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Dark water
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Posted - 2007.05.22 16:58:00 -
[1]
I do not know about the rest of you but i have found that salvage cost a fortune compared to the majority of loot i get from missions.. i am ready to kill all that steal my salvage BUT,,,, what is this ??? you can steal salvage and nothing can be done about it ... talk about hi sec piracy being legal.. with the cost of the salvage that is a crime to be dealt with harshly. i would rather be able to kill them for stealing my salvage and let them have the junk loot i get. or can we get a option added into the game to help like a warrant office.. a place that if you are a victim of theft in high sec and you are a noob or one that is in for industry and not in for the pvp then you can take a log of the theft to them and they issue a kill order and seize assets in that region for 1 hour... talk about making a pvp spot .. now that will legalize pvp in high sec for the pvp'ers and protect the ones that can not fight yet . i have lots of ideas but i am not sure how to get them out i hope this works if so i may put more out .
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Marlenus
Ironfleet Towing And Salvage
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Posted - 2007.05.25 04:49:00 -
[2]
LOL, salvage is not yours until you, er, salvage it.
So it's impossible for anybody to steal "your" salvage. Because it's not yours. And it's not stealing.
I understand that you want to "own" the salvage from wrecks you killed. But I'm pretty sure it was a deliberate game design decision not to do it that way, so I'll be surprised if it changes. ------------------ Ironfleet.com Proposal: Automated Ore Return Vehicles |

MotherMoon
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Posted - 2007.05.25 04:51:00 -
[3]
no there is a problem here.
they can slavage your stuff before you loot it? or does that make a can drop?
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El'essar Viocragh
Minmatar FSK23
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Posted - 2007.05.25 05:15:00 -
[4]
Any loot still inside the wreck when it is looted is dropped in a can belonging to the player the loot belonged to inside the wreck. No issue here.
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Neuromandis
Novastorm Inc Interstellar Alcohol Conglomerate
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Posted - 2007.05.25 12:33:00 -
[5]
Edited by: Neuromandis on 25/05/2007 12:33:19 Edited by: Neuromandis on 25/05/2007 12:32:39 Actually? I like it the way it is. After all, he's just scavenging "useless" stuff (that cost more than it costs to buy the whole ship they dropped from in some cases LOL!!)
(Talk about balance in costs - go blow up a minnie tier 1 frig - if it drops an alloyed trit bar, you can sell it and buy 3 now!! )
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Dark water
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Posted - 2007.05.26 08:45:00 -
[6]
that is a problem the salvage is of a lot higher value then the loot.. there for the high sec pirates can come in and salvage your mission before you even get it done and take all that is worth getting and then they run the market keeping the cost of rigs up and the price of salvage up if you kill it then the wreck is yours same as all that is in it and if not then you need to get rid of the right to kill for stealing if the wreck is not yours till you salvage it then the loot is not yours till you loot it see the point .. there is no difference between steeling the loot in the wreck and stealing the wreck it's self... only one that likes to be able to get the salvage from others work would say that there is no problem.. theft is theft.
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CaosSpinner
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Posted - 2007.05.26 09:13:00 -
[7]
Edited by: CaosSpinner on 26/05/2007 09:13:00 No salvaging is not theft. One thing to keep in mind is that most players do not salvage, why waste time training the skills required to learn the salvage skill when they can be training their pew pew pew skills?
The reasion that salvaging will pop out a can is exactly because there are to many low sec ppl that have no intrest in loot much less the salvage so they would leave wrecks littering the belts thus causing massive lag. Thus CCP set any wreck to be salvaged by anyone, as long as they don't touch your can then there is no problem. (they are just farming sec points)
Also, you have the option to salavge as soon as you kill a ship, if you don't salavge it and leave it then by your actions you have stated that you don't want it. (IE: you abandoned it)
Also, what salvage cost a fortune? Heck you can buy rigs dirt cheep because ppl have discovered that most are just self nerfs so have no intrest in most rigs much less salvage.
One last thing to point out, the wreck is not yours. If you kill a ship, you can claim the contents hence the can of loot but the wreck belongs to the player/npc you killed. If I destroy your ship, I claim the loot but the ship is still yours. Thus anyone salvaging your ship is not stealing from me nor is it stealing from you, the most would be they were taking property belonging to the insurance company.
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Da'Neth
Gallente Deadly Alliance Dark Matter Coalition
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Posted - 2007.05.26 09:28:00 -
[8]
Originally by: CaosSpinner
One last thing to point out, the wreck is not yours. If you kill a ship, you can claim the contents hence the can of loot but the wreck belongs to the player/npc you killed. If I destroy your ship, I claim the loot but the ship is still yours. Thus anyone salvaging your ship is not stealing from me nor is it stealing from you, the most would be they were taking property belonging to the insurance company.
ok not rilly the wreck of a player ship still belongs to that player (or thar corp/alliance) it is flaged as thar wreck. this is not true with npc when you kill a npc the wreck is flagged as yours the person who pop the rat you and your corp (or gang) is the only ones that can tractor beam it in so why dose it not stand true with salvagers.
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Dark water
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Posted - 2007.05.26 09:35:00 -
[9]
I understand about the lag issue and i know that you can salvage as you kill them... how ever if i am set for fighting then a salvager is in the way and takes a high slot and not all ships can have everything fitted.. we go back before we report the mission and salvage.. if it was a wreck in a belt i could understand it and i do not get upset about it but when i am in the middle of a level 4 mission like in the midst of deadspace i do not have the time to salvage while i fight and i can not tank them if i sit still long enough to salvage and i can not afford to take all my guns off so i can tractor and salvage and try to fight. if what is in the wreck is yours then the salvage is yours it is in the wreck. i am sorry if you do not agree but it is getting to the point that i am not going to be telling others how good this game is instead i will tell every one that it is nothing but a basic pvp game in space and offers nothing better then any other game. that is my feeling and i know that all the pvp players out there will not care i also know that all the players that joined because they heard that this was not just a pvp game but that it had industry and mining aspects to it and that if they stayed in high sec they would not have to pvp will agree that it is going down hill for them. pvp is in low sec is what i was told and is why i joined so if i wanted to fight i could and if i did not want to fight i did not have to and now the game is getting to the point that you have to fight no matter what.. and now you promote theft. and i do not know what region you are in that the salvage is cheap in sing laison the salvage i am looking for is costly and the rigs are high priced. yes the prices have dropped a lot but i am trying to make isk as well and i do not steal so i am stuck and nothing i can do about it.. to many that only want to kill each other and not see how good they can get a corp up or how much profit they can make only who can do the most damage.. yes it has it's place in the game but if that is all that the game is to be then lets get rid of all the other options and skills that slow the game down.. lets go and just make it a big fight and watch the server crash.
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CaosSpinner
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Posted - 2007.05.29 20:44:00 -
[10]
Actually CCP may have come up with a fix for this.
On SISI they are testing:
No NPC (mission, belt, Dead Space, Ect...) drops a wreck or loot.
All salvage, wrecks and loot now come only from player's ships.
Oh, faction items are offered as reward for low sec missions so you can still get it two (2) ways, run a low sec mission or kill a player. On the up side, NPC bounties seem to have been doubled.
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MotherMoon
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Posted - 2007.05.29 20:57:00 -
[11]
Originally by: CaosSpinner Actually CCP may have come up with a fix for this.
On SISI they are testing:
No NPC (mission, belt, Dead Space, Ect...) drops a wreck or loot.
All salvage, wrecks and loot now come only from player's ships.
Oh, faction items are offered as reward for low sec missions so you can still get it two (2) ways, run a low sec mission or kill a player. On the up side, NPC bounties seem to have been doubled.
I'm liking it getting even furthur away form WoW not even a loot grind anymore :) that makes me happy and 100% sure there will be 50,000 people leaving.
but then again I think this must be a bug as the new thing in exploration is more officer spawns
maybe most ships won't dorp loot anymore but will dorp wrecks I don't think they can justify the cost of rigs if player ships are the only way to get them.
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Communis
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Posted - 2007.11.14 21:02:00 -
[12]
I would like to say that I feel the ability to salvage other people's mission wrecks in high sec space is a perfectly acceptable notion. A notion which comes from RL salvage rights on the ocean. In RL, Pure Salvage is a form of salvage in which the salvor salvages the ships and then the courts decide how to split it. Since there are no courts in EVE, the system of taking loot causing aggro operates in a similar fashion. Additionally the ability for a scanner to drop in on a players mission and take their salvage keeps mission runners salvaging their wrecks in a timely fashion. As an EVE Salvor I would however like to be able to scan down wrecks thereby letting me salvage wrecks left by uninterested players. Being able to do that might take a little of the "grief" out of salvaging while the mission runner is still shooting rats.
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.11.14 22:55:00 -
[13]
Originally by: Communis I would like to say that I feel the ability to salvage other people's mission wrecks in high sec space is a perfectly acceptable notion. A notion which comes from RL salvage rights on the ocean. In RL, Pure Salvage is a form of salvage in which the salvor salvages the ships and then the courts decide how to split it. Since there are no courts in EVE, the system of taking loot causing aggro operates in a similar fashion. Additionally the ability for a scanner to drop in on a players mission and take their salvage keeps mission runners salvaging their wrecks in a timely fashion. As an EVE Salvor I would however like to be able to scan down wrecks thereby letting me salvage wrecks left by uninterested players. Being able to do that might take a little of the "grief" out of salvaging while the mission runner is still shooting rats.
Bad necromancer . But I agree with you all the way. Actually suggested this in some of the many "*whine* stole my salvage *whine*" threads.
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