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Genasi
Amarr Stark Industries
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Posted - 2007.04.28 05:55:00 -
[1]
Hi all
So I'm coming up on that point where I'm pretty solid on skills for my Command ship, and can do things really well, and want more. I want to make the jump to carrier, the Thanatos, and where I need about 20 days for all the required skills to fly it, I know that, in this game, just because you can fly it doesn't mean you can fly it well. What I'm asking is what are the skills/levels I should be aiming for to be an effective carrier pilot in general, aside from the obvious fighter skill? I'm a drone user so all my drone skills are maxed out, save for fighter, and since I've been flying command ships to run missions with my friends my Information and Armored Warfare module skills are pretty high too.
I guess I just don't know what else I need that would be of real importance. How are carriers used in general? Are they just big azz drone boats? They supposed to sit back and rep everyone? Painting? Passive support alone?
Thanks in advance for your help.
Cheers -Genasi "Have we sent the 'don't shoot us we're pathetic' transmission yet?" - John Crichton
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.04.28 12:57:00 -
[2]
Originally by: Genasi Hi all
So I'm coming up on that point where I'm pretty solid on skills for my Command ship, and can do things really well, and want more. I want to make the jump to carrier, the Thanatos, and where I need about 20 days for all the required skills to fly it, I know that, in this game, just because you can fly it doesn't mean you can fly it well. What I'm asking is what are the skills/levels I should be aiming for to be an effective carrier pilot in general, aside from the obvious fighter skill? I'm a drone user so all my drone skills are maxed out, save for fighter, and since I've been flying command ships to run missions with my friends my Information and Armored Warfare module skills are pretty high too.
I guess I just don't know what else I need that would be of real importance. How are carriers used in general? Are they just big azz drone boats? They supposed to sit back and rep everyone? Painting? Passive support alone?
Thanks in advance for your help.
Cheers -Genasi
Well, it's my oppinion that the most important aspect of Carrier piloting is logistics - the ability to keep your gang-mates alive under fire using Remote Reps and transfers. Yes, Fighters are nice and all but they don't do anything that a T2 BS can't do. Just somthing to consider when you come to fit your Carrier, 2 Capital Remote reps will be so much more useful than 2 extra Fighters.
It sounds like your skills suit piloting a Carrier very well. Fighters do not suit every situation, so your Drone skills will often be of great use there, and a Carrier is able to fit one Gang Link, so you could fit one of the Armor Resist (passive deffence?) ones to give your own, and your gangs tank a boost.
I'd suggest having the following as a bare minimum before undocking in a Carrier:
Carrier 1 Capital Repair Systems 1 Fighters 1 Advanced Drone Interfacing 1
And train them to 4 ASAP (apart from maybe Adv Drone Int, depends on how you decide to fit)
The following really help with day-to-day piloting:
Jump Drive Operation 5 Jump Fuel Conservation 4 Jump Drive Callibration 4
Remote Repair Systems 5 Capital Remote Repair Systems 4
Energy Managment 4-5 Energy Systems Operation 5 Armor [Exp/Kin/Them/EM] Compensation 3-4 Cloaking (somtimes if making jumps solo its useful to cloak to avaoid detection) Signature Analysis 4-5 (Carriers lock slowly, anything you can do to speed it up is good) Targeting (the more targets you can lock the better, especially when remote Repping) Jury Rigging (Cap Rigs are almost essential) -----
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Aakron
Infinitus Odium
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Posted - 2007.04.28 23:11:00 -
[3]
Edited by: Aakron on 28/04/2007 23:07:13 Couldn't agree better with Chronus, however I'd also add the skills for various drones for your additional drone space, (gallente pilot you probably already have them)
T2 Heavy combat drones Sentry Drones Heavy Armor and Shield drones Heavy Neut drones
and I'd hope you have these already before undocking in a commandship:
Sig analysis 5 Long range targeting 5 Energy Management 5 Energy Systems op 5

---
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Genasi
Amarr Stark Industries
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Posted - 2007.04.29 17:18:00 -
[4]
Thanks a ton for the extremely useful reply. That's about what I was thinking overall, with some added in here and there; good to know I was at least somewhat on the right thought path.
The idea of a cloaked Carrier is simply hilarious. Never even thought about it.
Thanks a mil guys -Genasi "Have we sent the 'don't shoot us we're pathetic' transmission yet?" - John Crichton
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.04.29 17:39:00 -
[5]
Originally by: Genasi Thanks a ton for the extremely useful reply. That's about what I was thinking overall, with some added in here and there; good to know I was at least somewhat on the right thought path.
The idea of a cloaked Carrier is simply hilarious. Never even thought about it.
Thanks a mil guys -Genasi
If you have tacklers you can spring some funny traps, but the mainstrem use is hiding if you have to jump into a system without a station. I don't keep mine fitted for most engagments. -----
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Zaolen Ying
Eve University Ivy League
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Posted - 2007.04.30 14:30:00 -
[6]
Maybe this isn't the right thread, but i was wondering - since a carrier has a ship maintenance array can it refit itself anywhere? :p
or does its own array not count.
-Z
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.04.30 14:55:00 -
[7]
Originally by: Zaolen Ying Maybe this isn't the right thread, but i was wondering - since a carrier has a ship maintenance array can it refit itself anywhere? :p
or does its own array not count.
-Z
Nah you can't refit yourself, I tried  -----
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Tafkatf
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Posted - 2007.05.03 02:02:00 -
[8]
if you have two carriers right next to each other though they can use each other to refit each other
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Ubitious
Minmatar Dark-Rising Fallen Souls
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Posted - 2007.05.03 11:49:00 -
[9]
sounds kinky --- "Bring me a shrubbery!" |

Xaliendraa Khaine
Amarr The Graduates Ivy League
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Posted - 2007.05.03 14:37:00 -
[10]
When you say refit, you mean swap in and out modules in space ???!!! ??? 
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Lilly McGuyver
Temptation INC
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Posted - 2007.05.03 15:27:00 -
[11]
Carriers are like giant, lovely SMA¦s, so yes you can refit in "space" the same as at a pos. **I know i have something in my face** **Your civilian gatling rail gun strikes Innocent n00b, wrecking for 7dmg**
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.05.10 20:03:00 -
[12]
I agree with the lists given. Very well described list of needed skills, and you do NEED every one of them.
I suggest maxing out Fighter skill before maxing out Carrier. You will get +20% damage bonus per level of Fighter, and 1 extra Fighter per level of Carrier. So....Since you will have a minimum of 6 Fighters at the start, 20% increase gives you the equlaivalent of 1.2 additional fighters, while Carrier just give you 1.0 extra fighters.
You are, however, missing one thing: 13-15 Harvester Drones. Makes you mine better than a Covetor.
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.05.10 22:10:00 -
[13]
Originally by: Princess Jodi You are, however, missing one thing: 13-15 Harvester Drones. Makes you mine betterthana Covetor.
Read
Originally by: Mining guide by Halada 14. Capital Ship Mining Errrrą it seems the idea spread and people started to inquire about how a carrier could be a viable mining platform and how to make it good at it. Here are the five reasons why mining in a carrier is stupid: 1) You are an easy target. A carrierĘs tank is not invincible, and you will attract attention. 2) The carrier is a 1bil ship, not including fittings and is just not meant for that 3) ItĘs a capital ship for ChristĘs sake 4) It has no turret slots, so you canĘt fit any miners on there 5) ItĘs a capital ship for ChristĘs sake You need a math proof ? Fine ! A carrier (at Racial Carrier 5) can control 14 drones with 4 DCU. So we just need to take our drone table from the previous section and adjust it for 14 drones instead of 5, which gives: ISK/hour ratio for 14 Mining Drones for key ore types
Ore T2 Mining Drones T2 Mining Drones - God Mode+ Omber 6,056,004.86 8,501,699.14 Hedbergite 12,138,739.20 17,601,171.84 Bistot 26,405,379.00 44,008,965.00 Crokite 27,572,278.61 45,953,797.68
God Mode+ includes a Mining Drone Augmentator II As you can see itĘs nothing impressive. In fact a retriever with 5 drones will just about own the carrier. So, a retriever (6mil ISK), vs. a carrier (1bil and its fittings), and yet the little cheap retriever wins. If you want to be cool and mine in your carrier, go right ahead, but I hope you die.
and
Originally by: 8. Drones Drones are not to be ignored, since they can significantly raise your ISK/hour ratio. Of course IĘm talking about Mining Drones here if you had not understood yetą it is however not a bad idea to have a few combat drones in your drone bay if you have the room in case some pesky ceptor come at you ą Before I go any further, I want you to read this VERY carefully and apply it. In fact, if it helps, you can make multiple Post-it and stick them everywhere in your houseą STAY AWAY FROM HARVESTER MINING DRONES! Please for the love of god, do not go spend a fortune on these, they are so not worth it. Since they stopped dropping as loots, their price sky rocketed and keep doing so, while people do not realize they suck monkey ballsą But now, back to the subject at hand. As mentioned in section 6, two skills influence the yield of your drone (thereĘs a gang mod that can as well, more on that later) , which are Mining Drone Operations and Drone Interfacing. Take note that drones cannot mine Ice or Mercoxit. First, letĘs have a look at the different drones available.
Drone type Speed (m/s) Base yield (m3/cycle) Cycle (in sec) T1 Mining Drone 400 15 60 T2 Mining Drone 500 25 60 Harvester Mining Drone 250 30 60
Anything strikes you? First thing to look at is the speed, and you can see right away that Harvester Mining Drones have fat asses and are VERY slow ! What is it important ? The traveling factor ! Unlike mining lasers, drones must travel from and back to your ship before you get any ore in your cargo. They will need 60 seconds to finish their cycle. Any traveling time to and from the asteroid isnĘt factored in the cycle time. Simply put, Harvester Mining Drones are twice as slow as T2 Mining Drones, and yet, their base yield is only 20% betterą and they cost 20 times as much as T2 Mining Drones ! ThatĘs totally insane, so do yourself a favor, spread the word that they suck and donĘt buy them.
-----
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.05.11 20:47:00 -
[14]
Actually, I've read both those posts before, and disagree with them.
The first post makes the good point that you will be a target. Fair enough, it happens. But overall I mine in 0.0 deep in alliance-controlled territory, and being a target means they don't try to kill 500 mill isk Hulks. I accept the danger.
The second post had me convinced...until I noticed that although it says 30 meter-cubed space per Harvester, I actually get 75 meter-cubed. So...reality and experimentation beats statistics, as is usually true.
Thank you for your well-documented response. But I still disagree with the people you quote.
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Nyana
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Posted - 2007.05.13 08:55:00 -
[15]
Originally by: Xaliendraa Khaine When you say refit, you mean swap in and out modules in space ???!!! ??? 
Yup, that's one of the roles carriers were made for.  People who fit them for nothing but max fighters + a NOS or two, and then tank don't use them properly.
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Quietrader
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Posted - 2007.05.13 16:08:00 -
[16]
Originally by: Princess Jodi Actually, I've read both those posts before, and disagree with them.
The first post makes the good point that you will be a target. Fair enough, it happens. But overall I mine in 0.0 deep in alliance-controlled territory, and being a target means they don't try to kill 500 mill isk Hulks. I accept the danger.
The second post had me convinced...until I noticed that although it says 30 meter-cubed space per Harvester, I actually get 75 meter-cubed. So...reality and experimentation beats statistics, as is usually true.
Thank you for your well-documented response. But I still disagree with the people you quote.
Actually, 30m^3 is correct or at worst, very close. Because 30m^3 is the Base amount per cycle, drone interfacing would double it, plus whatever other rigs etc that affect things.
If you were basing your calculations on a harvester getting 75m^3 per cycle then you would have to operate under the assumption that a t2 Mining Drone would pull in more than 50m^3. |

Donathan Slade
Kay Korporation Knights Of the Southerncross
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Posted - 2007.05.14 18:10:00 -
[17]
1) Carriers are +fighters. Still leaving a max of 10 drones with augmenters.
2) ORE's don't have turret hard points but still get to use mining lasers, so why can't a carrier?
3) Even if your mining Arkonor, drones are only going to bring back "one" unit of Arkonor per ship trip to and from the asteroid. So the only option is to have the mining cycle faster. (as per my experience)
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.05.14 21:19:00 -
[18]
Harvesters get 4 Ark/Crok/Bist per cycle, and I agree that there is wastage on them due to the size of the ore. Usually I mine low-ends and let the Hulks take the high-end ores.
The speed of the drones does not matter so much if you are right on top of the rock. I usually try to do that anyway as I want to be able to recall drones quickly.
Please dont get me wrong - I know that the Carrier should not be used for mining. But it is a role that it can play quite well when in a gang that is mining anyway.
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Haldir Ravenclaw
Ordo Occultus Deus Brutally Clever Empire
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Posted - 2007.05.15 15:22:00 -
[19]
All the information here sounds quite useful indeed! Most are obvious, but the ones that aren't make all the difference! Yup, I'm training for Thanatos too 
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Zerge Bacon
Gallente Ordos Humanitas Knights Of the Southerncross
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Posted - 2007.11.21 20:09:00 -
[20]
Hey all, Im currently starting my carrier train, and Im wondering if the skill "Jump portal generation" is specifically needed to jump with a carrier. I should hope not, as I havent seen it on these lists and its a very long train. --- On a long enough timeline, the survival rate for everyone drops to zero. |

Angel DeMorphis
Gallente
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Posted - 2007.11.21 20:42:00 -
[21]
Originally by: Donathan Slade 2) ORE's don't have turret hard points but still get to use mining lasers, so why can't a carrier?
By ORE's I assume you mean mining barges, correct? They can't fit Mining Lasers, as you presume, but they can fit Strip Miners as they were specifically designed for that purpose so the Strip Miners have a bonus to fit them to a mining barge.
But I assumed you should have known that....
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Lazarann
Ideal Machine Nemesis Rising
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Posted - 2007.11.22 08:17:00 -
[22]
Originally by: Zerge Bacon Hey all, Im currently starting my carrier train, and Im wondering if the skill "Jump portal generation" is specifically needed to jump with a carrier. I should hope not, as I havent seen it on these lists and its a very long train.
No, I believe the jump portal is the thing Titan's can make to jump their fleet around.
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Marine HK4861
Caldari Seoltachd
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Posted - 2007.11.22 21:07:00 -
[23]
6 month old thread necro. 
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