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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Agent 5B
Federal Defense Union Gallente Federation
13
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Posted - 2017.03.14 21:59:58 -
[1] - Quote
OK I get that ship acceleration is dependent on agility but what affects warp acceleration, if I put low friction rigs on my interceptor will it complete a warp faster ? |
Soel Reit
Dambusters 617 Sq
527
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Posted - 2017.03.14 22:08:45 -
[2] - Quote
you're looking at 2 different things:
align time: takes in consideration mass, agility - aka the time your ship reach the direction(somewhere near 5-¦?)/speed(75% of max speed) needed to start the warp
warp time: time needed to cover the AU distance, calculated taking in consideration your ship warp speed
http://wiki.eveuniversity.org/Warp_Mechanics low friction rigs will get your ship in warp faster hyperspatial rigs will get your ship complete the warp faster
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Arthur Aihaken
CODE.d
6073
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Posted - 2017.03.14 22:11:36 -
[3] - Quote
Soel Reit wrote:hyperspatial rigs will get your ship complete the warp faster Along with Ascendancy and warp speed implants and the three Hyperspacial low-slot modules.
I am currently away, traveling through time and will be returning last week.
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Agent 5B
Federal Defense Union Gallente Federation
13
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Posted - 2017.03.14 22:18:56 -
[4] - Quote
Arthur Aihaken wrote:Soel Reit wrote:hyperspatial rigs will get your ship complete the warp faster Along with Ascendancy and warp speed implants and the three Hyperspacial low-slot modules.
Yeah I get that but there is an acceleration involved in the warp it doesn't go instantly to 5AU/s or whatever it is for the ship you are in. I'm wondering if anything affects that acceleration and deceleration time or is AU/s the only factor between entering and dropping out of warp ? |
Arthur Aihaken
CODE.d
6073
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Posted - 2017.03.14 22:22:58 -
[5] - Quote
Agent 5B wrote:Yeah I get that but there is an acceleration involved in the warp it doesn't go instantly to 5AU/s or whatever it is for the ship you are in. I'm wondering if anything affects that acceleration and deceleration time or is AU/s the only factor between entering and dropping out of warp ? The only thing that affects warp acceleration is your actual warp speed. If you want to get into warp faster or reach your top warp speed faster - increasing your warp speed is the only way to achieve this. Some classes of ships have higher warp warp acceleration by default (ie: Interceptors).
I am currently away, traveling through time and will be returning last week.
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Do Little
Virgin Plc Evictus.
894
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Posted - 2017.03.14 22:32:26 -
[6] - Quote
Blockade runners and Angel pirate ships have a bonus for warp acceleration. As far as I know, there is no other way to improve it. |
Agent 5B
Federal Defense Union Gallente Federation
13
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Posted - 2017.03.15 00:34:21 -
[7] - Quote
So for long distance travel you are probably better off with hyperspatial rigs than low friction rigs unless there are a lot of very short distances between gates |
Soel Reit
Dambusters 617 Sq
531
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Posted - 2017.03.15 00:48:17 -
[8] - Quote
confirmed!
specially in null sec where warp from one gate to another are very big respect highsec!
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1373
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Posted - 2017.03.15 05:11:29 -
[9] - Quote
Below about 22AU warp you are better off with align time, above around that mark you are better off with hyperspatials. Though a mix of both is still the best given the circumstances. I did the numbers ages ago its somewhere in the 22-27AU range but for the life of me I cannot remember what I had written down.
Trying to catch people you will almost always be better off with warp speed rigs.
Warp speed rigs and implants affect your speed of acceleration while in warp and deceleration as well afaik. So you will get to top speed faster and slow down faster once there. Yet that formula is just that a mathematical formula that is consistent.
I was doing the math trying to figure out if ascendancys or nomads were better for freighters ages ago.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Chainsaw Plankton
FaDoyToy
2655
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Posted - 2017.03.15 05:22:31 -
[10] - Quote
this dev blog has good info on warp speed https://community.eveonline.com/news/dev-blogs/warp-drive-active
@ChainsawPlankto
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Agent 5B
Federal Defense Union Gallente Federation
17
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Posted - 2017.03.15 18:21:55 -
[11] - Quote
Eternus8lux8lucis wrote:I was doing the math trying to figure out if ascendancys or nomads were better for freighters ages ago.
I can probably guess that a mix of those is not best
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
1375
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Posted - 2017.03.15 18:23:15 -
[12] - Quote
Agent 5B wrote:Eternus8lux8lucis wrote:I was doing the math trying to figure out if ascendancys or nomads were better for freighters ages ago. I can probably guess that a mix of those is not best You are entirely correct. You lose most of the bonuses by mixing and matching off both.
Have you heard anything I've said?
You said it's all circling the drain, the whole universe. Right?
That's right.
Had to end sometime.
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Keno Skir
1386
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Posted - 2017.03.15 19:09:24 -
[13] - Quote
Soel Reit wrote:specially in null sec where warp from one gate to another are very big respect highsec!
...are you actually saying something there or is it just some words?
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Soel Reit
Dambusters 617 Sq
538
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Posted - 2017.03.15 19:13:32 -
[14] - Quote
Keno Skir wrote:Soel Reit wrote:specially in null sec where warp from one gate to another are very big respect highsec!
...are you actually saying something there or is it just some words?
just some random words, Please Ignore |
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