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Lucar Bane
Morsus Mihi
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Posted - 2007.05.06 07:41:00 -
[1]
Is been a problem since the creation of Eve, and i think some ideas maybe a good start to find a solution.. I know it have been discussed many times but a new topic on this constent problem maybe put some fresh idea on the table, if you have any good comment and solution feel free to spare them with us. I have think aboout it for some time, the tactical way of combat to improve the strengh of the small group to make them like a super ship may have some good thing... what about instance? Let me explain a little idea that probly need some adjustment sure.. but ! A battlegroup leader ( like gang leader ) go in a system with his fleet, and start a blockade on the system ( implant new feat ) when you start that blockade after some time, let say 1 hour for the purpose is locked up. everybody that check on the map see the system that will be locked up. When a system is lock, the guy that have start the blockade have the choice of, let pass certain poeple, block certain alliance/corp. Put a fixed price to pass the system freely, block litterraly the system nobody can pass.. if you want to claim the blockade, you have the option, and in 1 hour the guy that have start the ""battle for control"" of the system and the actually owner of the blockade ( plus their fleet ) will be move to an instanced area where you have to fight. If you leave the battle you can't come back, the last remaining poeple and their faction will claim the blockade. So, the instance will cut the lag, do the affrontment without just boosting your fleet in safe spot, and actually put more action on the air... what do you thing about it?? We can work on it, like put a cost or special ship/items to start a blockade, have a limited amount of time to remain on it, limit of blockade on alliance depend on their faction/amout of poeples/certain amount of blockade per weeks.. when you sucessfull launch a blockade you control the system and decide who go in and out, put a fixed price to go in, have the possibility to enter in a ''structural war'' againt POS and any starbase., so the defender will have the time to organize the defence. I have think abouot this because alliance that control 0.0 and pirates that want to break throu do not really feel like they control the system.. the dev could even put more effort ( they already have put a massive political context with NPC and player involved but they can even put it farter ) anyway, that a start.. i need a lot of comment on this idea, i know together we will improve the best MMO ever.. !!
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SiJira
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Posted - 2007.05.06 07:54:00 -
[2]
Edited by: SiJira on 06/05/2007 07:50:54 First !
A WALL OF TEXT
TAB AND RETURN KEY ARE YOUR FRIENDS ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |
Tayote Aliabusa
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Posted - 2007.05.06 07:55:00 -
[3]
As you see english is not my primary language.. so please excuse the mispell i can put some time in my sentence.. When poeple want to break throu the blockade and fight with the actual blockade owner there will be a time before enterring in instance depend on how many poeples own the blockade, and the result will be mark on the map. So poeple will closely see what happen on real-time in the map ! The problem too is.. what happen to the system when their is instanced war on the map.. i thing the system can be complettly lock to anybody ( the stargate will be close or simply direct you to another system to not close road, the stargate will make you jump 2 systems ahead) there is a lot of idea that can be develop on this.. even a start to factionnal warfare.
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Qolde
Minmatar Guardian Heroes Inc.
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Posted - 2007.05.06 07:59:00 -
[4]
I personally don't like it. Instancing does not belong in Eve, any way you try to do it. What would be cool is if only a certain number of people could be in a system at once, and everyone who tries to enter after that magic number gets traffic control messages. Let the sovereign alliance decide the max number, minimum 50 maximum 250, and allow them to raise it on the fly, once every 24 hours like jump clones, and the number that they can change it to can be no more than 2x as much as it was before. That way they can't limit the number of people in the system to a level that is too small for an invasion, and they can't start at 50, then when someone is invading with 50, raise the limit to 250 and jump in 200 people. That would stop rediculousomfgblobs pretty easily, but it would make it hella hard to take over a station system. Never get popped again! |
Tayote Aliabusa
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Posted - 2007.05.06 08:13:00 -
[5]
The problem with setting max-min poeple in a system is about.. if poeple enter with the max allowed poeples ini and begin to destroy everything, novody can defend the system.. and there will be a lot of traffic jam in the system when you try to move in and out with huge fleets.. and the safe spot game will still be on, waiting all the day to do the battle and finish it in safe spot waiting for reinforcement..
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Fluffy Kitten
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Posted - 2007.05.06 08:27:00 -
[6]
So blobbing is more game breaking in your mind than purposefully rigging it in favour of high SP alliances? I would disagree.
While I do not have any patentable solution to the problem of blobs and lag, I don't want to see a game where the older alliances can spam Command Ships and Carriers with fighter assigned Intys to fill some arbitrary system limit.
Blobs might be annoying, but it's the only thing right now that can challenge 0.0 space held by high SP T2 alliances, and the more you limit the numbers the more you enforce the status quo of the EVE self-proclaimed aristocracy.
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Hannobaal
Gallente Utopian Frontier
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Posted - 2007.05.06 11:22:00 -
[7]
Edited by: Hannobaal on 06/05/2007 11:18:46 No!
Huge freaking no!!!! ------------------ Hannobaal is looking for a corp. Make him an offer. |
Ash Vincetti
Agony Unleashed Agony Empire
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Posted - 2007.05.06 11:29:00 -
[8]
You lost me at instancing, sorry. -----
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hybridundertaker
Amarr coracao ardente Triumvirate.
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Posted - 2007.05.06 11:31:00 -
[9]
instances, no thanks
EvE +NLINE - T+TALHELLDEATH SUPPORTER |
Lucar Bane
Morsus Mihi
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Posted - 2007.05.06 13:03:00 -
[10]
I wonder why instancing is so scarry in MMO? what it is so wrong in instancing by the way ?
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Lucar Bane
Morsus Mihi
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Posted - 2007.05.06 18:36:00 -
[11]
Not much comment on that now.. instancing is used in many MMO, like WoW and Everquest poeples arguing againt it but actually there is a lot of good use in it.. first it cut a lot in the lag part, in th world universe and for the poeple thata ctually fight.. i do not know if you take part in massive fleet battle lately, its the lag fest, you can even see what yoou shooting at and what happen to you, its not my vision of a fun battle.. but it shoould be one of the funniest part of Eve universe as it take major role in action, and political mean of the game.. a lot of major war have ended or take major point in fleet battle... second the instance would prevent to escape... a war need to be done in battle, and in action not in the waiting and hiding tactical manoeuver... As i see battleground its like in Starwars scene... major fight, with a clear winner and looser, loose, casualities actions !! And if youo do not want to take part in it, you still have the option to avoid it, and not get the lag that it create. Imagine see a fleet of 30 ennemy ship in fronot of youo without escape ( you still can leave the battleground but you will not return ) all action, laser ,destruction !!! hehe that will be fun and major MMo that comming up all speak about great instanced battleground ( WAR, WoW ) i know this game is unique and not like other game.. but if we can add some extra content that are in fact fun and patch a problem that do not appear to have true solution.. go for it.. risk it !! It will reward well
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.05.06 18:51:00 -
[12]
Eve is (compared to other MMORPGs as I understand them, this is the only one I've played) more about being a strategic simulation of sorts and having a certain amount of "realism" to it. What you're talking about would take away from that. ------------------ "If you ever need anything please don't Hesitate to ask someone else first." |
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