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hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.02 02:30:00 -
[1]
ok fleet warfare can be nice and it should be preserved as hopefully lag issues will ease up.. the problem as i see it that there is a HUGE_ amount of players who have to deal with ze blobs even when they dont have a fleet of their own available to have a fun experience and not a split second omfg i got ganked misery that eats up your real life time to replace...
what about adding jump gates a feature (on right click, under jump)that jumps you to a random planet at 0 in target system. larger fleets would maybe prefer to jump as an entity gate to gate and not get randomly scattered -depending n the situation in target system- but smaller gangs or solo pilots could use feature to avoid blobs or at least not loose all their gang. One would still need gate or jump drive to leave a system but arrival wouldnt be necessarly at gate (as it isnt for capship right now, u can jump to whereever u open a cyano). I know its a big change but wouldnt it be a change for better? (coincidently this would balance dd a little bit) Im trying to imagine many skirmishes at planets rather then a single laggyfrozenpopb4uloadthegrid jump in fight and i like it... what do u think folks?   
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Frug
Zenithal Harvest
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Posted - 2007.05.02 02:38:00 -
[2]
So you add to this the fact that I can WTZ, and I'm basically invincible?
Sure. Sounds good to me. I'm a carebear though.
- - - - - - - - - - Do not use dotted lines - - - - - - - - ISD will never find me... In my signature! BOOO!! - Ductoris Neat look what I found - Kreul |

hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.02 02:41:00 -
[3]
Originally by: Frug So you add to this the fact that I can WTZ, and I'm basically invincible?
Sure. Sounds good to me. I'm a carebear though.
well as first u need to get to the gate alive... then at planets bad things can happen capicci? probably u aint gonna stay at planet forever or do u?
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Phrixus Zephyr
D00M. Triumvirate.
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Posted - 2007.05.02 03:07:00 -
[4]
Originally by: hybridundertaker
Originally by: Frug So you add to this the fact that I can WTZ, and I'm basically invincible?
Sure. Sounds good to me. I'm a carebear though.
well as first u need to get to the gate alive... then at planets bad things can happen capicci? probably u aint gonna stay at planet forever or do u?
Oi! There are bubbles to deploy y'know!
Originally by: Benglada And whos going to tackle for them? Jesus?
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glype
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Posted - 2007.05.02 03:54:00 -
[5]
I like the random planet idea alot ,since I would have a least a chance of getting from empire to 0.0 space.
Plus it would help stop lazy pirates from just tossing out anti warp bubbles all day and would have to actuly hunt for a prize.
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Ricky Baby
coracao ardente Triumvirate.
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Posted - 2007.05.02 13:08:00 -
[6]
Edited by: Ricky Baby on 02/05/2007 13:04:39 while i agree something needs to be done about blobs - this will only allow people travaling greater chance to escape - not in it self a bad thing but the game is not design around solo play - use a friend in a cepter to scout. i have so far never died to a gate camp i haven't tried to engage.
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hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.02 22:33:00 -
[7]
yey there was less flaming my crazy idea then i feared :P
it does sound ultra carebearish i admit ... but think a step forward, all those ppl who would travel easier wouldnt just travel, they would eventually try to rat, mine or pvp thus giving more fun and chalange to evryone.
Challenge about logistics is an illusion nowdays that evrybody got himself a carrier or a mate with carrier.
It would give pvp a twist for sure. If ppl would be lazy to bubble camp a gate at least they would be seen in departure system and they would be fightable without jump in lag and need to get into bubbles at hostiles optimal...
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hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.02 22:39:00 -
[8]
Originally by: Phrixus Zephyr
Originally by: hybridundertaker
Originally by: Frug So you add to this the fact that I can WTZ, and I'm basically invincible?
Sure. Sounds good to me. I'm a carebear though.
well as first u need to get to the gate alive... then at planets bad things can happen capicci? probably u aint gonna stay at planet forever or do u?
Oi! There are bubbles to deploy y'know!
yes bubbles were my first thought to make gate aproach challenging and nobody says u cant put bubbles up on all arrival planets (with jump to 0 only even small bubbles would work) if u care to lockdown. in lowsec bubbles cant be used but there are no guns at planets either to protect u from fast locking tacking ships.
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hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.02 22:42:00 -
[9]
Originally by: glype I like the random planet idea alot ,since I would have a least a chance of getting from empire to 0.0 space.
Plus it would help stop lazy pirates from just tossing out anti warp bubbles all day and would have to actuly hunt for a prize.
chance of getting to 0.0 space and more hunt are amongst what i saw as main benefits of this system.
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hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.02 23:47:00 -
[10]
Edited by: hybridundertaker on 02/05/2007 23:47:02
Originally by: Ricky Baby Edited by: Ricky Baby on 02/05/2007 13:04:39 while i agree something needs to be done about blobs - this will only allow people travaling greater chance to escape - not in it self a bad thing but the game is not design around solo play - use a friend in a cepter to scout. i have so far never died to a gate camp i haven't tried to engage.
easy travel is first thing that comes to mind. Travel might even be 2 easy but who realy loves eve for the exiting travel? However think on the impact on fleet pvp... first blobs would eventualy need to be broken to cover as much planets as possible or would be placed at a gate with giving oponent option to buble up and warp at his optimal. frankly now its bit easy to cover gates with large bubbbles and sit outside locking evrything jumping thru and own it. Its fun doing it and busting it but it can be pretty same over and over and its frankly rather devoid of tacticst and strategy.
its not so much a personal travel whine (i just moved brand new bs up north easily- stabbet to hell i admit it) its more of a :
NOW ''there is a 40 man blob up camping the pipe'' '' lets make gang'' ... 1 hour later... '' we got only 25 pilots blob is still 40 pppl we cant do ****'' ... 25 pilots brakes the gang and start thinking of logging off, maybe do some ratting...the hostile blob fleet commander counts the pwned shuttles and rookie ships and says ''well at least we got their pods!''
MAYBE sometimes: ''''there is a 40 man blob up camping the pipe'' '' lets make gang'' ... 1 hour later... '' we got only 25 pilots blob is still 40 pppl, is covert ops in position on their snipers off gate'' ''not yet, at what planet shall you regroup so im well inline?'' '' planets furthest from the gate is most obvious for regrouping , they might have cloaked dictor'''' yea **** em we rock and we dont want em to have to much time to rearrange forces, lets just regroup at closest planet...'' ''closest planet is bubbled'' '' well just pick a ******* planet thats clear and tell us where to regroup''...the hostile fleet commander get info from scout'' hostile gang aproaching, around 25 ships strong im trying to scan as many ship types as possible''... hostile fc scrathes his head and thinks what to do while scout reports shiptypes warping to gate... fc scrathes his head even harder.. he know they go after expensive and slow sniping ships...he would ask support to get on the bs to protect them but last time it didnt work that well when they warped in smartbombed bss first... an option he also have tried was to have support over 150 km from snipers so they warp to them, but a bubble placed behind snipers so suport got sucked in and bam smart bombed again...all these thoughts pass throught fcs brain with warp speed of an inty... as he sees local climb he orders support to spread around snipers.. will they warp close in and try it full out doggy style or only warp snipers and try to pnw some support then run, rinse and repeat... he remebers the old days when u knew where and when ppl come out of jump, the good old days when numbers were the ultimate power... u just asked ppl to come at optimal then set all day or at least untill bigger blob came...
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tekit
RONA Corporation
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Posted - 2007.05.02 23:54:00 -
[11]
back in the days it was like that...
remember when first introduced that you would come out on the side of the gate "literally" there was a cool bug for faster travelling...:P
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BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.03 04:39:00 -
[12]
Originally by: glype I like the random planet idea alot ,since I would have a least a chance of getting from empire to 0.0 space.
Plus it would help stop lazy pirates from just tossing out anti warp bubbles all day and would have to actuly hunt for a prize.
Guess what, your feature is already implemented! Just set your overview to show planets, and you can pick one at random, then warp to it.
------ Agony Unleashed is recruiting. www.agony-unleashed.com
Some people kill for money. Some people kill for politics. Some people kill for religion. I kill because it's fun. |

BluOrange
Gallente Agony Unleashed Agony Empire
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Posted - 2007.05.03 04:42:00 -
[13]
Originally by: hybridundertaker
easy travel is first thing that comes to mind. Travel might even be 2 easy but who realy loves eve for the exiting travel?
Actually, I had a lot of fun running courier missions in highsec last week. Quite possibly because we'd been wardecced :)
Come do our PVP-BASIC training - the odds that you'll break through a gatecamp at some point during the training are 90% or higher. It's dead easy once you know how.
------ Agony Unleashed is recruiting. www.agony-unleashed.com
Some people kill for money. Some people kill for politics. Some people kill for religion. I kill because it's fun. |

glype
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Posted - 2007.05.03 05:01:00 -
[14]
Originally by: BluOrange
Originally by: glype I like the random planet idea alot ,since I would have a least a chance of getting from empire to 0.0 space.
Plus it would help stop lazy pirates from just tossing out anti warp bubbles all day and would have to actuly hunt for a prize.
Guess what, your feature is already implemented! Just set your overview to show planets, and you can pick one at random, then warp to it.
Not really, since we were talking about an option you can use on a gate that you are about to jump from. You know.. before your in a warp bubble.
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hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.03 10:50:00 -
[15]
Edited by: hybridundertaker on 03/05/2007 10:46:43
Originally by: BluOrange
Originally by: hybridundertaker
easy travel is first thing that comes to mind. Travel might even be 2 easy but who realy loves eve for the exiting travel?
Actually, I had a lot of fun running courier missions in highsec last week. Quite possibly because we'd been wardecced :)
Come do our PVP-BASIC training - the odds that you'll break through a gatecamp at some point during the training are 90% or higher. It's dead easy once you know how.
Warning: traveling 0.0 can ruin your empire build illusions. If u think its easy to breakthrought a gate camp u probably never saw a large bubble eithr u forgot there are other classes of ships then inties ppl do fly... even inties can do fairly bad with sensor boosted hugin or rapier.
As u invite me to do you your basic pvp training i can return u the favor of good advice and i suggest u to keep on running high sec courrier missions. That is all your training was good for as u dont understand much judging by your answers...
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