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Jenny Spitfire
Caldari Caldari Provisions
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Posted - 2007.05.04 20:30:00 -
[1]
High sec freighters griefing has to stop.  --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari Requiem of Hades
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Posted - 2007.05.06 08:00:00 -
[2]
This is a bit sad for us, the hauling community. I started a thread about high sec freighters griefing problems and got good ideas on balancing freighters. But all the player killers who suicide ganks in high secs do not agree. They keep asking to get escorts and use alt scouts to scout ahead.
This is a new thread which started after my thread ended. Same problem with the player killers. I think they refuse to acknowledge our problem because most of them will lose their power to abuse the hauling commnunity in high secs.
Freighters are broken, please balance it CCP. High sec freighter griefing has to stop. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari Requiem of Hades
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Posted - 2007.05.06 08:54:00 -
[3]
Originally by: Jim McGregor Interesting terms... "player killers" and "hauler community". Im surprised you didnt just go ahead and call the player killers "terrorists" while you're at it. Bush would be proud of you. 
Player killers are player killers. Please do not rebadge them into something else. Leave RL political stuffs out of eVe please.
kthxbye.
/JS --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari Requiem of Hades
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Posted - 2007.05.06 08:59:00 -
[4]
Edited by: Jenny Spitfire on 06/05/2007 08:55:44
Originally by: Jim McGregor Anyway, I think the current trend of Eve becoming more and more protective of the isk grinders is worrying. The problem is that if Eve becomes too much like WoW in that regard, it wont have anything left to distinguish itself from other games on the market. Almost all other games are isk grinding machines where players extend their e-peens with isk and stuff. I really dont see why Eve should go the same way as everybody else. It must be much better to keep a game original and hardcore than make it a clone of everything else.
CCP is business. In business, if business unit can last for 10 years, I do not see why not it last for the next 10 years. Business will survive when the business is aimed at the majority of the playerbase. Playerbase evolves, the business evolves. Changes in eVe is good for everyone and new players experience.
Quote the combat community, "Adapt or ..."
/JS --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari Requiem of Hades
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Posted - 2007.05.06 09:05:00 -
[5]
Originally by: Jim McGregor Thats only correct if a company is aiming to attract as many players as possible. Eve was never intended to be a game that everybody understands or enjoys. If ccp wanted to make another WoW, im sure they could. But they went another way and made a game they would enjoy themselfs instead. For that, I think they deserve tons of respect.
If ccp wanted to attract as many players as possible, they should make low sec completely safe, introduce tons of missions, spend a year on making the AI fantastic, put in more "dungeons" with boss monsters, change the way tech works so that t2 is always better than t1, t3 is always better than t2 etc... then you would indeed have a game like everything else out there, which would attract the grinders out there, ie the majority of mmorpg players.
Can you prove eVe is not, will not and will never aimed to attract as many players as possible? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari Requiem of Hades
|
Posted - 2007.05.06 09:26:00 -
[6]
Edited by: Jenny Spitfire on 06/05/2007 09:24:09
Originally by: Jim McGregor What would be the point in just collecting isk in a completely safe environment? That means that all you need is time to succeed - nothing else. Wouldnt that feel meaningless to you?
Wait, I do not get this part. Are you saying you love losing? Or are you saying the playerbase should enjoy losing because it is good for the community, the game and the business?
I do not know about you but I know I like to see my wallet growing bigger everyday. I dread watching my wallet shrinking daily. Maybe like in RL, I love to see myself moving forward because I have accomplished something. I do not know anyone who loves to move backward, maybe they are special?
/JS --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari Requiem of Hades
|
Posted - 2007.05.06 16:38:00 -
[7]
Originally by: Kazuo Ishiguro The design of the game speaks for itself. If you wanted to attract the maximum number of subscribers, would you produce a game like EVE, or a game more like WoW? The simple fact that eve is not sharded places limits on the number of players who can co-exist, before you even consider any differences in gameplay.
Generally, people don't enjoy losing things. The fear of loss, however, can be a very powerful emotion, and eve exploits it more than any other game I can think of. No matter how rich or powerful you are, it is possible to lose the work of hours, days, weeks or even months in a matter of moments. For many of eve's subscribers, I believe that this is what makes the game so compelling. CCP tamper with it at their peril.
If I wanted to make a fun game for all audience of different market segments, it would be an eVe and WoW hybrid game like StarCraft Online (SCO). A game does not need to be hardcore or softcore to appeal to everybody. A game can be parts of different niches to appeal the mass market.
What design of eVe is not meant to attract more young bloods into eVe? eVe was boring without space dungeons and the Devs gave us dungeons with bosses to kill. eVe was also lacking without toons to /dance around and the Devs will be giving us interactive toons in one of the major content patches soon.
What else in eVe is not meant to attact more players? Please list them so the Devs can improve the game. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Jenny Spitfire
Caldari Requiem of Hades
|
Posted - 2007.05.06 18:23:00 -
[8]
Originally by: Kazuo Ishiguro ...
So new toons had 30k SP and it was too slow and boring for new player experience. Guess what, CCP the best game developers ever and eVe the best game ever made eVe more accessible for new players by giving new toons 800k SP. Maybe in one or two years time, CCP would give them 2M SP starting toons.
T2 economy was so expensive that equipment and ship were no accessible to the "common" players. So what did the the best game developers ever and eVe the best game ever do? The Devs made T2 rock bottom cheap.
I don't know, maybe eVe is not supposed to be as harsh as the "special" community would think. The way I see it, eVe is turning for the better. Attracting more players, building up a fanbois base, etc. are all positive elements for the game.
Please stop making eVe for the elites. This thread is about imbalance and problems faced by the hauling community. We are griefed in high sec empire and CCP needs to put a stop to this lame play. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |
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