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Thread Statistics | Show CCP posts - 0 post(s) |
Spherix Hakaari
Pointless Paradox DARKNESS.
0
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Posted - 2017.03.02 05:20:16 -
[31] - Quote
+1 |
DeMichael Crimson
Republic University Minmatar Republic
59665
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Posted - 2017.03.02 08:05:26 -
[32] - Quote
Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Afropty
SQUAD V DARKNESS.
16
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Posted - 2017.03.02 22:45:07 -
[33] - Quote
DeMichael Crimson wrote:Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC
Firts at all ty for you question. Second well everything we do on this game it give us consecuenses, but the point is, if i understand correctly, how we can fixed. Well just start doing more missions i know it takes a lot of time but probably it would an a good idea trade standings with concord.
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DeMichael Crimson
Republic University Minmatar Republic
59692
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Posted - 2017.03.03 01:07:12 -
[34] - Quote
Afropty wrote:DeMichael Crimson wrote:Hello,
My question - what is your viewpoint regarding Faction standings and as a CSM member, what changes will you propose to CCP pertaining to game mechanics for Faction standings ?
Good luck to you in the upcoming CSM election.
DMC Firts at all ty for you question. Second well everything we do on this game it give us consecuenses, but the point is, if i understand correctly, how we can fixed. Well just start doing more missions i know it takes a lot of time but probably it would an a good idea trade standings with concord. Thank you for the reply.
Yes, this game was based on having a balance in 'Risk vs Reward' and 'Actions vs Consequences'. And yes, you're right, currently the only way to repair negative Faction standings is to grind missions.
However I do like your idea of trading with Concord to repair Negative standings. Definitely something to think about.
Thanks again and good luck in the upcoming election.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Radu Gheorghes
Facetious Indifference DARKNESS.
0
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Posted - 2017.03.03 01:36:05 -
[35] - Quote
+1 |
Afropty
SQUAD V DARKNESS.
17
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Posted - 2017.03.03 15:54:37 -
[36] - Quote
Good afternoon if someone has any question like others already do even if is not on my worklist, feel free to ask. I would like to answer. |
LETUSDIG
Kenshin. DARKNESS.
3
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Posted - 2017.03.05 20:37:10 -
[37] - Quote
+1 |
8ig8angtheory
Kenshin. DARKNESS.
0
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Posted - 2017.03.05 20:38:42 -
[38] - Quote
+1 |
Cochise Chiricahua
The Scope Gallente Federation
0
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Posted - 2017.03.08 05:23:55 -
[39] - Quote
07 Candidate!
First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! TheyGÇÖre much appreciated.
IGÇÖm preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question.
By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, thatGÇÖs to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and IGÇÖve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now.
So, my question. Where do you stand on high-sec ganking? IGÇÖll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, IGÇÖd like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. (Thomas en Chasteaux's ideas, not mine.)
As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable?
Regards, Cochise Chiricahua.
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Afropty
SQUAD V DARKNESS.
18
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Posted - 2017.03.10 03:11:18 -
[40] - Quote
Cochise Chiricahua wrote:07 Candidate! First, thank you for your time and effort (both present and future) in representing the capsuleers of New Eden! TheyGÇÖre much appreciated. IGÇÖm preparing to cast my vote in the CSM12 elections. After reading the information you submitted, though, I still have a question. By way of background, I started in Eve as a hauler, moving freight in T1 industrials and gradually working my way up in both ships and cargo. However, I repeatedly found my progress impeded by gankers who would destroy my ship and steal my cargo. In low- and null-sec space, thatGÇÖs to be expected. You place your bet and take your chances. In high-sec space, however, this is very frustrating. Why have high-sec space at all then? This frustration drove me into anti-ganking, and IGÇÖve been a proud member of Thomas en Chasteaux's High-Sec Militia for several months now. So, my question. Where do you stand on high-sec ganking? IGÇÖll concede that ganking is a legitimate style of game play, as CCP has ruled. But I also feel that it should be difficult and dangerous (for the ganker) in the 30% of New Eden designated as high-sec space. In particular, IGÇÖd like to see CCP tweak the game mechanics so that the criminal flag generated by looting a ganked freighter in high-sec space follows all players who handle that loot, and otherwise make looting more realistic. ( Thomas en Chasteaux's ideas, not mine.) As a member of the CSM, would you present such an idea to CCP? Would you push for its adoption? What other game changes might you consider to make high-sec ganking more difficult and less profitable? Regards, Cochise Chiricahua.
Hello Cochise thanks for you question, if i understand correctly you proposal is something like change the currently criminal tag system especially when people get ganked. Well the gankers are part of EVE as the criminals on the real life, i think is a game style like pvp, pve, mining, hauling. And hell yeahhhh, is so frustrating be ganked but it make the game great.
Why? because we can get the oportunity to kill them. How? preparing fleets when they are about to ganking (by corp or friends).
I remember when i get safe by an antiganking fleet ( goshh I hate Niarja). So gankers make EVE more real. In the real life when you kill someone you become a Criminal and if you do something with the body you became in a suspicius but not a criminal. So bring that to EVE. |
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Philip Ricker
Contra Ratio DARKNESS.
8
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Posted - 2017.03.10 03:24:08 -
[41] - Quote
AFROPTY!!!!!
(1) You have my vote good sir. (2) **** your solo osprey fit.
(3) Do you think people have a reason to empire build? Or do people live and attempt to hold null space simply for content? I feel like the "narrative" of eve has been lost for the everyday player. I know there is a higher meta that exists. However, it seems like for the "everyday" line member/F1 monkey there is no reason or narrative to hold or fight for space anymore. What are your feelings on the matter? |
Afropty
SQUAD V DARKNESS.
18
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Posted - 2017.03.10 04:22:55 -
[42] - Quote
Philip Ricker wrote:AFROPTY!!!!!
(1) You have my vote good sir. (2) **** your solo osprey fit.
(3) Do you think people have a reason to empire build? Or do people live and attempt to hold null space simply for content? I feel like the "narrative" of eve has been lost for the everyday player. I know there is a higher meta that exists. However, it seems like for the "everyday" line member/F1 monkey there is no reason or narrative to hold or fight for space anymore. What are your feelings on the matter?
Hello, thanks for your question.
(1) thank you (2) At least I don't need a cap chain lol
(3) When someone starts to playing EVE, everyone recommends to this new players "do not go to low sec systems" or "stay in green systems" or just simple "stay in high sec". Probably that make an idea for all new players about, in which place they can stay safely. On the other hand, we got Older players with alter corporations/characters building in high sec/low sec and probably they get an extra fee avoiding any War or for another objective.
I use to play in high sec, when I getting into null sec, this was a new experience and now I don't know how to live in high sec (i know the mechanics just is not for me), In the null sec you are involved with a large group of players and they respect you when for example you are doing a site or mining and is not the same in high sec. (in friendly space of course).
If you don't wanna be a line member/F1 monkey just split your guns and use F1 / F2 / F3 / F4.... /F8 come on....-í-í-í-í-í-í-í-í |
Dieblox Pizarro
SQUAD V DARKNESS.
0
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Posted - 2017.03.12 17:19:26 -
[43] - Quote
Porfin un Chileno a intenta hacer algo bueno 10/10 |
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