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![bundle exec bundle exec](https://images.evetech.net/characters/2112384863/portrait?size=64)
bundle exec
Dromedaworks inc Test Alliance Please Ignore
0
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Posted - 2017.03.17 15:50:26 -
[1] - Quote
Hey all,
I'm quite new to the game but have joined a great corp with some helpful people, but want to become better at solo PVP. I am considering buying a load of frigates, fitting them out cheaply for PVP and just expecting to lose them all, and wandering around low sec for fights. Is this a decent way to gain PVP experience, or just a good way to get 'I've been insta blown up 30 times' experience?
Are there better ways to become better (by better I mean not terrible. I have never PVP'd) at pvp?
Thanks |
![Keno Skir Keno Skir](https://images.evetech.net/characters/90900072/portrait?size=64)
Keno Skir
1390
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Posted - 2017.03.17 16:21:07 -
[2] - Quote
bundle exec wrote:Hey all,
I'm quite new to the game but have joined a great corp with some helpful people, but want to become better at solo PVP. I am considering buying a load of frigates, fitting them out cheaply for PVP and just expecting to lose them all, and wandering around low sec for fights. Is this a decent way to gain PVP experience, or just a good way to get 'I've been insta blown up 30 times' experience?
Are there better ways to become better (by better I mean not terrible. I have never PVP'd) at pvp?
Thanks
You're damn right soldier. That is the BEST way you can learn on your own. To get good at PvP you need to die a lot and learn from every loss. You learn from success too but most lessons must be learned through loss. People with incredible killboards showing like 10 deaths and 3000 kills are either using a character they made fresh since learning PvP, or are only involved in large fleets that don't involve skill. Having another ship to jump right back into will take a lot of the ball-ache out of learning PvP (being killed a lot) since you won't have to trudge back to Jita to build another ship.
Good plan, think you should go for it ![Pirate](https://forums-archive.eveonline.com/Images/Emoticons/ccp_pirate.png)
<Gùï> 250,000 Bonus SP when you start an Alpha Clone HERE <Gùï>
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![Taurean Eltanin Taurean Eltanin](https://images.evetech.net/characters/90228634/portrait?size=64)
Taurean Eltanin
The Tuskers The Tuskers Co.
156
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Posted - 2017.03.17 18:38:12 -
[3] - Quote
While that part of my blog (see sig) is pretty dated, that's basically how I started out. I called it 'the Punisher Plan', and the blog was a learning journal of every fight with those first 20 Punishers.
By the time I had lost the last Punisher, I'd earned a spot with the Tuskers, so it seemed to work for me!
If you like reading about low sec piracy or wormhole pvp, you might enjoy my blog.
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![Sonya Corvinus Sonya Corvinus](https://images.evetech.net/characters/92452920/portrait?size=64)
Sonya Corvinus
Grant Village
1052
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Posted - 2017.03.17 23:40:08 -
[4] - Quote
Keno Skir wrote:You're damn right soldier. That is the BEST way you can learn on your own. To get good at PvP you need to die a lot and learn from every loss. You learn from success too but most lessons must be learned through loss. People with incredible killboards showing like 10 deaths and 3000 kills are either using a character they made fresh since learning PvP, or are only involved in large fleets that don't involve skill. Having another ship to jump right back into will take a lot of the ball-ache out of learning PvP (being killed a lot) since you won't have to trudge back to Jita to build another ship. Good plan, think you should go for it ![Pirate](https://forums-archive.eveonline.com/Images/Emoticons/ccp_pirate.png)
This, basically. If you see anyone with a killboard over 95%, it just means they either are an alt for a more experienced and older character, or they are so risk averse they never actually PvP, they just wait for a fleet where they know 100% they can win.
Buy 20 ships, fit them out and don't worry about losses. As with anything, practice and experience are how you learn. Just keep at it. |
![Vigirr Vigirr](https://images.evetech.net/characters/96754768/portrait?size=64)
Vigirr
287
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Posted - 2017.03.18 09:10:09 -
[5] - Quote
If you're in a large fleet you sortof follow orders and it really doesn't matter too much if you do it right, the sheer numbers make it happen. Because of that you learn more/better/faster by doing it yourself, you learn the most by being responsible for the outcome of the fight where your actions and choices affect what happens. If you mess up and die you'll know it and can asses why it happened and improve because of that.
Pick a type of space you're going to fight, pick a ship style/type you're going to focus on as a target. Asses what strategy they tend to use and then come up with a counter to that ship style and its general strategy.
Lets say you'll do this in 0.0 space and are going to focus on frigate targets. Most frigates in 0.0 will be MWD fit and use kiting as their strategy, some will be brawlers, almost none will be scram kiters. This means that most people won't have a defence against scram kiting and many don't even have a clue on what it is making it the perfect strategy to use. It's also not that difficult to do once you figured out the how and why.
Would you fight in low sec then the consideration would be different, THERE scram kiting is used a lot so you'd need a different approach. Not saying you should do exactly this but I'm just trying to relay the fact that there's more to this, if you want to get good at it, than just "pick a ship, fit for max dps/tank". |
![ergherhdfgh ergherhdfgh](https://images.evetech.net/characters/915543612/portrait?size=64)
ergherhdfgh
Imperial Academy Amarr Empire
1940
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Posted - 2017.03.19 12:28:50 -
[6] - Quote
In the past I've seen some PvPers recommend that you record the fights so that you can play them back and analyze what happened. I would assume having the right information displaying on your overview would be a big part of that.
I'm not a PvPer nor have I ever used FRAPS, I'm just passing along information that I've read elsewhere. |
![Othran Othran](https://images.evetech.net/characters/1559643435/portrait?size=64)
Othran
Route One
767
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Posted - 2017.03.20 19:58:11 -
[7] - Quote
Good plan, all I'd add is try to have a chat with the people who hand you your arse on a plate You'll often find they're quite happy to tell you what you did wrong. |
![Cyber Pappotte Cyber Pappotte](https://images.evetech.net/characters/2112514401/portrait?size=64)
Cyber Pappotte
Minimum Viable Product Inc.
7
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Posted - 2017.03.21 14:16:52 -
[8] - Quote
bundle exec wrote:Hey all,
I'm quite new to the game but have joined a great corp with some helpful people, but want to become better at solo PVP. I am considering buying a load of frigates, fitting them out cheaply for PVP and just expecting to lose them all, and wandering around low sec for fights. Is this a decent way to gain PVP experience, or just a good way to get 'I've been insta blown up 30 times' experience?
Are there better ways to become better (by better I mean not terrible. I have never PVP'd) at pvp?
Thanks
Something I have noticed, PvP is great, but always have a money making method to ensure you have ships available to you. I am currently working with groups of miners to get a little nest egg going. After that I plan on making an Alt to use to learn PvP, while using my main for mining and PI |
![Trevor Dalech Trevor Dalech](https://images.evetech.net/characters/92892943/portrait?size=64)
Trevor Dalech
Nobody in Local Of Sound Mind
276
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Posted - 2017.03.21 20:32:20 -
[9] - Quote
Taurean Eltanin wrote:While that part of my blog (see sig) is pretty dated, that's basically how I started out. I called it 'the Punisher Plan', and the blog was a learning journal of every fight with those first 20 Punishers.
By the time I had lost the last Punisher, I'd earned a spot with the Tuskers, so it seemed to work for me!
The only improvement I can suggest here is to replace the 20 by 200... but maybe i was just a slow learner.
you want to focus on: 1) Figuring out what's a threat and what's a target 2) locating targets quickly using d-scan 3) locating threats quickly using d-scan 4) finding and catching the targets (killing is a bonus) 5) not getting caught by threats
To be honest, the t1 frig is not going to kill much, certainly when your skills are low. That's not the point. The main idea is to train your situational awareness and see what you can catch, what you might possibly stand a chance against, and what you need to avoid. |
![Kitty Bear Kitty Bear](https://images.evetech.net/characters/91881080/portrait?size=64)
Kitty Bear
Deep Core Mining Inc. Caldari State
1607
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Posted - 2017.03.22 00:52:24 -
[10] - Quote
It's a good plan. There's only so much you can learn this way though.
A different fitting could make a difference. If you only ever use 1 ship with 1 fitting, you're missing out on a learning opportunity. It's not just 'how to fit a ship' It's also what difference does a fit make to the combat style you need to use.
Always flying solo means you won't learn about group tactics. It just needs 1 person flying with you to became a small gang. I'd recommend looking into the public access pvp fleets.
Hope this helps & have fun out there. |
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![Sirtech Silicore Sirtech Silicore](https://images.evetech.net/characters/90982072/portrait?size=64)
Sirtech Silicore
Diesel-Pump Tax Shelter
0
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Posted - 2017.03.23 12:04:03 -
[11] - Quote
alpha clones are just gank bait eve has a huge problem with grief players.. IE Burn Jita. if you do not have 200 mill or more skill points you are just a target in a shooting range.. They nicknamed the issue Blue Waffle because the Botters and multiboxers ruined the game.. so they are offering free to play to bait losers to the platform. Don't get sucked into this bullshit underdeveloped **** show of a dying game platform.. its is tedious and mundane with 0 chance of reward you will be a target to elitist players you wont be able to play at all. Not that you play eve ever.. really it is 99% sitting in station 1% loosing everything you paid cash for you wont actually do anything in this game. |
![Gregorius Goldstein Gregorius Goldstein](https://images.evetech.net/characters/96623162/portrait?size=64)
Gregorius Goldstein
Ze One Man Show
2302
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Posted - 2017.03.23 12:46:34 -
[12] - Quote
And yet you played yesterday... addicted much?
Sirtech Silicore wrote:alpha clones are just gank bait eve has a huge problem with grief players.. IE Burn Jita. if you do not have 200 mill or more skill points you are just a target in a shooting range.. They nicknamed the issue Blue Waffle because the Botters and multiboxers ruined the game.. so they are offering free to play to bait losers to the platform. Don't get sucked into this bullshit underdeveloped **** show of a dying game platform.. its is tedious and mundane with 0 chance of reward you will be a target to elitist players you wont be able to play at all. Not that you play eve ever.. really it is 99% sitting in station 1% loosing everything you paid cash for you wont actually do anything in this game.
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![Rias Bane Rias Bane](https://images.evetech.net/characters/298252186/portrait?size=64)
Rias Bane
SpaceM0O
49
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Posted - 2017.04.07 13:38:02 -
[13] - Quote
All of the above and study the ship trees and attributes of the ships, learn what is weaker and stronger against you because if you lose to a strong opponent it's important to understand that basic ship attributes may have been the reason for the loss, always work your ships strengths and bonuses.
Practice shooting a few npc rats to make sure you have your overview and shortcuts set up such as orbit and keep at range distances and learn how well your damage applies based on speed and distance if using guns.
Have your overview tabs set up in advance so you can control how much or how little data you can see, I have one that only has non blue ships on it, nothing else, just the ships, you don;t tend to miss-click when there's less stuff on screen, have a seperate overview for drones, some of the frigs can be beaten simply by killing their drones as a means to de-fang them so to speak.
And remember one of the old sayings in eve, "If 2 pilots end up in a genuine 1v1 they both screwed up". Just because you are solo never trust the other person is too.
Have fun and fly dangerous :) |
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