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Blade Darth
Room for Improvement Limited Expectations
207
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Posted - 2017.05.28 11:18:52 -
[31] - Quote
There is a reason why skill injectors look like a syringe..
CCP Quant said something along the lines "players who lose a ship within a week or two are x% more likely to stay". I agree this probably didn't include hours played but he does have the playtime/gank to retention ratio somewhere. Ask next fanfest.
Omen Navy Issue Tutorial
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guigui lechat
the no fock given
42
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Posted - 2017.05.28 11:37:14 -
[32] - Quote
Blade Darth wrote: CCP Quant said something along the lines "players who lose a ship within a week or two are x% more likely to stay". I agree this probably didn't include hours played but he does have the playtime/gank to retention ratio somewhere. Ask next fanfest.
Prove what you affirm. Give a link to the ccp presentation of 2015 where he exactly says it. I want it because I know you are wrong, but you can't get how illogical you are.
(tip 1 : https://www.youtube.com/watch?v=A92Ge2S8M1Y )
(tip 2 : players who are more likely to stay lose a ship within a week or two) |
JC Mieyli
Ministry of War Amarr Empire
39
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Posted - 2017.05.28 11:46:09 -
[33] - Quote
guigui lechat wrote:Blade Darth wrote: CCP Quant said something along the lines "players who lose a ship within a week or two are x% more likely to stay". I agree this probably didn't include hours played but he does have the playtime/gank to retention ratio somewhere. Ask next fanfest.
Prove what you affirm. Give a link to the ccp presentation of 2015 where he exactly says it. I want it because I know you are wrong, but you can't get how illogical you are. (tip 1 : https://www.youtube.com/watch?v=A92Ge2S8M1Y ) (tip 2 : players who are more likely to stay lose a ship within a week or two) 4 minutes in players who are ganked in the first 15 days are more likely to keep playing than those killed legally who are more likely to stay than those who are not killed at all
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guigui lechat
the no fock given
42
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Posted - 2017.05.28 12:06:02 -
[34] - Quote
He says "people who are in the ganked group are the most likely to stay". There is no causality between the two.
on the oposite, there is an implied causality when you say "players who lose a ship are more likely to stay". Which makes it false. |
JC Mieyli
Ministry of War Amarr Empire
39
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Posted - 2017.05.28 12:09:41 -
[35] - Quote
what they have the numbers and they said what they said youre clutching at straws |
guigui lechat
the no fock given
42
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Posted - 2017.05.28 12:42:54 -
[36] - Quote
GǪ
Affirming "CCP proved that ganking player make them stay in game" is a lie
it's a lie from the moment you say that there is a causality between getting ganked and subscribing. And you say so when you reformulate "retention is highest in the group of people that lost a ship" into "people who get ganked are more likely to subscribe".
You imply a causality which is not present in the initial presentation. That's just as false as it can be.
edit : in statistics like in many sciences, simplification is falsification. |
Gimme Sake
State War Academy Caldari State
516
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Posted - 2017.05.28 12:47:54 -
[37] - Quote
Players who are likely to stay go exploring low, null, wh and of course, due to nature of Eve lose ships. It's not ganking that retains them but the fact that they find eve interesting.
I've lost a few ships In the first weeks of eve. Went on an fit another each time because I wanted to see more. Losing a dessie to a low sec gate camp, a few rookie ships in null or low and a cruiser due to suspect status had absolutely nothing to do with finding Eve interesting. I perceived it as part of gameplay.
That is what statistics show, new players losing ships because they find the game interesting or rewarding enough to venture in high risk places.
"Never not blob!" ~ Plato
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Magnus Jax
67
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Posted - 2017.05.28 12:59:11 -
[38] - Quote
Gimme Sake wrote:Players who are likely to stay go exploring low, null, wh and of course, due to nature of Eve lose ships. It's not ganking that retains them but the fact that they find eve interesting.
I've lost a few ships In the first weeks of eve. Went on an fit another each time because I wanted to see more. Losing a dessie to a low sec gate camp, a few rookie ships in null or low and a cruiser due to suspect status had absolutely nothing to do with finding Eve interesting. I perceived it as part of gameplay.
That is what statistics show, new players losing ships because they find the game interesting or rewarding enough to venture in high risk places.
Oh come on now, you're using way too much reasoned logic. That won't sit well with the ganking community. |
Gimme Sake
State War Academy Caldari State
518
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Posted - 2017.05.28 13:15:38 -
[39] - Quote
Magnus Jax wrote:Gimme Sake wrote:Players who are likely to stay go exploring low, null, wh and of course, due to nature of Eve lose ships. It's not ganking that retains them but the fact that they find eve interesting.
I've lost a few ships In the first weeks of eve. Went on an fit another each time because I wanted to see more. Losing a dessie to a low sec gate camp, a few rookie ships in null or low and a cruiser due to suspect status had absolutely nothing to do with finding Eve interesting. I perceived it as part of gameplay.
That is what statistics show, new players losing ships because they find the game interesting or rewarding enough to venture in high risk places. Oh come on now, you're using way too much reasoned logic. That won't sit well with the ganking community.
There's no ganking comunity. Eve is a game where everyone is out to get everyone built upon an economy simulator. Perhaps the presence of the in game economy/currency makes players confused about ethics and morals.
"Never not blob!" ~ Plato
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Magnus Jax
67
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Posted - 2017.05.28 14:42:50 -
[40] - Quote
Ofc there's a ganking community.
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guigui lechat
the no fock given
43
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Posted - 2017.05.28 14:52:53 -
[41] - Quote
ofc no. There is as many ganking communities as you have ganking and communities definitions, so as many as there are players.
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Magnus Jax
67
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Posted - 2017.05.28 15:34:30 -
[42] - Quote
So you're saying there's ganking communities. |
Gimme Sake
State War Academy Caldari State
519
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Posted - 2017.05.28 15:40:00 -
[43] - Quote
Magnus Jax wrote:So you're saying there's ganking communities.
You mean, perhaps, griefing comunity. Otherwise every small gang or roaming fleet can be clasified as ganking community. I don't think it is restricted to Eve. Pretty much forum subculture, you can see it well on Reddit, for example, where posters gang up against anyone daring to have a different opinion.
"Never not blob!" ~ Plato
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guigui lechat
the no fock given
43
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Posted - 2017.05.28 15:45:17 -
[44] - Quote
I say that if you define your own "ganking" and "communities" then for yourself this makes sense. However we are discussing on a forum so talking about something that has no definition is irrelevant.
eg you may define CODE. as a ganking communities, some people will consider that their freighters are part of this community, some will not. The semantic of communities and ganking is too flexible to be used to communicate.
Basically, if you want to accept a ganking community you have to take all players of Eve, which makes talking about a specific community useless. |
Amber Stonei
Alwar Fleet Divide and Conquer.
3
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Posted - 2017.05.29 00:51:09 -
[45] - Quote
I got ganked, I stayed because it got me excited to play a game with perma loss.
On the subject of the actual OP though, EVE Survival was an amazing tool when I first started out, I haven't run missions in forever but when I did it was that site that made me successful
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DeMichael Crimson
Republic University Minmatar Republic
62578
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Posted - 2017.05.29 21:06:18 -
[46] - Quote
xxxTRUSTxxx wrote:usually all it takes is one tit to wreck it for everyone else. thanks danice for your help and the site. but if you are gonna kill it, plese share the source files so others can take up the baton. Agree 100%.
Gotta say it's a crying shame to see it go, has a lot of good info in it.
Hell I even created and edited quite a few pages in it.
DMC
'The Plan' | California Eve Players | Proposal - The Endless Battle
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Sethyrh Nakrar
125
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Posted - 2017.05.30 03:35:40 -
[47] - Quote
Amber Stonei wrote:I got ganked, I stayed because it got me excited to play a game with perma loss.
On the subject of the actual OP though, EVE Survival was an amazing tool when I first started out, I haven't run missions in forever but when I did it was that site that made me successful
Yeah. Evolution4 without any kind of guide would be......well....not fun. At all. Or Dread Pirate Scarlett. Or The Assault4 Gurista without any plan....
Praise the Omnissiah!
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Fluffy Moe
Royal Amarr Institute Amarr Empire
8
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Posted - 2017.05.31 19:03:54 -
[48] - Quote
Wow, sad to see it go.
This is a resource that has helped new players a ton, hell of a lot more then many corps and other players thats for sure.
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Jax Remington
Caldari Provisions Caldari State
0
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Posted - 2017.06.20 11:02:40 -
[49] - Quote
Blade Darth wrote:There is a reason why skill injectors look like a syringe..
CCP Quant said something along the lines "players who lose a ship within a week or two are x% more likely to stay". I agree this probably didn't include hours played but he does have the playtime/gank to retention ratio somewhere. Ask next fanfest.
If this were true then CCP wouldn't have made it illegal to gank in newbie systems. Hell they would encourage it to keep more players. |
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