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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.07 21:49:00 -
[1]
So yeah, rigs that increase the optimal range of warp scram/disruptors, and another one for webs. T1: 20% increase per rig, they stack, no stacking penalty, for both web/scram rigs. Drawback: 10% shield amount per rig.
T2: 25% per rig, 10% shield amount per rig.
Fitting: T1: 200 calibration per rig. T2: 250 calibration per rig.
How cool would that be?
Because I said so...
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ArtemisEntreri
Art of War Cult of War
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Posted - 2007.05.07 21:51:00 -
[2]
We would see Arazu/Lachesis with 118km range :psyduck:
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.07 22:08:00 -
[3]
Originally by: ArtemisEntreri We would see Arazu/Lachesis with 118km range :psyduck:
I don't see the downside 
I can already get 80km out of my Lachesis w/ faction disruptors and gang bonuses. The thing is, achieving results like this isn't going to be typical from most of the players/setups. You're talking about the top 1% (or less) setups in the game.
T2 disruptor w/ Recon 5 and 2x T1 rigs fit would be ~69km. Seems pretty reasonable to me, seeing as how I can achieve the same w/ faction disruptors and gang bonuses currently.
Also note: you'd be sacrificing the rig slots so you wouldn't be able to run cap rigs in there, which are (IMO) critical to making a workable Lachesis setup.
Because I said so...
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lofty29
Athanasius Inc.
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Posted - 2007.05.07 22:14:00 -
[4]
Originally by: murder one You're talking about the top 1% (or less) setups in the game.
Money =/= Greatness --- My sig has gone into exile |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.07 22:15:00 -
[5]
Edited by: madaluap on 07/05/2007 22:14:02 Yeh it would be cool, but a webbing rig would be overpowered. It would mean that for 50 mil (lets say 25 mil per rig, or even less cash) everyone could web from 13,608 km with -90% webber. Thats with 2* 20% rig btw. Dont want to know what a huggin can do .
Scrambling = yeh, webbing = no. Being scrambled doesnt matter for shipperformance, webbers are allready very strong. Strongest EW in the game imo.
/edit: @ ArtemisEntreri, it would simply become a choice. Personally i prefer damp rigs on my lachesis and take those over more range, because fights are mostly close range or very, very far away. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.07 22:18:00 -
[6]
Originally by: madaluap Yeh it would be cool, but a webbing rig would be overpowered. It would mean that for 50 mil (lets say 25 mil per rig, or even less cash) everyone could web from 13,608 km with -90% webber. Thats with 2* 20% rig btw. Dont want to know what a huggin can do .
Scrambling = yeh, webbing = no. Being scrambled doesnt matter for shipperformance, webbers are allready very strong. Strongest EW in the game imo.
But I can already web people -90% at 15km w/ a Domi web. I don't see how ~13km web @ 90% is going to be overpowered. Additionally, you're forgetting that you can't fit any other rigs on a ship with two of these rigs fit. Just taking up the rig slots is a big drawback to a ship's setup. No grid/cap rigs etc.
Because I said so...
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.07 22:27:00 -
[7]
Originally by: murder one
Originally by: madaluap Yeh it would be cool, but a webbing rig would be overpowered. It would mean that for 50 mil (lets say 25 mil per rig, or even less cash) everyone could web from 13,608 km with -90% webber. Thats with 2* 20% rig btw. Dont want to know what a huggin can do .
Scrambling = yeh, webbing = no. Being scrambled doesnt matter for shipperformance, webbers are allready very strong. Strongest EW in the game imo.
But I can already web people -90% at 15km w/ a Domi web. I don't see how ~13km web @ 90% is going to be overpowered. Additionally, you're forgetting that you can't fit any other rigs on a ship with two of these rigs fit. Just taking up the rig slots is a big drawback to a ship's setup. No grid/cap rigs etc.
Thats what i am saying. Domination web = 160-180 mil, fitting 2 of those rigs will probably cost you less than 50 mil. Because 25 mil for a T1 rig is allready a quiet expensive rig. A 4 km/s huggin, losing 10% shield will have no problem with that. Allthough i think a huggin might go for the extra scramble range, this means they can use there webrange even better. I do see your point, but webbers are allready damn strong. You are basically making T2 into faction for a fraction of its price. Even IF you lose rigslots. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

ArtemisEntreri
Art of War Cult of War
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Posted - 2007.05.07 22:29:00 -
[8]
These ideas are ok, but maybe 15%-20% rather? Btw shield penalty sucks maybe some other penalty instead (Not that I can think of an alternative atm)
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.05.07 22:32:00 -
[9]
Originally by: ArtemisEntreri These ideas are ok, but maybe 15%-20% rather? Btw shield penalty sucks maybe some other penalty instead (Not that I can think of an alternative atm)
-20% to targetpainting signature increase  _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

DiuxDium
Free Mercenaries Union FATAL Alliance
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Posted - 2007.05.07 22:50:00 -
[10]
Originally by: ArtemisEntreri We would see Arazu/Lachesis with 118km range :psyduck:
This is a good idea. -------------
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Ghostshadow
Templars of Space CORE.
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Posted - 2007.05.07 22:54:00 -
[11]
Edited by: Ghostshadow on 07/05/2007 22:54:41 what would a huggin be able to web to w/ dimination webbers?
Without looking up the stats(i'm not in game atm) somewhere in the 80-90k range?
Edit, imagine the gate camps possible.
1 large bubble
1 lachesis/arazu
1 huggin/rapier
+ gang of sniper ships and sentry drones =)
____________________________________________ A * B = C A = Skill Points B = GPA C = a Constant. Guess what happens to B as A increases.
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.07 23:21:00 -
[12]
Originally by: ArtemisEntreri These ideas are ok, but maybe 15%-20% rather? Btw shield penalty sucks maybe some other penalty instead (Not that I can think of an alternative atm)
Ok, 15% for T1, 20% for T2? And why is -10% shields per rig a bad drawback? It's the standard drawback for all ECM/EW related rigs.
Because I said so...
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ArtemisEntreri
Art of War Cult of War
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Posted - 2007.05.07 23:39:00 -
[13]
Originally by: murder one
Originally by: ArtemisEntreri These ideas are ok, but maybe 15%-20% rather? Btw shield penalty sucks maybe some other penalty instead (Not that I can think of an alternative atm)
Ok, 15% for T1, 20% for T2? And why is -10% shields per rig a bad drawback? It's the standard drawback for all ECM/EW related rigs.
I realise that but I don't really count disruptors as ew even thought it is, I just think it's too harsh because of passive tanking, but I suppose it's fair in the sense that astronautic rigs decrease armor.
All in all I retract my statement -shields is ok And yes 15% for t1 and 20% for t2
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murder one
Gallente Death of Virtue Vigilance Infinitas
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Posted - 2007.05.07 23:53:00 -
[14]
Originally by: ArtemisEntreri
Originally by: murder one
Originally by: ArtemisEntreri These ideas are ok, but maybe 15%-20% rather? Btw shield penalty sucks maybe some other penalty instead (Not that I can think of an alternative atm)
Ok, 15% for T1, 20% for T2? And why is -10% shields per rig a bad drawback? It's the standard drawback for all ECM/EW related rigs.
I realise that but I don't really count disruptors as ew even thought it is, I just think it's too harsh because of passive tanking, but I suppose it's fair in the sense that astronautic rigs decrease armor.
All in all I retract my statement -shields is ok And yes 15% for t1 and 20% for t2
I'd settle for 15% T1 and 20% T2 just fine. And as for the drawback being bad for passive shield tankers: LOL. Has anyone seen the drawbacks for armor tanking mods?! They *****your speed so hard it's just disgusting. And speed rigs ruin your armor tank. It's horrible.
Meanwhile shield tankers get increased sig radius. Oh noes!
Because I said so...
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Sokratesz
Paradox v2.0 1 Shot 1 Kill
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Posted - 2007.05.08 07:10:00 -
[15]
I like the idea. But only because my alt has recon ships lvl 5 
ISD raped my sig! |
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