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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.05.02 13:28:00 -
[1]
Hey All,
So I'm finally getting closer to the salvaged materials I need to build armour rigs. I'm not sure which of the following is "best":
3 x trimark armour pump I
or
1 x trimark armour pump I 1 x Auxilary nano pump I 1 x nanobot accelerator I
Does the stacking penalty for option one make it so much worse that option 2 out-tanks it? This is all going on a Hurricane, and once I can afford it, I'd do the same on a Typhoon.
tia.
-GM
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Fafnir Drake
Gallente Boob Heads Phoenix Supremacy
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Posted - 2007.05.02 13:33:00 -
[2]
The trimark seems to me to be among the lesser of these. It's good if ya want to last longer in short term fights, so it's possibly a better option for PvP, but would be a tad expensive, and prob only worth it on capital ships. The other 2 are good for long term fights and missioning. I prefer the auxilary pump over the accelerator b/c the accelerator increases tank but makes it cycle more, hence more cap used. However, i believe they added diminishing returns, so I use a auxilary and a accelerator on my mission bs. My advice if you are missioning, get an aux and accel, then a 3rd one that caters to your needs. Cap recharge perhaps. Or maybe a resis you are weak in. ------ "A wise man once told me never to argue with an idiot. They will bring you down to their level, and then beat you with experience." |

Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.05.02 13:36:00 -
[3]
The nano pumps are good if you want to burst your armor repairer, like in a myrmidon when you'll prolly not need to always have it on.
Otherwise, using the cooldown time reducer rig is probably the better option for more repped amount. ---------------------------------------- Friends Forever
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.05.02 13:48:00 -
[4]
Thanks guys, you've given me more to think about. The cap recharger suggestion sounds good, and I'll probably go with the aux nano + accelerator.
-GM
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RiotRick
Black-Sun Insomnia.
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Posted - 2007.05.02 13:49:00 -
[5]
There are different options offcourse. In a plated gank setup the trimark's are good. If you use a dual rep 2 x aux nano pump / 1 x nanobot accelerator seems to be the better choice. You also have the Anti-DamageType Pump's. If you take for example an myrmidon and put in a DCU II, Armor Exp/Kin/Therm Hardener II and add a Anti-EM and Anti-Explosive Pump to it you'll get a nice ~75% resist on all damage types. Fill the rigs up with an Auxiliairy Nano Pump, put two T2 Med reppers on it, and you'll have a nice tank as well.
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.05.02 13:54:00 -
[6]
Yeah, I'm using dual medium reppers. I'm still new at this, but I've found my play style in missions tends towards the tank rather than gank, mostly due to not having the skills for all those T2 weps and to reduce grid/cpu usage.
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Audemed
Wraiths Reborn Privateer Alliance
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Posted - 2007.05.02 14:09:00 -
[7]
Triple trimark pumps on a 3-4 plated BS is evil, and if you get gang bonuses added in too, you're looking at upwards of 35k HP. Slap on a EANM II and DCU II + dmg mods, and you've got some evil gank. ------ Currently stationed in Iraq, 190 days left to go!
PVP in EvE is consentual, you agree to it when you login.
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.05.02 14:13:00 -
[8]
/me civvie-salutes Audemed
Stay safe, you humble me with your service and sacrifice.
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RiotRick
Black-Sun Insomnia.
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Posted - 2007.05.02 14:18:00 -
[9]
Originally by: Audemed Triple trimark pumps on a 3-4 plated BS is evil, and if you get gang bonuses added in too, you're looking at upwards of 35k HP. Slap on a EANM II and DCU II + dmg mods, and you've got some evil gank.
Sucks if you have to rep your ship after combat though ;) But it does get an evil amount of damage it can take this way.
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El'essar Viocragh
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Posted - 2007.05.02 14:33:00 -
[10]
Had one nano pump, one accelerator and one cap control rig on my mission hurricane. I liked it, but the cap consumation is evil (rep systems 4 + 3% rep cycle implant).
Switched the accelerator for a SMC rig recently and have no intend to ever turn back.
Meds: TPainter / SensorBooster / 2x CapRecharger II Lows: 2x Domination MAR / DC II / 3x Hardener I
With two domination hardeners and one n-type named t1 I can permarun both MAR (energy management 3 / energy systems operation 4).
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Nyphur
Pillowsoft
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Posted - 2007.05.02 15:59:00 -
[11]
The repair amount rig gives 15% more DPS repaired straight up. Two of them gives 15% for the first and 13.05% for the second, which multiplies togehter (1.15*1.1305) to give just a teeny bit over 30% increased DPS repaired.
The repair cycle time rig gives 17.65% dps repaired but causes your repairer to eat up 17.65% more capacitor/second. You can see why this rig is practically useless compared to the repair amount rig, stacking penalty notwithstanding. Taking stacking penalty into account, it might be useful as a third rig if you are using two repair amount rigs and aren't already thinking of using something else.
Personally, my favourite combination is two auxilary nano pumps and one capacitor control circuit. For battleships, I tend to use a semiconductor memory cell in place of the control circuit because while it gives slightly lower capacitor regeneration/second (only 15% compared to the CCC rig's 17.65%), the additional 15% capacitor amount gives some survivability versus nos and helps you use less cap booster charges.
I haven't really tried the armour amount rig but I would guess it would be absolutely awesome on some kind of high damage passive armour tank. Espeically in a gang with everyone using armour repair drones.
Eve-Tanking.com - For tanking spreadsheet and resources. |
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