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Dalanoria
Team Americas
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Posted - 2007.04.28 19:23:00 -
[1]
Its funny, nobody thinks you'll agress them at a station or gate in a cruiser.Been having alot of fun in this baby last couple days. Lowest resist is 77% and it tanks low sec gunz without a hitch.
I did wind up losing it to a huggin and harbinger at a loss of 22 mill, but I nailed a Navy slicer b4 I went down, his loss was close to 70 mill..
Anyway, just thought id toss this ship out there as a cheap BAIT ship for younger Yarrs...
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Amberly Coteaz
Amarr Tarnak inc. Coalition of Carebear Killers
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Posted - 2007.04.28 22:29:00 -
[2]
Edited by: Amberly Coteaz on 28/04/2007 22:26:32 double post ftl
Diablo 2 is five years old, and apparently that makes it more mature than the people who play it. |

Amberly Coteaz
Amarr Tarnak inc. Coalition of Carebear Killers
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Posted - 2007.04.28 22:30:00 -
[3]
Originally by: Amberly Coteaz Highs: who cares you're baiting piwates (one small beam laser for getting on the KM) Meds: Who cares you're baiting piwates Lows: Dual 1600mm plate, dc (cheap named or just base t1), small armour repper (in case you actually survive and want to rep), two eanm (expect to get noss'd to death)
12k armour, 50% ish all resists (bit more em/therm), sure there are better bait ships but the price is right 
Almost nailed a faction BS, got away 
Diablo 2 is five years old, and apparently that makes it more mature than the people who play it. |

sunshine bear
North Face Force Anarchy Empire
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Posted - 2007.04.29 11:08:00 -
[4]
Duramaller is most definetly ftw. Best fit, imo is:
5 dual light beam t2
web scram med electro injector
2 mar II 1600 plate 2 EANM II DC II
It tanks like a mother******, believe me. Slow as hell, but once it gets a target in web range, it's going to die. Slowly. 
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Arx Impera
Amarr Gr0und Zer0
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Posted - 2007.04.29 12:44:00 -
[5]
Edited by: Arx Impera on 29/04/2007 12:42:04 Not much fan of the dual rep setup, I prefer a plate one...
2 Med Nos 3 Medium Small guns II
Ab Web Disruptor
Med Repairer 1600 Plate DCU II Explosive Hardener Thermic Hardener EANM
Put a kinetic rig (10mil) if you want... With some compensation skills, I recall it reaches about 80/80/70/70 or so. This setup is tried and tested, it IS a real ***** to kill and can kill... Dps varies from 80 to 150 (SP dependant), heavy nossage, and 8k armor... Tight fit thou. I've tanked ganks, dual battlecruisers (Tier 1, granted), thoraxs, ruptures, nos/plate vexors, Faction ships, battleships, sentry guns...
It died to a AC/Nos Abaddon because I couldnt dock on time, after returning for a "test-drive" duel with a mate of mine, Half armor and low capacitor, agressing time linged on enough for me to die. Thing Is, i'd had survived if it wasnt beaten up already.
Amarr is weak for the morons who know nothing on how to fit it.
...who of course promptly went bat****, flipped out and killed some people. |

sunshine bear
North Face Force Anarchy Empire
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Posted - 2007.04.29 13:07:00 -
[6]
Originally by: Arx Impera Stuff.
Eh? The setup I posted above has a 1600 plate on as well as 2 mar II with a med inject, which basically means you can perma run both reps.
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Arx Impera
Amarr Gr0und Zer0
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Posted - 2007.04.29 14:08:00 -
[7]
Edited by: Arx Impera on 29/04/2007 14:08:16
Originally by: sunshine bear
Originally by: Arx Impera Stuff.
Eh? The setup I posted above has a 1600 plate on as well as 2 mar II with a med inject, which basically means you can perma run both reps.
Cool? I just posted my setup. Key difference is 2 noses, slightly bigger guns, and not cap booster dependant.
Both have a strong tank (mine is resistance focused, yours is MAR focused), similar damage (bigger but fewer guns VS smaller but more guns). I wasnt downplaying your fit, I was showing a different fit.
Pros for yours : Cap fed. Cons : No cap warfare.
Pros for mine : Cap warfare. Cons : Needs to be on nos range or it struggles.
Its different.
...who of course promptly went bat****, flipped out and killed some people. |

sunshine bear
North Face Force Anarchy Empire
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Posted - 2007.04.29 14:44:00 -
[8]
Edited by: sunshine bear on 29/04/2007 14:40:51
Originally by: Arx Impera Edited by: Arx Impera on 29/04/2007 14:08:16
Originally by: sunshine bear
Originally by: Arx Impera Stuff.
Eh? The setup I posted above has a 1600 plate on as well as 2 mar II with a med inject, which basically means you can perma run both reps.
Cool? I just posted my setup. Key difference is 2 noses, slightly bigger guns, and not cap booster dependant.
Both have a strong tank (mine is resistance focused, yours is MAR focused), similar damage (bigger but fewer guns VS smaller but more guns). I wasnt downplaying your fit, I was showing a different fit.
Pros for yours : Cap fed. Cons : No cap warfare.
Pros for mine : Cap warfare. Cons : Needs to be on nos range or it struggles.
Its different.
I didn't mean to offend, I just can't see how yours is superior. The setup I posted will do more DPS/near the same, as it has 5 frig guns to your 3, even if they are the highest frig size. The The tank on the setup I posted is also superior, as the resists are similar dependant on skills for the EANM, and it has two MARs instead of one, both of which can be permanently run under any amount of nos, essentially.
I think AB is a total waste on maller that has a 1600 on it; you're hardly going to achieve double speed, and the bonuses the injecct gives over a slightly increased speed (something the duramaller shouldn't be worrying about) are just so good it isn't worth gimping your tank in comparison, imo.
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Arx Impera
Amarr Gr0und Zer0
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Posted - 2007.04.29 15:28:00 -
[9]
Edited by: Arx Impera on 29/04/2007 15:29:32 I am not saying its superior heh. Im showing a different fit. Personally im not really keen on dual MAR. Duramaller damage are by standard, quite low, the whole point is to outlast your opponent. Thing is, if he also has a proper tank, he can survive quite a while against the maller.
Even with injector, the Dual MAR is quite heavy on the cap, which can be a real problem if you find, say, a Nos Vexor with proper tank. He will sustain by your cap until you run out of those 800's, and can have a decent tank to last long amounts of time. It can be a problem. My tank is more passive, and resistances aren't similar, my set can have quite a bit more res, try it on quickfit.
Its 78/80/72/84 VS 82/64/77/71.
In a world of thermal and explosive being the main types dealt, its simply more effective, while still not having a large difference on the others.
Since duramallers are made to outlast the opponent, I find nos greatly helps it. Like I said, damage is similar since its 5 small guns VS 3 bigger guns, but the nossage means I have less trouble in breaking other people in time.
The AB is there because it fitted, not as a must. I guess you could fit a smaller injector or something.
...who of course promptly went bat****, flipped out and killed some people. |

sunshine bear
North Face Force Anarchy Empire
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Posted - 2007.04.29 15:32:00 -
[10]
I'm not sure what you mean about fighting nos cruisers. Use 400 charges; that means that when you fight a nos vexor for instance, let it drain your cap and use your hp buffer from the plate. Then when your cap is dead, start cycling the inject. 2 MAR II = 400 cap, so 400 charges is exactly enough to do a single cycle.
With that tactic you can keep repairs up while denying cap for the other ship.
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Arx Impera
Amarr Gr0und Zer0
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Posted - 2007.04.29 15:36:00 -
[11]
Bottom line seems to be, Its a different way to fight 
I prefer to bleed with the nossage, you prefer to out tank with the injector 
...who of course promptly went bat****, flipped out and killed some people. |

sunshine bear
North Face Force Anarchy Empire
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Posted - 2007.04.29 15:37:00 -
[12]
Originally by: Arx Impera Bottom line seems to be, Its a different way to fight 
I prefer to bleed with the nossage, you prefer to out tank with the injector 
Remind me to duel your fit when I get a new PC, then. 
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Redglare's Demise
Shih Yang Tong
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Posted - 2007.04.29 20:19:00 -
[13]
I used to fly a similar setup...
Similar to arx's although I used 4 T2 guns with 2 med nos.
Perhaps the injector setup is better for baiting, tho I really like the nos for killing other cruisers/AF's.
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Arx Impera
Amarr Gr0und Zer0
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Posted - 2007.04.30 11:34:00 -
[14]
Originally by: Redglare's Demise I used to fly a similar setup...
Similar to arx's although I used 4 T2 guns with 2 med nos.
Perhaps the injector setup is better for baiting, tho I really like the nos for killing other cruisers/AF's.
I just noticed that mistype I do indeed use 4 guns, not 3...
...who of course promptly went bat****, flipped out and killed some people. |

DarkElf
Veto. Veto Corp
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Posted - 2007.04.30 13:37:00 -
[15]
i remember attacking a maller in my pilgrim not that long ago. naturally he was out of cap and stopped firing before long but i couldn't quite believe how long he lasted. it was 1600 plated with 2 EANM II's and some other stuff. very impressive lastability indeed.
DE
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Ariel Dawn
SniggWaffe Pandemic Legion
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Posted - 2007.04.30 15:57:00 -
[16]
Edited by: Ariel Dawn on 30/04/2007 15:53:40 Try a Dura-Navy Augoror
46.5k Armor HP with 80% averaged resists (with T1 rigs and pirate implants). Also has about 215 DPS using light neutron blasters.
(Obv not as cheap as the Maller, heh)
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Nidhoggur
The Movement
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Posted - 2007.04.30 17:15:00 -
[17]
Hmm, yes, I went around for a long time doing the same thing (ish) with a thorax. Beat BCs, many other cruiser (never lost to another cruiser) and a plethora of AFs, and of course one nooby Megathron with stabs and rails fitted 
Its a very effective fitting. Problem is for solo, the damage is (much as people might deny it) pathetically poor. A competently fitted cruiser could tank you, let alone BCs.
For that reason I guess I'd prefer the nos. Would you slow to kill things like that, but its another method that could come in useful against lots of setups.
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Banana Torres
The Green Banana Corporation Privateer Alliance
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Posted - 2007.05.01 09:03:00 -
[18]
A Maller is a tough ship, but its main use is as bait. So if there is a wt in one sitting outside a station then I tend to ignore it. Cause you know that as soon as you engage, local will bubble or several wts will undock. And while the Maller will die, so will I, again.

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