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Emperor Xero
State War Academy Caldari State
3
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Posted - 2017.04.22 20:05:19 -
[1] - Quote
Hi everyone!
Was hoping I could get some advice flying lvl4 missions. I'm currently in Jita and in the process of building my first ever battleship (Rattlesnake). I haven't played EVE in a long while I was doing some lvl 3 missions in my old drake with some success. I've never done lvl 4 combat/security missions and wondered what surprises I should look out for while flying? My current plan was to warp in and MJD to a long distance and snipe with cruise II's missles and sentries. I hear the MJD's are for the weak and honestly my skill at this game is very much that. I've never encountered any electronic warfare ships yet, but I do know if I get webbed I can MJD out of trouble or so I hope. I'm not even sure if I'll encounter that in lvl 4 missions.
If you guys can offer any tips on what I might face or what I should do if I get in over my head I'm all ears. Thanks very much all!
Cheers! |
Yourmoney Mywallet
Jita Institute of Applied Monetary Manipulation
1346
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Posted - 2017.04.22 21:36:13 -
[2] - Quote
I don't personally use MJDs but you can tell whoever told you that they are for the weak to stuff their highly appreciated opinion where the sun don't shine.
You will encounter pretty much all types of electronic warfare: webbers, scrammers, dampers - you name it.
Since you've last played the AI is much more aggressive on drones. Have some spares, both in your drone bay and the hangar of your home station because you'll lose plenty. You should have at least one flight of Lights for pesky frigates that come in close.
Other than that - you can't really go wrong with a rattler.
Welome back. |
Buoytender Bob
Ronin Exploration Mission and Mining
232
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Posted - 2017.04.22 22:43:59 -
[3] - Quote
Fit a MJD; it will probably save your ship sometime in the first month. Your concept with a Rattler is good, jump for distance and let the cruise missiles/sentries deal with the NPCs. Always have a flight of light drones available for those pesky elite frigates. Always have EVE survival up and the specific mission well read/triggers learned BEFORE the mission. Depending on fit, fit for faction faced as well a proper drones to use.
Remember the Rattle turns and moves like an fully loaded oil tanker; it is better to jump early or reposition faster as you begin level 4s. Since I usually clear sweep a mission, I find a Marauder does it better. That being said, not much is going to out dps a well fitted Rattlesnake and it tanks wonderfully.
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
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Chainsaw Plankton
FaDoyToy
2852
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Posted - 2017.04.22 23:03:03 -
[4] - Quote
lv4s are well documented so check it out: http://eve-survival.org/wikka.php?wakka=MissionReports
MJD is a great tool to get out of trouble. at 100km your long range sentries should be able to hit, and the npcs mostly won't be able to hit back. Also if you get scrammed you can MJD 100km away and warp out.
I'd suggest a gecko for close range brawling. On a rattler it wrecks things, and with some tracking mods in the mids it can 1-2 shot most frigs. If it gets aggro it has a huge tank for a drone so it should be able to make it back to the ship safely. Also sentries have a ton of HP and should be right next to your ship so you can scoop them when they take aggro, should rarely lose drones in a rattler unless you don't pay attention.
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Endecroix
The Quiet Joys of Brotherhood
48
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Posted - 2017.04.23 08:04:01 -
[5] - Quote
Emperor Xero wrote:I hear the MJD's ...
I don't know who said that but it's wrong. MJD are very useful for three reasons.
1) To pull range to reduce incoming damage 2) To pull range to ensure transversal is reduced to hit fast moving NPCs 3) Quick movement in a pocket by triangulation onto a gate.
A lot of people run missions on an alt account. Using a MJD jumping to a safe distance and spamming autotarget cruises and dropping sentries and clearing all the NPCs whilst largely afk is a very good strategy for earning easy extra ISK without risk. |
Chainsaw Plankton
FaDoyToy
2854
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Posted - 2017.04.23 15:32:16 -
[6] - Quote
#4 mjd aggressively into the mission completion group and clear them out with close range high dps weapons for fast mission times. I have a few setups with MWDs and MJDs to get to the spot I need to get to asap. #5 mjd out of trouble, if an NPC has you pointed you can align out, mjd, and then warp when the point drops. Although at 100km due to the reduction in incoming damage you can probably stabilize and pick off whatever targets remain.
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Zarek Kree
Lunatic Legion Holdings
181
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Posted - 2017.04.23 16:32:06 -
[7] - Quote
Even a badly fit Rattlesnake can face tank the vast majority of L4s. Just jump in and kill everything with missiles and a Gecko. If you get into trouble, use the MJD to jump away. You don't need to be all that careful or fancy. |
Tam Arai
Garoun Investment Bank Gallente Federation
139
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Posted - 2017.04.23 16:45:53 -
[8] - Quote
There are many ways to run lv4
- get in the middle of everything and use massive dps to kill everything
-snipe from range
-blitz
-full clear
these will affect your ship choice, rs can do most of them well but fittings will differ
with good skills its quite hard to fail them and its up to you to find the most fun/isk per hour you can |
Piugattuk
Lima beans Corp
607
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Posted - 2017.04.23 23:16:26 -
[9] - Quote
Once upon a time I had a battle cruiser, got scrammed and lost it, at this time just getting back you should definitely fit a MJD lest you have my fate, sure hate for you to lose that rattler. |
Chainsaw Plankton
FaDoyToy
2857
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Posted - 2017.04.24 00:54:17 -
[10] - Quote
Tam Arai wrote:There are many ways to run lv4
- get in the middle of everything and use massive dps to kill everything
-snipe from range
-blitz
-full clear
these will affect your ship choice, rs can do most of them well but fittings will differ
with good skills its quite hard to fail them and its up to you to find the most fun/isk per hour you can I typically use 2 or even 3 of these tactics at once, mainly the get in the middle and dps everything and blitz, High mobility and DPS are key to speedy missions.
Zarek Kree wrote:Even a badly fit Rattlesnake can face tank the vast majority of L4s. Just jump in and kill everything with missiles and a Gecko. If you get into trouble, use the MJD to jump away. You don't need to be all that careful or fancy. I love the gecko and use it to clear out ships inside of ~10km or so or when I'm moving. Otherwise I prefer sentry drones as they can hit out very far and don't have to travel to the target, also they deal pure damage types which is pretty good vs most npcs.
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Emperor Xero
State War Academy Caldari State
4
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Posted - 2017.04.24 00:56:17 -
[11] - Quote
I can't say thank you enough for all the advice and help on this thread. Thanks very much all! If you see me flying out there and need some help. I hope to return the favor one day. |
Nosum Hseebnrido
Interregnum.
15
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Posted - 2017.04.25 21:48:32 -
[12] - Quote
If you can destroy small ships as first do so, but if you will get point on mission, good advice is to launch any disposable drone because most likely npc frigs will switch 'lock' and start attacking them instead of you, and then you will have window of opportunity to run away safly. Beside that TP is always way much more better then Web or even two Web's.
http://eveboard.com/pilot/Nosum_Hseebnrido
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Alaric Faelen
Sabotage Incorporated Executive Outcomes
473
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Posted - 2017.04.29 14:37:14 -
[13] - Quote
Mostly same advice from me......sniping is king, fit an MJD and long range weapons. You can use less tank because you will simply MJD away from anything that gets close enough to start doing damage.
Don't forget rats warp disrupt you in L4's. I always prioritize frigates the moment they appear. Use faction or T2 ammo.
IMO, the Rattlesnake is PvE easy mode. You can do L4's just fine without anything more expensive than T2 modules, although splashing the cash on some faction modules will make the process faster.
Simply MJD to a perch, drop sentries, toss missiles, if anything gets too close MJD to a new perch, rinse and repeat. It's not exciting or challenging, but it's effective.
The snake has enough mids that you can treat one or two as utility slots and experiment with different fits. Painters, Omnis, dual prop, MOAR tank......it's such a good ship with low risk tactics that you don't have to have a 'perfect' fit to succeed. Oh, and it makes turret disruption a non-factor and eases the sting of being jammed. |
Sylvia Kildare
Center for Advanced Studies Gallente Federation
57
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Posted - 2017.05.05 16:08:57 -
[14] - Quote
Chainsaw Plankton wrote:#4 mjd aggressively into the mission completion group and clear them out with close range high dps weapons for fast mission times. I have a few setups with MWDs and MJDs to get to the spot I need to get to asap. #5 mjd out of trouble, if an NPC has you pointed you can align out, mjd, and then warp when the point drops. Although at 100km due to the reduction in incoming damage you can probably stabilize and pick off whatever targets remain.
Re: #4) Amen to that use for the MJD. My most fun moment in L4ing lately has been to MJD both my blaster Kronoses from the warp-in of Dread Pirate Scarlet room 4 directly to the battleship group, bastion up, start webbing/firing Void L x 8 NBC IIs at every battleship or battlecruiser in web range, rinse and repeat x 2 more battleship waves right on top of the same spot, and THEN deal with the cruisers/frigs/sentry guns afterwards (Null L or CN Anti L as needed). it's given that mission new life for me, what a thrill. ;)
Re: #5) only thing is Guristas missions. MJD will not stop you from taking full damage from those damned Guri battleship missiles, though it will get you out of elite frigate points (for a time), at least. Be forewarned, newbs going into Guristas Assault and Guristas room of Worlds Collide. (and Guristas Extravaganza final room with all triggers tripped to a lesser degree) |
The Larold
This is an anagram of itself.
120
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Posted - 2017.05.07 00:19:04 -
[15] - Quote
There's something so fundamental that most people here didn't think to warn you:
Capacitor.
You are coming from a Drake. You might have worked your way up through the Caldari missile boats like I did. (Kestrel -> Caracal -> Drake -> Raven -> Golem).
You actually are never forced to manage capacitor while running missions in missile boats all the way up through level 3s.
This changes in level 4's. You'll probably be using some sort of shield or armor repairer. (I'm not too familiar with the Rattler.) You also may be using active hardeners, or target painters / prop mods that require cap.
You'll need to start managing capacitor. Unless you are set up with a super-cap recharging setup (which sacrifices a lot of DPS), you'll need to add cap onto your mental checklist of things to keep an eye on.
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Emperor Xero
State War Academy Caldari State
6
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Posted - 2017.05.07 05:28:41 -
[16] - Quote
.Big apologies all. I didn't fit a MJD after all I'm using a build that I found here on the forums. My rattlesnake fit is this:
[Rattlesnake, New Setup 1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Gist X-Type Large Shield Booster Gistum B-Type Adaptive Invulnerability Field Missile Guidance Computer II, Missile Precision Script Missile Guidance Computer II, Missile Precision Script Omnidirectional Tracking Link II, Optimal Range Script Cap Booster 800 II Gist B-Type 500MN Microwarpdrive
Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Cruise Missile Launcher II, Scourge Fury Cruise Missile Drone Link Augmentor II
Large Warhead Rigor Catalyst II Large Warhead Flare Cat II
Garde II x2 Bouncer II x2 1x Gecko 4x hobgoblin II's
I put a cap booster in instead of a Omnidirectional Tracking Link II, Tracking Speed Script. I hope that is okay. I was worried about my cap if I have to mwd far away. Right now according to fitting window this setup gets me 1300dps. My sentry drones max out at 78km for range. I thought it would be longer than that. What do you guys think? Should I switch to a MJD instead? Without the cap booster I run out of cap at 2.10min I'm guess with MWD on. |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
481
|
Posted - 2017.05.08 23:14:46 -
[17] - Quote
MWD is an acceptable alternative to the MJD, in some missions you will want the MWD because gates are far away. Cap pressure depends on how important a cap booster is
The best option of course is to carry a mobile depot. That way you can swap any module at will. |
Emperor Xero
State War Academy Caldari State
6
|
Posted - 2017.05.09 15:09:08 -
[18] - Quote
Hi everyone,
Update to my mission 4 happenings. I was offered GǣRECON 1 of 3Gǥ I found out only later that you can just blitz this mission, but I wanted to try out my shiny new 1.1b rattlesnake! AnnnnnnnnnndddGǪGǪ..
IGÇÖm terrible. So, check this out. I warp in I get immediate aggro I fire off my MWD and max it out all the while my shield drops by 50% trying to get to a clearing! There isnGÇÖt even that many enemies it just takes me forever to reach my max drone range of 80km. Meanwhile I watch my cap suck away at a crazy rate to finally reach 80km from my enemies. I drop sentries and start to shoot. It goes okay I guess I had to eat some 800caps just to warp out because I got into trouble. The biggest problem IGÇÖm facing is even with a MWD it takes forever to get to where I need to be to snipe. IGÇÖm at 20mil sp and most of my skills are lvl 4 and 5. You can see my ship build above on this thread. I donGÇÖt think there is an answer to any of the issues IGÇÖm facing though. Just to loot or reach a gate IGÇÖll need to consume a 800 booster so I can actually move. Most of my implants are lvl 3- lvl4 as well.
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Inir Ishtori
Perkone Caldari State
99
|
Posted - 2017.05.10 00:08:06 -
[19] - Quote
Emperor Xero wrote:Hi everyone,
Update to my mission 4 happenings. I was offered GǣRECON 1 of 3Gǥ I found out only later that you can just blitz this mission, but I wanted to try out my shiny new 1.1b rattlesnake! AnnnnnnnnnndddGǪGǪ..
IGÇÖm terrible. So, check this out. I warp in I get immediate aggro I fire off my MWD and max it out all the while my shield drops by 50% trying to get to a clearing! There isnGÇÖt even that many enemies it just takes me forever to reach my max drone range of 80km. Meanwhile I watch my cap suck away at a crazy rate to finally reach 80km from my enemies. I drop sentries and start to shoot. It goes okay I guess I had to eat some 800caps just to warp out because I got into trouble. The biggest problem IGÇÖm facing is even with a MWD it takes forever to get to where I need to be to snipe. IGÇÖm at 20mil sp and most of my skills are lvl 4 and 5. You can see my ship build above on this thread. I donGÇÖt think there is an answer to any of the issues IGÇÖm facing though. Just to loot or reach a gate IGÇÖll need to consume a 800 booster so I can actually move. Most of my implants are lvl 3- lvl4 as well.
If you insist to use a long range weapon plattform, you may also try and learn triangulation jumps with MJD between two gates. This will a) move you out of harms way very often and b)spare you a lot of time and capacitor moving around. Just don't forget to keep your locking range somewhere around 100 km and use appropriate sentries. |
Mister Poopypants
Republic Military School Minmatar Republic
7
|
Posted - 2017.05.11 00:57:38 -
[20] - Quote
I admit that I "cheat" while doing lvl 4s by warping in with two Golems (with bastion modules) and a Nighthawk running shield command burst modules. The Golems target NPC battleships with cruise missiles while the Nighthawk targets everything else with heavies. This means most missions will only take a few minutes at most to complete, and most of the time is spent salvaging with a 4th account in a Noctis. |
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Chainsaw Plankton
FaDoyToy
2979
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Posted - 2017.05.11 04:54:49 -
[21] - Quote
Mister Poopypants wrote:I admit that I "cheat" while doing lvl 4s by warping in with two Golems (with bastion modules) and a Nighthawk running shield command burst modules. The Golems target NPC battleships with cruise missiles while the Nighthawk targets everything else with heavies. This means most missions will only take a few minutes at most to complete, and most of the time is spent salvaging with a 4th account in a Noctis. goodness that is a lot of alt-tabbing, and here I cba to dual box missions these days.
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Chainsaw Plankton
FaDoyToy
2979
|
Posted - 2017.05.11 05:05:09 -
[22] - Quote
Emperor Xero wrote:Hi everyone,
Update to my mission 4 happenings. I was offered GǣRECON 1 of 3Gǥ I found out only later that you can just blitz this mission, but I wanted to try out my shiny new 1.1b rattlesnake! AnnnnnnnnnndddGǪGǪ..
IGÇÖm terrible. So, check this out. I warp in I get immediate aggro I fire off my MWD and max it out all the while my shield drops by 50% trying to get to a clearing! There isnGÇÖt even that many enemies it just takes me forever to reach my max drone range of 80km. Meanwhile I watch my cap suck away at a crazy rate to finally reach 80km from my enemies. I drop sentries and start to shoot. It goes okay I guess I had to eat some 800caps just to warp out because I got into trouble. The biggest problem IGÇÖm facing is even with a MWD it takes forever to get to where I need to be to snipe. IGÇÖm at 20mil sp and most of my skills are lvl 4 and 5. You can see my ship build above on this thread. I donGÇÖt think there is an answer to any of the issues IGÇÖm facing though. Just to loot or reach a gate IGÇÖll need to consume a 800 booster so I can actually move. Most of my implants are lvl 3- lvl4 as well.
you are in a high dps rattlesnake, you should be able to sit anywhere in the pocket and kill everything before your tank becomes an issue, and if it does, well hooray the rattlesnake also happens to have a shield resist bonus so it can have an insane tank. If you really just want to pull range use an MJD. Learn when to use a mjd and when to use a mwd, and bring a mobile depot so you can change between the two.
also I think you just found out why I don't like the rattler, thing is a bag of bricks that takes a lot to get going, poor agility and speed, I can't stand the thing.
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Emperor Xero
State War Academy Caldari State
6
|
Posted - 2017.05.11 20:34:22 -
[23] - Quote
Chaisaw, thanks much for the help man! You're right about the rattlesnake. Using it only a short while has already been pretty frustrating. I wouldn't know how long I would be able to last if I didn't warp to a snipe position. For some odd reason my shields drop pretty fast (my rattlesnake build is above on this thread). I'm wondering if there are holes in my skills, but I'm not seeing any. Gallente BS is lvl 4 which should help with resists. I'm sporting sentries and a Gecko just in case my overall damage is at 1300dps which is lower than I would've imagined i've seen many get over 1600dps but I'm guessing that's with lvl 5's and implants to get that high. I may just drop my MWD for a MJD and see how that goes. Although in doing that I'll never be able to loot anything :) |
Yaosus
Reliables Inc Vendetta Mercenary Group
75
|
Posted - 2017.05.12 13:24:21 -
[24] - Quote
Don't trust anyone who offers to help you and pay attention to suicide gankers. If you're under a wardec it means that someone has already spotted you, scanned you and you're about to get jumped and killed.
I like to move it move it
NEW - WEBSITES - NEW, Propaganda Videos, Billboard Ads or Video Editing Services
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CMD Ishikawa
Center for Advanced Studies Gallente Federation
93
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Posted - 2017.05.21 05:03:18 -
[25] - Quote
I suggest you fit differently that ship, drop those expensive modules and go for a passive T2 tank, then with a mobile depot switch from a huge tank to huge dps, and adapt to every different situation. Rattlesnake is not a good sniper, I'm not saying it can't do it, it's just not the best for that.
Huge passive tank is shield power relays in lows, shield hardeners and extenders in the Mids, and shield purgers in the rigs. After you have killed some NPCs and diminish the incoming DPS you can switch to damage modules in the lows. As for drones... 2 Gardes, 2 Wardens and 2 Ogres/ 1 Gecko will handle almost anything and a flight of lights of course. Rattle has enough mid slots to also place some target painters, those will help both weapon systems the missiles and the drones. The mobile Depot... It allows a wide range of possibilities to the rattle, just place a bunch of different modules in your cargo hold and start testing switching fits.
All the advices you have been given here can be tried inside the same mission at any time just by deploying the depot. |
Atomeon
The Scope Gallente Federation
81
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Posted - 2017.05.21 09:04:26 -
[26] - Quote
You are missing a rig. Also too many Missile modules. You supposed to shot Battleships with your missiles, nothing smaller. Your Dps is more than enough, Imagine some ppl doing l4 with drones only (Dominix) and the Dps are fine. |
guigui lechat
the no fock given
39
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Posted - 2017.05.21 14:43:29 -
[27] - Quote
domi sentry = 600 ish dps. BUT very good apply.
Gistum B-Type Adaptive Invulnerability Field => drop that and get specialized hardeners. for guristas, therm. Missile Guidance Computer II, Missile Precision Script => drop them. add in a second hardener (guristas, kine) the second one may be replaced by a MJD, a T2 invul, a cap recharger. Cap Booster 800 II => drop it and get a large cap battery II
Large Warhead Rigor Catalyst II & Large Warhead Flare Cat II those are supposed to help you apply however your main damage comes from drones because they already have better apply . a Cap control circuit/capacitor safeguard would help with capa issues ; you can also use a shield rig that reduces boost cycle time( can't remember the anme) the capa is not an issue.
for the same price tag you can have
Quote:[Rattlesnake, *Simulated Rattlesnake] Ballistic Control System II Ballistic Control System II Ballistic Control System II Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
[Empty Med slot] [Empty Med slot] Adaptive Invulnerability Field II Large Micro Jump Drive Pith C-Type X-Large Shield Booster Thukker Large Cap Battery Federation Navy Omnidirectional Tracking Link
Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II
Large Core Defense Capacitor Safeguard II Large Core Defense Capacitor Safeguard II Large Core Defense Capacitor Safeguard II
Caldari Navy Scourge Heavy Missile x3000 Caldari Navy Inferno Heavy Missile x3000 Optimal Range Script x1
it is not cap stable but has a good 700 ehp/s vs blood/sansha.
if you can afford, a gist x-large booster has same rep but better cap management AND less fitting requirement. |
Chainsaw Plankton
FaDoyToy
3046
|
Posted - 2017.05.21 16:09:33 -
[28] - Quote
Atomeon wrote:You are missing a rig. Also too many Missile modules. You supposed to shot Battleships with your missiles, nothing smaller. Your Dps is more than enough, Imagine some ppl doing l4 with drones only (Dominix) and the Dps are fine. With fury missiles it should be able to 1 volley most BCs and if you switch from fury to faction or precision you get decent application on cruisers. Destroyers should take one volley from anything, they have a really weird ehp/sig, and hopefully you don't need to shoot frigs with cruise, although I've heard precision works better than you'd think. I'd probably go with painters as MGC are stacking with the rigs, and the painters help out the drone damage too.
and sure people can do missions in a domi, but they are going to be much slower than a ship with roughly double the damage. And people can do missions in a brick tank drake, but I wouldn't call that "fine" when missions take over an hour.
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Chainsaw Plankton
FaDoyToy
3046
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Posted - 2017.05.21 16:42:40 -
[29] - Quote
guigui lechat wrote:domi sentry = 600 ish dps. BUT very good apply. Gistum B-Type Adaptive Invulnerability Field => drop that and get specialized hardeners. for guristas, therm. Missile Guidance Computer II, Missile Precision Script => drop them. add in a second hardener (guristas, kine) the second one may be replaced by a MJD, a T2 invul, a cap recharger. Cap Booster 800 II => drop it and get a large cap battery II Large Warhead Rigor Catalyst II & Large Warhead Flare Cat II those are supposed to help you apply however your main damage comes from drones because they already have better apply . a Cap control circuit/capacitor safeguard would help with capa issues ; you can also use a shield rig that reduces boost cycle time( can't remember the anme) the capa is not an issue. for the same price tag you can have Quote:[Rattlesnake, *Simulated Rattlesnake] Ballistic Control System II Ballistic Control System II Ballistic Control System II Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier Imperial Navy Drone Damage Amplifier
[Empty Med slot] [Empty Med slot] Adaptive Invulnerability Field II Large Micro Jump Drive Pith C-Type X-Large Shield Booster Thukker Large Cap Battery Federation Navy Omnidirectional Tracking Link
Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II Rapid Heavy Missile Launcher II
Large Core Defense Capacitor Safeguard II Large Core Defense Capacitor Safeguard II Large Core Defense Capacitor Safeguard II
Caldari Navy Scourge Heavy Missile x3000 Caldari Navy Inferno Heavy Missile x3000 Optimal Range Script x1
it is not cap stable but has a good 700 ehp/s vs blood/sansha. if you can afford, a gist x-large booster has same rep but better cap management AND less fitting requirement. don't care about 600 dps with all the application in the world pretty much all my mission ships do double that with enough application.
the rattler has split weapons, the drones and missiles are about equally important there are situations in each mission where you will want to use one over the other but imo that all balances out. Things like use fury on bs/bc, sentries on frigs on approach, gecko on frigs in orbit, free fire at whatever is left with all the damage.
specific hardeners are better if unfamiliar with the missions, but with experience invulns are nice as you never have the wrong ones and don't need to waste time swapping. 1 shiny invuln + resist bonus gives better resists than 2 t2 invulns and no resist bonus, the tank is adequate.
also I'd rather use the cap booster, the single battery doesn't really do much, and the three safeguards don't really seem to do enough to be worth keeping. A mix of cap rigs and safeguards might be, but fury needs all the help it can get with application so I'd keep the rigor+flare. your 700 ehp/s claim I dunno where that came from, adding a em+therm hardener I'm seeing 324 sustained tank with an 807 burst. plenty for missions but a rather inefficient use of slots imo.
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guigui lechat
the no fock given
39
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Posted - 2017.05.21 20:57:27 -
[30] - Quote
You compare shiny invul and T2 hardener. please stop. This is just a joke.
as I said, 700 ehp/s. you have 800, well that's good I didnt say he EXACTLY had this value. And YOU are not HIM so he may or may not have different values.
"with enough application" enough for you is not enough for other people. especially newbros need extended tank and application. And I'm pretty sure YOUR mission ships won't fit if used by newbros/will require specific skills. Like T2 cruise GǪ
Also you dont want to waste time swapping invuls but you want to waste time refilling those cap boosters. |
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