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Jolo
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Posted - 2004.01.05 23:49:00 -
[1]
This has been a problem since day 1. A fix was put in months ago and added more slots, but that just solved the problem for maybe a week. We still can not find any office space near 0.0 that is usable. All I can say is, build some more npc stations, set the office space to 64 and not 32 or 16 or what ever it is. and maybe make it so offices are not renewed if no one uses them. I mean, I know some corps just keep them open for fun and never use them. If we don't use an office, I personally close it. It's hard to move out to 0.0 when we can't even get an office close to it.
The Fix region is the best example of this, no where near it can you find office space.
Any comments? Devs, eve folk, anyone? ---------------------------------------
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MSDborris
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Posted - 2004.01.06 09:39:00 -
[2]
/bump
i agrea we need either more stations or higher station fees in UNUSED Offices...
ccp sort this out
***** " MSDborris, " Baka!, Hentia! "
***** |

Luviera Silverwave
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Posted - 2004.01.06 10:25:00 -
[3]
I prupose the following options:
Have restrictions to how many offices you can have in one sector Or increased (big increases) the price for every additional office you rent in the same sector.
Both options will make Office camping and buying up office slots to be solt later at a much higher price alot less attractive or no longer possilble
______________ System spec's: Windows XP Professional AMD Athlon(TM) XP 2500+, MMX, 3DNow, ~1.8GHz Memory: 1536MB RAM DirectX Version: DirectX 9.0b NVIDIA GeForce4 FX 5950 Ultra 256.0 MB at 1280*1024 IIYAMA MA203DT Monitor Max Res: 1920,1440 SB Audigy Audio |

Athule Snanm
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Posted - 2004.01.06 10:55:00 -
[4]
Personally I think there should be no limit on offices, much in the same way as there's no limit on the number of personal hangars.
Office rent would then need to be on a sliding scale, so in an unpopular station where only one or two corps wanted offices prices would be very low (roughly the same as they are now). If on the other hand many corps wanted an office in a station (eg Yulai or Gehi, which has to be the most desirable location in the game) then the prices would increase rapidly. It would take a few cycles for the rents to even out and reach equilibrium - but it would result in a true supply and demand situation.
_______________________________
Doomheim - EVE's only hygiene! |

CHUMSICLE
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Posted - 2004.01.06 11:15:00 -
[5]
Sliding scale is good - but - also link the number of offices you can keep open to your corp managment skills. If you are going to cause grief, you should have to work for it.
Sales Manager for Expanded Minds Inc - We suffer the tedium of R&D so you dont have to |

foster
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Posted - 2004.01.07 19:52:00 -
[6]
i think the way the offices are at the mo should stay, maybe increase the amount. the amount of offices you have shouldn't matter as long as you can pay the bill. also i keep all our offices, even if they are unused. it is a form of advertising
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voogru
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Posted - 2004.01.07 22:24:00 -
[7]
Edited by: voogru on 07/01/2004 22:27:26
Quote: Sliding scale is good - but - also link the number of offices you can keep open to your corp managment skills. If you are going to cause grief, you should have to work for it.
Agreed.
Or why not limit the amount of offices to the amount of people in the corp?
IE, 1 Extra office allowed per 25 members, starting with 1 office allowed.
A corp of 5 members wouldnt need 10+ offices.
Another idea, link it to a skill, IE, Office Management, +1 extra office per level, then a Advanced Office Management which when trained to 5 allows as many offices as you want.
------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Tempest3K
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Posted - 2004.01.08 09:14:00 -
[8]
Surely if/when player owned stations become available, a number of offices rented by big/mega corps will be freed up - as they will move to their own facilitys??
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Blueblooded
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Posted - 2004.01.08 10:24:00 -
[9]
A good exaple of how this have an affect on the game play:
Alliance X in region Y has all offices on that region.
Alliance Z challange Alliance X and drives them out of region Y.
Since Alliance Z has all the offices Alliance X who won the terratory cannot operate there since there are no offices left. -- end of story --
Well I guess with player owned stations all this will change, but...
An idea would be to get a "last time visited" counter on each corp office and then set a limit to how long an office may be un-visited. This might be abit tricky to implement...but it's just an idea  ----------------------------------------
"The royal blood is blue, hence my name"
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Spokesman
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Posted - 2004.01.08 15:09:00 -
[10]
Allow buying out offices. Offer more then the current owners are renting them for. Go to a station and say "I wish to rent an office and are willing to pay x ISK a month."
All members who have offices under that price get an email saying someone is trying to buy them out and they have x days to respond. They then have the offer to either surrender the office and all stuff in it can be get from impound for free. Or raise the offer with a new rentingfee for their office.
Officeholders can raise the office fee in advane so they won't be the lowest renter of an office and as such will be less vulnerable to hostile takeovers.
You can only make an offer on a offices on a certain station, once a month.
Once you have taken over an office you can't cancel it for a couple of months to ward of griefers. The only way to loose it again is to be taken over yourself again after that.
I think there are still some weaknesses in this but I think it's a possible way to let people pay for offices what they consider it's value.
Maybe combine it with the number of members a corp has. And/or a skill to hire additional offices.
Vote now for the chance to see CCP win the "Best Persistent World Online Game" category for Eve Online: The Second Genesis. (Include in your sig! |

Redundancy
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Posted - 2004.01.08 17:20:00 -
[11]
[personal opinion follows]
I prefer limited space and players being able to outbid each other in some form. It prevents larger arbitrary balancing equations for the cost and instead puts the power in the hands of the players to determine the value of the space.
I don't think that it should be possible to bid on a particular office slot though, it should be for a single slot at the station determined by the lowest current rental, and should also feature a cost inherent in trying to displace someone (perhaps a > 1.0 multiple of the charge for a single rental period) to stabalise the system a bit.
It does however, require an adequate solution for the items that would be displaced by losing the space that won't cripple a corp.
I've never believed that the 'use it or lose it' principle could be very succesfully applied to hangars. It's far too easy for a single member hunting out of a hangar to prevent a large corp from establishing a major base there (for instance). People should be willing to part with money for something they value, or make way for those that are.
<cues megacorp paranoia replies>
No. Mega corps don't do any better than anyone else. They have to put up the same cash and bid against everyone else as well as their competitors. Even mega corps can't afford to throw cash down the drain for lots of hangars they don't particularly want or need if they're bidding against those who do want and need them in each place.
Redundancy |

Relentless
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Posted - 2004.01.08 18:36:00 -
[12]
I'd like to see either a limit to the number of offices a corp can have, or a progressive cost. (10k for first, 50k for second, 200k for third, something like that)
There are corps out there squatting on as many as 50 offices. I don't think the game mechanics should allow this kind of lopsided use of space. Force players to be selective about their office usage and much of the shortage problem should clear up.
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Relic
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Posted - 2004.01.08 18:39:00 -
[13]
Just seting a fair rent would be a good start for offices and Labs, as it stands factories often cost around 20K isk per day to use, while labs and offices cost just 333 isk.
Rasing the fees to say 10K per day may cause some of the small corps with offices everywhere to decide on which they really need. Even 10K is not much when players can earn 120K per agent mission (unless they have 10+ offices).
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Ayar Cachi
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Posted - 2004.01.08 18:50:00 -
[14]
Edited by: Ayar Cachi on 08/01/2004 18:52:47
Quote: I've never believed that the 'use it or lose it' principle could be very succesfully applied to hangars. It's far too easy for a single member hunting out of a hangar to prevent a large corp from establishing a major base there (for instance). People should be willing to part with money for something they value, or make way for those that are.
As part of the megacorp paranoia, let me also point out that, conversely:
From the perspective of small corps, or incorporated individuals, the "use it or lose it" idea is also flawed.
By the very nature of the corp [few members], all its offices won't be visited/used very often. If the corp has an office in each region, or pulls up roots for a few months to head to a new region, a "use it or lose it policy" is severly discrimatory against small corps or incorporated individuals.
We just visited a major HQ in a distant region for the first time in *4 months* over the weekend. Rent had been paid. Had the maids come in once a fortnight to clean the dust. We have nice dust that smells like pine trees now.
For the mega corps this is less of a problem, because it's likely their offices all over the place will get used by members all over the place.
Bidding. Um, yeah. Clearly and obviously mega corps benefit a lot more from this policy in highly contested systems/stations. Even if they don't have many--to keep costs down or whatever--they have the clear advantage over the smaller guys.
But maybe that's a good thing. Bad for us, but logical for the game/universe. I don't mind logical things, even if they aren't in my best interest :)
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Marcus Grisbius
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Posted - 2004.01.08 18:56:00 -
[15]
It would be cool to see a system where the office rent prices go up every couple weeks or every month if the slots are full. As price goes up and people don't want to pay the price and leave the rent hike stabilizes. Similar to the dynamic trade market, we could have a dynamic real estate market.
Certainty of death... little chance of success... what are we waiting for? - Gimli, son of Gloinn |

Spokesman
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Posted - 2004.01.08 21:13:00 -
[16]
Quote: I don't think that it should be possible to bid on a particular office slot though, it should be for a single slot at the station determined by the lowest current rental, and should also feature a cost inherent in trying to displace someone (perhaps a > 1.0 multiple of the charge for a single rental period) to stabalise the system a bit.
It does however, require an adequate solution for the items that would be displaced by losing the space that won't cripple a corp.
I don't think bidding on a particular office is a good idea, more like setting a price and then seeing who has to sell for that price.
Also, I read somewhere that CCP was planning on implementing a cargo hauling service of Interbus.
This could be then be a part of the deal. When you buy out some corp, you also pay for the NPC hauling costs.
Vote now for the chance to see CCP win the "Best Persistent World Online Game" category for Eve Online: The Second Genesis. (Include in your sig! |

PropanElgen
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Posted - 2004.01.08 22:51:00 -
[17]
The current prices for offices are ridiculous. They should be MUCH higher, and they should also reflect the size of the corp renting it (membercount of corp).
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
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Arthur Guinness
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Posted - 2004.01.09 10:19:00 -
[18]
I think it would be wise to up the limit to 64offices per station till they have a solution. |

Athule Snanm
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Posted - 2004.01.09 11:03:00 -
[19]
I can see a bidding situation where corps can be thrown out of their offices or otherwise having what might be an important location shut down getting very messy. A rapidly increasing sliding scale based on demand is likely to be more effective in getting people to shut down unused or unwanted offices, whilst at the same time meaning that successful corps that started the game later than the people sitting on the offices now can have a fair ***** at the whip if they can pay the prices. My corp is lucky enough to have been around for a while and we've got offices in most places that we need them - what a newer corp would do, no matter how successful, at the moment to get offices I've no idea.
_______________________________
Doomheim - EVE's only hygiene! |

Caleb Ayrania
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Posted - 2004.01.09 18:48:00 -
[20]
Agree fixing this should be high priority..
And it would help everyone, the positionings of corps would be more clear, and would be nice if Highway stations were not scattered with small and maybe even inactive corps in the slots..
Some good ideas have allready been on the board for many months, even before the increase of slots, so this is getting a bit old, and even a little embarrasing if you ask me..
I was even hoping for the fun and excitement of needing to use slots in low security to increase revenues, due to facility prices..
Well here is hoping..
Best regards Caleb Ayrania
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KrapYl
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Posted - 2004.01.10 02:55:00 -
[21]
Quote:
IE, 1 Extra office allowed per 25 members, starting with 1 office allowed.
A corp of 5 members wouldnt need 10+ offices.
but... when i started, with my beta guys... we were about 10 players... with alot more offices 1... and more than 10 too... and we needed them, and used them...
what i i cannot understand is that a Factory is so many times more expensive than an office... if the station is maxxed out, it should rais the rent... maybe put an extra 0(zero) on the current office rent... that would atleast make it reasonable ?
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Cao Cao
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Posted - 2004.01.10 03:04:00 -
[22]
Quote: [personal opinion follows]
I prefer limited space and players being able to outbid each other in some form. It prevents larger arbitrary balancing equations for the cost and instead puts the power in the hands of the players to determine the value of the space.
I don't think that it should be possible to bid on a particular office slot though, it should be for a single slot at the station determined by the lowest current rental, and should also feature a cost inherent in trying to displace someone (perhaps a > 1.0 multiple of the charge for a single rental period) to stabalise the system a bit.
It does however, require an adequate solution for the items that would be displaced by losing the space that won't cripple a corp.
I've never believed that the 'use it or lose it' principle could be very succesfully applied to hangars. It's far too easy for a single member hunting out of a hangar to prevent a large corp from establishing a major base there (for instance). People should be willing to part with money for something they value, or make way for those that are.
<cues megacorp paranoia replies>
No. Mega corps don't do any better than anyone else. They have to put up the same cash and bid against everyone else as well as their competitors. Even mega corps can't afford to throw cash down the drain for lots of hangars they don't particularly want or need if they're bidding against those who do want and need them in each place.
This is about the best idea for this kind of problem that I have heard yet. Not only should this be the solution for office space, but for labs and factories as well. It would make a dynamic market for production and research in the heavily populated space and encourage people to spread out to keep costs down.
Excellent idea I hope this is implemented.
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Luciender
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Posted - 2004.07.21 03:14:00 -
[23]
bumpy
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Luciender
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Posted - 2004.07.21 03:14:00 -
[24]
bumpy
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Hanse Davion
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Posted - 2004.07.21 15:20:00 -
[25]
One of the issue not addressed in this thread is the reason for numerous corp offices. Advertisment? For example my corp only has hangers in Khanid Region. How are newbies supposed to hear about us or get a chance to join our corp? Unless they come out to Khanid Region they will never know our corp exists.
Solution to this and office space issue would be to allow the renting of Recruitment Offices and Full Blown Corp Hangars.
A even better solution would be something in station a player can click on and see a listing of every corp in game and apply to any of them from anywhere. This would make maintaining "offices" in as many regions/constellations as possible unnecessary.
It's not always about griefing, sometimes it's actually a good reason to something. When I was a CEO right after launch I had at least 1 office in ever constellation that there was a station including Jove Space . Even though I operated exclusively in only one region I did it so people could join my corp no matter what race they started as.
To me I'm not a griefer because of this, but I have been called a griefer by numerous people that were unable to get office space in those areas, because I had one and they didn't.
If I had a way to recruit in a system without having to tell someone "hey fly 30 jumps to this system and go to this station. sorry it's the only one I could find." Then I would not need as many offices, because let's be honest most of us operate in the same areas and rarely need office space outside that area of operation for anything other then recruiting. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Hanse Davion
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Posted - 2004.07.21 15:20:00 -
[26]
One of the issue not addressed in this thread is the reason for numerous corp offices. Advertisment? For example my corp only has hangers in Khanid Region. How are newbies supposed to hear about us or get a chance to join our corp? Unless they come out to Khanid Region they will never know our corp exists.
Solution to this and office space issue would be to allow the renting of Recruitment Offices and Full Blown Corp Hangars.
A even better solution would be something in station a player can click on and see a listing of every corp in game and apply to any of them from anywhere. This would make maintaining "offices" in as many regions/constellations as possible unnecessary.
It's not always about griefing, sometimes it's actually a good reason to something. When I was a CEO right after launch I had at least 1 office in ever constellation that there was a station including Jove Space . Even though I operated exclusively in only one region I did it so people could join my corp no matter what race they started as.
To me I'm not a griefer because of this, but I have been called a griefer by numerous people that were unable to get office space in those areas, because I had one and they didn't.
If I had a way to recruit in a system without having to tell someone "hey fly 30 jumps to this system and go to this station. sorry it's the only one I could find." Then I would not need as many offices, because let's be honest most of us operate in the same areas and rarely need office space outside that area of operation for anything other then recruiting. 2005.01.21 05:09:06combatYour Tachyon Beam Laser I perfectly strikes Blood Priest, wrecking for 533.1 damage. |

Lucy's Revenge
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Posted - 2004.07.23 02:27:00 -
[27]
bumping this for attention :P
yarr 
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Lucy's Revenge
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Posted - 2004.07.23 02:27:00 -
[28]
bumping this for attention :P
yarr 
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A Brr
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Posted - 2004.07.23 11:19:00 -
[29]
Our corp has serveral unused Offices. Why don't we unrent them? 1 They are cheap to keep 2 You never know, in which region your corp works in 2 Month 3 I have to travel to each location to get rid of the Office
I know that it is nearly impossible to get a Office in interresting locations, without buying them, but this affects our corp as well.
In my opininion dynamically rising the price for Offices is the only solution for the problem (see devblog).
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A Brr
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Posted - 2004.07.23 11:19:00 -
[30]
Our corp has serveral unused Offices. Why don't we unrent them? 1 They are cheap to keep 2 You never know, in which region your corp works in 2 Month 3 I have to travel to each location to get rid of the Office
I know that it is nearly impossible to get a Office in interresting locations, without buying them, but this affects our corp as well.
In my opininion dynamically rising the price for Offices is the only solution for the problem (see devblog).
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Luciender
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Posted - 2004.07.26 16:32:00 -
[31]
Bumped.
yarr 
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Luciender
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Posted - 2004.07.26 16:32:00 -
[32]
Bumped.
yarr 
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Gomatong
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Posted - 2004.07.26 20:09:00 -
[33]
Office space? Whats that? 
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Gomatong
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Posted - 2004.07.26 20:09:00 -
[34]
Office space? Whats that? 
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Johnson McCrae
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Posted - 2004.07.28 13:33:00 -
[35]
Need to be an 'office management' skill, and only the CEO's are checked.
Being CEO gives you 1 office, lvl 5 of OM skill will allow you 6 offices.
Ceo is booted, you better hope whoever takes over has enough skill for all the offices. 
This, and adjust the prices, would severly increase the # of available offices.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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Johnson McCrae
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Posted - 2004.07.28 13:33:00 -
[36]
Need to be an 'office management' skill, and only the CEO's are checked.
Being CEO gives you 1 office, lvl 5 of OM skill will allow you 6 offices.
Ceo is booted, you better hope whoever takes over has enough skill for all the offices. 
This, and adjust the prices, would severly increase the # of available offices.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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