| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Stefx
|
Posted - 2007.05.07 21:01:00 -
[1]
Hi
I had a L2 courrier to a 0.4 system. I needed 1500m3 so I fitted a few exp cargo on my Domi, and 3 x warp core stabs just to be safe from getting warp-jammed
I go through the gate, and there are 10-12 red flashing ships on my overview. They seem to be tanking the sentry guns. I head for the station to which I have to deliver the package, but I'm in an interdictor bubble. Needless to say I lost my ship within seconds.
I'd like some advice as to what I should have done... -If you go through a gate and do not move (stay cloaked) are you safe? -Is there a way to know that you're in an interdiction bubble, other than trying to warp and hear the Eve sexy voice say that I'm in an interdiction bubble? -What would you have done?
Regards
|

Sonya Rayner
Unicorn Enterprise
|
Posted - 2007.05.07 21:15:00 -
[2]
Edited by: Sonya Rayner on 07/05/2007 21:11:48 Interdiction spheres (aka interdictor bubles aka warp disrupt probes) cannot be dropped in anything rather 0.0 space. You have probably been warp scrambled.
- auto-cloaking after jump works only for about 30 seconds (or so), sooner or later it'll drop by itself. - usually interdictor bubble shows a blueish-glowing sphere around the drop point, something like 7-12kms in radius, the warp scramble range extends for 20kms though. - lay&pray. now seriously. there's some ways to get through gatecamp with bubbles: a) head back to the gate (if you can tank their damage until you've reached the gate or are fast) b) head out of the scrambling area (if you're fast, and there's no fast ships with scramblers around (usually all inties do have at least one scrambler, and most frigates also) c) take the gatecampers in head-on combat (usually gatecampers have the upper hand, but you may be lucky) note: you won't be able to jump through gate 30 (or so) seconds after last aggression act (like nossing your opponent) d) call in for reinforcements while doing either from above.
____________________
couldn't resist... sorry... |

Randolf Sightblinder
Ex Coelis
|
Posted - 2007.05.07 21:16:00 -
[3]
you sure it was a .4? I didn't think interdictors could drop bubbles in lowsec?
Randolf
|

Guaradar
|
Posted - 2007.05.07 21:22:00 -
[4]
Quote: -If you go through a gate and do not move (stay cloaked) are you safe?
Somewhat. When you go through a gate you are cloaked for 30 seconds. However, if any ship gets within a certain distance (I think 2km?) they will de-cloak you. Once the 30 seconds is up, or if you do any action, you will no longer be cloaked. This isn't very useful as all you are doing is delaying your fate 30 seconds.
Quote: Is there a way to know that you're in an interdiction bubble, other than trying to warp and hear the Eve sexy voice say that I'm in an interdiction bubble?
You should be able to see the bubble on your overview if your settings are set to see it.
Quote: What would you have done?
Once you jump into an interdiction bubble, there's only 4 ways out: 1) Kill everyone. 2) Make it the 12.5km back to the gate and jump. 3) Move away from the interdictor bubble's influence. 4) Get podded. In the vast majority of situations, there is only one choice -- #4. You can check the map statistics to see if any ships have been killed recently, but someone always has to be the first ship killed so that's not very reliable. The only reliable way to avoid a gate camp is to warp an alt into the system to see if it's camped.
However, you can't have interdiction bubbles in 0.4 space -- they are only allowed in 0.0 space, unless that has changed recently. So I'm not sure what really happened. If you're traveling in low-sec, then fitting several WCS should be sufficient 95% of the time (barring times when you get scrambled by several different ships, as you may have been). If you're traveling in 0.0 space with anything valuable you really should have an alt scout a jump ahead.
|

Stefx
|
Posted - 2007.05.07 21:22:00 -
[5]
Edited by: Stefx on 07/05/2007 21:22:40 Well, when 12 red spots started flashing on my overview it may have affected my focus on what the Eve girl was saying... so yes maybe it wasn't a bubble
As soon as I was through the gate I picked my destination station and selected Warp to 0m.
I'm surprised they were able to scramble me even though I had 3 warp core stabs. that means two ships scrambled me with 2-point scrams?
I'm still scratching my head as to what I would need to do to go through such a gate camp. Itty 5 with 6 warp core stabs in the lows?
|

Stefx
|
Posted - 2007.05.07 21:30:00 -
[6]
Originally by: Guaradar
You should be able to see the bubble on your overview if your settings are set to see it.
I went through my overview... where is the setting for interdiction bubbles?
|

Ki Tarra
|
Posted - 2007.05.07 21:32:00 -
[7]
Edited by: Ki Tarra on 07/05/2007 21:29:21
Originally by: Stefx Itty 5 with 6 warp core stabs in the lows?
Indy 5 so that you can use a nano/i-stab blockade runner. Not much help for bubble camps: but in low sec, you will normally get into warp before they can lock you down, plus it comes with a built in +2 warp core stab. Your domi was probably too slow aligning and getting up to speed.
Originally by: Jeffrey R. Holland No misfortune is so bad that whining about it won't make it worse
|

Darth Ninjabadger
Caldari m3 Corp
|
Posted - 2007.05.07 21:37:00 -
[8]
Usually when IĈm heading into a new unknown area of space I will scout it in a shuttle or frigate with a MWD. If it's quiet I then fly straight ahead for 150km+ and bookmark that location.
If you jump in and someone is on the gate you can warp to that point, the align time is really short so you only need to get up to speed.
With bubbles I agree with the others, you get back to the gate or you wake up somewhere else.
|

Stefx
|
Posted - 2007.05.07 21:39:00 -
[9]
all right, I'll try that next time.
The itty can align to warp faster than the Domi? Where do I see that in the stats of the ships?
Also, where do I see it has an integrated +2 warp core stab? I got the Iteron 5 info on my screen and do not see that, where is it?
|

Stefx
|
Posted - 2007.05.07 21:56:00 -
[10]
Maybe next time I'll just refuse courrier missions to low sec
|

Ki Tarra
|
Posted - 2007.05.07 22:56:00 -
[11]
Train Industrial 5 so that you can fly a blockade runner. It doesn't matter which race, they are all effective. When properly fitted you will align to warp about as fast as a frigate. Give one a try and you won't go back to T1 indies again.
As for warp speed you can look those up in this DB or the one built into EveMon. Blockade runners are one of the second fastest classes of ships, only covert ops and some interceptors are faster. The warp speed will not save you from a gate camp, but will help stop them from catching up with you at the next gate. Agility is what helps with getting into warp, and Blockade runners are agile compared to a battleship.
Originally by: Jeffrey R. Holland No misfortune is so bad that whining about it won't make it worse
|

Myra Rodan
|
Posted - 2007.05.08 16:57:00 -
[12]
here's another great ship stats page: Linkage or google essdb, it's the first option
|

Sen Goku
Es and Whizz Hedonistic Imperative
|
Posted - 2007.05.10 12:29:00 -
[13]
Originally by: Ki Tarra Train Industrial 5 so that you can fly a blockade runner. It doesn't matter which race, they are all effective. When properly fitted you will align to warp about as fast as a frigate. Give one a try and you won't go back to T1 indies again.
Unfortunately, this isn't the case anymore. Since nanos were nerfed you won't get into warp under 5 seconds.
The skill might be worth training though, for the transport. In lowsec, with a few stabs, it's pretty useful. You'll shrug off most of what's thrown at you, unless you run into a large group of ships.
|

Okapir
|
Posted - 2007.05.11 11:42:00 -
[14]
being a noob myself.... what I did when I found a camped gate in bubble wrap, was flew an alt into it a few times, I've got an alt sat where I normally enter 0,0 in a hot spot and routinely watch him being pod-popped, but after a relatively short time, you can start developing your own tactics... try a few different things, like don't jump until something more sexy jumps before you, or ask in local, there are loads of nice players around who will tell you what sits on the other side of the gate, if nothing else, you can sit there and tell others what sits on the other side (once you know), alot of camps have a scout on your side, they are a bit obvious cause they take turns sat there convo them about the weather!
|

Jaffa Agonar
|
Posted - 2007.05.11 15:27:00 -
[15]
Edited by: Jaffa Agonar on 11/05/2007 15:27:44 You should always expect jumps directly from safe space to lowsec to be hostile. Pirates know which routes missions send players and also know that most empire dwellers don't use the map feature to its fullest.
If you jump to a gate preceding lowsec and there is someone sitting there, that's a great indicator. They are either a scout, or a player who knows what's happening on the other side and is waiting for his moment to run. It cannot be stressed enough - get to know your map feature.
Pilots in space. Ship kills (and pod kills) in the last hour - good indicator as to what is happening there NOW. Ship kills (and pod kills) within the last 24 hours - good indicator as to what has been happening in that system; some systems are permacamped! There are other good logistic functions on the map, but those 5 choices can save you in most cases.
As someone said above, you can ask those on the gate if it's ok to pass - but if they say it is and they aren't blue to your corp/alliance, don't believe them. Another good indicator is watching ships pass through via that gate. Check their info watching for sec status, corporation, and alliance.
It can be time consuming to make sure you are safe unless you want to use a disposable alt, which many of us don't. However, the time spent will be much less than the time it takes to replace your battleship!
To be honest, the only way you stood a chance in that situation is if you'd been flying an interceptor or shuttle. Even then, I'm sure they were boosted to hell and would have instalocked you regardless.
|

Nilit
Minmatar Evolution Band of Brothers
|
Posted - 2007.05.12 10:00:00 -
[16]
Quote: I'd like some advice as to what I should have done... -What would you have done?
You were warp jammed. If you get caught in dictor bubble and try to warp, it gives you some message like: "You are in the bubble, you must get outside of <insert warp bubble radius here> to warp".
Here are some advices:
- check the map before going to lowsec (especially with valuable cargo) - always be suspecious of lowsec systems with a lot of pilots in space in the last 30 mins, thats a first indication of gatecamp - if that system also has large amount of ships destroyed in the past 1 hour, 90% says it's a gatecamp - if there are pods killed in the past hour, 110% says it's a gatecamp - most gatecamps have multiple fast-lock warp jammers so even 6 stabs may sometimes not save you - you can fit a cloaking device on your ship, cloak after jump-through and slowly move away from the gate in random direction until you are far enough to warp out. This is usually used by industrial pilots, but good for battleship too.
Hope this helps.
The will to win is stronger than the fear of death |

Stefx
|
Posted - 2007.05.12 15:35:00 -
[17]
Thanks
|

Rahvin Damodred
The White Star Consortium
|
Posted - 2007.05.13 10:06:00 -
[18]
Originally by: Stefx
-What would you have done?
I would have send in my scout first . a character in the 2nd or 3rd slot of my account with no skills and just a shuttle. he would have found the camp and died and i would have lost 9k isk. Then i would have logged the mission runner with the Domi in and plotted a different route , or turned the mission down and requested another.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |