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The Larold
Living in Silicon Valley Is Too Expensive
84
|
Posted - 2017.03.11 00:08:23 -
[1] - Quote
I've never done the blood base burner.
While I can afford the loss of a 200M advanced cruiser, I would like to lessen the value of the loss on my first attempt out if I take a beating. Correct me if I'm wrong, but it looks like one primarily needs: - A lot of raw shield HP on a medium-sized hull - Passive, strong resists against EM and thermal - A lot of non-capacitor-using DPS - Drones to help absorb DPS
That being said, could I try my first run in a Drake, or would that be hopeless due to whatever reason? My reasoning goes like this: - Bonus to shield resists - Bonus to kinetic missile damage (and speed from role bonus), which is what this mission is crying out for - A very solid base shield HP to work with
I'm not so much interested in finishing quickly as I am finishing intact. Thoughts?
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Ploing
Blue Republic RvB - BLUE Republic
86
|
Posted - 2017.03.11 00:44:45 -
[2] - Quote
can i bring my drake 
which fit did u plan to bring ?totally oldschool passive regen ? looks like that it could be not enough tanky. maybe test it out first on testserver. the better option should be an onyx if you go the safetyroute. |

The Larold
Living in Silicon Valley Is Too Expensive
84
|
Posted - 2017.03.11 00:52:30 -
[3] - Quote
Ploing wrote:can i bring my drake  which fit did u plan to bring ?totally oldschool passive regen ? looks like that it could be not enough tanky. maybe test it out first on testserver. the better option should be an onyx if you go the safetyroute.
I think I saw a silly YouTube video somewhere of a guy doing a Drake with the mids loaded with shield extenders and resistance amps.
I do happen to have a drake parked away from a long time ago that did the whole super-fast shield regen thing, but I wasn't sure if that would work. |

Ploing
Blue Republic RvB - BLUE Republic
86
|
Posted - 2017.03.11 00:59:23 -
[4] - Quote
just played around with eft
[Drake, Blood passive] Power Diagnostic System II Power Diagnostic System II Power Diagnostic System II Co-Processor II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Shield Boost Amplifier II Large Shield Extender II Pithum C-Type EM Ward Amplifier Pithum C-Type Thermal Dissipation Amplifier Pithum C-Type EM Ward Amplifier
Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile Heavy Missile Launcher II, Scourge Precision Heavy Missile [empty high slot]
Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hobgoblin II x5
this should work and later you can change tank for dmg
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Arthur Aihaken
CODE.d
5997
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Posted - 2017.03.11 01:07:43 -
[5] - Quote
I think I'd opt for rapid light missile launchers instead.
I am currently away, traveling through time and will be returning last week.
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Ploing
Blue Republic RvB - BLUE Republic
87
|
Posted - 2017.03.11 01:16:59 -
[6] - Quote
maybe but the dps are insanly low with reload calculated. |

The Larold
Living in Silicon Valley Is Too Expensive
84
|
Posted - 2017.03.11 01:18:52 -
[7] - Quote
Arthur Aihaken wrote:I think I'd opt for rapid light missile launchers instead.
Is that because there's a lot of regen and the rapids crack through it faster? |

Arthur Aihaken
CODE.d
5997
|
Posted - 2017.03.11 01:19:21 -
[8] - Quote
There's no way you're going to kill the four Sentinels with Scourge Precision heavy missiles (they are weak to thermal). This is a passive fit that should tank everything. You also need a 50MN Y-T8 MWD, Mobile Depot, 3x BCSs and Scourge Fury light missiles to finish the Ashimmu off afterwards.
[Drake, Drake]
Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Small Tractor Beam II
Pithum C-Type EM Ward Amplifier Pithum C-Type Thermal Dissipation Amplifier Pithum C-Type Explosive Deflection Amplifier Pithum C-Type Kinetic Deflection Amplifier Shield Recharger II Large Shield Extender II
Shield Power Relay II Shield Power Relay II Shield Power Relay II Ballistic Control System II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
5997
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Posted - 2017.03.11 01:20:57 -
[9] - Quote
The Larold wrote:Is that because there's a lot of regen and the rapids crack through it faster? They're frigates, and heavy missiles have horrible damage application - so even the DPS is the same on paper I think you'll do 2-3x as much damage with the rapid light missiles.
I am currently away, traveling through time and will be returning last week.
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Ploing
Blue Republic RvB - BLUE Republic
87
|
Posted - 2017.03.11 01:25:09 -
[10] - Quote
arthur i know that he should use infernos for the sentinels.
but that tank will not survive |
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Arthur Aihaken
CODE.d
5998
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Posted - 2017.03.11 01:28:31 -
[11] - Quote
Ploing wrote:arthur i know that he should use infernos for the sentinels. but that tank will not survive According to Pyfa it will tank 793 HP/s against 4 Sentinels which have 660 DPS/s. I'll let you know if it survives...
I am currently away, traveling through time and will be returning last week.
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Ploing
Blue Republic RvB - BLUE Republic
87
|
Posted - 2017.03.11 01:31:03 -
[12] - Quote

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Arthur Aihaken
CODE.d
5998
|
Posted - 2017.03.11 01:40:28 -
[13] - Quote
On my way (took forever to draw the Blood Anomic Base)... I'm more concerned that I won't have enough DPS to kill the Sentinels.
I am currently away, traveling through time and will be returning last week.
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Ploing
Blue Republic RvB - BLUE Republic
87
|
Posted - 2017.03.11 01:42:05 -
[14] - Quote
Arthur Aihaken wrote:On my way (took forever to draw the Blood Anomic Base)... I'm more concerned that I won't have enough DPS to kill the Sentinels.
yeah thats what i think too.
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Arthur Aihaken
CODE.d
5998
|
Posted - 2017.03.11 01:48:42 -
[15] - Quote
Ploing wrote:yeah thats what i think too. I goofed on the tank (oops) - thinking I was facing off against the 4 Dramiels of the Angel Anomic Base. I wasn't quite able to kill one of the Sentinels with a full clip. Oh well, certainly not the first (nor the last) ship I'll lose to Burners...
I am currently away, traveling through time and will be returning last week.
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Ploing
Blue Republic RvB - BLUE Republic
87
|
Posted - 2017.03.11 01:51:09 -
[16] - Quote
ohh dear you didnt do that on sisi?
was wondering about the 4 sentinels before but...
if not able to make a kill with rapids its useless with hml and hams. larold should scratch that idea. |

The Larold
Living in Silicon Valley Is Too Expensive
84
|
Posted - 2017.03.11 02:01:49 -
[17] - Quote
Arthur Aihaken wrote:Ploing wrote:yeah thats what i think too. I goofed on the tank (oops) - thinking I was facing off against the 4 Dramiels of the Angel Anomic Base. I wasn't quite able to kill one of the Sentinels with a full clip. Oh well, certainly not the first (nor the last) ship I'll lose to Burners...
I sincerely appreciate the effort you've put into it and I'm carefully absorbing your advice. This has been awesome, and I'll keep an eye out for any future input you care to offer. Sorry you lost a ship. :(
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Arthur Aihaken
CODE.d
6000
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Posted - 2017.03.11 02:10:03 -
[18] - Quote
Meh, it was just a Drake. I think if I'd gone with a pair of Pithum EM and Thermal amps it would've been ok. The tank almost held... it probably wouldn't have hurt to have Caldari Battlecruiser IV-V, either.
I am currently away, traveling through time and will be returning last week.
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The Larold
Living in Silicon Valley Is Too Expensive
84
|
Posted - 2017.03.11 02:20:19 -
[19] - Quote
Arthur Aihaken wrote:Meh, it was just a Drake (didn't really want that Drake anyway, lol). I think if I'd gone with a pair of Pithum EM and Thermal amps it would've been ok as the tank almost held... It probably wouldn't have hurt to have Caldari Battlecruiser IV-V, either. There's definitely no way you're going to get any kind of damage application with heavy missiles, though (even Precision). Maybe with a Navy Drake - but that also kind of defeats the purpose of being a cheap alternative to the safer Onyx fit.
Would you mind posting the fit you suggest, including the Pithum amps mentioned above?
Also, do you basically let the sentinels get close then kill at least one of them (or both?) before you run out of light missiles before the reload?
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Arthur Aihaken
CODE.d
6001
|
Posted - 2017.03.11 02:21:14 -
[20] - Quote
Ploing wrote:ohh dear you didnt do that on sisi? was wondering about the 4 sentinels before but... if not able to make a kill with rapids its useless with hml and hams. larold should scratch that idea. That probably would've been a better idea, lol - but I'm usually too lazy to test on SiSi. It would be really dicey to get a kill without another BCS and overheating, so you're realistically looking at 3-4 reloads to finish. That probably works put to around 8-10 minutes so I'm not sure how that compares to other options.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
6001
|
Posted - 2017.03.11 02:27:12 -
[21] - Quote
The Larold wrote:Would you mind posting the fit you suggest, including the Pithum amps mentioned above? Also, do you basically let the sentinels get close then kill at least one of them (or both?) before you run out of light missiles before the reload? Sure, fairly certain this will work. It should run around 80m ISK or so: 6x Rapid Light Missile Launcher II, Inferno Precision light missiles 1x Small Tractor Beam II 1x Pithum C-Type EM ward amp 1x EM Ward Amp II 2x Pithum C-Type Thermal amp 1x Shield Recharger II 1x Large Shield Extender II 4x Shield Power Relay II 3x Medium Core Defense Field Purger I
In your cargo hold: 1x Mobile Depot 2x Ballistic Control System Hornets (deploy after Sentinels are dead) 50MN Y-T8 MWD Scourge Fury light missiles for the Ashimmu
Note that DPS is going to be pitifully low, and it will almost certainly take 3 clips to finish off the pair of Sentinels. You may be able to refit a pair of BCS once the Sentinels are dead. Not sure about the Ashimmu but my guess would be 1-2 clips once you switch to Scourge Fury.
I am currently away, traveling through time and will be returning last week.
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The Larold
Living in Silicon Valley Is Too Expensive
84
|
Posted - 2017.03.11 02:34:09 -
[22] - Quote
Arthur Aihaken wrote:The Larold wrote:Would you mind posting the fit you suggest, including the Pithum amps mentioned above? Also, do you basically let the sentinels get close then kill at least one of them (or both?) before you run out of light missiles before the reload? Sure, fairly certain this will work. It should run around 80m ISK or so: 6x Rapid Light Missile Launcher II, Inferno Precision light missiles 1x Small Tractor Beam II 1x Pithum C-Type EM ward amp 1x EM Ward Amp II 2x Pithum C-Type Thermal amp 1x Shield Recharger II 1x Large Shield Extender II 4x Shield Power Relay II 3x Medium Core Defense Field Purger I In your cargo hold: 1x Mobile Depot 2x Ballistic Control System Hornets (deploy after Sentinels are dead) 50MN Y-T8 MWD Scourge Fury light missiles for the Ashimmu Note that DPS is going to be pitifully low, and it will almost certainly take 3 clips to finish off the pair of Sentinels. You may be able to refit a pair of BCS once the Sentinels are dead. Not sure about the Ashimmu but my guess would be 1-2 clips once you switch to Scourge Fury.
Silly question, but do I remember seeing a youtube video on this mission where there's heavy cap drain? If that's the case, is it safe to rely on the MWD?
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Arthur Aihaken
CODE.d
6018
|
Posted - 2017.03.12 16:36:04 -
[23] - Quote
The Larold wrote:Silly question, but do I remember seeing a youtube video on this mission where there's heavy cap drain? If that's the case, is it safe to rely on the MWD? The MWD is just for refitting afterwards if you need to travel.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
FaDoyToy
2642
|
Posted - 2017.03.12 20:41:24 -
[24] - Quote
This is a navy drake I was playing around with, I'd guess a standard drake could work just not sure about damage application. will probably take a little longer.
pretty much just warp in, drop mobile depot and mtu, wait for the sentinels to come in range, try and kill the first one asap, when your buffer starts to give start replacing damage mods with tank mods. T1 drones are disposable they should be out pretty much all the time, any damage on the drones is less damage on you. and as said earlier kill the sentinals asap
I carry a mobile depot with 4x sprs and an extra shield extender, you are going to need the extra tank.
all that said it seems easier to just get a gila, only a tad more expensive than the drake, cheaper than my navy drake, and runs it faster.
[Drake Navy Issue, burner ash] Ballistic Control System II Ballistic Control System II Ballistic Control System II Missile Guidance Enhancer II
Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Pithum A-Type Thermal Dissipation Amplifier Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Federation Navy Stasis Webifier
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Warhead Rigor Catalyst II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Hornet I x5 Hornet I x10 Caldari Navy Inferno Heavy Assault Missile x1500 Caldari Navy Scourge Heavy Assault Missile x1500
@ChainsawPlankto
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Matthias Ancaladron
Wrath of Angels Solitaire.
184
|
Posted - 2017.03.14 16:12:48 -
[25] - Quote
I thought only frigates could do burner missions? |

The Larold
Living in Silicon Valley Is Too Expensive
86
|
Posted - 2017.03.14 18:35:29 -
[26] - Quote
Matthias Ancaladron wrote:I thought only frigates could do burner missions?
Some of them are specifically designed for, and allow, medium-sized hulls.
|

Arthur Aihaken
CODE.d
6070
|
Posted - 2017.03.14 21:29:03 -
[27] - Quote
The Larold wrote:Some of them are specifically designed for, and allow, medium-sized hulls. I just thought I'd premise 'medium hulls' in that it excludes Command Ships and Strategic Cruisers.
I am currently away, traveling through time and will be returning last week.
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Alasdan Helminthauge
HC - Razorback Roadhouse
55
|
Posted - 2017.03.23 09:06:14 -
[28] - Quote
Arthur Aihaken wrote:Sure, fairly certain this will work. It should run around 80m ISK or so: 6x Rapid Light Missile Launcher II, Inferno Precision light missiles 1x Small Tractor Beam II 1x Pithum C-Type EM ward amp 1x EM Ward Amp II 2x Pithum C-Type Thermal amp 1x Shield Recharger II 1x Large Shield Extender II 4x Shield Power Relay II 3x Medium Core Defense Field Purger I
In your cargo hold: 1x Mobile Depot 2x Ballistic Control System Hornets (deploy after Sentinels are dead) 50MN Y-T8 MWD Scourge Fury light missiles for the Ashimmu
Note that DPS is going to be pitifully low, and it will almost certainly take 3 clips to finish off the pair of Sentinels. You may be able to refit a pair of BCS once the Sentinels are dead. Not sure about the Ashimmu but my guess would be 1-2 clips once you switch to Scourge Fury.
confirmed death if the 2 sentinels just concentrate the attack on you and ignore the drones (which they did to me). |

Chainsaw Plankton
FaDoyToy
2687
|
Posted - 2017.03.23 20:21:07 -
[29] - Quote
hmm I wonder how an MJD would fare in that mission? warp in, mjd away, and you have an extra 100km to deal with the sentinels. by the time everything catches up your mobile depot will be up and you can refit as you need.
also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Ploing
Blue Republic RvB - BLUE Republic
97
|
Posted - 2017.03.23 22:01:05 -
[30] - Quote
Chainsaw Plankton wrote:hmm I wonder how an MJD would fare in that mission? warp in, mjd away, and you have an extra 100km to deal with the sentinels. by the time everything catches up your mobile depot will be up and you can refit as you need.
also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.
tried this right now with a gnosis with no tank and 90 km missile range and 2 wardens. uhmm it went not good. sentinels are in about 10- 15 sec on you.  |
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Alasdan Helminthauge
HC - Razorback Roadhouse
58
|
Posted - 2017.03.24 04:23:35 -
[31] - Quote
Chainsaw Plankton wrote:also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point.
The normal passive drake won't work at all (if only fit for EM and thermal resistence). Even at your peak recharge you still can't tank the ashimmu and one sentinel. (and when I tested it, I was already at half armor when one sentinel is dead.) So it does make sense to fit dps in lows and a strong active tank in mid (you need cap boosters to deal with the neut), and kill the 2 sentinels as fast as possible. Then refit for a passive tank (and maybe HAMLs) to deal with the asshimu. |

Alasdan Helminthauge
HC - Razorback Roadhouse
58
|
Posted - 2017.03.24 04:27:47 -
[32] - Quote
Also need to mention that, the Ashimmu also attacks drones and can pop a hornet II per shot. They seem ignoring T1 drones though. |

Chainsaw Plankton
FaDoyToy
2688
|
Posted - 2017.03.24 07:49:41 -
[33] - Quote
Ploing wrote:Chainsaw Plankton wrote:hmm I wonder how an MJD would fare in that mission? warp in, mjd away, and you have an extra 100km to deal with the sentinels. by the time everything catches up your mobile depot will be up and you can refit as you need.
also I don't really like that all tank fit, sure you need a lot of tank to tank it, but I like to start with a mostly gank fit and try to clear the sentinels asap as they do a ton of damage. and you have a min to let your mobile depot anchor while you ride out your buffer (peak recharge doesn't even happen till ~30%) and refit for tank. hopefully one or both sentinels are dead at that point. tried this right now with a gnosis with no tank and 90 km missile range and 2 wardens. uhmm it went not good. sentinels are in about 10- 15 sec on you.  right they go 4k/s or something crazy, I was expecting them to catch up quick and wondering if the extra 100km of seperation lets you get more dps on the sentinels before the ashimmu catches up. Ashimmu + sents is a ton of damage and hard to fight, but if you can break them up and fight them separately the fight should be much more manageable.
I know they nerfed kiting strategies pretty quickly, but that was mostly vs cerbs or whatnot, not something with a MJD.
Alasdan Helminthauge wrote:The normal passive drake won't work at all (if only fit for EM and thermal resistence). Even at your peak recharge you still can't tank the ashimmu and one sentinel. (and when I tested it, I was already at half armor when one sentinel is dead.) So it does make sense to fit dps in lows and a strong active tank in mid (you need cap boosters to deal with the neut), and kill the 2 sentinels as fast as possible. Then refit for a passive tank (and maybe HAMLs) to deal with the asshimu. the drake just doesn't have enough fitting room to be able to fit an active tank, I'm wondering if it can do enough dps to kill the two sentinels before it runs out of buffer. The navy drake I posted can, but it is a rather expensive fit and it doesn't seem to do any better than the gila can.
Alasdan Helminthauge wrote:Also need to mention that, the Ashimmu also attacks drones and can pop a hornet II per shot. They seem ignoring T1 drones though. yea they seem to hate t2 drones, that said I find t1 drones get aggro pretty often too, although I mostly use mediums with the gila.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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Alasdan Helminthauge
HC - Razorback Roadhouse
61
|
Posted - 2017.03.24 15:29:37 -
[34] - Quote
[Drake, Drake fit]
Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Pithum C-Type EM Ward Amplifier EM Ward Amplifier II Pithum C-Type Thermal Dissipation Amplifier Pithum C-Type Thermal Dissipation Amplifier Shield Boost Amplifier II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile Rapid Light Missile Launcher II, Inferno Precision Light Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
This fit survived. You will take armor damage while reloading the cap boosters, but then you'll be very ok. Able to kill a sentinel without reloading. After kill both the sentinel, refit for the HAMLs and passive tank (or you can continue using the active tank if you have enough boosters). I can't break the tank of the asshimu (only having Caldari BC III and HAM III), but have no issue tanking it.
So we have a cheap drake fit for this mission, but the problem is that you consume 2 mil in cap boosters and another several mil in repair bill, and still can't do it very quickly. Is it really worth it? |

Alasdan Helminthauge
HC - Razorback Roadhouse
61
|
Posted - 2017.03.24 16:22:12 -
[35] - Quote
Would anyone give it a try and see whether this drake works on the angel base burner?
[Drake, Drake fit]
Co-Processor II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Explosive Deflection Field II Explosive Deflection Field II EM Ward Field II Stasis Webifier II Stasis Webifier II X-Large Ancillary Shield Booster, Navy Cap Booster 400
Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile Rapid Light Missile Launcher II, Mjolnir Precision Light Missile [Empty High slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Hornet I x5
Rigs are one of the most common fit. The more effective fit would be 2 * Anti-EM and 1 * Anti-Kinetic. Tech I rigs should be good enough. |

Ploing
Blue Republic RvB - BLUE Republic
100
|
Posted - 2017.03.24 18:12:54 -
[36] - Quote
tried it on sisi right now and it works. time was 13 min only for the dramiels. add 1-2 min for looting and chasing the transport.
wasnt fun at all  |

Alasdan Helminthauge
HC - Razorback Roadhouse
62
|
Posted - 2017.03.25 04:46:19 -
[37] - Quote
ok, after testing it myself, I've seen the problem. That drake can blow up a dramiel's shield and chew into armor without reload, but before killing it you'll run out of ammos. When you're reloading, that dramiel will repair itself to full shield and then you need to blow up its shield again.You probably need 3 loads to kill a single dramiel, and it takes too long and far from efficient. |

Ciya
RETKU inc.
7
|
Posted - 2017.05.01 13:10:14 -
[38] - Quote
based on http://games.chruker.dk/eve_online/mission_view.php?id=366
The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...?
Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application?
Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats...
[Drake, Ashimmu]
Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II Thermal Dissipation Amplifier II Thermal Dissipation Amplifier II
Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [Empty High slot]
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Hobgoblin II x5
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Alasdan Helminthauge
HC - Hog Ballz Aporkalypse Now
140
|
Posted - 2017.05.02 07:55:47 -
[39] - Quote
Ciya wrote:based on http://games.chruker.dk/eve_online/mission_view.php?id=366
The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...? Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application? Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats...
716 is too close to 690. If the burners give you a few volleys that drops your ehp from, for example 30% to 20%, you'll miss the rege peak at 25%, and they may kill you eventually.
If you're not sure about the math on rapid lights... Why not go to test it yourself :D |

Ploing
Blue Republic RvB - BLUE Republic
107
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Posted - 2017.05.04 19:39:51 -
[40] - Quote
Ciya wrote:based on http://games.chruker.dk/eve_online/mission_view.php?id=366
The burners do total (Omni) dps of 690, a passive tanked T2 fitted drake can tank (Omni) 716dps, so it shouldn't really die...? Not sure about the math on rapid lights... thermal resist on sentinel armor is also fairly close to kinetic, so using the kinetic bonus of drake with hams, might actually do more dps even with the worse application? Am I missing something here? :) this would be a very cheap way to do them... aside from T2 purgers, but it shouldn't die based on those stats... [Drake, Ashimmu] Shield Power Relay II Shield Power Relay II Shield Power Relay II Shield Power Relay II Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II Thermal Dissipation Amplifier II Thermal Dissipation Amplifier II Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile Heavy Assault Missile Launcher II, Caldari Navy Scourge Heavy Assault Missile [Empty High slot] Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II Hobgoblin II x5
with no dmg mods, webs and targetpainter the damage you apply should be 1/4 compared with rapid lights and 3 bcu. try it on sisi but it will be no fun and no success. |
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