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Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 16:38:11 -
[1] - Quote
While I understand the need to static wormholes to reappear once closed. I believe we need to add a 5-10 minute delay on the closing of these wormholes. It was decided by the Dev team that large fleets instantly crossing the universe was a bad thing, and this current mechanic allows exactly that. Making this change would put wormholes more in-line with the current jump fatigue mechanic that exists today. |
Rhaegon Aesir
Static-Shock
18
|
Posted - 2017.05.23 16:48:33 -
[2] - Quote
Ooooh, look! An elite nullsec pilot is proposing a giant nerf to wormhole space because he thinks that he's special, and anyone who actually live in wormholes don't matter at all! |
Lugh Crow-Slave
3959
|
Posted - 2017.05.23 17:44:04 -
[3] - Quote
not to mention has 0 understanding of the mechanic.
trust me snowflake this is no way to get large fleets anyplace
BLOPS Hauler
The 16.8km Bubble
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Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 19:09:54 -
[4] - Quote
Rhaegon Aesir wrote:Ooooh, look! An elite nullsec pilot is proposing a giant nerf to wormhole space because he thinks that he's special, and anyone who actually live in wormholes don't matter at all!
I have and DO live in a wormhole. I know EXACTLY how this mechanic works. I'm not allowed to link killboards on the forums, however there are large wormhole alliances that do exactly this. They roll WHs over and over to appear on top of ratters/miners and kill them. So how about you provide actual constructive conversation, instead of just making crap up on the forums to get your jollies. |
Lugh Crow-Slave
3959
|
Posted - 2017.05.23 19:24:30 -
[5] - Quote
1 to get to any specific location you are lucky to only spend a couple of hours rolling nothing instant about that
2 you are limited in the mass of the fleet you can bring even more so if you also plan to go back the way you came
BLOPS Hauler
The 16.8km Bubble
|
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 19:30:56 -
[6] - Quote
Lugh Crow-Slave wrote:1 to get to any specific location you are lucky to only spend a couple of hours rolling nothing instant about that
2 you are limited in the mass of the fleet you can bring even more so if you also plan to go back the way you came
They don't do it for a 'specific' location. They just rage roll their null sec static looking for carriers/rorqs. Referring to the mass issue, lets say you have a S199 null sec static. That's 3billion mass. A fit tengu is what, 10million? So a fleet of 140 T3 cruisers can appear in your system at any time. Blap you, and be home safe in time for dinner. No not a large fleet at all. ROFL |
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 19:37:21 -
[7] - Quote
Rhaegon Aesir wrote:Ooooh, look! An elite nullsec pilot is proposing a giant nerf to wormhole space because he thinks that he's special, and anyone who actually live in wormholes don't matter at all!
Also how is a slight delay on the appearance of a replacement static hole a "HUGE" nerf to wormhole space? |
Lugh Crow-Slave
3960
|
Posted - 2017.05.23 19:38:03 -
[8] - Quote
first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it
BLOPS Hauler
The 16.8km Bubble
|
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 19:55:22 -
[9] - Quote
Lugh Crow-Slave wrote:first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it
PVE is also content for some. That being said so let me get this straight.
Capital Jumps were nerfed because you might get dropped on by a big fleet, but we can't nerf wormholes because you might get dropped on by a big fleet? You're pretty much making my argument for me. This is a mechanic with no counter play. This can be easily fixed by doing the following.
Add a 5 minute delay to the WH appearing in space. During that 5 minute delay a 'disturbance' appears in both systems, that shows up on your ship scanner. This would give both systems some sort of warning to the WH appearing. Instead of the current mechanic of SUPRISE yer boned. |
Daichi Yamato
Jabbersnarks and Wonderglass
3931
|
Posted - 2017.05.23 20:04:47 -
[10] - Quote
Dracvlad? Is that you?
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Lugh Crow-Slave
3961
|
Posted - 2017.05.23 20:16:29 -
[11] - Quote
Kassimila wrote:Lugh Crow-Slave wrote:first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it PVE is also content for some. That being said so let me get this straight. Capital Jumps were nerfed because you might get dropped on by a big fleet, but we can't nerf wormholes because you might get dropped on by a big fleet? You're pretty much making my argument for me. This is a mechanic with no counter play. This can be easily fixed by doing the following. Add a 5 minute delay to the WH appearing in space. During that 5 minute delay a 'disturbance' appears in both systems, that shows up on your ship scanner. This would give both systems some sort of warning to the WH appearing. Instead of the current mechanic of SUPRISE yer boned.
you do realize that wh used to spawn on both sides the second some one warped to the WH right? this was changed INTENTIONALLY to make it so they did not spawn until some one jumped through in order to ensure risk averse players didn't just run and hide with the advanced warning.
a capital fleet being able to freely chose a target to drop on from anyplace in new eaden is not the same as a fleet finding a target of opportunity in a random location. besides you are not going to get 140 tengues just BOOM on top of you like you do with a cyno. even if for some reason that group jumps w/o any form of scouting for whatever reason you still get the local spike in advance. so once again unless you are using UNSUPPORTED capitals your fine and you can react and counter
BLOPS Hauler
The 16.8km Bubble
|
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 20:56:11 -
[12] - Quote
Lugh Crow-Slave wrote:Kassimila wrote:Lugh Crow-Slave wrote:first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it PVE is also content for some. That being said so let me get this straight. Capital Jumps were nerfed because you might get dropped on by a big fleet, but we can't nerf wormholes because you might get dropped on by a big fleet? You're pretty much making my argument for me. This is a mechanic with no counter play. This can be easily fixed by doing the following. Add a 5 minute delay to the WH appearing in space. During that 5 minute delay a 'disturbance' appears in both systems, that shows up on your ship scanner. This would give both systems some sort of warning to the WH appearing. Instead of the current mechanic of SUPRISE yer boned. you do realize that wh used to spawn on both sides the second some one warped to the WH right? this was changed INTENTIONALLY to make it so they did not spawn until some one jumped through in order to ensure risk averse players didn't just run and hide with the advanced warning. a capital fleet being able to freely chose a target to drop on from anyplace in new eaden is not the same as a fleet finding a target of opportunity in a random location. besides you are not going to get 140 tengues just BOOM on top of you like you do with a cyno. even if for some reason that group jumps w/o any form of scouting for whatever reason you still get the local spike in advance. so once again unless you are using UNSUPPORTED capitals your fine and you can react and counter
Few things:
That change was not made for that reason. That change was made to allow WH corps to roll away holes and actually lock there systems down for PVE activity. Which is EXACTLY what it is used for.
Secondly Cyno Jamming system upgrades are available to prevent cyno deployment on you.
Lastly: Yes they will probably send in a few scout dictors. That being said if you're sieged in an asteroid anom, or ratting in a sanctum unaligned (yes your fault). They can get to you long before you could dream of warping out. |
Wander Prian
Art Of Explosions
453
|
Posted - 2017.05.23 21:46:24 -
[13] - Quote
Kassimila wrote:Lugh Crow-Slave wrote:Kassimila wrote:Lugh Crow-Slave wrote:first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it PVE is also content for some. That being said so let me get this straight. Capital Jumps were nerfed because you might get dropped on by a big fleet, but we can't nerf wormholes because you might get dropped on by a big fleet? You're pretty much making my argument for me. This is a mechanic with no counter play. This can be easily fixed by doing the following. Add a 5 minute delay to the WH appearing in space. During that 5 minute delay a 'disturbance' appears in both systems, that shows up on your ship scanner. This would give both systems some sort of warning to the WH appearing. Instead of the current mechanic of SUPRISE yer boned. you do realize that wh used to spawn on both sides the second some one warped to the WH right? this was changed INTENTIONALLY to make it so they did not spawn until some one jumped through in order to ensure risk averse players didn't just run and hide with the advanced warning. a capital fleet being able to freely chose a target to drop on from anyplace in new eaden is not the same as a fleet finding a target of opportunity in a random location. besides you are not going to get 140 tengues just BOOM on top of you like you do with a cyno. even if for some reason that group jumps w/o any form of scouting for whatever reason you still get the local spike in advance. so once again unless you are using UNSUPPORTED capitals your fine and you can react and counter Few things: That change was not made for that reason. That change was made to allow WH corps to roll away holes and actually lock there systems down for PVE activity. Which is EXACTLY what it is used for. Secondly Cyno Jamming system upgrades are available to prevent cyno deployment on you. Lastly: Yes they will probably send in a few scout dictors. That being said if you're sieged in an asteroid anom, or ratting in a sanctum unaligned (yes your fault). They can get to you long before you could dream of warping out.
FYI, the change to wormholes was not done to allow you to just bear in peace. It was to allow the attacker a slight edge when a new connection is formed. It used to be that the new signature would spawn even before you had your scout land at the wormhole, givint the other side ample time to get safe. The change was done to give the attackers a chance to actually catch people.
You have always been able to close down connections in a particular wormhole-system to give you some security.
Wormholer for life.
|
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 21:56:09 -
[14] - Quote
Wander Prian wrote:
FYI, the change to wormholes was not done to allow you to just bear in peace. It was to allow the attacker a slight edge when a new connection is formed. It used to be that the new signature would spawn even before you had your scout land at the wormhole, givint the other side ample time to get safe. The change was done to give the attackers a chance to actually catch people.
You have always been able to close down connections in a particular wormhole-system to give you some security.
If that truly is the case it seems very one sided. The solution from the null sec end of things is 'have a support fleet ready', except nullsec support fleets had their legs cut off with the Jump Fatigue changes. The only other option I can think of is to allow system owners to place some sort of 'wormhole' jammer in their systems, to prevent it from opening right on top of them. |
Wander Prian
Art Of Explosions
453
|
Posted - 2017.05.23 21:57:39 -
[15] - Quote
Kassimila wrote:Wander Prian wrote:
FYI, the change to wormholes was not done to allow you to just bear in peace. It was to allow the attacker a slight edge when a new connection is formed. It used to be that the new signature would spawn even before you had your scout land at the wormhole, givint the other side ample time to get safe. The change was done to give the attackers a chance to actually catch people.
You have always been able to close down connections in a particular wormhole-system to give you some security.
If that truly is the case it seems very one sided. The solution from the null sec end of things is 'have a support fleet ready', except nullsec support fleets had their legs cut off with the Jump Fatigue changes. The only other option I can think of is to allow system owners to place some sort of 'wormhole' jammer in their systems, to prevent it from opening right on top of them.
So you are basically complaining that wormholers shouldn't be allowed to attack random targets through their connections, no matter how stupid the targets may be?
Wormholer for life.
|
Danika Princip
GoonWaffe Goonswarm Federation
5525
|
Posted - 2017.05.23 22:06:43 -
[16] - Quote
Kassimila wrote:Wander Prian wrote:
FYI, the change to wormholes was not done to allow you to just bear in peace. It was to allow the attacker a slight edge when a new connection is formed. It used to be that the new signature would spawn even before you had your scout land at the wormhole, givint the other side ample time to get safe. The change was done to give the attackers a chance to actually catch people.
You have always been able to close down connections in a particular wormhole-system to give you some security.
If that truly is the case it seems very one sided. The solution from the null sec end of things is 'have a support fleet ready', except nullsec support fleets had their legs cut off with the Jump Fatigue changes. The only other option I can think of is to allow system owners to place some sort of 'wormhole' jammer in their systems, to prevent it from opening right on top of them.
HI.
You're really bad at carrier ratting. Is it really hat hard to 1) fit a cyno and 2) be in range of your staging system?
Dotlan tells me most of Tenal is in range if you start in the middle, where your highest jumps are incidentally, so you have no-one to blame but yourself if you're ratting out of range of help. |
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 22:11:03 -
[17] - Quote
Wander Prian wrote:
So you are basically complaining that wormholers shouldn't be allowed to attack random targets through their connections, no matter how stupid the targets may be?
No not at all. I mean there is already a system upgrade that makes MORE wormholes appear in your system. So why not a different upgrade that makes it be less/none? Or my previous suggestion that provides some warning to the appearance of one if you're watching scanner.
Does it make sense to you that a WH corp/alliance should be able to drop a fleet into a system with no warning what so ever? What if they added a titan module that allowed people to bridge into a random system with no cyno? A mini Wormhole generator if you will. Do you think that would be a fair and balanced piece of equipment? |
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 22:15:32 -
[18] - Quote
Danika Princip wrote:
HI.
You're really bad at carrier ratting. Is it really hat hard to 1) fit a cyno and 2) be in range of your staging system?
Dotlan tells me most of Tenal is in range if you start in the middle, where your highest jumps are incidentally, so you have no-one to blame but yourself if you're ratting out of range of help.
I am? Funny....1 single carrier loss on my killboard, and it wasn't ratting. Did you just feel like spewing out random garbage? Also, didn't goons lose like 26 rorqs in one go, within jump range of their staging system? Perhaps those of us in glass houses should not throw rocks. |
Lugh Crow-Slave
3963
|
Posted - 2017.05.23 22:32:36 -
[19] - Quote
Kassimila wrote:Lugh Crow-Slave wrote:Kassimila wrote:Lugh Crow-Slave wrote:first off thats just finding content and is not the same as the instant travel issue ccp has been trying to combat. that issue was lowing the amount of content as space was becoming dominated by few large groups and most small ones were unable to use anything bigger than a BB without a large risk of being dropped on by slowcats.
second this is a mechanic that counters the overwhelming security of blue space and intel CH. and is working as intended
you want to rat or mine in capitals do so with a response fleet waiting or be ready to lose it PVE is also content for some. That being said so let me get this straight. Capital Jumps were nerfed because you might get dropped on by a big fleet, but we can't nerf wormholes because you might get dropped on by a big fleet? You're pretty much making my argument for me. This is a mechanic with no counter play. This can be easily fixed by doing the following. Add a 5 minute delay to the WH appearing in space. During that 5 minute delay a 'disturbance' appears in both systems, that shows up on your ship scanner. This would give both systems some sort of warning to the WH appearing. Instead of the current mechanic of SUPRISE yer boned. you do realize that wh used to spawn on both sides the second some one warped to the WH right? this was changed INTENTIONALLY to make it so they did not spawn until some one jumped through in order to ensure risk averse players didn't just run and hide with the advanced warning. a capital fleet being able to freely chose a target to drop on from anyplace in new eaden is not the same as a fleet finding a target of opportunity in a random location. besides you are not going to get 140 tengues just BOOM on top of you like you do with a cyno. even if for some reason that group jumps w/o any form of scouting for whatever reason you still get the local spike in advance. so once again unless you are using UNSUPPORTED capitals your fine and you can react and counter Few things: That change was not made for that reason. That change was made to allow WH corps to roll away holes and actually lock there systems down for PVE activity. Which is EXACTLY what it is used for. Secondly Cyno Jamming system upgrades are available to prevent cyno deployment on you. Lastly: Yes they will probably send in a few scout dictors. That being said if you're sieged in an asteroid anom, or ratting in a sanctum unaligned (yes your fault). They can get to you long before you could dream of warping out.
That mechanic has nothing to do with securing a system it makes it less secure
Those don't make you safe from cynos
If you are sieged you have support or you're an idiot. If you're not aligned you're an idiot. Eve punishes stupid
BLOPS Hauler
The 16.8km Bubble
|
Lugh Crow-Slave
3963
|
Posted - 2017.05.23 22:35:54 -
[20] - Quote
Kassimila wrote:Danika Princip wrote:
HI.
You're really bad at carrier ratting. Is it really hat hard to 1) fit a cyno and 2) be in range of your staging system?
Dotlan tells me most of Tenal is in range if you start in the middle, where your highest jumps are incidentally, so you have no-one to blame but yourself if you're ratting out of range of help.
I am? Funny....1 single carrier loss on my killboard, and it wasn't ratting. Did you just feel like spewing out random garbage? Also, didn't goons lose like 26 rorqs in one go, within jump range of their staging system? Perhaps those of us in glass houses should not throw rocks.
If it's so safe that you gaffe never even lost on then clearly these op fleet dropping fleets aren't actually all that much of a problem are they?
BLOPS Hauler
The 16.8km Bubble
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Rhaegon Aesir
Static-Shock
21
|
Posted - 2017.05.23 22:38:26 -
[21] - Quote
Ok, so here's the thing. Wormhole corps NEED rolling, because that's how we find things to shoot. We can't just go "Oh let's go visit Hard Knocks staging today" like you nullsec players do. Rolling is an integral part of wormhole life and if you make it more difficult, you make finding content more difficult. This is bad.
Secondly, wormholes are RANDOM, have MASS LIMITS, and MASS RESTRICTIONS. CCP added jump fatigue to prevent giant capital blobs from reaching any and all of New eden. The absolute largest wormholes can only take 3-4 capitals before collapsing, and no supers or titans. Please, explain to me how these two scenarios are even remotely comparable.
Oh, and since they are random, you cannot simply choose your destination like with a cyno. Those t3s that you mentioned, maybe they want to go to goon space. While their friends set off via gate or bridge, the wormhole fleet spends an entire day rolling through all 3000+ nullsec systems, but never actually finds a connection to goon space. Again, how are these situations comparable?
Oh, and you're in NC. You're not a wormholer. I don't care if you have an alt in a hole with a null static, or if you daytrip. You don't spend the majority of your time in w-space, and your asking for a nerf to wormhole space that benefits nullsec. You are not a wormholer so stop trying to make changes to our home space, thank you. |
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 22:42:09 -
[22] - Quote
Lugh Crow-Slave wrote:
If it's so safe that you have never even lost on then clearly these op fleet dropping fleets aren't actually all that much of a problem are they?
I would agree carrier ratting in general is 'too safe' for the amount of income it generates. However rorqs are $#$$ in the wind for 5 minute cycles. Which is more of what this is talking about. |
Rhaegon Aesir
Static-Shock
21
|
Posted - 2017.05.23 22:45:40 -
[23] - Quote
Kassimila wrote:I would agree carrier ratting in general is 'too safe' for the amount of income it generates. However rorqs are $#$$ in the wind for 5 minute cycles. Which is more of what this is talking about.
So having the PANIC module, a cyno, local, and a backup fleet isn't safe enough for you?
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Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 22:59:09 -
[24] - Quote
Rhaegon Aesir wrote:Ok, so here's the thing. Wormhole corps NEED rolling, because that's how we find things to shoot. We can't just go "Oh let's go visit Hard Knocks staging today" like you nullsec players do. Rolling is an integral part of wormhole life and if you make it more difficult, you make finding content more difficult. This is bad.
Secondly, wormholes are RANDOM, have MASS LIMITS, and MASS RESTRICTIONS. CCP added jump fatigue to prevent giant capital blobs from reaching any and all of New eden. The absolute largest wormholes can only take 3-4 capitals before collapsing, and no supers or titans. Please, explain to me how these two scenarios are even remotely comparable.
Oh, and since they are random, you cannot simply choose your destination like with a cyno. Those t3s that you mentioned, maybe they want to go to goon space. While their friends set off via gate or bridge, the wormhole fleet spends an entire day rolling through all 3000+ nullsec systems, but never actually finds a connection to goon space. Again, how are these situations comparable?
Oh, and you're in NC. You're not a wormholer. I don't care if you have an alt in a hole with a null static, or if you daytrip. You don't spend the majority of your time in w-space, and your asking for a nerf to wormhole space that benefits nullsec. You are not a wormholer so stop trying to make changes to our home space, thank you.
Where do I begin with you. I've been playing off and on since 2005, and I've lived in a C5 wormhole for months. Stop with the "OH YOU ARE NC.!" bs. Assuming this is my only account, in eve online, is just stupid. For all you know I have a character in your very corp.
You're comparing a Wormhole to a cyno, however in the instance of a cyno I see the pilot enter local. If it's a hostile, I see it on intel channels. Also jump range is very limited, so the enemy fleet would need to be pretty close. I like the use of wormhole chains to zip around the galaxy. That is I agree, a good thing.
With rage rolling however, the only delay involved is the time to probe down the new connection. This creates a situation where you're able to simple sit in your home system, and reach the entire galaxy at whim. Is it random ? Sure. However you're just 'looking for content' anyway. Please explain the downside of this to me. |
Sonya Corvinus
Grant Village
1206
|
Posted - 2017.05.23 23:06:44 -
[25] - Quote
Kassimila wrote:If that truly is the case it seems very one sided. The solution from the null sec end of things is 'have a support fleet ready', except nullsec support fleets had their legs cut off with the Jump Fatigue changes. The only other option I can think of is to allow system owners to place some sort of 'wormhole' jammer in their systems, to prevent it from opening right on top of them.
Why do you need jump capable ships to have support fleets? If you don't have enough people in pocket with you to have support fleets, why are you in null in the first place? |
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 23:14:59 -
[26] - Quote
Rhaegon Aesir wrote:Kassimila wrote:I would agree carrier ratting in general is 'too safe' for the amount of income it generates. However rorqs are $#$$ in the wind for 5 minute cycles. Which is more of what this is talking about. So having the PANIC module, a cyno, local, and a backup fleet isn't safe enough for you?
I applaud your ability to be this obtuse. You're making the assumption that you can flash form defense within 7 minutes. Can it be done? It sure can. Again I'll point to the 26+ rorqs lost in delve recently. Goons formed, didn't help. They had panic, didn't help.
Go check the killboards, inner hell takes down a rorq on a near daily basis. The fact is being stuck in a single spot for 5 minutes at a time is an enormous risk, for very little payout. It's a problem, and it needs to be addressed. |
Kassimila
Macabre Votum Northern Coalition.
22
|
Posted - 2017.05.23 23:16:15 -
[27] - Quote
Sonya Corvinus wrote:Kassimila wrote:If that truly is the case it seems very one sided. The solution from the null sec end of things is 'have a support fleet ready', except nullsec support fleets had their legs cut off with the Jump Fatigue changes. The only other option I can think of is to allow system owners to place some sort of 'wormhole' jammer in their systems, to prevent it from opening right on top of them. Why do you need jump capable ships to have support fleets? If you don't have enough people in pocket with you to have support fleets, why are you in null in the first place?
Do you honestly think hordes of players are going to sit around and defend a few people doing PVE activities? Do you play eve? |
Rhaegon Aesir
Static-Shock
21
|
Posted - 2017.05.23 23:21:18 -
[28] - Quote
Kassimila wrote: Please explain the downside of this to me.
The vast majority of systems in EVE are completely empty. This means that it often takes a significant amount of time before you actually find any kind of content when ragerolling. You are proposing that it take at least 4-5x longer to rageroll than it does currently. Therefore, the amount of potential content for wormhole corps is reduced by an enormous amount, a d the only ones who benefit are the nullbears who are now safer.
Kassimila wrote: I've been playing off and on since 2005, and I've lived in a C5 wormhole for months.
For someone who has spent years in the game, that is an exceedingly small amount of time spent in wormhole space. I'm the opposite of you; I've spent a good 90% of my time in wormholes, but I did spend a few months in a nullsec alliance as well. By your logic, this qualifies me to make suggestions for changing nullsec, so here is one suggestion that I have, how about we completely remove Local chat from the game?
See, its easy to make suggestions if you have no understanding of how they effect other people around you. |
Sonya Corvinus
Grant Village
1206
|
Posted - 2017.05.23 23:24:10 -
[29] - Quote
Kassimila wrote:Do you honestly think hordes of players are going to sit around and defend a few people doing PVE activities? Do you play eve?
You can't reship from a mining/ratting ship in 30 seconds to take out an attacker in null?
Realistically, people dock up/cloak up/hide when people are under attack in null. It's full of more carebears than any part of the game. That's the problem here. |
Lugh Crow-Slave
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Posted - 2017.05.24 03:28:36 -
[30] - Quote
Alright the reason that the rorq can mine so much in the siege is because it's expected to have a support fleet ready to respond during its invuln. The reason so many are lost is because null is so safe it's worth the risk mining in them without a support fleet. For the most part they pay themselfs off before they are popped
But in NO situation should a capital be expected to operate safely without support doesn't matter if it's a military or civilian capital.
If they were so vulnerable as you would like is to believe they would not be being used at all and they certainly
BLOPS Hauler
The 16.8km Bubble
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