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Gol'D Roger
Caldari
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Posted - 2007.05.13 11:11:00 -
[1]
Edited by: Gol''D Roger on 13/05/2007 12:34:01 Edited by: Gol''D Roger on 13/05/2007 11:25:34 Edited by: Gol''D Roger on 13/05/2007 11:22:21 Bomber pic
The damage bomb probably gets a signature reduction the ecm bomb is ok as it is. but the energy bomb has no signature penalty and can pawn every cruiser without capinjector with one shot (Thorax and Deimos for example) capinjectors will be even more important tho ccp mentioned that they are unsatisfied with the fact that too many fights are determent who gets more 800 cap boosters in his cargo.
besides that a penalty to only apply 1 targetpainter to a target would be necessary considering the damage bomb. and make the bomb only work in 0.4-0.0 or jita will be hell ............................................. Tis is my forum alt. My acc are not running simultaneous. My charas are Hitokiri 'ger and skiganon WTB Minmatar X-Type Ducktape |

Requiescat
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Posted - 2007.05.13 16:57:00 -
[2]
It occurs to me that a couple of well-placed damage bombs will kill a cruiser a lot more quickly than having no cap will.
Wait until they're live on SiSi to complain, pls --=-- I turned off "show corp/alliance" because, to be frank, I'm ashamed of them. They'll be turned back on when I'm somewhere more suitable for someone of my talents. |

Icome4u
IronPig Sev3rance
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Posted - 2007.05.13 19:29:00 -
[3]
Originally by: Requiescat It occurs to me that a couple of well-placed damage bombs will kill a cruiser a lot more quickly than having no cap will.
Wait until they're live on SiSi to complain, pls
Back in your cage Requiescat
Also, those energy bomb = new tool for ransoming
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Vincent Almasy
Gallente The Underground
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Posted - 2007.05.13 19:42:00 -
[4]
who doesn't pvp with a injector anyways with all the nos/neuts around?
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Staggler
Caldari Einstein a go go
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Posted - 2007.05.13 20:49:00 -
[5]
From what I read you can destroy the bomb before it goes off... so where is the problem?
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Zeonos
Amarr Fairtrade Syndicate
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Posted - 2007.05.13 20:57:00 -
[6]
where do you get that, on the test server? at least i couldn't find it.. :( neither bombs or launchers.
Latest evemon |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.05.13 22:26:00 -
[7]
Originally by: Staggler From what I read you can destroy the bomb before it goes off... so where is the problem?
Well, you can destroy missiles shot at you before they go off. Not very practical, is it?  --
Billion Isk Mission |

Jojo Yohan
Gallente Cskillzone DAMAGE INC...
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Posted - 2007.05.14 01:39:00 -
[8]
Wait until there live to make assumptions. Just jumping to conclusions causes untrue rumors to start.
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Titas Agor
TITANS OF PEACE
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Posted - 2007.05.14 07:16:00 -
[9]
anyone know when they'll be live on the test server to test? dont think their on there yet.... like to know how on earth the original poster was able to get a pic? and all the info
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Aleranie
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Posted - 2007.05.14 10:43:00 -
[10]
Quote: like to know how on earth the original poster was able to get a pic?
Probably using the in-game browser and the showinfo call while guessing at the database-index.
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Woody Barbarian
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Posted - 2007.05.14 12:49:00 -
[11]
I would imagine that seeing as how the HP of the bomb is listed, a counter to them would be to just shoot them, i dont imagine this would be too easy for a BS but for a cruiser it may be peanuts especially seeing as there is not velocity listed so the bombs may not be self propelled i.e. they may only travel at the same speed your ship is travelling when they are launched - this would also make the range of the bombs pitiful when launched from a slow moving BS
Of course this is total guess work on my behalf but its the best i can come up with.
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Lithalnas
Amarr Hadean Drive Yards Archaean Cooperative
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Posted - 2007.05.14 16:59:00 -
[12]
one large smart bomb would kill it. ------------- Hadean Drive Yards The EvE inflation, 80 Macro miners, 1.5b isk/day |

Requiescat
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Posted - 2007.05.14 18:48:00 -
[13]
Originally by: Icome4u Back in your cage Requiescat
Woof :-(
So what if bombs kill cruisers' cap? So does every other battleship setup in NOS Online. Be glad you don't fly ceptors. --=-- I turned off "show corp/alliance" because, to be frank, I'm ashamed of them. They'll be turned back on when I'm somewhere more suitable for someone of my talents. |

Max Hardcase
Art of War Cult of War
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Posted - 2007.05.14 20:01:00 -
[14]
Edited by: Max Hardcase on 14/05/2007 20:03:21
Originally by: Gol'D Roger Edited by: Gol''D Roger on 13/05/2007 12:34:01 Edited by: Gol''D Roger on 13/05/2007 11:25:34 Edited by: Gol''D Roger on 13/05/2007 11:22:21 Bomber pic
The damage bomb probably gets a signature reduction the ecm bomb is ok as it is. but the energy bomb has no signature penalty and can pawn every cruiser without capinjector with one shot (Thorax and Deimos for example) capinjectors will be even more important tho ccp mentioned that they are unsatisfied with the fact that too many fights are determent who gets more 800 cap boosters in his cargo.
<snip>
The damage bombs are not ok. First of all your typical cruiser(sig rad 125) will take 1500 damage if its moving < 750 m/s. If it engages its MWD it will have no reduction from the explosion radius and even if its speed is 2000 m/s it will take 2400 damage .
Those numbers are assuming that AoEfalloff is 1500, but they havent changed them for any type of missile yet so.....
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Akita T
Caldari Caldari Navy Volunteer Task Force
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Posted - 2007.05.15 09:45:00 -
[15]
First off, what's the detonation range on those bombs, I can't see it from showinfo. I can only assume it's small enough so that the stealth bomber CAN get away from the blast radius in the 15 seconds it needs to power up... and that basically means a 20km blast radius TOPS (if not much lower). Anything other than that, and deploying a bomb becomes a suicide mission. It might become a suicide mission anyway, because if you don't recloak (and use a MWD to get out of the blast radius) after the bombs are deployed, if anything survives (i.e. if targets manage to kill the bombs, for instance), you're dead meat anyway.
Second, you can deploy 10 of them overlapping and still dealing full damage from each, but you do need 10 stealth bombers for that, and all equipped with the same damage type. Sure, DDD-like damage total for a fraction of the cost, but still pretty tricky due to the above-mentioned explosing radius. Is this SUPPOSED to be a suicide run or what ? And don't forget the logistical difficulty of getting 10 stealth bombers where they need to go, without a "warp cloaked" alternative for them.
Also, with a mere 250 HP, a single smartbomb of a different damage type will destroy it, same thing with a few well-placed frigate shots or a couple of missiles. The 15 seconds delay means there's ample time to target and destroy them if there are any frigates/dessy around in range in the "target" fleet... heck, even some cruisers could manage to target and destroy them before they blow up if they're careful.
Sounds to me there are more drawbacks as advantages to bombs. Doesn't look like anything overpowered AT ALL. _ MySkills | Module/Rig stacknerfing explained |

Sergis
Caldari Life Extermination Coalition of Carebear Killers
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Posted - 2007.05.31 21:01:00 -
[16]
Explosion radius 400m??? --- Evil Thug [RAT.]<.-A-.> hits you, doing 24601.0 damage. |

MikadoK
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Posted - 2007.05.31 21:14:00 -
[17]
From what I understand you can't deploy 10 damage bombs at a time,just one at a time. So you talking about what?... 30dps from a single ship.
and if there's more than one ship they'll have to line up to hit you, because the bombs will take out any other bombs nearby.
With Cap bombs they do seem a bit broken, a wing of cap bombers in a fleould b very hard to beat
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Christopher Dalran
Gallente Deadly Alliance
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Posted - 2007.05.31 21:41:00 -
[18]
Edited by: Christopher Dalran on 31/05/2007 21:43:37 Edited by: Christopher Dalran on 31/05/2007 21:41:54 Bombs cost 20 mill, even the cap bombs i believe.
It also takes 15 seconds to go off, not only that but you cant stick in the area to scramble them or you'll have no cap either to do this with as your own bombs will get you too.
Because of that anyone with a pair of eyes watching the screen should be able to avoid energy bombs with ease.
That or just fire off a Smartbomb. I think the want smartbombs to be used more, I forsee them being a staple in groups now even moreso on frigates that should be able to get close enough to a bomb quickly enough to destroy it.
Also refire rate is what, 3 minutes? You arent killing anything on your own with bombs, 3-4 bombers will but thats dumping 60-80 mill that could possibly be smartbombed by a competent group. ------------------------------- C.D's Formula for success ------------------------------- Credit Card = Game Time Card Gametime Card = ISK Therefore Credit Card = ISK.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.05.31 22:25:00 -
[19]
160 seconds; -5/%lvl for the bomb skill
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Saladin
Minmatar Eternity INC. Mercenary Coalition
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Posted - 2007.05.31 22:46:00 -
[20]
The energy neutralized by the bomb is in fact affected by the sig radius of the ship. I tested it on my hound and after I deployed it I stayed still. Out of the 234 cap I had on my hound, I was left with 142 after the bomb detonanted. ----
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