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Thread Statistics | Show CCP posts - 13 post(s) |
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CCP kieron
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Posted - 2007.04.27 17:33:00 -
[1]
Recently, one of the new staff members at CCP posted an introduction and some information on the project he was working on. Today, we're doing the same.
Enter Greyscale, one of the new Content team members. While his blog isn't as in-depth on a personal introduction, he kicks things off in a very good way with an in-depth look at Exploration. Sites, Encounters, Scanning and more await you in Exploration, exploration, exploration.
kieron Community Manager, EVE Online |
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Michayel Lyon
The Corporation Cruel Intentions
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Posted - 2007.04.27 17:45:00 -
[2]
Edited by: Michayel Lyon on 27/04/2007 17:43:19 First! \o/
Removing static complexes, huh? May I be the first to say, "FINALLY!" I have wanted to see this ever since I was in an alliance that claimed a part of space containing a 10/10 complex, and the 10/10 was farmed silly by an alt corp of another alliance.
--- Lasiverin Dark > Is everyone here allied? Red Knight > we are allied by our zombie like ability to ***** missions
GM Xamother: "Beeing online is not considered harassment or exploit." |
Valrandir
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.04.27 17:45:00 -
[3]
Edited by: Valrandir on 27/04/2007 17:42:22 - Removing static asteroid belts Most excellent change
That is all
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware
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Evelgrivion
Coreli Corporation Corelum Syndicate
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Posted - 2007.04.27 17:58:00 -
[4]
Only two things can be said about the removal of static complexes:
1. THANK YOU 2. Its about bloody time!
As for the end of static belts, and moving the relevant contents to the exploration system, it will, like you said, have to be done very, very carefully. Just how carefully is the key question... hmm. ---|---|---|---|---|---|---|---|---|---|---|---|--- This isn't the signature you're looking for. |
Canine Fiend
Minmatar Gekidoku Koroshiya Buntai
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Posted - 2007.04.27 17:59:00 -
[5]
Very, very interesting changes proposed. My only fear is that these changes are so huge that they have the potential to be game breaking or even ruin the game if implemented improperly.
I hope that CCP will put them through extensive testing (obviously) but also consider what this may do to markets, people who rat NPCs, and all of the other things that come along with these changes.
Finally I hope that CCP will not stick by these changes after they are implemented if they see that they're causing a major problem. There are other MMOs in the past who have put out MAJOR game changes and they have bombed. Rather then admit defeat they pushed forward with these changes and lost thousands and thousands of subscribers.
Please please please make sure you do this right if you're going to do it. If implemented properly, with the right consideration, these have the chance to be great changes.
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Athena Attom
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Posted - 2007.04.27 17:59:00 -
[6]
Question: why are you making more blogs when you dont even bother to reply to any questions or comments in other blogs? fix it dont nerf it. |
Riley Craven
Caldari Copacetic Corporation
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Posted - 2007.04.27 18:02:00 -
[7]
Quote:
...are not rewarding enough. You slog through approximately a zillion NPCs and get a basic cargo expander for your troubles. Not cool. Sure, thereÆs a chance you might get to the final escalation and make a big pile of cash, but on the whole the rewards arenÆt in line with the risks, particularly in lower security systems.
To rectify this, weÆre adding a chance of getting commander spawns (your Arch Angels, Dark Bloods and so on) to the end of all escalation sites
Just to clarify. From the first paragraph I was gathering that you wanted to make the sites that didnt escalate have alittle more rewards randomly. Sounds cool, but the way you worded the second paragraph it makes it sound like you are adding in commanders to the end of the escalation (i.e. the part that already has lots of rewards)
Seems kinda silly to me. If you wanted to make it better you should put the chance at the beginning not the end.
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Brian Kith
Caldari The White Star Consortium
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Posted - 2007.04.27 18:03:00 -
[8]
Seems good so far.
I am a little concerned about the "everybody has one" type scanner. I've put a lot of effort into my Probing skills, not to mention money poured into the probes themselves.
I like the idea of removing static belts.
I like the idea of removing static complexes. There is nothing more frustrating than running a complex, getting to the end and finding . . . nothing. :(
Which does lead me to a current exploration concern:
There are numerous complexes that do not seem to despawn properly. For instance, Minor Serpentis Annex. There are a number of these that are empty, and over 7 days old in Solitude. Once someone enters a complex, a despawn timer needs to start right then. Make it 24 hours if you like, but regardless, it needs to despawn sooner, whether it is run completely, partially or not at all.
Also, many complexes wind up not being worth the probes used to find them. Either the cost of the probes needs to drop, or the value of these complexes needs to increase.
I like exploration. I do it a LOT. It's a very cool system. I simply think it can be BETTER without being unbalancing.
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2007.04.27 18:10:00 -
[9]
Will them roid exploration sites show up in 1.0 as well? Otherwise my Veldnought will cry (and so will I ). Removing belts is good and bad imo, good because of it will make it harder for macroers and hopefully there will always be fully spawned sites so one doesn't have to wait until next friday for it to respawn, but bad because I like to be able to warp to belts and just roam around a bit.
Making lesser things warpable would make a pretty dull game, nothing static only stuff that moves around every 2 hours.
Help me help you. |
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Forum Alt
Caldari School of Applied Knowledge
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Posted - 2007.04.27 18:18:00 -
[10]
Originally by: Greyscale It will also run the risk of making NPCers and miners far less vulnerable to those wishing them harm, which from some perspectives at least is a bad thing, and something weÆll be considering carefully before implementing anything.
More "we hate people that don't want to kill each other" crap... Great. Geddon vs. Barge. Way to go
I fail to see the appeal of ganking miners. Why don't you guys ever look into pitting PvP'ers against other PvP'ers? Now THAT would be fun!
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Razer Morphis
Minmatar Sebiestor tribe
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Posted - 2007.04.27 18:21:00 -
[11]
"may also add some much-needed challenge to the ômacro minerö mini-profession."
Yeah, since i've reported some of those professionals for several times, GMs just reply "we'll take a look into it", close petition, and i still see them raping belts. *warning, blunt irony detected*. ----------------------
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Dal Thrax
Caldari Multiverse Corporation
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Posted - 2007.04.27 18:22:00 -
[12]
Hum I see three issues with the whole "removing the belts thing"
1)Sorting results. If every system now has exploration content there needs to be some way to easly sort value of sites so as not to waste time and probes finding a veldspare belt in low sec.
2)Two step process: I would expect we will see a lot of scan/warp to results/come back with minning barge. This is a problem in systems without a station. The solution likely is to add a launcher slot and some more CPU to most of the mining bardges (maybe turn the Tier 1 bardge into a miner/prober).
3) Realism: belts in EvE are located in planatary rings (also explaining why asteroids are so close together). How hard is it to look at Saturn through a telescope and realize that it has a ring? On the other hand I can see how finding useful minerals in a gas giants ring could be chanllenging. Peronally I would like to see belts remain within <1 AU of planets except for high value "single rock" (or rock and moon) deep space finds.
Dal
Originally by: CCP Sharkbait we are screwed. delaying startup again. soon as i have time i will fill you in on the details
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Razer Morphis
Minmatar Sebiestor tribe
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Posted - 2007.04.27 18:22:00 -
[13]
Edited by: Razer Morphis on 27/04/2007 18:19:09
Quote: "may also add some much-needed challenge to the ômacro minerö mini-profession."
Yeah, since i've reported some of those professionals for several times, GMs just reply "we'll take a look into it", close petition, and i still see them raping complete systems. *warning, blunt irony detected*.
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Valator Uel
Caldari Pax Minor Asylum Confederation of Independent Corporations
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Posted - 2007.04.27 18:22:00 -
[14]
These are really nice changes and very welcomed! Good job! (although perhaps I should only say that once on TQ ). -----------------------------------------------------
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Dal Thrax
Caldari Multiverse Corporation
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Posted - 2007.04.27 18:25:00 -
[15]
Originally by: Canine Fiend Very, very interesting changes proposed. My only fear is that these changes are so huge that they have the potential to be game breaking or even ruin the game if implemented improperly.
I hope that CCP will put them through extensive testing (obviously) but also consider what this may do to markets, people who rat NPCs, and all of the other things that come along with these changes.
Finally I hope that CCP will not stick by these changes after they are implemented if they see that they're causing a major problem. There are other MMOs in the past who have put out MAJOR game changes and they have bombed. Rather then admit defeat they pushed forward with these changes and lost thousands and thousands of subscribers.
Please please please make sure you do this right if you're going to do it. If implemented properly, with the right consideration, these have the chance to be great changes.
I don't know, warp to planet, hit scanner, get results, warp to results, warp to next planet, rince, repeat, dosn't sound to bad, at least for ratting. Now if it became warp to planet, spend 20 minutes scanning, warp to belt that would be bad.
Dal
Originally by: CCP Sharkbait we are screwed. delaying startup again. soon as i have time i will fill you in on the details
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Canine Fiend
Minmatar Gekidoku Koroshiya Buntai
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Posted - 2007.04.27 18:26:00 -
[16]
Originally by: Forum Alt
Originally by: Greyscale It will also run the risk of making NPCers and miners far less vulnerable to those wishing them harm, which from some perspectives at least is a bad thing, and something weÆll be considering carefully before implementing anything.
More "we hate people that don't want to kill each other" crap... Great. Geddon vs. Barge. Way to go
I fail to see the appeal of ganking miners. Why don't you guys ever look into pitting PvP'ers against other PvP'ers? Now THAT would be fun!
Killing an industrial backbone to a corp/alliance is far more effective then killing the people who want to fight and are supported by those who mine, etc.
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CCP Greyscale
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Posted - 2007.04.27 18:27:00 -
[17]
Originally by: Canine Fiend Very, very interesting changes proposed. My only fear is that these changes are so huge that they have the potential to be game breaking or even ruin the game if implemented improperly.
The change to belts will be Revelations 3 at the very earliest, and will go through an awful lot of design and testing work. I'm mentioning them now because they're related to other changes that will arrive sooner, and to get the idea out in the open so everyone can get to grips with the concept and flag up potential problems before we start working on it in earnest. We're certainly very aware of how big this change would be.
Originally by: Riley Craven
Quote:
...are not rewarding enough. You slog through approximately a zillion NPCs and get a basic cargo expander for your troubles. Not cool. Sure, thereÆs a chance you might get to the final escalation and make a big pile of cash, but on the whole the rewards arenÆt in line with the risks, particularly in lower security systems.
To rectify this, weÆre adding a chance of getting commander spawns (your Arch Angels, Dark Bloods and so on) to the end of all escalation sites
Just to clarify. From the first paragraph I was gathering that you wanted to make the sites that didnt escalate have alittle more rewards randomly. Sounds cool, but the way you worded the second paragraph it makes it sound like you are adding in commanders to the end of the escalation (i.e. the part that already has lots of rewards)
Seems kinda silly to me. If you wanted to make it better you should put the chance at the beginning not the end.
You're right, that could've been clearer. A chance of getting a commander spawn is being added to the initial "Unknown" site you find, and any subsequent escalations up to but not including the final step in the escalation chain. The type of commander you get will depend on how hard the sites are.
Originally by: Brian Kith I am a little concerned about the "everybody has one" type scanner. I've put a lot of effort into my Probing skills, not to mention money poured into the probes themselves.
There are numerous complexes that do not seem to despawn properly. For instance, Minor Serpentis Annex. There are a number of these that are empty, and over 7 days old in Solitude. Once someone enters a complex, a despawn timer needs to start right then. Make it 24 hours if you like, but regardless, it needs to despawn sooner, whether it is run completely, partially or not at all.
Also, many complexes wind up not being worth the probes used to find them. Either the cost of the probes needs to drop, or the value of these complexes needs to increase.
- The onboard scanner will not be nearly as good as the new exploration tools, and will really only be able to find sites that we want it to find, at least with any regularity. We're not nerfing anything in that respect
- If you come across a site which you think is bugged, please file a bug report on it with as much information as you can think of and we'll do our best to fix them asap. I'll take a closer look at the despawn mechanics next week and see if there's anything we can tweak there, but we don't want to impinge on the ability of lone miners to mine a hidden belt out over several days, for example
- Which ones did you have in mind? We're already revising the reward for "Unknown" sites - if there are others you think need looking at, let me know what they are
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Brolly
Caldari Morphic field
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Posted - 2007.04.27 18:33:00 -
[18]
Good to see that exploration is still bwing worked on, my main qualms are:
Sites not de-spawning when they have been used up, so to speak.
There need to be more sites which drop items required for invention besides the ones in the cosmos constellations.
On a whole, there need to be far more sites. It's been a while since I ventured out, but there were only 2 sites per constellation (in empire)
Generally, it would be nice to see a lot more content in eve via s'ploration. Fill her up peep's (but not in a rude way )
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CCP Greyscale
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Posted - 2007.04.27 18:34:00 -
[19]
Originally by: Dal Thrax Hum I see three issues with the whole "removing the belts thing"
1)Sorting results. If every system now has exploration content there needs to be some way to easly sort value of sites so as not to waste time and probes finding a veldspare belt in low sec.
2)Two step process: I would expect we will see a lot of scan/warp to results/come back with minning barge. This is a problem in systems without a station. The solution likely is to add a launcher slot and some more CPU to most of the mining bardges (maybe turn the Tier 1 bardge into a miner/prober).
3) Realism: belts in EvE are located in planatary rings (also explaining why asteroids are so close together). How hard is it to look at Saturn through a telescope and realize that it has a ring? On the other hand I can see how finding useful minerals in a gas giants ring could be chanllenging. Peronally I would like to see belts remain within <1 AU of planets except for high value "single rock" (or rock and moon) deep space finds.
Dal
1) Signal Strength will be a very clear indicator of whether a site is meant to be found by the onboard scanner or by using exploration probes, which should let you extrapolate both how hard it will be and the level of reward you're likely to get
2) For low-end belts you'll be able to use the onboard scanner to find them, so you won't need to switch ships. For high-end stuff yes, you'll either need to scout the sites yourself first or pay someone else to do it for you. We haven't yet decided (among other things) what constitutes "low-end" or "high-end" for any particular security status though
3) Nothing regarding distribution has been finalised yet, but I'll keep that in mind
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Zrevak Ashek
Beagle Corp
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Posted - 2007.04.27 18:39:00 -
[20]
Edited by: Zrevak Ashek on 27/04/2007 18:36:45 Nerfing static complexes?
Sounds like a serious hit in the face for Red Alliance, AAA and SE ..a big advantage they've had over BOB will dissapear..how convinient for BOB
*puts on tinfoil hat
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Leneerra
Minmatar Trinity Nova KIA Alliance
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Posted - 2007.04.27 18:45:00 -
[21]
If, according to the dev blog, keeping track of all those objecs is a problem. Then when will you clean out all the seccure cans in high sec space, as was said would happen.. I forget was it 1 or 2 years ago?
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Canine Fiend
Minmatar Gekidoku Koroshiya Buntai
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Posted - 2007.04.27 18:50:00 -
[22]
Originally by: Zrevak Ashek Edited by: Zrevak Ashek on 27/04/2007 18:36:45 Nerfing static complexes?
Sounds like a serious hit in the face for Red Alliance, AAA and SE ..a big advantage they've had over BOB will dissapear..how convinient for BOB
*puts on tinfoil hat
You do realize that BoB has tons of 10/10 complexes in the space they claim. It's no more convenient for BoB then any other complex claiming entity.
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Kethry Avenger
Pale Riders Incorporated
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Posted - 2007.04.27 18:52:00 -
[23]
Edited by: Kethry Avenger on 27/04/2007 18:48:39 I think these will be good changes once implemented. As long as was mentioned above the easy sites you want us to find don't take forever to stumble across. That would get boring fast.
About the macro miners... now I know next to nothing about programing or game design or that stuff. Is it really that hard to implement something in the game that would detect repetitive patterns of mouse movements or notice that changes have been made to files that shouldn't be? I know the game tracks mouse position cause its in that utiliy that lets you check your FPS. Couldn't you just notice that if the mouse followed the same pattern a certain amount of times that you would give them a pop up with like a minute countdown just in case they are just sort of afk and not really macros? Just wondering. Or a way to attack npc corp players with out suicide ships that still protects actual new players to the game, so that us players can handle the problem. /edit, spelling.
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Tempest Kane
Reikoku Band of Brothers
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Posted - 2007.04.27 18:56:00 -
[24]
Edited by: Tempest Kane on 27/04/2007 18:52:43 CCP If you remove belts from the game and make them exploration based you ALL need to be shot.
People who do not die on the first shot must be shot again untill they stop coming up with stupid idea's like that.
I mean what the hell kinda rocks were u lot smoking when u sat around the development table and said "Hey i know what, lets make everything exploration!"
Theirs nothing wrong with how belts are.
Its bad enougth your messing about with Complex's after 6 months of bugged 10/10's in delve, while everyone else in eve horded isk.
Oh dear god, i realy do feel like you guys are out of touch with this games player base some times.
Not happy.
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Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
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Posted - 2007.04.27 19:02:00 -
[25]
Three things : 1 - What about noobs that can't probe. What could they do ? Missions until being at 2m sp ? 2 - Everybody having to probe will be complicated because non-consentuel pvp (by probing ppl around and scrambling them) will be soon a standart 3 - What about strategic goals of big alliances like "I'll invade this region because of ressources.". Boost strategy, this is what keep old player keeping playing the game. -----
History is made by whinners
Originally by: DB Preacher (...) Ignore what the coalition muppets are saying on their forums (...)
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Helison
Gallente Times of Ancar THE R0NIN
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Posted - 2007.04.27 19:06:00 -
[26]
Great stuff! *) Removing static complexes: Great! *) Buffing escalation sites: Very needed! *) Encounters: Can be interesting, but still more information needed *) Removing Asteroid belts: Could be great, but could be also very bad. Please don¦t use deadspace for the new mining locations! *) Onboard Scanner: Please give us more info on this! How will this work? Will it use the directional scanner? Does it use probability?
I¦ll prepare a few more comments about the scanning system and explorations per se and post it later...
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Canine Fiend
Minmatar Gekidoku Koroshiya Buntai
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Posted - 2007.04.27 19:08:00 -
[27]
Originally by: Kweel Nakashyn Three things : 1 - What about noobs that can't probe. What could they do ? Missions until being at 2m sp ? 2 - Everybody having to probe will be complicated because non-consentuel pvp (by probing ppl around and scrambling them) will be soon a standart 3 - What about strategic goals of big alliances like "I'll invade this region because of ressources.". Boost strategy, this is what keep old player keeping playing the game.
1- Read the part about every ship being able to scan... even rookies will be able to scan down the first tier of exploration. 2- It's not all probing, read number 1. 3- Resources still in place, Grayscale mentioned that constellations with 10/10s will have better things, and I'm assuming that there won't suddently be ark and bistot in 1.0 space.
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Nifel
Caldari Reikoku Band of Brothers
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Posted - 2007.04.27 19:10:00 -
[28]
Question regarding changes to mining. Atm a LOT of infrastructure has been put in place for good mining systems in 0.0. What will be done to insure they still stay profitable?
"When I die I want to die peacefully in my sleep like my grandpa. Not yelling and screaming like the passengers in his car." RKK Ranking: Sama |
blkmajik
ZiTek
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Posted - 2007.04.27 19:14:00 -
[29]
How do you say 'Burn in hell, CCP!' in Russian? j/k! Good changes over all. It will have an interesting effect on the economy. Especially since it now takes a bit more work to find even belts, and scouting for the juicy ones wont be so easy.
Is there still much incentive to use a covert ops and scan probes? What about the people who invested a lot of time into them?
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Kethry Avenger
Pale Riders Incorporated
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Posted - 2007.04.27 19:20:00 -
[30]
I'm amazed at the people who post who apparently only read to the part that freaked them out and stopped there.
It seems to me that even with moving complexes and hidden belts every thing that is in the region of space it is in now, wether it s a complex or belt isn't really going to move it will just take the operation of either the new onboard scanner that even new players will be able to use or training up exploration for the more valuble assets in relation to the security space your in. To me this means that if your in space in 0.0 where there is Arknor now that the new built in scanner could find it there but it would take exploration to find it in a 0.4 system. And that though locations may change somewhat they should be consitant to a solar system or constilation level. Though maybe the 10/10 and really valuble resources might bounce around an entire region.
This is just what I read into the blog.
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