, will be in similar situation as someone who come and shoot them, and for attacker benefit would be in volume of liquid ozone, fuel in volume he will have to struggle same as did one who deploy them did. Also I don't accept counter argument that pvp ships have no cargo to carry it, industry ships have no guns to shoot with pvp ships also, so make those pew pew guys field purpose ships for a change!
Why do you need bubbles that last for a month or more? |
Frostys Virpio
KarmaFleet Goonswarm Federation
3159
|
Posted - 2017.03.07 13:55:54 -
[5] - Quote
Raven Ship wrote: Asked you forum spammer to keep away, you do not know what you speak about, just spam whole day long.
Why do you need bubbles that last for a month or more? |
Frostys Virpio
KarmaFleet Goonswarm Federation
3169
|
Posted - 2017.03.07 20:54:05 -
[6] - Quote
Bammari Spazedust wrote:Quote:If you have another non-edge-case for why bubbles should die more often while actively in use because of these changes then please fire away. Ok, let me describe how I use small bubbles. I'll roam in my frigate, carrying a small bubble or sometimes two. Occasionally I'll pick a system gate to place a stop bubble. As traffic flows through, once in a while a good target for me to fight will land in the bubble, but between these instances will be large and small gangs and larger solo ships I can't handle flowing through. I of course fly to a perch when I see something coming that I can't handle. As it stands now, they sometimes kill my bubble if they are annoyed enough, but more often they just ignore it and move on. They currently have no reason to kill it. After this change, they will have a reason to kill it and they almost inevitably will. If you think people will not spend a minute to get a free km, regardless of how meaningless it really is, then we do not play the same game. If I am right about this then my entire paradigm will collapse. I am not in the majority in my play style, but I am certainly not alone in it either and certainly wouldn't characterize it as fringe play (is there anyone in null who has not run into someone who does this?) My point is that if the goal of cleaning up bubble messes can be achieved without screwing with this and other similar play styles, why not just take the more limited approach? (As an aside, why are KMs generated for anything at all that doesn't shoot back? /boggle)
What if the bubbles EHP was modified as long as it's owner is on grid and not cloaked? I have absolutely no idea if this is at all possible but I'm fishing for at least an opinion. Making ti harder to kill when it is "manned" while rather flimsy when "abandoned". |
Frostys Virpio
KarmaFleet Goonswarm Federation
3178
|
Posted - 2017.03.09 14:11:53 -
[7] - Quote
Raven Ship wrote:
Not going to repeat myself all over place, you are spammer on this forum, and as every spam, there is no point in reading it. Also if your behave insult you, then change it.
All your post in this thread except one were either try to call out pseudo pyfa/EFT warrior or just calling people spammers.
Your post which was not empty of actual discussion content was this one.
Raven Ship wrote:Only reasonable way to change mobile bubble's is to make them act like Control Towers, that even when shield sphere is turned off, still need to be shoot down, at same time, make them run on liquid ozone, in volume like 140k m3 per month for largest T2, and at same time let them hold month of fuel. Reinforce them to level of Control Tower, or do not give killmail's for shooting them down.
That way it is win-win situation, as someone who had to spend shitload of time and effort to place them, will be in similar situation as someone who come and shoot them, and for attacker benefit would be in volume of liquid ozone, fuel in volume he will have to struggle same as did one who deploy them did. Also I don't accept counter argument that pvp ships have no cargo to carry it, industry ships have no guns to shoot with pvp ships also, so make those pew pew guys field purpose ships for a change!
I already asked a question about your point of view but you seem to be completely unable to discus. I will still give you the ebenfit of doubt that you might have missed my question so I will ask again.
Why do you need bubbles that last for a month if not more? |
Frostys Virpio
KarmaFleet Goonswarm Federation
3179
|
Posted - 2017.03.10 13:41:59 -
[8] - Quote
Cade Windstalker wrote:March rabbit wrote:He wrote this on page 2 or 3 already: he is putting one bubble on each gate on constellation. Said it is about 50 bubbles. In this case doing it every 2 days will kill anyone That was a different forum alt/rage poster, though I suspect you're right and this person has a similar use case in mind...
I literally went through the user's posting history to be sure I didn't miss any. It really feel like asking question to a wall of brick now... |
Frostys Virpio
KarmaFleet Goonswarm Federation
3197
|
Posted - 2017.03.15 19:46:47 -
[9] - Quote
Orca Platypus wrote:J They are at 12:13, minutes after server startup. Some basement dwelling nerds took their time to camp them before patch actually hit, tens of jumps away from their nearest dockable location, just to pad their pathetic killboards with something I, having a job and a life, had no chance in hell to save.
You could of un-anchored them the night before. If they are not in space, they can't be killed. |
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