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lacretia
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Posted - 2007.04.28 05:30:00 -
[1]
There has been a lot of discussion recently about how to reduce blobbing, reduce the "gank" factor. I came up with one.
One thing that has always bothered me about fleet combat has been the reliance on jump gates to dictate battles. I would hazard to say that the vast majority of combat in eve takes place on the same grid as jump gates. Tactically, this is the best place. You can gather our forces quickly, possible easy escape, can see activations when ships are incoming. All in all they make a cozy spot for fleets to wait for badguys. Problem is, these exact benefits also encourage blobbing and fleet ganking. Also...there are few things more boring than sitting at a gate camping for hours.
So...I propose this change:
Due to the massive amounts of energy a jump gate requires for activation an effective emp is generated in an area of 20-30 km in all directions of the gate. Within this range all sensors perform at a reduced efficiency. Targeting computers can only track one target at a time. Interdictor spheres are dispersed at an increased rate by the energy flux of the gate. Warp bubbles repel away from the gate to the edge of the emp bubble (warp bubbling a machine that is a large warp accelorator seems silly).
This makes fleet engagements at jump gates very difficult to manage, as bubbles will be difficult to place, spheres will be harder to time. People in fleets who choose to "hug the gate" will have a harder time (not impossible time) tracking multiple targets.
This does not overly damage smaller gangs, as pirates can still target their single prey, still use warp scrams and webbers.
My goal in this would be to force combat fleets to engage fleets in open space where different "fleet" based tactics may come out more. This still allows gates to be choke points, but eases up on the "gankness" of them.
I know this idea is filled with problems. I know that as is written above it would possible be too harsh. But perhaps it will open a possible dialog on other ways to reduce the over reliance on jump gates as main battlefields in EvE.
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Tolomea
Gallente 5th Front enterprises New Eve Order
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Posted - 2007.04.28 11:28:00 -
[2]
Why on earth would two fleets meet in an empty patch of space and fight it out?
It's seems unlikey that both fleets primary goal is to kill the other fleet, it seems far more likey that one fleet wants to trash a POS or kill a super cap or some such and the other fleet is there to stop them.
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Nasdram
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Posted - 2007.04.28 11:33:00 -
[3]
all i can see what will come out of this:
Sniping fleets with a couple of dictors at the gate, the invader will have next to no chance in an even engagement as he has a MASSIVE disadvantage compared to the sniping fleet 150km from the gate.
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Hannobaal
Gallente Utopian Frontier
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Posted - 2007.04.28 11:41:00 -
[4]
Battles will always happen either at chokepoints (in eve, at gates) or at targets (in eve, at POS's and such).
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Cynthila
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Posted - 2007.04.28 11:52:00 -
[5]
Originally by: Nasdram all i can see what will come out of this:
Sniping fleets with a couple of dictors at the gate, the invader will have next to no chance in an even engagement as he has a MASSIVE disadvantage compared to the sniping fleet 150km from the gate.
snipers will be countered by fast ships like interceptors and can be jammed or dampened.
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Rod Blaine
Evolution Band of Brothers
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Posted - 2007.04.28 11:57:00 -
[6]
Bottlenecks which force a fleet into a predetermined position where it can be attacked are a neccesity, not something that needs removing.
Gates, cynos, pos's, stations, these are the bottlenecks of Eve. They are so by design, not chance.
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Hannobaal
Gallente Utopian Frontier
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Posted - 2007.04.28 11:58:00 -
[7]
Originally by: Cynthila
Originally by: Nasdram all i can see what will come out of this:
Sniping fleets with a couple of dictors at the gate, the invader will have next to no chance in an even engagement as he has a MASSIVE disadvantage compared to the sniping fleet 150km from the gate.
snipers will be countered by fast ships like interceptors and can be jammed or dampened.
Interceptors get slaughtered by snipers (very little tracking involved at long distance even against fast targets), and it's harder to target in order to jam or dampen when you're by the gate and your sensors aren't working properly.
It makes it easier for the defenders, not the other way around.
------------------ "If you ever need anything, please don't Hesitate to ask someone else first." |

Izzy Pol
Fear and Loathing in LoneTrek
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Posted - 2007.04.28 12:40:00 -
[8]
Sounds idiotic, people jumping in get boned and those sniping are fine.
Do you have any pvp credentials because it looks like you are some random noob suggesting changes to things you have little clue about. (Which sadly, means you will probably fit right in here)
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lacretia
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Posted - 2007.04.29 01:37:00 -
[9]
As a matter of fact I do have quite a bit of PVP, Fleet combat, and individual combat experience.
As was noted in my post this was just an idea. I stated a few times that it had holes. I never at any point in my post intimated that this was the be all and end all answer to anything. You, above poster, have proven nothing in your response other than to show yourself a pompous and arrogant ass.
To the other people who responded, I fully agree. The chokepoint is there for a reason, and my idea upon second thought would do exactly what you mentioned. It was a flawed idea, and I apologize for even bringing it up.
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Shadow Lightbringer
Association Of United Bastards Privateer Alliance
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Posted - 2007.04.29 02:23:00 -
[10]
DigitalCommunist as while back posted his ideas on how to make combat last longer (ie reducing the gank factor). I loved his ideas and wish that CCP would have implemented them because it would have made EVE, as Digi says in the thread, "pure liquid sex".
Digi's Ideas Here. ---
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