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Sally Fourth
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Posted - 2007.05.04 07:04:00 -
[1]
Edited by: Sally Fourth on 04/05/2007 07:03:34 Greetings,
I Know it's the best Dr. in the game, but I am a bit confused with it to be honest. Should I shield tank it? It has more mids than lows, but If I do so, will it's defenses hold while transfering shields and remote repping (No more than 2 of the remote transfer modules running)? Is it possible to slap on a Cap power relay and add in a Shield boost amp to counter it? Also, it seems very vulnerable to sensor dampening with a shield tank on.
Armor tanking seems more pheasable. I will have a Mid slot left over for a sensor booster, But I can only run one capital rep, 1 of the big three armor hardeners and 1 EANM 2 (Not buying any faction kit untill I decide on which type of defenses to use). Or 2 capital reps and 1 of each hardener (Kin, thermal and explosive). Should I add in t2 resistance rigs to help?
Both options seem rather weak. With maxed skills I can remote rep up to 111km if my math is right. Sorta useless in a fight if I get dampened down to 50KM and half to slow boat it up to my ailing gang mate. Also, unlike all the other carriers who get a defensive bonus (yes Killing the other guy 5% per level faster is a defensive bonus in my book), the hogg gets nothing. Can it's defenses hold under heavy fire? Or will it go down quickly, as each hit will be rock solid on it's massive sides? Can it's capacitor hold up while keeping it's support alive?
Lastly, should I bother with gang assist mods? I will be able to use skirmish warfare links in 12 days. Should I not bother on it and use a Claymore in it's stead?
Thanks for your constructive replies in advance.
PS Please spare me the Bull sh!t of "train for a thanatos, chimera, whatevertheamarroneis." I Know they are supposedly "Better". I however like minmatar ships, and want to stick to them, instead of being one of the ten thousand other carrier pilots.
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.05.04 12:45:00 -
[2]
Originally by: Sally Fourth
Both options seem rather weak. With maxed skills I can remote rep up to 111km if my math is right. Sorta useless in a fight if I get dampened down to 50KM and half to slow boat it up to my ailing gang mate. Also, unlike all the other carriers who get a defensive bonus (yes Killing the other guy 5% per level faster is a defensive bonus in my book), the hogg gets nothing. Can it's defenses hold under heavy fire? Or will it go down quickly, as each hit will be rock solid on it's massive sides? Can it's capacitor hold up while keeping it's support alive?
Firstly, your remote rep range will be 45Km with Carrier 4 and somthing like 52Km with Carrier 5. Regardless, the best place for you to be is right in the middle of your friendlies, because as you say, dampening is a problem.
Secondly, the Nidhoggur doesn't get 'nothing'. It gets a Cycle-time duration bonus for Remote transfers. I believe at Carrier 4 it shaves about a second off your Remote Rep cycle, going from 5 Seconds to 4. Yes, the bonus is unsuited to the Minmatar Carrier which has a weak Capacitor, but that 1 second can mean the difference between life and death for your gang mates. The Nidhoggur at this stage is probably going to get a little tweaking, it comes out bottom on most stats and its bonus is kinda silly atm.
Most people armor tank a Nidhoggur, see here.
Despite the lack of lows, the Nidhoggur can still tank well enough. Yes, you'll go down faster than the other 3 Carriers but you'll still last 10-20+ mins under 'normal' firepower. What is important to realize about Carrier combat is that support is key. The Carrier won't be fired upon till the support is dead, and if the Carrier can keep the support alive they will come out on top. It's not often the Carrier pilots have to tank anything during a fight.
Lastly, if you want to see a Nidhoggur being used to its full effect, take a look here, probably the best example of how the Nidhoggur is actually not as bad as people think.  -----
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Nid Hoggur
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Posted - 2007.05.04 13:54:00 -
[3]
Edited by: Nid Hoggur on 04/05/2007 13:52:28 Anyone needed my help ? 
ok...sorry bored at work 
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Maeltstome
Minmatar Caldari Navy Raiders
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Posted - 2007.05.04 13:59:00 -
[4]
Originally by: Sally Fourth I Know it's the best Dr. in the game, but I am a bit confused with it to be honest.
yes you are confused, coz for a start is a carrier, not a dread.
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.05.04 14:12:00 -
[5]
Originally by: Maeltstome
Originally by: Sally Fourth I Know it's the best Dr. in the game, but I am a bit confused with it to be honest.
yes you are confused, coz for a start is a carrier, not a dread.
Dr. as in Doctor I think...  -----
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Maeltstome
Minmatar Caldari Navy Raiders
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Posted - 2007.05.04 14:19:00 -
[6]
My apaulogies - I'll go speak to meh carrier about these herpies :p
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dabster
Minmatar Infinitus Odium
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Posted - 2007.05.04 16:02:00 -
[7]
Edited by: dabster on 04/05/2007 15:58:14 Things good to know:
With 5 cap recharger II in mids, and 2 cap recharge rigs, you will easily be able to run 2 of your own capital repairs forever.
However remote repairing uses a ****load more cap and drain you dry fast, remote carefully.
Gangmods on a carrier is viable only if you have the spec skill at level 5 and the implant to go with it. Otherwise the boosting is too small to bother with, fit DCU/Nos/remote repairs instead.
Regarding dampening youre right, without a sensor booster it only takes a lone Celestis to dampen you to 10km, nerf damps pls  ___________________________ Trust In Rust!
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.05.04 16:05:00 -
[8]
Originally by: dabster fit DCU/Nos/remote repairs instead.
Oh Dabster surley you know better than to fit NOS on a carrier? -----
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Ansol
Gallente Madhatters Inc. Maelstrom Alliance
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Posted - 2007.05.04 16:09:00 -
[9]
Originally by: Maeltstome My apaulogies - I'll go speak to meh carrier about these herpies :p
Heh. I love these forums for this reason.
The dead remember our silence, The dead remember our indifference. |

Sally Fourth
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Posted - 2007.05.04 19:20:00 -
[10]
Why does everyone seem to think that nos on a carrier is a bad idea? No need to let someone try to use you as a giant cap battery when you can nos back. Or screw nos completely and fit neuts.
With such a weak tank on it, Are the Deadspace/officer mods basicly a requirement to get in the ship?
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dabster
Minmatar Infinitus Odium
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Posted - 2007.05.04 20:12:00 -
[11]
Originally by: Sally Fourth Why does everyone seem to think that nos on a carrier is a bad idea? No need to let someone try to use you as a giant cap battery when you can nos back. Or screw nos completely and fit neuts.
With such a weak tank on it, Are the Deadspace/officer mods basicly a requirement to get in the ship?
Nevermind Chronus, theres nothing wrong with a Nos on a carrier, 1 nos = 1 neutralized tackler :P
Deadspace or not is up to yourself and your wallet. From experience i dont see the point though. If there is enough dps on you to kill you with a t2 tank, there is enough to kill your billion isk faction tank aswell. ___________________________ Trust In Rust!
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Reatu Krentor
Minmatar Void Spiders Fate Weavers
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Posted - 2007.05.04 20:17:00 -
[12]
I'm crossing my fingers that they'll change the nid's bonus to cap reduction or boost amount for the remote shield/armor thingies. The duration reduction is nice for the hp/s but the cap use of the remotes goes from slightly ridiculous to absolutely ludicrous because of it.
Crystal-Slave, that way?
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Chronus26
Gallente Team Laser Explosion
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Posted - 2007.05.04 20:42:00 -
[13]
Originally by: dabster
Originally by: Sally Fourth Why does everyone seem to think that nos on a carrier is a bad idea? No need to let someone try to use you as a giant cap battery when you can nos back. Or screw nos completely and fit neuts.
With such a weak tank on it, Are the Deadspace/officer mods basicly a requirement to get in the ship?
Nevermind Chronus, theres nothing wrong with a Nos on a carrier, 1 nos = 1 neutralized tackler :P
Deadspace or not is up to yourself and your wallet. From experience i dont see the point though. If there is enough dps on you to kill you with a t2 tank, there is enough to kill your billion isk faction tank aswell.
There is definatly somthing wrong with it. Use a Neut, its many more times as effective at disabling tacklers (thats the only reasonable point, on a Carriers cap a handfull of BS sized nos will be little benefit). Even then, how often does a Carrier get scrambled by nothing but a Cruiser or Frig? You could just kill tackers with Drones, and use that high/highs for somthing much more beneficial. -----
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