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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Phantom
C C P C C P Alliance
7848
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Posted - 2017.06.08 16:45:04 -
[1] - Quote
The player driven economy of EVE Online is unique, and incredibly huge!
The monthly economic reports provide a good overview of what is going on in the financial and economic world of EVE. There is something for everyone: industrialists, traders, speculators, and just any interested pilots can enjoy these reports.
Check out the Monthly Economic Report for May 2017. The raw data, including the killmail dump, can be found here (26 MB).
You can also review previous reports here.
For deeper understanding of the indices used in the report, please have a look at the following explanations.
Mineral Price Index (MPI) The Mineral Price Index (MPI) shows the price changes in all eight minerals used to produce ships and other items in EVE. The weight of each mineral in the index changes each month is based on the relative trade values of the previous month.
Primary Producer Price Index (PPPI) The Primary Producer Price Index consists of manufacturing items used for the production of other manufacturing items at the secondary stage. Manufacturing items used for the production of final consumer goods are excluded. The index includes such item groups as ore, moon materials, planetary commodities, sleeper relics, and items used in invention.
Secondary Producer Price Index (SPPI) The Secondary Producer Price Index contains production materials and other production items that are used in the manufacturing of consumer goods, i.e. goods included in the Consumer Price Index.
Consumer Price Index (CPI) The Consumer Price Index measures the overall price changes of consumer products. This is not limited to consumables such as fuel, ammunition or PLEX, but also includes assets such as ships, modules, implants and starbase structures. In summary, anything that is not primarily used to produce other goods is included in the index, which contains over 4000 individual items.
CCP Phantom - Senior Community Developer
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Cave Orr
Adversity. Pandemic Legion
0
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Posted - 2017.06.08 16:57:44 -
[2] - Quote
Can you show a graph of player count or fun over time in eve? |
Lothros Andastar
Eternity INC. Goonswarm Federation
321
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Posted - 2017.06.08 17:05:54 -
[3] - Quote
Delve outmining all of eve combined I see. I wonder where Fozzie got his ideas from. /s |
elise densi
Ascendance Goonswarm Federation
66
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Posted - 2017.06.08 17:17:40 -
[4] - Quote
and yet they nerfing the other groups more when it comes to mining makes me wonder delve will stay the same other regions will just drop more in mining amounts |
GOB the Magician
Enlightened Industries Goonswarm Federation
103
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Posted - 2017.06.08 17:56:35 -
[5] - Quote
SAD! |
Querns
GoonWaffe Goonswarm Federation
2876
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Posted - 2017.06.08 18:03:40 -
[6] - Quote
Cave Orr wrote:Can you show a graph of player count or fun over time in eve?
this, like most of the other graphs out there, would have to be by region, and would have delve dominating as usual
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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virm pasuul
Viziam Amarr Empire
442
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Posted - 2017.06.08 18:32:47 -
[7] - Quote
/Virm looks with suspicion in the direction of Delve. Highest NPC bounties and mining, second highest production in all of Eve. Practically no net exports. Looks like someone is building something very big....... Winter is coming. |
virm pasuul
Viziam Amarr Empire
442
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Posted - 2017.06.08 18:34:53 -
[8] - Quote
Maybe one day the goons will just set everyone and everything red and just trash the whole of Tranquility. Not conquor it, just burn everything to the ground. Like Burn Jita, but bigger. |
Axhind
Eternity INC. Goonswarm Federation
358
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Posted - 2017.06.08 19:04:31 -
[9] - Quote
virm pasuul wrote:Maybe one day the goons will just set everyone and everything red and just trash the whole of Tranquility. Not conquer it, just burn everything to the ground with a sweeping wave of holy fire cleansing all life before it. Like Burn Jita, but bigger. Reset the server to zero for everyone not a goon.
Only after we have destroyed PL. |
Mortimer Civeri
Aliastra Gallente Federation
519
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Posted - 2017.06.08 21:10:56 -
[10] - Quote
Meanwhile in Delve
"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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Jita Char Otomeya
Science and Trade Institute Caldari State
0
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Posted - 2017.06.08 22:13:40 -
[11] - Quote
Oh, how the times change! Goons, once THE anti-carebear alliance, are now by far the biggest carebears of EVE. |
Querns
GoonWaffe Goonswarm Federation
2883
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Posted - 2017.06.09 00:54:09 -
[12] - Quote
Jita Char Otomeya wrote:Oh, how the times change! Goons, once THE anti-carebear alliance, are now by far the biggest carebears of EVE.
Um, we've been sucking crok since 2005.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Axhind
Eternity INC. Goonswarm Federation
358
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Posted - 2017.06.09 05:12:34 -
[13] - Quote
Jita Char Otomeya wrote:Oh, how the times change! Goons, once THE anti-carebear alliance, are now by far the biggest carebears of EVE.
Why don't you visit Delve and say hi. |
Shadowlance
Shadow Wings.
7
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Posted - 2017.06.09 13:31:59 -
[14] - Quote
From all these reports i see huge shortage of isk sinks from eve economy in compare to isk income. The only things that stopping huge inflation for all items on the market are nps orders(many of them are adjusted by ccp making tricky illusion of "player driven economy"). But real isk deflation could be clearly seen on plex prices change(from ~400m on plex introduction to nowadays prices. And even long before that the earliest price i remember for 90d ETC(around 2005) was ~180kk that is 60kk for 30d "plex")
For healthy economy eve clearly needs more ways to reduce isk mass in game! Or at least stop it's constant growth.
Simpliest solution(and maybe not the best one) is cutting one of the most important isk income source - bounty prizes. I think that making it 1/10 from current values could help economy a bit and won't hurt anyone too much(exept bots, but mining bots still be fine). Another one - is further increasing market tax. Solution i liked the most - adding a small % of item value tax on every order change(no more 0.01 wars). But the real fix for the problem is achieving a balance between isk income and isk outcome from economy that is not so simple to do. |
WildStrawberry
X Legion Against Probes
7
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Posted - 2017.06.09 16:51:10 -
[15] - Quote
wget http://cdn1.eveonline.com/community/MER/EVEOnline_MER_Apil2017.zip 2017-06-09 18:50:51 ERROR 404: Not Found.
:< |
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CCP Phantom
C C P C C P Alliance
7854
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Posted - 2017.06.09 17:55:18 -
[16] - Quote
The link in the blog was incorrect, I fixed it.
The correct link is: http://cdn1.eveonline.com/community/MER/EVEOnline_MER_Apr2017.zip
CCP Phantom - Senior Community Developer
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WildStrawberry
X Legion Against Probes
7
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Posted - 2017.06.09 18:11:48 -
[17] - Quote
Thx. You missed April 30th in csv BTW :D
MariaDB [10b]> select * from KILLDUMP where killTime between '2017-04-30 0:00:00' and '2017-04-30 23:59:59' ORDER BY killTime; Empty set (41.79 sec)
wildstrawberry@ap0:~/killdump/april17$ cat Killdump.csv | grep "2017-04-30" | wc -l 0
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Teckos Pech
Amok. Goonswarm Federation
6580
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Posted - 2017.06.10 00:40:10 -
[18] - Quote
Shadowlance wrote:From all these reports i see huge shortage of isk sinks from eve economy in compare to isk income. The only things that stopping huge inflation for all items on the market are nps orders(many of them are adjusted by ccp making tricky illusion of "player driven economy"). But real isk deflation could be clearly seen on plex prices change(from ~400m on plex introduction to nowadays prices. And even long before that the earliest price i remember for 90d ETC(around 2005) was ~180kk that is 60kk for 30d "plex")
For healthy economy eve clearly needs more ways to reduce isk mass in game! Or at least stop it's constant growth.
Simpliest solution(and maybe not the best one) is cutting one of the most important isk income source - bounty prizes. I think that making it 1/10 from current values could help economy a bit and won't hurt anyone too much(exept bots, but mining bots still be fine). Another one - is further increasing market tax. Solution i liked the most - adding a small % of item value tax on every order change(no more 0.01 wars). But the real fix for the problem is achieving a balance between isk income and isk outcome from economy that is not so simple to do.
Yes massive deflation is just the ticket.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Akrasjel Lanate
Lanate Industries
1999
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Posted - 2017.06.12 14:09:03 -
[19] - Quote
Why not nerf NPC bounties ?
Would a graph showing wealth structure spread over the years be possible ?
CEO of Lanate Industries
Citizen of Solitude
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blaedin jordan
Federal Navy Academy Gallente Federation
23
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Posted - 2017.06.12 14:24:30 -
[20] - Quote
Akrasjel Lanate wrote:Why not nerf NPC bounties ?
Would a graph showing wealth structure spread over the years be possible ?
That's not the goal, this is a ninja nerf to null sec capital fleets without ceiling it a nerf to null sec capital fleets -- and my carrier, and everyone else's carriers, are the causality. That's my tinfoil hat theory anyway... |
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April rabbit
Mosquito Squadron The-Culture
24
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Posted - 2017.06.13 11:39:28 -
[21] - Quote
blaedin jordan wrote:Akrasjel Lanate wrote:Why not nerf NPC bounties ?
Would a graph showing wealth structure spread over the years be possible ? That's not the goal, this is a ninja nerf to null sec capital fleets without ceiling it a nerf to null sec capital fleets -- and my carrier, and everyone else's carriers, are the causality. That's my tinfoil hat theory anyway... Well. After removing NPC aggro increasing your theory looks even more promising. |
Sister Stetille
University of Caille Gallente Federation
27
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Posted - 2017.06.13 17:26:16 -
[22] - Quote
I am by no means an economist but I do have a question. It looks like the value of itens destroyed in the last month is about 1T isk, but the insurance payouts were 5-6T isk. Is insurance paying more than what is destroyed or am I missing something? |
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CCP Quant
C C P C C P Alliance
171
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Posted - 2017.06.14 16:36:57 -
[23] - Quote
Sister Stetille wrote:I am by no means an economist but I do have a question. It looks like the value of itens destroyed in the last month is about 1T isk, but the insurance payouts were 5-6T isk. Is insurance paying more than what is destroyed or am I missing something?
Value of destroyed items in the last month is about 1.1T/day, not a total for the month |
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Paul oz
Ascendance Goonswarm Federation
1
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Posted - 2017.06.15 21:59:59 -
[24] - Quote
Put isk sink in the game! For example put the Accelerators on npc market. Maybie in some diferent size like implants and not on idiot price so the pilots will buy it . |
Teckos Pech
Amok. Goonswarm Federation
6684
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Posted - 2017.06.15 22:03:40 -
[25] - Quote
Paul oz wrote:Put isk sink in the game! For example put the Accelerators on npc market. Maybie in some diferent size like implants and not on idiot price so the pilots will buy it .
Why? Why not just reduce the flow of ISK into the economy as that is the problem after all.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Axhind
Eternity INC. Goonswarm Federation
374
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Posted - 2017.06.19 17:07:12 -
[26] - Quote
Teckos Pech wrote:Paul oz wrote:Put isk sink in the game! For example put the Accelerators on npc market. Maybie in some diferent size like implants and not on idiot price so the pilots will buy it . Why? Why not just reduce the flow of ISK into the economy as that is the problem after all.
Why not? Injectors are basically a mild form of pay to win and CCP is making mad money out of them by providing OP things that everyone skills into before it is nerfed. Add an isk cost to them and extractors and those chasing OP things can provide a nice isk sink.
We could also remove the insurance since it's not doing anything useful. Every time something blows up (except high sec gankers) tons of isk is injected into the game. |
Teckos Pech
Amok. Goonswarm Federation
6689
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Posted - 2017.06.19 18:24:55 -
[27] - Quote
Axhind wrote:Teckos Pech wrote:Paul oz wrote:Put isk sink in the game! For example put the Accelerators on npc market. Maybie in some diferent size like implants and not on idiot price so the pilots will buy it . Why? Why not just reduce the flow of ISK into the economy as that is the problem after all. Why not? Injectors are basically a mild form of pay to win and CCP is making mad money out of them by providing OP things that everyone skills into before it is nerfed. Add an isk cost to them and extractors and those chasing OP things can provide a nice isk sink. We could also remove the insurance since it's not doing anything useful. Every time something blows up (except high sec gankers) tons of isk is injected into the game.
I thought we covered this. The more SP the more one "wins"?
Then the problem is an OP ship, module, etc. The skill injector is largely irrelevant in that even under the old fashioned method of SP acquisition an OP ship will still be OP once enough people have obtained the SP.
Insurance can induce more PvP. Consider this thought experiment.
Bob has 50 million ISK (a newish player). He has a 2.5 million ISK ship. With insurance he gets back (just picking a number) say 50% of the ISK when he loses the ship. Now, instead of being able to afford 20 ships, Bob can afford 40 such ships--i.e. Bob can, and probably will, PvP more.
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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Teckos Pech
Amok. Goonswarm Federation
6689
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Posted - 2017.06.19 18:26:15 -
[28] - Quote
CCP Quant wrote:Sister Stetille wrote:I am by no means an economist but I do have a question. It looks like the value of itens destroyed in the last month is about 1T isk, but the insurance payouts were 5-6T isk. Is insurance paying more than what is destroyed or am I missing something? Value of destroyed items in the last month is about 1.1T/day, not a total for the month
Could we get those figures into the same time frame...or maybe add to the daily graph the daily average destroyed and the number of days in the period under consideration?
"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek
8 Golden Rules for EVE Online
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