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Ja'kar
Sebiestor tribe
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Posted - 2007.05.20 21:23:00 -
[1]
Edited by: Ja''kar on 20/05/2007 21:22:51 Edited by: Ja''kar on 20/05/2007 21:22:08 *Please trolls and flamers leave this thread alone*
LetĘs just take web and war scramble for the argument#
Ok as ppl always like to point out this is a multi-player gameą
The power that a module can gave out should be inline with ship size; this would make for a better multi-player game and make it more realistic that a dread can produce more power with a module. For example a web on a dread as on a frig is just silly that the parts etc would be the same size, and that a solo t1 frig to warp scramble any ship of any size that can be warp scrambled, same with webs.
What I propose (and feel free to add ur own or just comment) is that say on a warp scramble gives 1p then a single frig would give % of that point so a group of frigs would get the whole 1 of the warp scramble a bs would get 100% and a dread maybe over (this is just an idea the principle is that a frig should not be able to produce the same power from a modules as a bs or dread). Also the amount of % need to ws or web a ship would depend on the size of ships and number of ships
This I think would add a multi-player element for noobs and older player alike
Would make frig a lot more useful and it would not be so bad that a single frig can warp scramble a carrier, I mean the size of the carriers engine should be a lot stronger then a solo frig with a singe 1p warp scramblerą
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IHurricane
Sniggerdly
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Posted - 2007.05.20 21:34:00 -
[2]
Did someone get tackled by a frig?  ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |

Arii Smith
Caldari StarHunt Fallout Project
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Posted - 2007.05.20 21:43:00 -
[3]
Originally by: Ja'kar Edited by: Ja''kar on 20/05/2007 21:22:51 Edited by: Ja''kar on 20/05/2007 21:22:08 A big bunch of nonsense
You seem to be looking at this from a logical, rather than a gameplay point of view. I do not want to have six sizes of every module, it is hard enough to stock my hangar with the items we already have.
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Ja'kar
Sebiestor tribe
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Posted - 2007.05.20 21:48:00 -
[4]
Did someone get tackled by a frig?
Erm yes often and frigs is still my fav ship
No u missed the point the same size fits all - just the ship size would determine its strength against the size of the ship be warp scrambled
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Seth Ruin
Minmatar Galactic Exploration and Mining Corporation
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Posted - 2007.05.20 21:52:00 -
[5]
Originally by: Arii Smith
Originally by: Ja'kar Edited by: Ja''kar on 20/05/2007 21:22:51 Edited by: Ja''kar on 20/05/2007 21:22:08 A big bunch of nonsense
You seem to be looking at this from a logical, rather than a gameplay point of view. I do not want to have six sizes of every module, it is hard enough to stock my hangar with the items we already have.
I believe Ja'kar meant to make it a percentage and modify different ship sizes... ie, Frig would have warp strength of 0.5, cruiser 1.0, battleship 2.0 or some such, and the WCS would do something along the lines of, say, add 50% to your warp strength.
Whether I agree this is a good idea or not, though, I'm not sure. Big ships weren't meant to be fast or get through blockades. Their sole purpose is to have massive cargo, armor, and/or firepower.
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Ja'kar
Sebiestor tribe
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Posted - 2007.05.20 23:20:00 -
[6]
Whether I agree this is a good idea or not, though, I'm not sure. Big ships weren't meant to be fast or get through blockades. Their sole purpose is to have massive cargo, armor, and/or firepower.
yah u got it right Seth - and I don' think BS would any better of getting out of camps, since in low sec, frigs would get popped by sentry guns and other ships including BS can lock and ws cery fast, in 0.0 a group of frigs or mixed frigs and cruiser can do it just as fast.
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Ammoina
University of Caille
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Posted - 2007.05.20 23:57:00 -
[7]
Originally by: Arii Smith
Originally by: Ja'kar Edited by: Ja''kar on 20/05/2007 21:22:51 Edited by: Ja''kar on 20/05/2007 21:22:08 A big bunch of nonsense
You seem to be looking at this from a logical, rather than a gameplay point of view. I do not want to have six sizes of every module, it is hard enough to stock my hangar with the items we already have.
He is not even looking at it from a logical point of view. We don't know how a warp drive operates. It could indeed only take a very small amount of interference to completely disrupt a warp drives ability to work, and that the only benefit a larger ship would have is more power to disrupt multiple warp core stabs. Rather than a Frigate not being able to disrupt a non-stabbed up battleship.
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Arii Smith
Caldari StarHunt Fallout Project
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Posted - 2007.05.21 01:07:00 -
[8]
Edited by: Arii Smith on 21/05/2007 01:07:30 After re-reading this slightly more sober, yeah this is actually a pretty nice idea, except it might make smaller ships totally useless for tackling.
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Jogvan
The Rat Pack
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Posted - 2007.05.21 02:11:00 -
[9]
Edited by: Jogvan on 21/05/2007 02:10:18
Originally by: Arii Smith After re-reading this slightly more sober, yeah this is actually a pretty nice idea, except it might make smaller ships totally useless for tackling.
Yep, it will probably make frigs close to useless in pvp, and it will be a pain for new players who dont have sp/isk to pvp in bigger ships to be useful, and no one will have them in their gangs..
And there are currently scram/webs etc that use a LOT more PG/CPU have more points, better range or whatever, than the standard versions that the bigger ships can use...officer mods 
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jimmyjam
Turbulent
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Posted - 2007.05.21 02:52:00 -
[10]
I say the game needs to fixed before we move on to new ideas tbh.
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Dark Shikari
Caldari Imperium Technologies Firmus Ixion
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Posted - 2007.05.21 03:01:00 -
[11]
How about make the frigate-size scramblers/disruptors have shorter range, rather than weaker strength?
Frigate = 10km/5km Cruiser = 15km/7.5km BS = 20km/10km
(For T1 of course)
--23 Member--
Listen to EVE-Trance Radio! |

Djerin
Obsidian Exploration Services
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Posted - 2007.05.21 04:57:00 -
[12]
Originally by: Ja'kar The power that a module can gave out should be inline with ship size
No it shouldn't because what you're asking for would basicly mean anyone's gonna get the biggest ship he can fly. That would be completly destroying any tactical aspects of mixed gangs and whatnot... It's a multiplayer game, not wait-long-till-you-can-fly-and-afford-the-big-things-boredom.
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Arekhon
Mutually Assured Distraction
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Posted - 2007.05.21 06:20:00 -
[13]
was a good idea to start but it is the input of others to show the flaws in our ideas...
your's sir would be this, everyone complains that solo-piracy is dead and what you suggest would make it so in any ship smaller than a BS. Blob warfare is what we are trying to get away from. I understand the multi-player aspect you are attemping to boost. However with pvp the way it is I feel this would only encourage more blobs. Just stick to buddy in frig.1 has the web/ you in frig.2 has the scram......multiplayer.
disclaimer: not meant in anyway as a flame, cheers
proud member of [BEES]
my thoughts and ideas represent your corp
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Auron Shadowbane
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Posted - 2007.05.21 08:54:00 -
[14]
Originally by: Dark Shikari How about make the frigate-size scramblers/disruptors have shorter range, rather than weaker strength?
Frigate = 10km/5km Cruiser = 15km/7.5km BS = 20km/10km
(For T1 of course)
i like this idea but the numbers are a bit unfair as it would mean frigs are useuless for takling because of webbers.
I'd rather think something along the lines of:
frig: 20/7,5 (as usuall) cruiser 50/15 bs: 150/25
and make the cap/fitting cost affect those cruisers/bs as much as the current modules affect frigs (meaning that 2 long range scrams eat all your cap in no-time :'( ).
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Aakron
Infinitus Odium
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Posted - 2007.05.21 09:00:00 -
[15]
Originally by: Auron Shadowbane
Originally by: Dark Shikari How about make the frigate-size scramblers/disruptors have shorter range, rather than weaker strength?
Frigate = 10km/5km Cruiser = 15km/7.5km BS = 20km/10km
(For T1 of course)
i like this idea but the numbers are a bit unfair as it would mean frigs are useuless for takling because of webbers.
I'd rather think something along the lines of:
frig: 20/7,5 (as usuall) cruiser 50/15 bs: 150/25
and make the cap/fitting cost affect those cruisers/bs as much as the current modules affect frigs (meaning that 2 long range scrams eat all your cap in no-time :'( ).
you want a 150km warp disruptor  ---
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DarkElf
Veto. Veto Corp
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Posted - 2007.05.21 09:23:00 -
[16]
Meh. i don't see any problem with the way it is tbh
Plus i can think of 100 better things to do with dev time than to change all this.
DE
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Iwill DominateU
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Posted - 2007.05.21 09:31:00 -
[17]
Originally by: Ja'kar Edited by: Ja''kar on 20/05/2007 21:22:51 Edited by: Ja''kar on 20/05/2007 21:22:08 *Please trolls and flamers leave this thread alone*
LetĘs just take web and war scramble for the argument#
Ok as ppl always like to point out this is a multi-player gameą
The power that a module can gave out should be inline with ship size; this would make for a better multi-player game and make it more realistic that a dread can produce more power with a module. For example a web on a dread as on a frig is just silly that the parts etc would be the same size, and that a solo t1 frig to warp scramble any ship of any size that can be warp scrambled, same with webs.
What I propose (and feel free to add ur own or just comment) is that say on a warp scramble gives 1p then a single frig would give % of that point so a group of frigs would get the whole 1 of the warp scramble a bs would get 100% and a dread maybe over (this is just an idea the principle is that a frig should not be able to produce the same power from a modules as a bs or dread). Also the amount of % need to ws or web a ship would depend on the size of ships and number of ships
This I think would add a multi-player element for noobs and older player alike
Would make frig a lot more useful and it would not be so bad that a single frig can warp scramble a carrier, I mean the size of the carriers engine should be a lot stronger then a solo frig with a singe 1p warp scramblerą
With full respect, thats a very, very bad idea. like others have said above, it will render the frig useless. one thing about EVE that sets it apart from many other mmorpgs is that no matter how far advanced your char is, you still use the frig regularly.
i doubt many WOW players equip their rusty knife and wooden shield very often at higher levels.
having BS¦s vulnerable to frigs ads even more depth to this rather complicated game.
and adding range limitations to WCS is unnessecary since its already there. equiping a 20k WCS on a frig is going to seriously gimp it. there is no way to run it and an ab and a repper indefinitely, is there?
except from blob warfare, frigs can only fit 7.5k scrams, BS¦s can run whatever they want.
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Feterous Jolin
Contraband Inc. Mercenary Coalition
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Posted - 2007.05.21 19:24:00 -
[18]
With the addition of heat and module overloading coming in the near future, I see some ways that your idea can be implimented without changing game mechanics. Now, are we going to gimp modules based on ship size? No, I think that's a bad idea. However, the idea that you can overload your modules to give more dps, rof, range, or whatever will come at a price. On bigger ships, I am sure you will be able to overload modules longer then say a frigate, which imo makes sense and fits along with your frame of mind I think.
I also wouldn't mind seeing more ship customization. With invention taking over, I think it would be grand to see customizable blueprints, where you can tweak attributes at cost to others. For example...
Say your ship bpo has like 100 powergrid and 100 cpu. You could try to invent a bpc that would have 120 pg and 80 cpu or something along those lines. There would be a certain chance of success based on certain modifers like the current invention system. In this way, you will see a lot more variety on the field. It would be harder to judge exactly what you were up against. Just a thought along somewhat similer lines.
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Mephistophilus
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Posted - 2007.05.21 20:53:00 -
[19]
its not a bad idea at all and it it would only be worse for a solo frig to ws a bs or bigger - makes sense gives frigs a multi-player role agaisnt bigger ships.
As for as ican tell a frig could still solo ws a cruiser.
Gets my vote
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Tecam Hund
The Buggers
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Posted - 2007.05.21 21:01:00 -
[20]
There are such factors as fitting requirements and capacitor size already included in the game. Ships of smaller size also have less hitpoints and if properly handled are easier to counter than larger ones.
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Cherab
Minmatar Swedish Academy
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Posted - 2007.05.22 09:34:00 -
[21]
This is a bad idea boost frigs and give out a lowslot counterweb module to all frigs with low fitting regs.
--------------------------------------------------- Regarding nerfs & boosts:
Nerf rocks, paper is fine /Scissors |

Trishan
Minmatar Green Men Incorporated The Threshold
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Posted - 2007.05.22 10:30:00 -
[22]
If anything, have effects depend on relative signature. IE, a bs with a signature of 500 webbing a frig of signature 50 won't have full effect, while the other way it will.
And convert warp scrambling to either an area effect similar to smartbombs, or add tracking to it.
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Ladyah Liandri
VMF-214 Blacksheep
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Posted - 2007.05.22 10:34:00 -
[23]
You are missing something in your argument I am afraid.
The use of described modules is already influenced by ship size.
The activation costs of mentioned modules are fixed valuies so on frigs you already have higher capacitor needs percentage-wise than on bigger ships.
I don't see a need to change anything.
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Xtreem
Gallente Space Chickz
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Posted - 2007.05.22 11:05:00 -
[24]
why dont we say this.
the technologys is very limited and can only be done in several ranges, rather than 10's of, but scientists have managed to get the power consumption down to minimal levels over time and have got them down so far that the frigate class can fit them with ease.
if the frig can anything bigger can = no change.
and i for one am fed up of people asking for things to be changed comming on 4 years of it being perfectly fine!!!
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Requiescat
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Posted - 2007.05.22 11:26:00 -
[25]
Originally by: Ja'kar whine whine whine
POST WITH YOUR MAIN --=-- I turned off "show corp/alliance" because, to be frank, I'm ashamed of them. They'll be turned back on when I'm somewhere more suitable for someone of my talents. |

DarkElf
Veto. Veto Corp
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Posted - 2007.05.23 08:14:00 -
[26]
Originally by: Requiescat
Originally by: Ja'kar whine whine whine
POST WITH YOUR MAIN
not in game atm so can't check but yeah that's pretty strange posting this with an alt
DE
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