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ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.05.07 11:45:00 -
[1]
Edited by: ghosttr on 07/05/2007 11:41:50 I think that before T3 is released that we should be able to make named T2 items.
Inventing a named t2 item would require the normal invention materials to make the T2 item. Plus the Named t1 version of the item can be included in the job, for a slight chance that you may get a named t2 item. T2 Arbalest heavy launchers anyone
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Pinky Denmark
The Cursed Navy
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Posted - 2007.05.07 11:50:00 -
[2]
T3 is almost suposed to be "named" T2 - "adjustable" T2 I think - I'm a nice guy!! and OMG I love Team Tuxford for the speedbalancing... |

BalZ
Gallente RONA Deepspace
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Posted - 2007.05.07 12:34:00 -
[3]
like the Medium Nano Armor Repair Unit II and the Large 'Reprieve' Vestment Reconstructer II? i want those!
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Vivus Mors
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Posted - 2007.05.07 13:33:00 -
[4]
technically, there already are -some- named Tech2 items, particularly cloaking devices. ------------------------------------------------ UPDATED March 11 Formal request for improvements to industrialism |

Mary Rose
Brute Force Missions inc E.A.R.T.H. Federation
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Posted - 2007.05.07 13:34:00 -
[5]
I personally hope not. My, I Now Might As Well Train Another Race |

Ticondrius
Gallente
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Posted - 2007.05.07 15:51:00 -
[6]
I owned the only reprieve armor repper in the game, and sadly, got it blown up. It wasn't supposed to have dropped either, as it dropped during a short period of bugged NPC loot. This all happened AGES ago, back in the days of the Fountain Alliance. named T2, like we have named T1, isn't likely to happen I think. Not with cosmos gear and faction gear often already being better than T2. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RABBLE! RABBLERABBLE!! MMORPG: Many Men Online Role Playing Girls |

Moraguth
Amarr Rangers
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Posted - 2007.05.07 17:04:00 -
[7]
Along these lines, I wouldn't mind it one bit if we had a Diablo-esque loot system. Random prefix + base item + random suffix = crazy random loot tables.
good game |

Janu Hull
Caldari Order of Z Industries
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Posted - 2007.05.07 17:09:00 -
[8]
I'd like to see some variety in the craftables, something like what SWG had when it was at its peak. Player experimentation creating custom outcomes.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Slate Fistcrunch
Direct Intent
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Posted - 2007.05.07 18:23:00 -
[9]
Right. We already have 19 variants of "cap recharger." Go ahead and implement all five techs with named, storyline, faction, and deadspace variants of all of them so that when a new player starts he has absolutely no clue what to use and leaves the game for something that doesn't require a spreadsheet to figure out how to even start playing the game.
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