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Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 01:45:00 -
[1] - Quote
Hello all,
My alliance and several others we are affiliated with have been at war with a small group of individuals for some time now. I don't want to get into the specifics of this, as this thread is meant to discuss CCP policy, not the war itself.
The group we are at war with uses the legitimate tactic of corp jumping in an effort to gank our members in hisec. This is all fine and good, and as far as I have seen (some of my alliance members claim otherwise but I can't personally verify their complaints), they have abided by the rules set down by CCP - there must be a session timer change between corp jumping and engaging, etc.
The problem that I see is that the three (four?) corps that are involved in this have, between them, at least four wars going on simultaneously. Also, the corps involved are all effectively the same entity, with a holding CEO in each.
I quote from evelopedia:
Quote:The war declaration fee must be in the Master Wallet of the corp wallet. Note: A corporation can only issue a maximum of 3 wardecs, an Alliance has no such limit.
These people are skirting around the wardec fee policy by using multiple corps to wardec at the same time. This allows them to effectively permadec 4+ alliances/corporations for minimal cost, and, while acting like an alliance, cannot be retaliated against like they could normally due to the mechanics of corpjumping.
Essentially, my issues are as follows:
- The current mechanics allow for the subversion of the wardec cost at a tactical advantage for the people making the wardec (being able to jump corps in order to initiate combat).
- Corpjumping allows for a completely aggressive war, with no opportunity for the defender to retaliate on even terms. The argument that the aggressed alliance can simply create their own puppet corps/alliances to fight this tactic is flawed, as Alliance-hopping to avoid war is deemed illegal, and it is a simple matter for the aggressor to use one of their puppet corporations to wardec the new corporation/alliance, again at minimal cost.
- The current mechanics allow for this important restriction on a corporations' wardecs "A corporation can only issue a maximum of 3 wardecs, an Alliance has no such limit." to be lifted completely.
And a note to the forum trolls - this is not, and will not be a whine post. I will ignore people accusing me of whining, as all of this is current CCP policy and everyone involved is abiding by it. I argue that the policy needs to be changed, but I accept the challenges of this broken mechanic until it is fixed. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
184
|
Posted - 2011.12.29 01:50:00 -
[2] - Quote
Alliance hopping to avoid war is not considered an exploit. Just thought I should clear that up. |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 01:51:00 -
[3] - Quote
Vimsy Vortis wrote:Alliance hopping to avoid war is not an exploit.
I'll believe you, but source please? And like I said, it doesn't matter either way. The aggressor can always wardec the new alliance, again for no cost. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
184
|
Posted - 2011.12.29 02:05:00 -
[4] - Quote
I don't have a link for you but a GM made a thread regarding the change in policy several months ago.
Also please remember that every time the corp declares war on someone it costs them money, and with each aggressive war declared against the target aliance the cost to declare war against that alliance is increased by 50 million. So to declare war against an alliance with 3 corporations costs 50 for the first corp 100 for the second and 150 for the third, totalling 300 million isk for a single war. If each corp has its maximum number of normal aggressive war slots filled (sometimes you can end up with aggressive wars in exccess of the limit because of corps dropping from their alliances) and that those wars are also against alliances (they may not be though) each corp is paying an additional 250 million per week. So that entire setup running with 3 corps costs 1.05 billion isk per week.
It costs less than that to form an alliance.
It's not actually a smart or cost effective way to operate, they'd be better of just forming an alliance |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 02:10:00 -
[5] - Quote
Vimsy Vortis wrote:I don't have a link for you but a GM made a thread regarding the change in policy several months ago.
Also please remember that every time the corp declares war on someone it costs them money, and with each aggressive war declared against the target aliance the cost to declare war against that alliance is increased by 50 million. So to declare war against an alliance with 3 corporations costs 50 for the first corp 100 for the second and 150 for the third, totalling 300 million isk for a single war. If each corp has its maximum number of normal aggressive war slots filled (sometimes you can end up with aggressive wars in exccess of the limit because of corps dropping from their alliances) and that those wars are also against alliances (they may not be though) each corp is paying an additional 250 million per week. So that entire setup running with 3 corps costs 1.05 billion isk per week.
It costs less than that to form an alliance.
It's not actually a smart or cost effective way to operate, they'd be better of just forming an alliance
This isn't what is happening though. Each corporation is declaring war on one or two different alliances/corps - none of them are declaring war on the same alliance. So in the hypothetical case of them wardeccing two alliances each, they are declaring war on six alliances for the total of 300 million per week.
And remember, they are doing this without the drawback of being able to be targeted by all of these alliances at the same time. They are untouchable except on their own terms. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
184
|
Posted - 2011.12.29 02:27:00 -
[6] - Quote
In that case my suggestion to you is to declare war on all of their corps and beat the snot out of them because what they are doing is not unusual and this is not an area in which CCP is likely to ever do anything to help you. |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 02:45:00 -
[7] - Quote
Vimsy Vortis wrote:In that case my suggestion to you is to declare war on all of their corps and beat the snot out of them because what they are doing is not unusual and this is not an area in which CCP is likely to ever do anything to help you.
My problem isn't our current situation. That's fine - I'm just concerned that the mechanic is *broken* and contradictory. |

Smiling Menace
Star Nebulae Holdings Inc.
81
|
Posted - 2011.12.29 04:33:00 -
[8] - Quote
Vimsy Vortis wrote:I don't have a link for you but a GM made a thread regarding the change in policy several months ago.
Also please remember that every time the corp declares war on someone it costs them money, and with each aggressive war declared against the target aliance the cost to declare war against that alliance is increased by 50 million. So to declare war against an alliance with 3 corporations costs 50 for the first corp 100 for the second and 150 for the third, totalling 300 million isk for a single war. If each corp has its maximum number of normal aggressive war slots filled (sometimes you can end up with aggressive wars in exccess of the limit because of corps dropping from their alliances) and that those wars are also against alliances (they may not be though) each corp is paying an additional 250 million per week. So that entire setup running with 3 corps costs 1.05 billion isk per week.
It costs less than that to form an alliance.
It's not actually a smart or cost effective way to operate, they'd be better of just forming an alliance
No, that's incorrect. It only costs 50mil to dec an alliance regardless of how many corps are in it.
Info on War Dec's
|

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 04:54:00 -
[9] - Quote
Smiling Menace wrote:I didn't understand what you were getting at with this thread initially but I think I understand it now.
The corps are declaring war on alliances using different corps then all corp jumping to one specific corp to fight with only 1 alliance at a time thus rendering the other alliances with nothing to shoot at until it's their turn on the merry-go-round.
It's a perfectly legal tactic and there's very little you can do about it.
Eve players are a devious bunch and will always find ways of fighting on their terms. Quite a sensible outlook really.
I'm not doubting that it's legal - I'm arguing that that is the PROBLEM. |

Dradius Calvantia
Creative Cookie Procuring Rote Kapelle
193
|
Posted - 2011.12.29 05:47:00 -
[10] - Quote
One really good reason to no longer live in High Sec.
Move to Null and shoot who ever you damn well please. |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 06:05:00 -
[11] - Quote
Dradius Calvantia wrote:One really good reason to no longer live in High Sec.
Move to Null and shoot who ever you damn well please.
We don't live in highsec, we enjoy the WH life. This war isn't too bad for me, but it is very annoying, and some of the other alliances have it worse. |

Deen Wispa
Garoun Investment Bank Gallente Federation
23
|
Posted - 2011.12.29 08:17:00 -
[12] - Quote
Smiling Menace wrote:I didn't understand what you were getting at with this thread initially but I think I understand it now.
The corps are declaring war on alliances using different corps then all corp jumping to one specific corp to fight with only 1 alliance at a time thus rendering the other alliances with nothing to shoot at until it's their turn on the merry-go-round.
It's a perfectly legal tactic and there's very little you can do about it.
Eve players are a devious bunch and will always find ways of fighting on their terms. Quite a sensible outlook really.
Well certainly it is a sensible outlook should you take that approach. It happened to an alliance I belonged to as well and it really is more of a nuisance than anything else.
OP- As it stands now, I don't believe there is anything you can do. Petitioning won't do much if anything. The alliances can certainly reissue the dec and just beat the snot out of these tards (Instant Reaction Corp?) and hope that they don't form a 5th holding corp.
Eve is a game that tends to reward the aggressor. So as the old saying goes, your best defense is a good offense.
I'm sure you'd prefer to be left in peace but sadly this will happen if you play EVE long enough. Best to go on the offense at this point rather than just stand back and have one member after another start leaving. |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 08:50:00 -
[13] - Quote
I get the feeling that people don't really understand my complaint. Let me try to state it more clearly:
On the one hand, CCP's policy is that: corporations are limited to three wardecs. Alliances are not limited to three wardecs, but get charged more for making additional wardecs. The corollary to this is that EVERYONE in an alliance is attackable when they issue a wardec. EVERYONE in a corp is also attackable when they issue a wardec, but there are many less members in them.
What this group does BREAKS this balance. They get the benefit of being "untouchable" by corpjumping. They get the benefit of issuing as many wardecs as they want. They also get the benefit of lower wardec costs, since corporations pay less to wardec other corporations. Finally (though this is not part of my main argument), this gives a VERY small group of players (roughly five, not counting alts) disproportionate influence over hundreds of players.
This is my issue with the current policy on corpjumping. It breaks the built-in balancing that keeps griefers from deccing every corp and alliance under the sun.
And believe you me, we have gone on the offensive. These guys just log off or jump corps when they know they are dealing with an organized gang. They won't even engage in even numbers without neutral repping. And you know what? That's fine by me. That's part of EVE and I get that. That doesn't mean that this PARTICULAR mechanic isn't broken. |

Marduk Nibiru
Physical Chaos Skunk Works.
18
|
Posted - 2011.12.29 09:05:00 -
[14] - Quote
Aitena wrote:Vimsy Vortis wrote:Alliance hopping to avoid war is not an exploit. I'll believe you, but source please? And like I said, it doesn't matter either way. The aggressor can always wardec the new alliance, again for no cost.
1) Wardecing an alliance costs a lot. 2) You don't stay in the alliance. You hop into the alliance, the alliance gets the war, you leave....now free of wardec. Rinse and repeat until your aggressors get tired of constantly trying to wardec you to no avail.
It's a really stupid, wuss thing to do, but no more so than those you're dealing with.
You could also simply move into low or null where anyone that wants to fight you will HAVE to make themselves available for return combat....corp hopping be damned. You may find in fact that the less BS mechanics and CONCORD crap going on, the more enjoyable the game....even for carebears. |

Marduk Nibiru
Physical Chaos Skunk Works.
18
|
Posted - 2011.12.29 09:14:00 -
[15] - Quote
Aitena wrote:I get the feeling that people don't really understand my complaint. Let me try to state it more clearly:
On the one hand, CCP's policy is that: corporations are limited to three wardecs. Alliances are not limited to three wardecs, but get charged more for making additional wardecs. The corollary to this is that EVERYONE in an alliance is attackable when they issue a wardec. EVERYONE in a corp is also attackable when they issue a wardec, but there are many less members in them.
What this group does BREAKS this balance. They get the benefit of being "untouchable" by corpjumping. They get the benefit of issuing as many wardecs as they want. They also get the benefit of lower wardec costs, since corporations pay less to wardec other corporations. Finally (though this is not part of my main argument), this gives a VERY small group of players (roughly five, not counting alts) disproportionate influence over hundreds of players.
This is my issue with the current policy on corpjumping. It breaks the built-in balancing that keeps griefers from deccing every corp and alliance under the sun.
And believe you me, we have gone on the offensive. These guys just log off or jump corps when they know they are dealing with an organized gang. They won't even engage in even numbers without neutral repping. And you know what? That's fine by me. That's part of EVE and I get that. That doesn't mean that this PARTICULAR mechanic isn't broken.
What you really need to do is get a spy into the mix. A system like you're talking about would require its members to have some rather high level access across the board or they wouldn't be able to jump corps so readily. They'd have to wait for directors to log on and crap.
You might look for a character in each corp that keeps logging in and out. If you note this happening while different toons jump corp you could try reporting it. A stupid, nasty thing to do for sure....but it's a violation of EULA to share accounts. Forcing them to obey THAT rule would be very inconvenient. Of course, this assumes you're not dealing with a single player.
In other words, they're either breaking the EULA or being stupid....or both. You could take advantage of that. A spy in their network could probably wreak a lot of havoc.
Have fun! |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
5
|
Posted - 2011.12.29 09:17:00 -
[16] - Quote
Marduk Nibiru wrote:Aitena wrote:Vimsy Vortis wrote:Alliance hopping to avoid war is not an exploit. I'll believe you, but source please? And like I said, it doesn't matter either way. The aggressor can always wardec the new alliance, again for no cost. 1) Wardecing an alliance costs a lot. 2) You don't stay in the alliance. You hop into the alliance, the alliance gets the war, you leave....now free of wardec. Rinse and repeat until your aggressors get tired of constantly trying to wardec you to no avail. It's a really stupid, wuss thing to do, but no more so than those you're dealing with. You could also simply move into low or null where anyone that wants to fight you will HAVE to make themselves available for return combat....corp hopping be damned. You may find in fact that the less BS mechanics and CONCORD crap going on, the more enjoyable the game....even for carebears.
You haven't read the whole thread, but I'll address your comments here.
1., Wardeccing an alliance costs about 30 minutes of incursion running. (an hour if you're not running with a shiny fleet). 2., The problem isn't that they're deccing us. We're fine, we can handle ourselves, we're not carebears. The problem is that they're able to wardec essentially as many corps/alliances as they want for no cost, while being able to completely remove themselves from the possibility of retaliation through corpjumping. Read my post above this one and you'll see a more succinct version of what I'm trying to say.
Edit: you ninja'd me, and thanks for reading through the rest! :-) |

GenesisMike
The Roaches UNI0N.
1
|
Posted - 2011.12.29 10:44:00 -
[17] - Quote
This kind of stuff does need to be looked at by CCP. The fact that people can corp jump and therefore change the ability of the dec'd group to retaliate voids the point of war in eve. Bottom line is if you war dec people you should be just as open to combat as they are. If you corp jump then there should be an impact on your availability to take place in other wars. Something like limiting the amount of decs a player can take part in during a given time period. Possibly if you corp jump once in a 5 day period then you cannot do so again and gain access to active wars in the other corps you are moving into. Needs refinement but might slow down nonsense such as that.
I always get a laugh out of people that say you should just "Go on the offensive" if they read the OP they would understand that is not the problem. You are not asking CCP to let you be invulnerable just make it so that if they land on grid and attack you today, they cant just corp jump and be free of you tomorrow then rinse and repeat. If we want Eve to be as tangible a sandbox as we really say then the griefers need to stop whining and be ready to actually fight and not just gank. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
186
|
Posted - 2011.12.29 15:55:00 -
[18] - Quote
Aitena wrote:That doesn't mean that this PARTICULAR mechanic isn't broken. The mechanic itself isn't actually broken. All they are doing is leaving a corp and joining another one which is perfectly legitimate and totally normal as there is no timer for leaving or joining corporations if you do not have roles, there are no other game mechanics involved.
Exactly what would you like them to not be able to do? Should people not be able to leave or join corporations while they are at war, or perhaps wars should follow people around for some time after they leave a corporation that is at war? Solutions like that are often proposed and would solve your problem but would have consequences that people often don't consider. |

Abdiel Kavash
Paladin Order Fidelas Constans
236
|
Posted - 2011.12.29 16:40:00 -
[19] - Quote
The wardec "rules" shouldn't be understood as game policies. They are simply game mechanics which can be followed, worked around, or avoided.
Compare this to, say, cynosural fields. The "rule" says you need two people in order to move a capital ship. However you can easily use an alternate character to do it without help. And nobody thinks that's broken. |

Cameron Freerunner
Daisy Hill Puppy Farm
3
|
Posted - 2011.12.29 16:57:00 -
[20] - Quote
The wardec rules thread is still running around. I think it's in the general discussions subforum. Bottom line, whether or not it's broken, they aren't changing anything right away, but they are thinking through the problem to develop a new wardec system. I'm still a little confused as to what exactly your war targets are doing, but I'm curious why you aren't also doing something similar. Decshields are now also a valid counter wardec tactic. Using alts, you can easily raise the fees necessary to wardec you. Its simple.
Alt 1 learns corp management 1. He starts corp. Alt 2 starts a second corp. Alt 2 decs Alt 1 corp. Once the war goes live, Alt 1 corp joins your alliance. The alliance takes on the wardec. Repeat 20 times. 20 x 50million is 1 billion per week wardec maintenance fee vs. your alliance. Just decide how high you want the number to go. (There are many tricks you can use here to make things even easier; I'll let you do the testing. Hint: free alts) They get a free ride at the old dec price until their current paid period ends, at which point they get a new bill for the new amount. Just set up the cycle of wars so that they start approximately 24hrs or more after the day of the week on which the war target's wardec refreshes. Make sure to pay your initial two weeks up front (the first charge is deducted when you activate the war, the second when you open up your bill portion of the wallet right away and manually pay the second week in advance). You get two weeks of wardec shield pricing at the alliance level for the lowest possible wardec fees (corp vs corp). A few days before the two weeks are up, repeat the process. 20 wars handled like this will cost you 40 million (2mil per dec) and cost them 1 billion.
|

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
6
|
Posted - 2011.12.29 18:20:00 -
[21] - Quote
Abdiel Kavash wrote:The wardec "rules" shouldn't be understood as game policies. They are simply game mechanics which can be followed, worked around, or avoided.
Compare this to, say, cynosural fields. The "rule" says you need two people in order to move a capital ship. However you can easily use an alternate character to do it without help. And nobody thinks that's broken.
There's a world of difference between your analogy and the situation I've described. For starters, there are drawbacks to using cyno alts - namely, the cost of PLEX. The situation I've described has no drawbacks (aside from as one person said, a possibly insecure system), and instead subverts the current system that is in place.
You also compare game policies to game mechanics. This actually helps my point - Game policies (which I interpret as the EULA) do not take game balance into account. They provide an arena in which to build game mechanics. Policies like "no account sharing, no RMT" and others provide that equal playing field in which a game can be built. Game mechanics, such as wardeccing, corp jumping, etcetera, should absolutely be balanced. And by balanced, I mean provide a sandbox-like style of play where ones' own actions have implications both on others and on oneself. The current system as is removes most of the negative implications, and forces large amounts other individuals to change their style of play radically in order to avoid an extremely small amount of griefers that (most of the time) cannot be retaliated against.
This is different than "conventional" wars without corpjumping because in those wars, the aggressed can fight back. In this case, it is unreasonably difficult to fight back against such a small group of individuals which can simply create a new corporation and wardec the alliance/corporation again. Using the current system against them like Cameron stated IS an option but is a horribly twisted and non-simple one that CCP should be ashamed to include in their game. In our particular case, I doubt that it would make a difference since the aggressor pays for many accounts through PLEX, and has relatively unlimited amounts of currency in-game to play with.
Wars are fun! The problem is when one side is effectively invulnerable and has every tactical advantage because of game mechanics, not because of superior force or greater skill. |

Deen Wispa
Garoun Investment Bank Gallente Federation
23
|
Posted - 2011.12.29 22:00:00 -
[22] - Quote
Sadly, Cameron's suggestion is the best option you have this point. You may not like it but there isn't much else to do at this point.
|

Abdiel Kavash
Paladin Order Fidelas Constans
237
|
Posted - 2011.12.29 22:54:00 -
[23] - Quote
Aitena, there are two separate topics here.
First is using alt corps to declare more than three simultaneous wars. This is what my "cyno field" analogy was refering to. I don't see anything wrong with this - in fact I think the three wars limit shouldn't be there at all. If a corp thinks they can handle fighting half of EVE at once, let them.
The second issue is switching corps to avoid a wardec. I agree with you on this. Switching to an NPC corp which cannot be wardecced in return makes this quite literally a PvP flag you can toggle on or off at will in highsec. The only cost is not being able to grant your character any corporate roles - which in highsec is unnecessary anyway.
In my opinion, this is just one out of a big pile of broken game features called "highsec". I haven't been active in highsec for over two years, but I think that the entire aggression system could use an in-depth reworking. Considering how the mechanics work, I don't think highsec was ever intended as a place for "serious" PvP - the kind of serious where you expect your actions to have meaningful consequences. |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
6
|
Posted - 2011.12.29 23:00:00 -
[24] - Quote
Abdiel Kavash wrote:Aitena, there are two separate topics here.
First is using alt corps to declare more than three simultaneous wars. This is what my "cyno field" analogy was refering to. I don't see anything wrong with this - in fact I think the three wars limit shouldn't be there at all. If a corp thinks they can handle fighting half of EVE at once, let them.
The second issue is switching corps to avoid a wardec. I agree with you on this. Switching to an NPC corp which cannot be wardecced in return makes this quite literally a PvP flag you can toggle on or off at will in highsec. The only cost is not being able to grant your character any corporate roles - which in highsec is unnecessary anyway.
In my opinion, this is just one out of a big pile of broken game features called "highsec". I haven't been active in highsec for over two years, but I think that the entire aggression system could use an in-depth reworking. Considering how the mechanics work, I don't think highsec was ever intended as a place for "serious" PvP - the kind of serious where you expect your actions to have meaningful consequences.
I see where you're coming from now, but I respectfully disagree on the first point. If the tactics being used were standard, griefing corps/alliances would be able to wardec basically every non-pvp corp in existence without repercussions, and in order to avoid pvp people disinclined to engage would be forced to stay in NPC corps, which is definitely an "anti-fun" mechanic which would discourage many players from participating in EVE. |

Abdiel Kavash
Paladin Order Fidelas Constans
238
|
Posted - 2011.12.29 23:34:00 -
[25] - Quote
From the point of view of a "non-pvp corp" (which to me sounds like a "non-pvp clan" playing Quake, but whatever), what is the difference between a "griefing" corp wardeccing them exclusively, and the "griefing" corp wardeccing them and half of EVE at once? If anything, the latter gives the "griefing" corp more targets, making it that less likely that someone from that particular "non-pvp" corp is attacked. |

Aitena
The Dude's Interstellar Enterprizes Quixotic Hegemony
6
|
Posted - 2011.12.30 00:35:00 -
[26] - Quote
Abdiel Kavash wrote:From the point of view of a "non-pvp corp" (which to me sounds like a "non-pvp clan" playing Quake, but whatever), what is the difference between a "griefing" corp wardeccing them exclusively, and the "griefing" corp wardeccing them and half of EVE at once? If anything, the latter gives the "griefing" corp more targets, making it that less likely that someone from that particular "non-pvp" corp is attacked.
Quake is not a sandbox. EVE is. The current mechanics, like I've said before, remove the ability to effectively counter aggression in highsec. When the hypothetical "bully in the playground of EVE" throws a rock, it's only natural that the kid getting picked on should be able to throw rocks back, even if they are bad at throwing rocks and lose in the process. (Yes, this is a terrible metaphor)
Your argument about "more targets" is completely beside the point, as a wardec makes it effectively impossible for highsec activities to continue as they do normally. That's fine, considering there are (still relatively small) costs to declare a war, a limited amount of wars that can be declared (with alliances, higher and scaling costs when the amount of wars is unlimited), and retaliation is possible. You also exaggerate - "half of EVE" would certainly provide more targets and spread out the resources of the attacker, but that is not the case. It's a large but still very finite group of targets that are still on the same level of alertness when traveling through highsec. And, as I have stated before, the aggressing party does not have to be alert at all - they can simply jump corps to avoid being targeted.
Once upon a time, as a 2 month old noob, I was in an noobie industrial-focused corp that got constantly wardecced. It was fantastic experience, as I was able to get some practical pvp experience. The enemies, while they were older, richer, more experienced, and generally better rounded as pvp pilots, were touchable, and we did the same tactics that they did - camping their stations, trying to catch them on gates, etcetera. Highsec wardeccing relies on a limited number of viable targets that can be fought on conventional grounds.
This mechanic takes "non-consensual pvp" (which is fine) to the realm of "non-consensual, non-winnable pvp" (which is not fine). Sandboxes have boundaries. You shouldn't be able to throw a rock, step out of the sandbox to avoid getting hit back, and then step back in to throw another rock (except by logging off, but that is an entirely different situation which is balanced in its own right). |

Abdiel Kavash
Paladin Order Fidelas Constans
240
|
Posted - 2011.12.30 09:35:00 -
[27] - Quote
Aitena wrote:Quake is not a sandbox. EVE is. The current mechanics, like I've said before, remove the ability to effectively counter aggression in highsec. When the hypothetical "bully in the playground of EVE" throws a rock, it's only natural that the kid getting picked on should be able to throw rocks back, even if they are bad at throwing rocks and lose in the process. (Yes, this is a terrible metaphor) Yes, I completely agree. This is a part of the "higsec is desperately broken" deal. In any other security region, if someone throws a rock, you are free to get all of your friends and shoot him in the head.
However...
Quote:Your argument about "more targets" is completely beside the point, as a wardec makes it effectively impossible for highsec activities to continue as they do normally. Except for when it doesn't. The same mechanics used by the attacker to avoid retaliation can be used by the defender to avoid any aggression at all. You get 24 hours to switch corps or simply kick all of your members to an NPC corp before a single shot can be fired.
Quote:Once upon a time, as a 2 month old noob, I was in an noobie industrial-focused corp that got constantly wardecced. It was fantastic experience, as I was able to get some practical pvp experience. The enemies, while they were older, richer, more experienced, and generally better rounded as pvp pilots, were touchable, and we did the same tactics that they did - camping their stations, trying to catch them on gates, etcetera. When I was a couple months old, our corp got wardecced. We were mostly flying cruisers and BCs, owning a BS put you in the "elites". The enemies were camping our stations with pirate cruisers and TIIIs. They could easily take on several of us at once. We weren't scared, we wanted to respond. And the moment we entered a system with even a few man strong fleet, they simply ran or docked up. We went "f*ck this broken sh*t" and moved out to 0.0. |

shal ri
Zanzibar Land
6
|
Posted - 2012.01.18 20:37:00 -
[28] - Quote
since u started out as a carebear u dont quite understand the point of view of a pvper. we want targets. we want lots of targets in lots of places. moving across the world to find those targets gets to be a pain in the ass after a while. thats y we dec alliances lots of targets in lots on places. the more there are the better saves us time on the hunting factor. wat these guys are doin however is not pvp. its just being *****. they for the most part running from a proper engagement by hopping from 1 corp to another. not even giving u carebears a chance to fight back.
there is no real solution for this situation. u cant lock ppl in to a corp just because of a war. thats just takes away the carebears exit if they puss out. that simply cant happen. ccp will even rage as they are cearbears themselvs. the only some wat reasonable solution is puttin a limit on how many times some 1 can jump corp in a given period of time. thats still iffy however. the only reason y i myself would do some like this is if those i war dec'ed refuse to fight and i refuse to drop the dec or i want to maximize the amount of targets i can have at a given time.
this is also not a war machanic. its a player machanic used for war. a war machanic is me wanting to go to war with u and waitin 48 hours for the ability to do so. |

Thryson
The Scope Gallente Federation
4
|
Posted - 2012.01.19 22:12:00 -
[29] - Quote
I read through most of the replies here and I can say that even as a high sec griefing corp I think this tactic is a little low, however if you are going to raise support to get this exploit fixed then it needs to come from both pvpers and bears alike I posted recently in the csm fourm about bears using the Dec shield alliance and similar tactics to make their POS impossible to destroy, so yeah i think the whole way war decs work needs to be looked at.
As for a solution you can try to adopt grief hit and run tactis like log offski even tho you can get in trouble I don't think they will report you.
You also said u live in a wormhole why not set up in the hole and put a bait ship out running missions or somthing?
If they r fighting dirty then return the favor have some people leave the alliance and the put apps in the join to try and get the drop on them.
Contact me in game if u want to go over other ideas. |
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